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Kasper

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Everything posted by Kasper

  1. At least the other Mega-Gargants are heroes and can be buffed by artefacts/traits. They also do impact MWs which can be huge against certain models. While the slain effect is great, it will rarely go off against smaller heroes with 4-6 wounds and probably best used against lower wound models to pick out a champion/banner. He doesnt have any unique rules compared to the KE that can kick objectives etc. 1 Mancrusher is doing 5 damage to a 4+ save and 2 MWs on the charge, but only for 180 pts vs 500 pts. I could see the Bonegrinder being great at defending an objective, but ultimately I think the issue is that you have a serious lack of models on the table, so Mancrushers are IMO more interesting. I think I would rather have 3 Mancrushers than 1 Bonegrinder. The damage is significantly better, you have pretty much the same survivability but your model count is also higher. You can cover more ground with 3x1 Mancrushers too. Edit: Both the Mega and the Mancrushers can impact hits a 4-5 wound hero to death anyways, which is just as likely as you rolling their wound on a D6 for the Bonegrinder. Their effect is always useful however.
  2. He is doing 9 damage on average vs 4+ save. That is pretty pitiful damage for 500 pts. honestly. No impact damage to bracket another monster or add to his damage. He has the "pick a single model" which is realistically 1-2 MWs (killing a 1-2 wound model).
  3. Typically when I start a new army it is because I just love the idea of a certain subfaction or list. Right now I dont really care too much about the mortal/Tzaangor aspect of Tzeentch (I do have Tzaangors and Enlightened/Skyfires from my days playing BoC) and Im not into the Eternal Conflag with mass Flamers. I play Seraphon currently, so if I want to play a heavy shooting game, I will just bring my 80+ Skinks, Kroak etc. The playstyle feels very similar (at least on paper) tbh. The reason I wanted to try Tzeentch was for the more controlling aspect because it is a completely different way than just shooting your opponent off the table or running up to bash their face in. It is very unique way of playing. I just fail to see how I can tune down the power of the list without making it crumble all together. I love the idea of Be'lakor. I love the idea of Kairos. I love the combination of Spawn + Palisade + Host Dup. If you start to remove any of those pieces, it isnt really the same is it?
  4. I completely agree. I think it is an art to be able to "downscale" or significantly reduce the power of your army in order to have "fun games" with your non-competitive mates. My issue is that I personally enjoy trying to squeeze out power of my army. If I purposely have to downscale or remove synergies.. A lot of the fun goes out the window for me. Also I think its hard to reduce the power of this "control list" that @Gwendar was playing. I could obviously remove Kairos, switch to another host, not bring the Palisade or place the Spawn in such a way that I lock my opponent down, but are you really playing "control" then? I feel like it is a combination of all those things that makes the list strong (and fun) to play.
  5. The mates I often play with are not the most competitive guys around, so I think the issue is that they dont want to deal with all the hyper competitive/strong ******. They just want to play some "fun" lists. Im of the same opinion as you - I currently dont mind facing Tzeentch because I will have to do it in tournaments anyways. My odds of doing well are low if I keep skipping out on matches against them. I play against another bunch that are hyper competitive and they want to play against the good ******. All the fun lists are kinda a snore fest for them, since the reason they play in the first place is tournament play.
  6. Tzeentch seems to have a certain stigma atm. You are kinda "that guy" if you bring it. At least around here. Not really different to playing KO, LRL with Archers and Seraphon with Starborne. They just know by default that if you turn up with one of those armies, your list is typically really strong. I think a lot of people are tired of fighting Horrors that just "keep on splitting".
  7. Question! Do you ever run into issues with people simply not wanting to play against you? I havent started my Tzeentch army yet but I have been really tempted lately. I talked with some of my mates about my ideas with your list (coupled with some changes) and they more or less rolled their eyes and said it doesnt sound like a lot of fun to play against and after some games they would probably just not want to play. I made the arguement that there are tons of matchups that arent exactly super fun to participate in, but at least against many of them they get to roll dice, where as this list kind of seeks out to restrict your opponent from doing too much. Apparently they would rather be shot off the table and at least get to roll a bunch of saves, instead of simply not really doing anything due to the movement shenanigans.
