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Sauriv

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Everything posted by Sauriv

  1. Oh ups, old list. I changed the list to include one more mage, like GoS, instead of the executioner (did some small changes to the other units to afford it) . I can then cast shroud of terror reliability with Reikenor and the horrorghast with the other mage. For trait & artifact I'm using Tragic emanations and brooch on the Dreadblade. (might use gryph-feather charm instead due to using him more offensively) All that gives me a max bravery reduction of minus 6-8. Hope to do some damage with all those screams.
  2. If you want to try LoG you would only need forbidden power. GHB19 if you want battleplans and general rules. List-wise the more "competitive" list is to spam as much cp as possible, so bravery bomb seems the weaker option. I don't like following the meta so im building a bravery bomb list. Anyway, myrmourn are great because the can dispel an endless spell (your own for example) and the damage they take can easily be healed from gravesites. Dreadblade as general is a good choice anyhow. I can attach my 2000p list of LoG bravery bomb. Not the most optimized list but I'm using the models i already have. LoG2000p.pdf
  3. Mortal wounds are really hurting nighthaunt and their heroes has a low wound count. Use rockguts to take out the heroes and fellwater to debuff the other units. Many of the ghosts hit on 4+ so debuff them and remember that modifiers are applied after rerolls.
  4. I would invest the time to magnetize the heroes so you can change. I regret choosing the runefather because i want to use two runesons on mag instead.
  5. Yeah sure, a wizard is needed for casting the cogs. 😁 Just thought i saw some rule misinterpretation using shaman to speed up bulls.
  6. Why the shaman? Darkwalkers let you ambush warherd but they dont get the other synergies, like shaman speed buff. "... considered to have the brayherd keyword for the purpose of the brayherd ambush battle trait"
  7. Sorry but you are missing out on battlelines troops. You have only one unit which is battleline if your shaman is the general. Stay away from gors and get ungors and bestigors instead. A breyherd build is what most people do.
  8. Oh, i have totally missed out on that mercenary band. Very nice. Good thing that we can help each other 😁
  9. I do not believe you can take crypt flayers. LoG isn't part of the other LoN, so i guess we dont have allies. "Q: Is the Legion of Grief considered to be a Legion of Nagash? For example, can the Locus of Shyish ability be used for the Legion of Grief spell lores, or could a Necromancer take a spell from the Lore of the Deathmages? A: No to all questions." I would use a dreadblade harrow as general due to his mobility for summoning destroyed units and a teleport with that sweet - 2 bravery And i dont know about 2 endless spells with only 2 mages, could be hard to get them going properly.
  10. Gravesites isn't a terrain piece, it's a point often marked with something. It doesn't block models or anything. Use what you want but remember that it shouldn't effect the battlefield more than the rules LoG has. So even if you use something big you should measure from the middle of it anyway.
  11. I have a quite elite NH army, in it i have a bunch of Spirit Hosts and Lady Olynder as my general. Her command ability returns whole models instead of "heal-ress" so i spammed units that has the highest wounds. Spirit Torment buffing Spirit Hosts are very nice. An one time use artifact you can have on a Guardian of Souls which let you reroll failed hitroll is veeery nice for Spirit Hosts The problem that i found is that much stuff buffs each other so i tend to have most of my things in a big blob so i have a hard time controlling the board. I like groups of 6 spirit host in each unit.
  12. The rule of Sword of Judgement from malign sorcery is an additional rule for a weapon. You do the normal attacks for his weapon on the warscroll and if a hit-roll is a 6+ the special rule kicks in. If a hit-roll is 6+ that attack "stops" (so no need for wound or save) and the attack inflicts d6 mortal wounds to the target I interesting thing to note here is that it's a hit of 6+ so you can buff your dude to make it easier with execution hord and knight of shrouds (on foot) for example.
  13. It's totally fine to take them multiple times. Some larger mega battalions contain multiple smaller battalions in them.
