Toying with the idea of a second army between Spiderfang , Troggs, and Tzeetch. Looking at the below. I don't see many lists running two Shamans on Arachs but they seem really good to me. Idea would be for one Shaman to travel with the Fellwaters and drop the -1s to hit spell and attempt to get them to tie up something important, two of the Spider Riders and Shaman to run around with the Shaman dropping double venom spell, and one to keep tabs on the home objective and jump out where needed. Was also thinking about dropping two of the Spider Riders down to 10s and grab an Arach to play from reserve in the opponents backfield to distract them, or dropping two units down to 10s to get a fourth unit of 10 Spider Riders. Scuttle Tide and Morks to try and block the opponent out of objectives. I know I am missing a unit to screen with besides my spider riders, and I am not sure how much that would hurt me as the SpiderRiders seems very fragile.
Allegiance: Gloomspite Gitz Leaders Webspinner Shaman on Arachnarok Spider (280) - General Webspinner Shaman on Arachnarok Spider (280) Battleline 15 x Spider Riders (300) 15 x Spider Riders (300) 15 x Spider Riders (300) Units 6 x Fellwater Troggoths (300) Battalions Spider Rider Skittermob (120) Endless Spells / Terrain / CPs Scuttletide (30) Mork's Mighty Mushroom (90) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 142