  8. Not to drag it too much off topic but I couldnt disagree more. The Warclans book is amazing. I havent bothered with The Choppas, but both Ironsunz, Bloodtoofs and ultimately Big Waagh each offer something very different depending on what kind of gameplay you enjoy. The army isnt just "push all your ****** forward" unless you enjoy playing that way. The few warscrolls in the army each offer something and there have been tons of very varied lists despite limited warscrolls. Ardboyz have been a bit too strong/Brutes been a bit too weak, but despite that everything else in the book is great. You have quite a few tools to deal with different armies. The combination of Bonesplitterz and Ironjawz in Big Waagh was also neat. Bonesplitterz have great casters and bodies that Ironjawz lacked. Ironjawz have some really heavy punching units which Bonesplitterz lacked.
  9. Excellent points my good Sir. I see what you mean with Skyfires and DD, I just feel like I would rather use those DD to secure a Gift through the Spellportal to snipe important heroes in turn 1 etc. Ontop of having the horde clear. I think its ultimately much stronger, at least for the meta Im in locally. Yeah I really dont want to give up the Daemonrift, but the Palisade trick just sounds so awesome (read, frustrating as ****** for your opponent) and too good to pass up on. Dont have to kill the enemy unit if he cant use it! I thought Blue Scribes main purpose was to give the other boys rerolls, but pretty much securing the Spellportal for big boi Kairos makes alot of sense. How do you keep track of Frantic Scribbling btw? From what I gather he can learn an unlimited amount of spells? I thought the purpose of the Manticore was going solo with maybe the Kairics for an objective since hes reasonable tanky with a 3+ and the extra hit and wound makes him somewhat punchy. In that case he wouldnt really give the reroll to the other guys, so figured giving it to the Changecaster or Magister would be more beneficial.
  10. Semi necro but have you had time to get more games in with this build? I dont like the idea of the Skyfires because from my experience with them in BoC they were really lackluster and disappointing. I do get the speed and the long range snipe potential, but still. I feel like the horde clear spell from the Manticore looks much better on paper. I thought about swapping out the Darkfire Daemonrift and instead include the Prismatic Palisade, especially since you can create 2 chaos spawns and set them up just within 3" of a unit, then cast the Palisade between the spawn and the enemy unit and really mess up with their pile-in since they likely wouldnt be allowed to do a pile-in due to the requirement of ending closer and due to HD they couldnt retreat either. You could effectively lock down a big blob of HGB (or anything really) in the middle of the map until the Palisade was dispelled. The Palisade also protects the Spawn from being sniped with shooting/magic due to blocking LoS. Isnt Blue Scribes a little redundant in HD though? You already have the trait to give casters rerolls. Did you put it on the Manticore because you reckon it is the most tanky model due to the +1 save artefact? Just wondering why he got it over someone else, since he wont benefit from it himself.
  11. Are Flamers only worthwhile within Eternal Conflag, or are they reasonable in Hosts Duplicitous? I thought about this list below. It is built mainly from 2 SC:Tzeentch + LoC + Blue/Brim boxes. 1st SC building Changecaster + 3 Flamers + 1 Exalted (no disc) + 10 Pinks 2nd SC building Fluxmaster on the Disc from the first SC + 3 Flamers + 10 Pinks. This would leave me with 6 screamers + 1 disc + exalted leftover. Might be able to sell them or keep them for later, dont know yet. Seems reasonably cheap to buy into.
  12. This effectively means you cant use your fate dice of 1s on the Pinks to bring D6 back though? Since they are immune in the first place and hence wont be able to even take the test.
  13. In the rules/book for Malign Sorcery it specifices that Wizards (keyword) can cast endless spells if you pay the points for the model. The artefact doesnt mention anything about the Gargant gaining this keyword, only that it casts "in the same manner" as a Wizard.
  14. Ben can say whatever he wants to on twitter, facebook, down at the local diner place or anywhere else - This does not make it any more legit. You need to look at the rules/FAQ, that is the only thing which is official and that we can go by. Will it be FAQ'd? Very likely, but until then it is a pretty hard no. I listened/watched the HWG show and thought the critique was fair - It is from a purely competitive point of view and I think it is important they talk about all the cons. Does it make SoB a bad hobby army to have a lot of fun with? Hell no, but if you expect to go 5-0 with this army and beat tournaments, I think you are in for a rude awakening. For me it will be a perfect army to have fun games with people where as I will play something like Seraphon for more "competitive" games.
