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Marcvs

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Everything posted by Marcvs

  1. if you mean something like "6s to hit give +1 damage" there is a modifier for that (unmodified rolls of {} for {characteristic} result in a bonus of 1 to {bonusToCharacteristic})
  2. well you can give the shockbolt bow 1d6 attacks, for the purposes of the multiplication it's the same
  3. Yeah, not sure about the choice of the tauralon (the +1 flyover is quite difficult to use in practice and generally means suicide ), but I agree with general idea
  4. You can go for 2 drops with Skyborne slayers and add an incantor / a veritant / a kroak -but then you are practically only running MSUs, so don't know if that's viable
  5. Not much to go on but a few random ideas for GA:Order mostly coming from the Stormcast battletome: -Stardrakes give +1 to cast to all friendly wizards -Knight Azyros : rerolling 1s to hit for friendly units targeting enemies within 10" -TECLIS personal spell (protection of Teclis) gives a 5+ FNP to friendly units (no keyword limitation) in 18" -Celestant prime gives +1 to bravery to ORDER units wholly within 18" -Lord ordinator (+1 to hit to friendly WAR MACHINES) -Protectors give -1 to hit against shooting to friendly units wholly within 6" (if they are closer to the enemy) -I think many Battlemage buffs can still target "friendly units" - Phoenixes get their bonus if a friendly wizard casts a spell (and the frost one gives the -1 to wound to friendly models)
  6. sure, but you could have at least the same number of units with hailstorm battery and: -castigators -aetherwings -130 points left (although probably not enough to have 14 units and 4 ballistas + LO + gavriel + evos in the sky)
  7. yeah but the battalion is doing nothing for you (being meant to buff sequitors, of which you have two min-size units + the evos are going in the sky and drop somewhere far away...). You could swap 2x5 sequitors for 1x3 castigators, go hailstorm battery (still does nothing but ends up being cheaper) and save some points for additional support heroes or the fourth ballista
  8. Not saying that the list is bad (it isnt) but at first blush I fear there are some glaring weaknesses, notably against everything that can deploy outside 24" (let alone 30") and still be threatening -leaving you the choice between taking turn 1 initiative and doing half damage with deepstriking or giving them initiative and lose a lot of your stuff. The absence of Incantors' scrolls adds to this. Out of the top of my head, only listing stuff I have fought on TTS in the past couple of months: a Slann/Kroak/Oracle casting their comet: since now you have multiple units, it's easy to lose a third of your raptors with a 10+ comet. (AoE) Spells cast through an umbral spellportal (even worse if empowered), or an everblaze comet OBR catapults Soulscream bridge in CoS KO fly high Teleporting flamers (or even pinks if you don't screen) in changehost Salamanders in Starborne (even worse in Dracothion’s Tail) -to a lesser extent, screening them is possible LRL archers Suppose my point is: this is probably very strong in certain matchups, but IMHO it's not the bunker in which we'll comfortably wait for the new battletome
  9. yep, checked it in the leak and it's actually reroll 1s to hit -literally the generic CA. Sooo, is this a sign that they are reworking generic CAs?
  10. In my experience, Kroak brings a lot even if he never casts deliverance (the comet is really the one thing I want from him + the magic protection). I bring both umbral and the balewind vortex to complement this and it goes like: turn 1: comet, portal, deliverance/arcane bolt (depending on range), mystic shield on templar; turn 2: dispel everblaze comet, balewind, comet, deliverance/arcane bolt, mystic shield. As you can see, there's not much space for deliverance anyway, although it can get very useful if the enemy closes in and you have lost the incantor. Possible alternatives: 1) add a runelord to dispel the comet (plus a nice unbind at +2); 2) add an exorcist (same price as the runelord now, lol, also gives you a second wizard to cast the comet); 3) bring a Slann (much more fragile but does everything we need); 4) more options (Sentinels) if LRL as allies is confirmed
  11. Personally I like them but not for their informative value, just because it's fun to discuss them
  12. Ok seems the rest of the realm artifacts have leaked (don't have a source for this apart from a post in the roumour thread). They are generally uninspiring but it's fun to notice that 2 are still straight improvements over SCE ones (Syari Finelame > Blade of Heroes; Tiara of Renewal > Seed of Rebirth) and one is identical (Foil of the Aigrefin = Fang of Dracothion). Silver lining: the "tax" of taking a Stormhost is now (almost) exclusively "not having Staunch Defender" EDIT: here's the source (in French) https://war-of-sigmar.herokuapp.com/bloggings/4654
  13. I think this does not apply to abilities which allow passing wounds to someone else (Saurus Guard, retinue etc), since they are triggered "before you allocate a wound or mortal wound", so you can have armor save -> passing wounds -> one and only one FNP for each of these wounds
  14. yep, I am well aware and not happy about it my point is exactly that it's not the ethereal amulet that I will be missing
  15. Of course he's more vulnerable, but I tend to use him as counterpunch, keeping him further behind the Celestant. In any case, I always took Ignax on the Celestant so far
  16. After the point reductions, here's a first attempt at the low-magic version of Starcast -IF the possibility of allying LRL is confirmed, I have seen a leak with an alliance table for Destruction so they may include changes on this aspect. LCoSD 500 Templar 420 Castellant 120 3xLibs 270 Light of Eltharion 220 Prime 300 Incantor 120 Total: 1950 (you can either swap one unit of libs for bow judicators or include a unit of aetherwings) Again, if the alliance with LRL is possible, you can also swap the incantor for the archers, but I feel the inclusion of the autounbind scroll is still very useful.
  17. The battalion also went down 10pts, so it's 1080
  18. it seems it just means their points changed
  19. Yeah, no big changes. Anyone has a guess as to the meaning of the little symbol on the left of some units? (In fact, most SCE units)
  20. ok so, points for SCE have leaked @ chumphammer on twitter. Changes for Starcast after a fast read: Liberators at 90pts Incantor 120 (exorcist 90 lol ) Celestant prime 300
  21. points for Stormcast seems to have leaked @ chumphammer on Twitter EDIT: well, nothing game changing. At 90 points Liberators still look at arkanaut company in envy
  22. Lol I still hope they won't hit him with a +81 pts increase... I literally finished painting my Stormkroak earlier today ^^"
  23. if they have a Fyreslayers hero nearby they get a 4+ FNP of their own. But we digress
  24. yeah, pretty bad, both for SCE and GA:Order at the moment, the realm artifact leaked so far are... underwhelming. We'll see I suppose. But now I cannot stop thinking of Teclis + Hearthguard bersekers in GA:O and things like that lol
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