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HostilSpike

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Everything posted by HostilSpike

  1. It's awkward because reinforcing to 6 is the worst, but like basically everything they love All Out Attack, 4 attacks each, hitting on 2's, re-rolling 1's sounds nice. I suppose I'd consider them over Leadbelchers if my battleline requirement is already fulfilled or over Ironguts if points are tight. It's not much but they were never even a consideration in 2.0
  2. I'm annoyed Might Makes Right didn't get errata'd to benefit Mournfang more. Surely as 5+ Wound Ogors they should be at least 4 for objectives?
  3. The gained the "Elite" keyword so they can use command abilities on themselves
  4. Left my book at a mates house who is currently having to self isolate, did Keening Gale always affect monsters?
  5. It's been addressed before but you can't benefit from Line-breakers and All Out Attack at the same time because both activate in the Combat Phase
  6. So with our Battalions gone, I can't help but wonder what the point of a Huskard on Stonehorn is now. They really should make it a Priest to give it a purpose
  7. I don't think so, that seems to be gone as a mechanic
  8. Honestly feels like we got off better than a lot of factions. Just realised the effective 120pts increase on 12 Gluttons, ooooof.
  9. Weren't those rumours based on this WarCom comment?
  10. Flaming Weapon buffs the caster's weapon it's not a targeted buff
  11. Sadly not, Unleash Hell is activated when a unit completes a Charge Move, Rampages are activated at the end of the Charge Phase
  12. The universal artefact for 5+ Ward and Priest buffs might make Huskard on Thundertusk a much more reliable support piece.
  13. The Gobbapalooza should also get more spells now right?
  14. Rejoice boys! We can no longer rely on lowering hit to survive so now we can just run whatever we want! πŸ˜‚
  15. I wonder if we'll see Gluttons move from 3/6/9/12 to 4/8/12 to work with the new reinforcement rules. Leadbelchers for sure will need some kinda change because I can't see 2 min battleline if 4 staying
  16. Ah my bad, I always forget Piling In counts as movement for stuff like this. You can have a front rank of 4 backed by 2 and space them to get all 6 with an inch of a hypothetical front line but appreciate that's not very practical 😁
  17. In 6s it only slows you in the movement, after you hit combat you can just pile in as you do now and then either lose 1 lad to attacks back or at worst 1 for not maintaining coherency because once you drop to 5 it's back to the current rules. Or have I totally misunderstood the new rules?
  18. It sounds bad on paper but in reality how often were all 12 fighting before? It limits piling in a bit and we'll have to be a lot more careful with who gets removed when killed but I honestly think it's way worse for units on 32mm bases than our 40s.
  19. @Frowny Check out The Honest Wargamer coverage of The Battle of the Digital Realms top 8 to see it being piloted. It's a board control list that focuses on narrowly tagging single models from units into combat by abusing the 6" pile in. The Firebelly definitely seems better on paper than on the board.
  20. So I'm getting this error in Azyr now, did something change?
  21. Mine were ordered from GW and arrived at my house first thing Saturday morning
  22. I wonder if they'll give Sons a rule for using other Destruction units as battleline. Seems a bit weird for an army to only have 1 option
  23. If you're playing Destruction Allegiance it's just what's on the warscroll, you have to be Mawtribes to get that other stuff
  24. To sell issues I imagine. It's for sure the only one I've considered purchasing in years...
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