  15. That is maybe true. For smaller models the expectation of the paintjob isnt high, especially for Hordes. Nobody really care how well you painted a Clanrat because there will likely be 40 if not 100 or more side by side. You dont really notice it. On a model like Archaon it is a huge centerpiece model, so I feel like the expectations of the paintjob is much, much bigger. You can cut corners on small chaff models because it is tiny and you wont see it, but you will on Archaon.
  16. I have been semi tempted at jumping at the SoB but one thing that kept me from it was painting such huge models. This seems rather easy and very doable for someone like me. Im sure the paintjob could have been done better, but it looks imo great and I would happily throw that bad boy on the table and stomp some guys.
  17. I was looking at other similar builds with very few but large models and considered the Baleful Lords. 5 Bloodthirsters plus change is basically the same cost as the SoB army..
  18. I dont play 40k so I dont know about the rules there at all, so it might be different. I just dont see how weapon profiles in AoS are THAT important, especially if you run through your list prior to the game and say "these guys use spears, so they attack in 3 ranks instead of swords where they fight in 2 but with rend 1 attacks" or whatever. It honestly has no impact on my game whatever the loadout on your dudes is, as long as it doesnt give your killer model extra reach, in which case I might place my hero 3" away from my screen instead. It just feels like such a flimsy and weird thing to enforce. I think it is much more broken and impactful to the game to use 3D printet non GW models/proxies/heavy conversions. As an example I absolutely love what Vince V is caple of doing, but the infamous CoS army he posted is so converted I would have zero clue what the different models are supposed to be from just looking at it. Meanwhile that is perfectly OK to bring to a tournament, but your dudes must have the swords equipped, otherwise nobody can tell.. Ooookay.
  19. The price of GW products cover a lot of costs though. Salaries to the sculpter, costs for the PC sculting program that is likely licensed, materials (probably the least), costs of the mold, shipping costs of the product, wear and tear on the machines, rent, advertisements, salaries to the dudes doing the articles/advertisements etc. etc. You arent just paying for grey plastic. Even if the gross profit is great, the revenue isnt just meant to cover the cost of sales, but also operating expenses etc. Im sure the shareholders/owners would like some profit too. Edit: It is not really a fair comparison by any stretch, but as a consultant about 1/4 of the price we charge clients only goes to cover my salary per hour, the remaining goes to cover all kinds of other costs and my boss would also like to earn just a little bit from having me work for him.
  20. Honestly I dont really understand the whole WYSIWYG debate. What does it matter to me if your Mortek Guard models have spears but you want to play them as having swords? Absolutely no difference to me. It has zero impact on my overall strategy. The only interest to me is if your dude suddenly got a 3" reach weapon instead of the 1" reach weapon he has been modelled with.
  21. Me too man. I have zero interest in Gargants and so far it seems they are kinda worthless to ally in. Their power might be baked into their alligance abilities, but that just means I wont have to bother buying one.
  22. Wasnt the pricetag for the Megas 120? How is it 510?
  23. Is the price really that extreme considering each Mega Gargant is 1/4 of your army? If I wanted to buy my current 2.000 pts list for Seraphon that I currently play Im looking at £325 from GW and thats without calculating Geminids and Balewind Vortex (which is OOP, so costs a lot currently). 3 Mega Gargants will £360. You have been able to get the Aleguzzler guys rather cheap off ebay and other local sites/facebook groups for a long time. It might just be me, but an army typically costs around £350.
  24. Good points. This is where table experience comes into play rather than just paper theorycrafting.
  25. Those look great! Thanks a lot man. I really like the idea of the Manticore for the horde clear spell, and as you say he is a reasonable threat on his own. Im surprised none of them start with Pinks on the table. I would probably switch Skyfires + Acolytes for Pinks so you have a massive fortress for all your casters, but I can see the long reach from Skyfires being attractive. I would be tempted to switch the Geminids for either Lifeswarm for more Pinks or the S2D endless spell that I currently cant remember the name of..
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