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CommissarRotke

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Everything posted by CommissarRotke

  1. dang Stormcast are that much larger? Where's that hardiness on the table lol
  2. would you like to see them become cheaper points wise, or sturdier rules-wise? any idea how if the latter?
  3. I still don't understand how a passive ability activates after an attack... Fight First fine but while you're charging at me, I'm going to empower my shield not just stand there?? The Sequitor ability should be done at the start of combat phase itself.
  4. the ones at B&N are supposed to be priced at 45-50$ so I would say they are. I may not get in to W:U but that intro set looks like a good buy to play with a friend/partner.
  5. I keep saying this or at least, that Grungni dwarves are a possible new faction
  6. I have to disagree with this, considering they are creating lore for these specialist games that ties into the larger respective universes. Underworlds especially, has the ability to show us new factions or minis that will make it into AOS too.
  7. Amber is not even close to the shade of orange they're painted, but I do see what you're saying; Ghur could still have some pretty vibrant yellow among the brown palette that usually comes to mind for "Beasts"
  8. oh ALL the way back... the pics I'm finding still don't show any fire orange hair 😅
  9. The hair doesn't remind me of the old Wardancers, though old to me is like 6th-8th edition! It is just a seriously weird design choice to paint Ghur inhabitants in a scheme that is immediately remniscient of Aqshy.
  10. The Kurnothi leg poses look...strange. Like GW wanted the difference between them and Beastmen to be overly clear... What's also weird is the hair makes me feel like they are from Aqshy rather than Ghur 🤔 I'm happy my guess about feral aelves was right but why oh why do they look like aelven fyreslayers
  11. Could have sworn I added more... meant to say either way take some prosecutors with a hero.
  12. top looks like Bonesplitters but the bottom is a dinosaur
  13. models are wonderful, for the kit the javelins I think are the better choice for harassing as even with axes they aren't that killy. With 20 sequitors a Castellant (120) would be amazing. Heraldor (100) has good MW output utilizing faction terrain.
  14. how TF did a guy riding a giant snail kill a God... Ulric was the patron god of Middenheim
  15. Then they wouldn't be a Death faction; the whole thing with Death is that it's Nagash's faction as The Sole God of Death.
  16. I've heard a lot of complaints about 40k though, where army comps want to go first to obliterate their opponent with ranged/arty. None of us can control the dice, which are technically what drive the game.
  17. this is the best response against the double turn that I've read, and I am curious if there's an official count for double turns that goes with the W/L rate count
  18. If they don't drop Part 2 for The Tithe I will be sorely disappointed...
  19. Vanguard Hunters are now 110 points, which is 10 more than Liberators but 20 less than Sequitors. They have the same bravery, wounds, and save as other battlelines with +1" to move. You can Mystic Shield them to have the same save effect as shielded Liberators, so I don't think they're pitiful--though you easily find better places to spend points.
  20. Would that be three big releases for AOS then? Ogors getting their due, new Death army/faction, and Wanderers getting a Battletome? Because Beastgrave is heavily implying Wanderers will be a Ghur faction.
  21. Ahh okay my bad. If TK do come back let's hope the lore reason is sound then
  22. I wouldn't call that gravestone Tomb Kings aesthetic, unless you're referring to something else? edit: I've been looking, and I can't find any Tomb Kings art that uses candles... I know this is a bit semantic but I don't think it's a TK faction based on that. I do think that picture is Death related though.
  23. did you take a picture of that art with your phone or snip and enlarge it?
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