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Jabbuk

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Everything posted by Jabbuk

  1. That list is really badass man, I like it a lot. I've been looking for a list that was shooty but with some BCR in it too. I'm wondering what you use to screen though, have you thought of gnoblars or gluttons? Why not use those at all? Also, are you in underguts or tribeless?
  2. Thanks for the answer. Yeah I had thought of trying to get the old Gorbad Ironclaw model to stand for him as he looks really cool but he's 120$ on eBay and in resin Not sure I want to buy it yet.
  3. Hey guys, I keep reading about the Orruks Warboss and I looked up on eBay to try to find one. Are you guys using resin models for it? They seem to be discontinued officially, etc. What's your experience with them? Also, is it worth it to get one?
  4. I was looking to buy one or two start collecting boxes for the pink horrors and get the new dual box set with the enlightened and skyfires with the new Magister. Does that sound fair? It's so damn cool to have a lot of options. In IJ I had 3 units choices
  5. Hi guys, I'm originally an IJ player and with the new update coming up, I am looking to fulfil the desires of the changer of ways and play Tzeentch. Where could I find some inspirations to create lists, etc? Both competitive and "cool" fun to play thematic lists. I've been following the thread for a few days now and I was wondering where I could find some lists, or at least around what pages of the thread?
  6. Right. I totally forgot that the Wurgogg could generate CPs innately. Thank you for sharing your thoughts. Also, you're right, it wasn't Leo's list but Eric Hoeger's list which is more in line with what you have. Sorry for the mix up. erik.jpg (705×1167)
  7. It's certainly a good list, I mean it's fairly similar to Leo's list on TheHonestWargamer, with a few tweaks you did of course. I like the addition of the Ardfist battalion and I think the groups of 15 ardboys are good value to justify the CP spending (as previously calculated by @Malakree and some other guys). I do notice however that you're relying on the Brooch to generate CP. Do you feel that it's reliable enough? That being said, have you given a thought about including some spicy elements like a big group of arrowboys for shooting, or the Rogue Idol for +cast, massive damage, etc? Just throwing a few ideas here.
  8. Their attack profile seems basic on paper but in a Big Waaagh list you will have BS casters like the Wurghog and Wardokk, etc. And they can make these guys truly powerful. Would like to take this opportunity to plug @PlasticCraic blog which covers BW extensively. I really loved some of his list ideas, one of them includes arrowboys. Here's the link: https://plasticcraic.blog/2019/11/11/battletome-orruk-warclans-big-waaagh-review/
  9. I think Big Waaagh is another answer. We have the option to add 30 arrowboys, which is pretty damn potent at sniping targets, even moreso monsters. I'm looking more and more into going into Big Waaagh actually.
  10. What's up IJ boys, I'm having an end of year 2v2 game at 1500 and my teammate and I (he's BoC) are splitting 750 each. I wanted to try something different and flavourful (and also field my 10 brutes, lel). I tried a few combinations and I was always either at 760 or too low for my taste. Here's my list: Allegiance: Ironjawz- Warclan: ChoppasOrruk Warchanter (110)Orruk Weirdnob Shaman (110)- General- Trait: Checked Out- Artefact: Megaskull Staff- Lore of the Weird: Wrath of Gork5 x Orruk Brutes (140)- Pair of Brute Choppas5 x Orruk Brutes (140)- Pair of Brute Choppas3 x Orruk Gore-gruntas (160)- Pig-iron Choppas5 x Orruk Ardboys (90)Total: 750 / 750Extra Command Points: 0Allies: 0 / 200Wounds: 67 I like that I can buff all my MSU (cept GGs) with the Warchanter for a CP, that I can reroll all my charges and that WoG is kind of optimized by all my small units. What you guys think of it? (Although I just realized that WoG casts on an 8 so it's way too unreliable if I don't have any + to cast) I might just take this list then, which is pure melee and no cast. Allegiance: Ironjawz- Warclan: IronsunzOrruk Megaboss (150)- General- Trait: Right Fist of Dakkbad- Artefact: Sunzblessed ArmourOrruk Warchanter (110)5 x Orruk Brutes (140)- Pair of Brute Choppas10 x Orruk Ardboys (180)3 x Orruk Gore-gruntas (160)- Pig-iron ChoppasTotal: 740 / 750Extra Command Points: 0Allies: 0 / 200Wounds: 63
  11. Was wondering: is there such a thing as a list that could include a mostly BCR force with a Tyrant and gluttons and Firebreather caster or would it be too horrible?
