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Nezzhil

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Everything posted by Nezzhil

  1. Why is your argument the truth and am I wrong? I'm assuming that the wording of any FAQ is applied to all the cases with the same wording. You are assuming that the game didn't contain any wording and all the cases must be explained, as a player of a lot of games that is unthinkable to me. Please tell me a FAQ that said "as count" implies all the possible effects.
  2. The Skaven is at any moment, the Ushoran is at any moment, the Icon is at any moment and we never apply that. Your statement implies that AoS core rules are trash. If we can't use the wording of the FAQs to resolve question like "what it means 'as X'" it implies that none of the abilities could be evaluated as RAW because none of the words are FAQed and well explained for all the cases and purposes. I can argue that as RAW "'as count' is not 100% equal to 'is'" because a FAQ restricts the "as count" and it is the only reference we have that explains what it is "as count" for the wording of the rules.
  3. And we have some FAQs that like this: "Q: Some abilities allow you to remove a unit from the battlefield and set it up again, and say that this โ€˜counts as their move for the movement phaseโ€™ (or words to that effect). Do these units count as having made a move for the purposes of any other rules or abilities? A: No, it simply restricts them from making a move later on." When an effect is "as other state", it is only applicable to the evaluate the state of a model but it can't be used to trigger other effects caused by abilities. For example: "You can attack with a unit in the Hero phase that model but you can't use CT of the combat phase because you are not in the combat phase." or "You can return models that were slain but the moment when a model was removed by a battleshock don't trigger the slain event".
  4. Ok, but that implies that only the Tzeentch players are clever to understand that. The general consensus is that I expect o see a lot of Skaven player using the Death Frenzy + Warbringer spell, or Ossiarch players using the fled models with a Harvester, or the STD or FeC Endless Spell counting the fled models. But, all these powerful strategies are dismissed and I don't understand why.
  5. "Some abilities refer to units that have been โ€˜destroyedโ€™. What does this mean exactly?A: A unit is considered to be destroyed when the last model from the unit is slain or flees. When measuring the range to a destroyed unit, measure to the position occupied by the last model in the unit to be slain or flee." A model that fled is not dead. You can't add words to the rule too. A model that flee is removed from the game and it count as slain, but it isn't slain. Why do you need to add all this verbose when the slain rule remove the models from the game too? They could said "then slain X numbers of models from the unit" or something like that.
  6. But it wasn't a problem a year ago. Another point is the FAQs difference fled models and slain models. I think that during the last year the RAW is becoming crazy and we are forgotten some things in the past Battletomes and older rules or FAQs because we need to justify the power creep and the points cost of some units.
  7. If this is true, why with the frenzy of the skavens they don't pile in and attack when their models flee? Or why the flee models don't count with the Chalice of Ushoran? I'm not very sure with all of that. We are using "as slain" in some cases and not in others....
  8. We have enough Chaos factions. The Chaos in AoS is not the same Chaos than was in Fantasy. In this universe, the Chaos can be reverted.
  9. Please, you don't publish the prices in a forum.
  10. Yeah, but that isn't the intention of GW, and the fix it is not easy for a beginner because part of the boots are in the base.
  11. Hrothgorn base is smaller than the hunter base.
  12. I think this year will not be any Battleforce. We are not listening any rumours and the past year they were shown on the Wednesday 30th of October.
  13. All the armies will be represented, we must don't forget that Lumineth and Sons were prepared to be released in April.
  14. The point is that GW don't understand his game. In the actual state of the game Death and Destruction don't have any tools to defend themself of the Ordertide meta. This two alliances are powerful in the two things that are countereable: Magic and Combat. Meanwhile the summoning of Chaos permits to survive the Ordertide and the Order is now powerful in all the no countereable states of the game and, in some cases, makes the Magic so powerful that the Magic becomes impossible to countereable for the others alliances. And this state is not new. This state of the game become like that since March. If you follow the TTS tournaments, the classic armies were destroyed in all the tournaments, with Death of Destruction been less represented every week passed. The actual state is the evolution and it is going to worse because the missing armies don't have any tool to fight the top tiers. If you expect an antimeta revolution in the follow weeks, sorry but it's impossible that it happens.
  15. Sorry but your argument is a pure lie. If you are a shoot player, well, but please, you don't need to say lies to try to argument that the game is balanced because it isn't. I'm a full destruction player and none of them have tools to avoid been destroyed in a double turn of shooting and you need to be a very good player to win against any of the shoot armies. And I know that death armies have the same problem. The real problem is the low interaction versus shooting, if an army have the enough input damage to remove easy 300-400 points per turn you, as destruction player, don't have enough tools to win. I need to do more things and be a better player to obtain the same results as a shooting army that can crush my heroes without opposition. Activation wars was a silly solution to avoid the alpha strike meta. They could improve combos, improve defense armies or anything that need more brain for the players but be equal effective than make that the other player can't play.
  16. The two things are compatible. I play a lot of narrative games, but, with the actual power creep we need to do home rules and restrictions in some armies to avoid the "no-games". I don't know the real motive of the absurd power creep of the shooting armies. It's very easy, in the actual meta, that if a shooting army has a double turn you are conceding the game before starting the turn 2, and the motive you are stopping playing is not that you can't win, the motive is that you don't have enough models in the table to do anything. They made an error developing the "activation wars" and they fixed it, but they made a bigger error creating shooting armies even more effective than any army was in the 8th of W40k.
  17. You can't select the tribe so: - The artifact restrictions are not applied. - You can't select the Breaker tribe skills...
  18. I disagree. Almost all the players don't like the "kick objectives rule" in my local meta are players that only play killer armies and they only want to destroy you in two rounds. SoB is a fragile army, with very low input damage that only could win if you play objectives, objectives and objectives. I don't think that Skaven, STD, GSG or armies like that will have so many problems to avoid being crushed by a kicked objective. I play GSG, Ogors and Orruk, each army has bad matchups, if the killer armies with very few models have a bad matchup versus SoB I will very happy.
  19. The conditions to kick any objective that it isn't in your deployment zone are very hard. You need to be very close to the objective, and if you covered all the objective it is very hard, or impossible, to kick it. The problem is, as the opponent of a SoB, he won't care about objectives and you only think to maintain distance and kill my Gargants. In that case, you are gonna lose in a lot of games in a few rounds. I think it is fine if as a player, I try to win the game capturing the objectives, in consequence, my opponent must lose if he only wants to kill things.
  20. It could be that the second Broken Realms book is the Be'lakor book centred in Chaos armies
  21. Ok!, the bars seem bones to me... or Am I becoming crazy?
  22. Why will you add a second Warstomper? Only the general have access to the tribe traits. I think it's better if you go full Mancrushers or you add other different to improve your deficiencies versus elite units.
  23. Charging is not always the answer. If I charged the Mortek Guard in the first turn is very possible I don't have enough bodies after three turns of combat and I would lose the game. Charge is powerful but only versus the enemies you are going to win something if you charge. Behemat was cunning, he wasn't an orruk, makes your father's memory proud.
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