  14. I don't know who we can use as allies but, either way, they can't have spell lore spells so the Abhorrant Archregent can't have Shroud of Terror. I would also use Dreadblade Harrow as your general because he can teleport to gravesites for summoning or next to an enemy units for bravery debuff. As a nighthaunt player i have had some nice games with a mourngul where he did some powerful impact but sadly most games he just gets focused hard by shooting or getting stuck in a battle with a other big monster(so no healing ) and just dies. So I'm swapping him out from my list for something better. I really like Reikenor the Grimhailer as a wizard due to him being able to get +3 to cast and making him good at casting one of the more important spells (slaanesh has for example really strong anti-magic, with rerolls and such) so he would more reliably cast Shroud of Terror (high casting value of 8.) and get away that horrorghast across the field. LoG is good at getting your unit back so you, in a way, want your units to go in, do alot of damage, die, and then get back at full strength. By that i think skeleton warriors are better because a big chainrasp horde takes too long to die and dont have that much damage with its 1" range. skeletons has the same attacks(in big numbers) and has the same to hit/wound (with a hero nearby) but has 2" range instead with spears. Hope this helped (I can't sleep and it's 4:30am... Better write some posts instead)
  15. If you want to use the retreat and charge ability i would say that units of 20 are too big to manouvrer them efficiently. I'm quite sure you cant retreat by adding a dice because then you have also ran. So with only 8" retreat move your options aren't great if, lets say, you're in combat with 2 units. I would go with units of 10 instead for better utility.
  16. Yeah ok sorry for asking, I'm a nighthaunt player so i don't now how the other legions work. I just read the rules for LoG and tried to see different combos outside the obvious ones
  17. Morghast dont have the nighthaunt keyword, so sadly no buff from the GoS there.
  18. Have you guys considered including Nagash? Can't find anything forcing us to have him as general so a dreadblade could be the general for easy summoning. Nagash's spell checks against bravery and could quite reliably do d6 dmg, and heal for the same amount, in a bravery bomb list. He could also easily cast the bravery reduction spell, then cast horrorghast, and then if the dreadblade(with command trait) is already in place a unit would have a bravery reduction of 6 to 8. 2d6 and roll double of whats left seems doable. Include a purple sun for even more madness (and bravery reduction) Have a unit of morghasts to charge in and reduce the bravery even more. Even if we cant use the shrieking host we could still scream them to death with tomb banshees
  19. Has anyone played bullgor with shields? I have always been using great axes and i understand that's the most common way of using them. I just got curious about going down in damage for more survivability and a better chance of doing mortal wounds.
  20. Hi, i have followed this thread for about 4 months now but never posted here before, mostly because i have too few games with this army under my belt at the moment. Many of you guys are throwing around quite big numbers as "the reasonable discount" but changing points costs that much could have a fairly unpredictable effect in the game, which i strongly doubt that GW wants to risk. I dont believe much will happen more than maybe a small discount to the battalion but rather i think "the best" factions will instead be nerfed. It's far easier to control the balance by nerfing the best to be more like the rest, than to throw around a bunch of discounts and hope that those factions gets to a even level to the best ones. One reason i think people feel that the boss is "weak" when comparing to other units in other factions is that those factions has more buffs to stack making, lets say, a bloodthirster quite strong for its own points.
  21. I would like bullgors to keep their points but instead get a warscroll update to hit/wound on 3+/3+, making them more of a elite unit. Just making them a little more reliable and not pathetically useless if debuffed with - 1 to hit. So many times my bullgors has failed all attacks. "how many attacks should I save?" "None, they did nothing"
  22. You roll 1 dice for the whole unit, and the more models you have the better your odds are to inflict that d3 of mortal wounds. So 2 units with 3 models have both 50% of inflicting d3. Or, 1 unit with 6 models guarantees d3 mortal wounds
  23. Thank you😊 the spears are banner bearer arms from the gor and bestigor kits. I then pinned and glued on the spearhead, which are all comming from ungor spears (I choose the "bigger" ones) . To cover up and to make the spears more natural i used a thread and glued on top of. The spearhead for the leader is one of the wolverine claw things for a ghorgon. The banner comes from the gor box, I carved away the middle part and attached it from the side instead. Also posts a picture before I primed them. One of the arms is a rescued arm from a old model.
  24. My version of centigors, body is glade riders. I'm painting the shield arm separately so thats why its missing ☺️
  25. Have a hard to time believing gw releases anything new to us in the near future when they just printed the book for us 😒 But it would be very cool with a named character on a magmadroth thou πŸ˜›
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