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Neomaxim

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Everything posted by Neomaxim

  1. Random question, but why do people continue to lump in FEC with the broken-tier books like Hedonites? I know I am a bit out of practice with playing my FEC but I just got absolutely rolled in a bunch of tournament prep games against Big Waaagh, and Ironjaws, as well as against a well screened Cities of Sigmar shooting list. I ran the pretty traditional Feast Day, with two AGKoT, a Ghoul Patrol, and an Arch-Regeant, and at no point felt like I had the tools needed to out-class either army by any significant degree.
  2. Unrelated question, but a friend gifted us 60 Grot Shootas... Haven't had time to do much to see what is worth doing with them. Are there any tricks or ways to buff or support them meaningfully?
  3. Mortal Wounds are weakness for OBR so going Endless Spell heavy, with good casters is a very powerful way to work through their support heroes, etc. They are sort of pillow-fisted, so giant Grot blobs just grind and trade for most of a game, especially in range of the Loonshrine.
  4. The foot-print of a Loonshrine is such that it is very unlikely to tip over. I transport ours in a small card-board box, otherwise it would take up a third of and army bag all on its own. πŸ˜›
  5. I ordered a couple after asking about them a few pages back, and have since had a chance to run them three times. Honestly, they aren't as excellent as I hoped. They're fun and fill a niche nothing in the book does, but they end up not having the rend needed to get through more durable, key support models. They do work against fragile, minor characters, but the minute you face a Fyreslayer or Stormcast (heck, even Ironjaws) character, you're putting 320pts (if you take two) to kill a single character every 2-3 turns. Their being better anti-horde is irrelevant as Gitz have no problems vs. low-armor hordes already. Cool model, fun to paint, and fun to run in more casual games, but just outside of usability at competitive levels.
  6. Do Auric Hearthguard weapons fit Vulkites without too much conversion? I have tons of the little guys, unbuilt as they're so middling, but would happily give them new lives as more Hearthguard. πŸ˜‰
  7. Painting Fyreslayers and Grots for my in-laws right now, so one of those will probably get a test run on the 18th. πŸ™‚
  8. Hey man! It's Mark and Nikki! If you need help testing out Fyreslayer stuff, let me know. For your need they will not disappoint!
  9. Fungoid Cave Shaman, actually, but yes... they're absolutely stellar allies, and give access to Skuttletide which is just incredible.
  10. Dude... Big Waaagh is awesome in Big Waaagh. I'm not disagreeing with you, more doubling down on how crazy good I think that Allegiance is going to be over time, period! πŸ™‚
  11. Don't get me wrong... I feel like an ever-expanding tide of Orks is a rare time where fluff, and a desire to sell more align pretty reasonably. There are certainly worse offenders.... *coughKeeperofSecretspamcough* πŸ˜›
  12. I think the fluff implication has always been that Orks fighting and dying draws even more Orks from all over... thus how Waaaghs get going, and keep growing. Their idea was probably to let the death of one unit summon however many you happen to have the CP + luck to get. Whether that is good/healthy for the game is a wildly different discussion. Slightly cynically, the rise in summoning / model recursion feels like a rule-writing suggestion that might've been born out of its good business sense.
  13. I've been painting six allied Gyrocopters for him (two units of three discounted fit the allied points at 2k). Do we think that could help in the match-up? Bombs blow up their little min-Aetherwing screens, and then just shooting/distractions into Longstrikes?
  14. Anyone have suggestions on Fyreslayers vs. Shootcast? Is it just a tough match without skewing towards it... adding extra underground Hearthguard, etc...? Edit: For context, I am helping my Father-in-law as he is really getting into AoS. He's competitive by nature, but a deeply good sport, so I was surprised when his first 2000pt game at a store was against someone who brought the 9 Longstrike, all shooty Stormcast, didn't offer a handshake, etc... On paper I would've been sure my Dad-in-law had the win. He was rocking the big Zerker blobs and foot heroes, and had a small unit of the shooter-Hearthguard as ablative wounds for his heroes. From what he says he thinks giving up first round hurt him as the army took out well above average numbers of Berserkers, which put him on a perpetual backfoot. No one ever got the double turn either, so it was just attrition. Any suggestions I can offer him? I want him to know he didn't get a ****** of an army, far from, but that there are just plain good and tough match-ups in this hobby too.
  15. As we keep nailing down the definition of "best", I am realizing the more I read it, that Bonereapers strikes me as a pretty terrible book. The entire book hinges on the Mortek Guard being a solidly points efficient battleline, as without that one core, the rest of the book probably can't function remotely. Knowing a whole book is one points tweak away from dropping multiple notches competitively is one of the quickest ways to scare me away from an army. My Legions of Nagash took a considerable tumble with only token changes to Grimghast points, and Bonereapers feel like they're launching on the same precipice.
