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HostilSpike

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Everything posted by HostilSpike

  1. He's nicely cheap for just getting another small hero for a battalion and has a fun pirate themed special ability. I'll definitely pick him up and I'm sure he'll be squeezed into a list or two
  2. I find 2man units of Mournfang really good road blocks. They're not the killiest but it will generally take most similarly pointed units quite a few turns to chew through them. They can also be good for harassing a poorly defended objective for similar reasons but effective 4 models for contesting isn't great.
  3. It's been so long since Gorlok Blackpowder and his crew were revealed that I completely forgot he existed. Did his rules get previewed at any point?
  4. So no update with today's FAQs about us being allowed Kruelboyz Troggoth allies and also (on my app at least) I can no longer add any Troggoth units to an Ogor army. I'm guessing they fluffed the code trying to remove the Kruelboyz ones but that's pure speculation.
  5. Impressively Ward stacking is already gone thanks to a new FAQ today
  6. Assuming the fact the FAQ ruined ward saves I'd probably go FLoSH with Metalcruncher and Amulet of Destiny for a tanky load out and a FLoSH with Brand of Svard and Black Clatterhorn as an offensive option. If in doubt on a behemoth magnetise, it's deceptively easy to do and will give you a lot more flexibility
  7. Well multiple Metalrunchers is (understandably) gone but no duplicate traits is game wide now. We also lost Troggoth Hag as an ally as she's 405 points now.
  8. Seems like we're in agreement in everything except terminology. If I was at 1960 but wanting to squeeze in a wizard I'd consider myself starved for points 😅
  9. But 90 points doesn't buy you anything worthwhile in our battletome which is what I meant about being starved for points to use one. I'm probably just being close minded though as I only ever saw HoSH as a battalion tax in 2.0 and now they don't even have that niche.
  10. Firstly as someone who loves theory crafting I appreciate the addition of the graph to clearly show the damage numbers. I wasn't really talking about overall output though, simply the effectiveness of subbing out a FLoSH for a HoSH in the list. The base effectiveness of the Mournfang doesn't really change between the two, all you are gaining is Linebreakers at the cost of the Frostspear, +1 Wound, +1 Save, +1 Bravery (relevant due to Heroic recovery) and +1 to Wound on your Punches and Kicks. It just doesn't seem worth the downgrade unless you're really starved for points. Unless I did the maths wrong (which is always possible 😅) the attacks with the Frostspear on average equate to the same damage as a single use if Linebreakers on 4 Mournfang but obviously is much less situational. I've yet to actually get Thunderbellies on the table due to covid and have always been slightly curious about Rip and Tear; does it activate against a unit of single wound models who have lost a model or does it require an injured multi-wound model?
  11. It's probably worth keeping in mind that the HoSH is significantly less survivable than a FLoSH due to the worse save. Assuming no buffs to hit (so Mournfang are 4/3/-1) a round with the Frostspear deals equivalent average damage to the extra damage granted by Linebreakers on a unit of 4 Mournfang but doesn't require the opportunity cost of a Command Point.
  12. I was thinking of trying a similar list but splitting one of the 4s of Mournfang into two 2s with fist weapons and using a Warlord Battalion to get the 5+ Ward Amulet on the HoTT for a bit more staying power.
  13. You just cast it every turn without moving
  14. Unit champions allow the use of command points so Ironguts are self sufficient as long as you don't let your Gutlord die 😁
  15. It does seem a bit weird for a named character to have the same Warscroll Spell as a generic Wizard right?
  16. Aye, I agree. I'd personally only be looking at Underguts to give Leadbelchers a go filling out battleline around a block of 8 Ironguts at which point it seems worthwhile to drop a couple of cannons in to take advantage of the command ability. I just can't see investing more than 260 points in it generating the necessary returns. In terms of tribes it still feels like you'd be better off leaving that all at home and sticking with Boulderhead or Bloodgullet depending on your hero choices or Winterbite if you're scared of shooting.
  17. Tyrant with Trophy Rack is a trap until you are already full on Artillery. On average the +1 to hit buff gives less damage than just adding another Ironblaster which is cheaper and doesn't waste an artefact.
  18. I am so glad to be free from the polls at the top of the old 2.0 thread 😁
  19. I don't see a place for the Tyrant anymore. His old appeal was Command Point efficiency Vs Inspiring presence but with there being so many more command points now it seems less relevant. I can't imagine a list without a Frostlord in it, they're just our best units by a large margin. The FLoTT gained a huge amount of survivability if you take the 5+ Ward Artefact and the worsen rend by 1 Mount Trait.
  20. Flesh Eater Courts have been explicitly allowed to take multiples of the same Mount Traits since 2019 and no one considered them all taking Gruesome Bite horrible for the game. I'm not saying I'm convinced we'll keep multiple Metalcrunchers, just playing devil's advocate because GW rarely have the same opinions on balance as their player base. Either way there's no harm in taking it while it's RAW, probably good sportsmanship to run it by your opponent before a game though seeing as it won't make or break your list.
  21. I'm curious as to why you're so sure it'll get FAQ'd out, other factions are allowed multiple instances of the same mount trait so there's always a chance this isn't an oversight
  22. Gunna be a while I'm afraid, Covid's rampant in the schools of merry old Boro so most of my hobby group are in forced isolation because of their kids 😕
  23. Thinking if trying something a bit different for my first 3.0 list to dust off some unused models. The basic plan is to make a small castle around the Mawpot with Butcher, Leadbelchers & Ironblasters and try and use Cogs to slow down time to get some buffs rolling on Ironguts & Frostlord who can then push with a Slaughtermaster each. I avoided the Tyrant & Extra artefact combo mostly because I don't have enough Ironblasters to justify the investment.
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