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Boar

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Everything posted by Boar

  1. Hunters battalion, and you throw sacrificial unit first. Second unfortunately can be problem as shooting unit could be the one behind, and Hoppers that previously would be ideal for that task doubled in size and points. It would be great if they natively messed in some way with Unleash Hell in particular. So waiting on new book...
  2. Grave Guard comes to mind eh? But they usually have lower defense, and do not have in-bult -1 to hit in melee. They could go somewhat down certainly, just not that much. As for the rest: Goobapalooza: yeah buffs only go on Grots, and hence they are for Grot utilisoing armies, they perhaps could use a drop in points, but being 2 Wizards it can only go so much Fanatics: they absolutely have issues, but going to 110 sounds a bit much when you look at dmg/point ratio. They are not the only glass cannon in game, but at least have nice method of delivery Snufflers: they buff MOONCLAN my dude
  3. Few toughts Too steep reductions on Grots IMO, they would end up too efficient defensively and spamming them, particualry Stabbas would be best option. Especially as Grots have return mechanic with Loonshrine. Goobapalooza is 2 wizards (granted non-hero, but that can have it's own utility), assorted buff pieces, and dudes to run on objectives (poor Brewgit) 140 seems to low. Fanatics going to 110 sounds extreme, especially with conjunction with lower Grot points. Tough it's warscroll is in strange place right now Sneaky Snufflers can add between 50%-100% dmg to Stabbas or Boingrot, I cannot see any reduction whatsoever as justifiable. What is your line of tought here? Boingrot going to 90 just does not sit with me for some reason. I always see them performing decently, they charge is still good even with coherency changes. They mobility is wacky tough, but they can go into Squig sub-allegiance. So dunno.
  4. On Warhammer Weakly back when book came out Vince had toughts that relatively high points for dude made sense only if they feared him spammed. So who knows?
  5. Ouch! Certainly looks like beside warscrolls dice gods weren't in your favor too. But yeah, looking at warscrolls going full spiders is... tough. Shaman on Arachnorok may be decent (not great mobility unfortunately), but Spider Riders are below average (per point) and they reinforce poorly. Which means for any given frontage (or per activation) they will generate just handful of offensive power.
  6. Sure would be nice. I for one sent them mail day after that FAQ, as while intent appeared to be clear, rules did not exactly follow.
  7. Well for me at least "owad" (insect) is definetly different than "pajeczak" (arachnid) and stuff like that is in fact in biology books in elementary schools IIRC so YMMV.
  8. Nothing in new Bonesplitterz is prayers now AFAIK, just abilities
  9. Well because GW stated their intent for such in quoted FAQ, they want it that way. It is just not written in greatest way. And this part precisely made me think that even in 2.0 Fly High was intended to be more restrictive, and I guess they either missed it then or let it slide, and only addressed it in 3.0 (the way they did, but still).
  10. One unit has twice as many wounds as the other, and this is important part of pricing as well
  11. Well but in interpretation I brought up they wouldn't really be affected by ability? You know what, I will just wait on FAQ, it is unproductive as I think there is issue of what is intended. Particulary how using CA triggers are written, and what they exact intention is. RAW you may very well be right.
  12. I am not entirely convinced. Step 3 calls again for "that unit" to recieve benfit, which looks like it refers too unit that fulfills initial criteria. In that case you can issue 3 commands but only one would have effect. Perhaps. Anyway where FAQ is due? I don't remember when exactly books came out.
  13. Because you charged succesfully earlier in same turn, and this allows you to pile-in
  14. He does not blow head of Champion, unit takes casulties
  15. With initial roll taken into account perhaps? 2/3 chance for on average 2 MW ie. additional 1,33 so 17,33
  16. I mean there were many changes (like Brutes great ability f.ex) and what they will amount to in their totality we have yet to see.
  17. There is possibility that it is deliberate, so as not too make it overpowered. Honestly even "just" triple Mighty Destroyers is very impactful.
  18. When you pick unit to fight, fact that they will be eligible later in turn to fight does not matter, it's not mentioned at all - only being chosen to fight matters. It will get resolved one way or another in FAQs IMO you can use: Rally, Inspiring Presence, Unleash Hell (and book ones: Mighty Destroyers and Ironsunz one). Rest simply don't work with multiple targets at once as game sequencing (moving, charging, fighting one at time) result in situation where you can ever issue such CA to one unit. Exception can happen with All Out Defense, as one enemy unit can indeed target multiple of yours in one activation and then you could use it to boost defense of attacked units.
  19. But it does not appear to contradict core rule. It does not allow you to issue any command regardless of triggers. Just allows you to target more units when issuing command. And there is this bit that people seems to forget about:
  20. I am not 100% sure but it should be something like that, assuming target has unlimited wounds. 10 000 sims. Wurgog ward 6+: 12.962 Wurgog ward 4+: 19.3266 edit: there is also possibility of using Amulet of Destiny: Wurgog ward 5+: 15.2925
  21. Master of Magic makes you re-roll whole roll, not one dice
  22. Yeah I suppose so, both indeed specify "to fight for a second time". Tough trigger would work fine if you fought 2 times it is definetly by definition after you fought one time.
  23. It should work, tough as you pointed out you have to survive enemy activations. EDIT: probably no, explanation in below post If you give them same Mark of Chaos as your General
  24. It was changed in last FAQ, they added run to forbidden moves there and closed loophole
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