  16. That is just because they're new, and have buzz. No one will be touting the long-term quality of Mawtribes, and Bone Reapers look like they're back in the trap-book realm, where every category has obvious winners and losers. I think hypothetical "best book" status requires as much internal balance as possible, with larger amounts of options for diverse playstyles, and external balance should be a goal as well. I also don't think a perfect book exists, but I find the handful of names which keep coming up very telling as something GW should consider going forward.
  17. Random aside, but a friend wanting to start IJ/BW asked me whether they should buy two or three Start Collecting, boxes. Thoughts? My instinct was to tell them that 2x is an obvious slam-dunk of terrific units that they'll use all of, but is a third already starting to become inefficient for the hobby-dollar? I almost feel like telling him 2x Starter + 2x 'Ard Boys is a better investment, early on.
  18. I'm honestly more surprised we're not seeing more Great Waaagh lists in general. I feel like all the competitive Orruk discussion got instantly consolidated when Leo (very deservedly, btw) won his event with Iron Jawz, with people quickly forgetting that a week prior a very inexperienced AoS player was only one misplay away from routing Slaneesh as well with The Great Waaagh. I can't wait to see what some casting-heavy, endless-spell rocking Orruks do to the meta. πŸ˜‰
  19. I'm friends with Dan and he makes wonderful product that I literally use for every one of my AoS armies. I can't speak to European shipping, but as far as quality of product goes, his trays are excellent!
  20. As with a few of the posts here, I feel like CoS is another winner all around. Maybe it is just the books that have become combined tomes from several earlier armies, but something feels good, and calls to mind Ravening Hordes era WHFB when I have a book of options, and list building is more about catering to my personal play-style than cherry-picking optimal units (or anything else really). I also really appreciate when a book has units spanning enough archetypes that I could build in loads of ways. I don't want all factions equally good at everything, but even the notion that I can tilt casting heavy one game, but go shooty or melee heavy another, appeals to me as both player and collector. I bought my mom-in-law a couple Gob Spittas, and it was weirdly revelatory to let her build her own list, and see her take those and spam Shootas. Was it optimal? Hell no, but it suited what she wanted to try, and still made for a surprisingly legit game.
  21. I have, in recent months, been all consumed with AoS. I am a former competitive players of games going back to being part of the original Magic Pro-Tour, but have always tempered my competitive drive with fondness for fluff, rpg-light skirmish gaming, etc. In recent months my wife and I have introduced her parents to AoS, and with that I have been building them fun, approachable armies, and thus also playing just as many casual matches as serious ones, which has only grown my fondness for the game in general. As a result, I have all but been living in battletomes which has made me seriously consider what I feel the best written book is, gameplay-wise. My personal conclusion? I feel like the Gloomspire Gitz is an absolute high water-mark. It is filled with wildly varied, but viable lists for all different skill-level of player. It rewards high execution players, but also has valid models for "push 'em up the table" play. Several units have fun, unique, ecclectic abilities, and among spells, artifacts, etc... very few are outright bad, or immediately feel like awful choices. In essence it is a broad, but fairly deep pool of options with healthy internal balance. This of course does NOT mean it is the strongest competitive army book, but my intent with this discussion is to ask what book you think SHOULD ideally represent the game, and thus should be the internal barometer for all GW designers to strive for. What is your "golden standard" book, and how would you see some the extremes of competitive play look had they been created in that chosen book's image?
  22. I have, in recent months, been all consumed with AoS. I am a former competitive players of games going back to being part of the original Magic Pro-Tour, but have always tempered my competitive drive with fondness for fluff, rpg-light skirmish gaming, etc. In recent months my wife and I have introduced her parents to AoS, and with that I have been building them fun, approachable armies, and thus also playing just as many casual matches as serious ones, which has only grown my fondness for the game in general. As a result, I have all but been living in battletomes which has made me seriously consider what I feel the best written book is, gameplay-wise. My personal conclusion? I feel like the Gloomspire Gitz is an absolute high water-mark. It is filled with wildly varied, but viable lists for all different skill-level of player. It rewards high execution players, but also has valid models for "push 'em up the table" play. Several units have fun, unique, ecclectic abilities, and among spells, artifacts, etc... very few are outright bad, or immediately feel like awful choices. In essence it is a broad, but fairly deep pool of options with healthy internal balance. This of course does NOT mean it is the strongest competitive army book, but my intent with this discussion is to ask what book you think SHOULD ideally represent the game, and thus should be the internal barometer for all GW designers to strive for. What is your "golden standard" book, and how would you see some the extremes of competitive play look had they been created in that chosen book's image?
  23. No problem! That's why we're here. To help. πŸ™‚
  24. To the above... why a unit of 25 HGB? The next five are literally free. πŸ™‚
  25. Three Copters and three bombers puts you just under the ally cap at 2000pts. They get discounted when taken in threes.
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