  12. Would you only take hackas as weapons in this group or you'd field dual-wield weapons?
  13. Gotcha. A unit of 3 buffed GGs is terrifying enough.
  14. So, I've heard quite a few times here that people playing Mournfangs don't like their bases because they're too big. I'm an IJ player originally.. aren't they the same size as the Gore-Gruntas? I never thought the base was annoying me. Why is this the case with Mournfangs? Am missing something?
  15. I'm in the same boat, man. I mean I don't hate the ardboys at all, I just like the other two units much better visually. The idea of simply massing ardboys is boring to me. I like to have a nice mix of stuff. Just wish Brutes were more competitive. If anyone tries the brutefist battalion, please let us know. In the meantime, I'll continue painting them until I can make it
  16. Have you guys spotted some good conversion in the blood bowl Ogors units they just added?
  17. I like the softfist idea personally too. I will definitely try it later.
  18. Cool. To me the 6 GGs group at this 1k pts game is gonna act like a huge hammer. You're either gonna use MD right away and punish a bad deployment, or you won't MD them later because they'll be stuck in a fight and will have done their job. I understand your concern about the MD source that's far but again, to me at 1k, I would be less threatened by scenarios where something important happens far away from my army. Then again, I don't know how your friends play, I could be wrong. For us, when we play at 1k, I believe the board is smaller to make it more interesting. Otherwise, it's a bit silly when you have so few units. I personally think MawKrusha at 1k and less is too commiting. The general consensus here I believe is to go for ardboys all the way. I personally love brutes and will field 2 groups and maybe more in the future if I gather the strength to paint 10 with gore-hackas, but that's just because I think they look so good. Honestly, at 1k pts, I would tend to drop the Weirdnob and go for MB and Warchanter and mix a GGs and Ardboys combination that will fit your meta. If you have a lot of casting, in your meta, you might want to add a Weirdnob for a shot at dispelling. GGs are incredibly good. If you're more of an aggressive player, I'd say try to fit as many as you can. The teleport shenanigans for me rarely work, it never triggers when I need it. Although in your list you seemed to spec for it with your Weirdnob but I tend to think teleporting is less important in smaller scale games. Vince Venturella is also kind of an advocate of going strong melee and ****** casting. I think at 1k that's what I would do. If you wanna go full aggro, max out on GGs, get another wave of ardboys and MB and Warchanter and see how you like it. I hope that helps.
  19. What's up everyone, I've been lurking this forum for a while, liking some cool lists and enjoy seeing the vibe of the new book release. I'm an IJ player looking to build a second army and I really like these fat boys. What's the general consensus of mixing BCR and Foot Ogors? I have to say, I like both kinds and am a fan of good looking models, so I'm thinking I'd enjoy a nice mixed army. I've been watching many book reviews so far but I wanted to get your opinion on the matter. Like mixing mournfangs and gluttons, or a stonehorn and ground units, etc. Would appreciate some insight about this. Thanks in advance.
  20. That works too haha, I also totally forgot that you don't have a Warchanter, which is the best damn unit of this whole army @Martijn de Bruin
  21. Your list looks cool. I gotta ask though, what is your thought process behind taking the Weirdnob as general? What kind of playstyle will you take? Also, personally I'm not a big fan of taking a battalion in 1k list. 160 pts is A LOT in such small scale and your army will be much stronger and resilient with more units, especially considering some of those you mentioned have summon. Also, in 1k list, you might play on a smaller scale board? So having Ironfist seems less important to me because your army will be compact enough. Consider adding an additional unit and perhaps a Megaboss instead of a battalion because he can hold his own and is equal to a combat unit by himself. You also gain some nice synergies with his CA and the Waaagh which could make a difference in such small scale games. I'm a fan of big numbers in Wound count because Ironjawz is truly scary when there's a lot of bodies. Our units are extremely good. My two cents
  22. What does understrength mean? In regards to ardboys specifically.
  23. Thanks man, really useful advice. I wish I could play more but my league is very casual. I guess I'll try to join some club around here to get more mileage
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