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Neomaxim

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About Neomaxim

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  1. Doppleganger Cloak is still very strong. I rolled people at a tournament this weekend, and it was absolutely key. Two combat phases + feeding frenzy guarantees that you can even foolishly throw him into, and tie up, half your opponent's army, and likely remove large swathes of it.
  2. Any suggestions or tips o n how to pilot the list? I just did a bunch of mock deployments and move phases to figure our spell buff ranges, etc... The placement of the Throne and desire to keep the Arch Regeant within 1" keeps mucking me up.
  3. Honestly, it isn't terribly relevant as a battalion, but I wanted the 2nd artifact, and no other battalion worked points-wise without me taking some tax units I wouldn't have otherwise taken.
  4. Any thoughts on this list? It is for a three round event with only one likely competitive opponent attending (an Ork player likely using Big Waaagh). I haven't dusted off my FEC in some time though, so the table-top equivalent of ring-rust will be in full effect. Thanks! FECKirwans12-21.pdf
  5. I'd look to FEC's Flayers and Horrors for inspiration, but the whole warband would end up being like 3-4 models, and mostly unplayable. ๐Ÿ˜›
  6. Random question, but why do people continue to lump in FEC with the broken-tier books like Hedonites? I know I am a bit out of practice with playing my FEC but I just got absolutely rolled in a bunch of tournament prep games against Big Waaagh, and Ironjaws, as well as against a well screened Cities of Sigmar shooting list. I ran the pretty traditional Feast Day, with two AGKoT, a Ghoul Patrol, and an Arch-Regeant, and at no point felt like I had the tools needed to out-class either army by any significant degree.
  7. Unrelated question, but a friend gifted us 60 Grot Shootas... Haven't had time to do much to see what is worth doing with them. Are there any tricks or ways to buff or support them meaningfully?
  8. Mortal Wounds are weakness for OBR so going Endless Spell heavy, with good casters is a very powerful way to work through their support heroes, etc. They are sort of pillow-fisted, so giant Grot blobs just grind and trade for most of a game, especially in range of the Loonshrine.
  9. The foot-print of a Loonshrine is such that it is very unlikely to tip over. I transport ours in a small card-board box, otherwise it would take up a third of and army bag all on its own. ๐Ÿ˜›
  10. I ordered a couple after asking about them a few pages back, and have since had a chance to run them three times. Honestly, they aren't as excellent as I hoped. They're fun and fill a niche nothing in the book does, but they end up not having the rend needed to get through more durable, key support models. They do work against fragile, minor characters, but the minute you face a Fyreslayer or Stormcast (heck, even Ironjaws) character, you're putting 320pts (if you take two) to kill a single character every 2-3 turns. Their being better anti-horde is irrelevant as Gitz have no problems vs. low-armor hordes already. Cool model, fun to paint, and fun to run in more casual games, but just outside of usability at competitive levels.
  11. Do Auric Hearthguard weapons fit Vulkites without too much conversion? I have tons of the little guys, unbuilt as they're so middling, but would happily give them new lives as more Hearthguard. ๐Ÿ˜‰
  12. Painting Fyreslayers and Grots for my in-laws right now, so one of those will probably get a test run on the 18th. ๐Ÿ™‚
  13. Hey man! It's Mark and Nikki! If you need help testing out Fyreslayer stuff, let me know. For your need they will not disappoint!
  14. Fungoid Cave Shaman, actually, but yes... they're absolutely stellar allies, and give access to Skuttletide which is just incredible.
  15. Dude... Big Waaagh is awesome in Big Waaagh. I'm not disagreeing with you, more doubling down on how crazy good I think that Allegiance is going to be over time, period! ๐Ÿ™‚
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