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Sovereign

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Everything posted by Sovereign

  1. Ah yeah. I have 40 plague monks and boy are they gross in combat. I also have 40 Stormvermin and they're really good too, just too expensive. What do the stormfiend heavy lists look like? A low-ish model count army with jezzails, acolytes, and stormfiends could be entertaining.
  2. Yeah I thought about it after making the post. I'm definitely better off with one big unit of jezzails just because of buffs. Curious as to what you're referring to when you say "skipping on Mon". I feel like I'm missing something.
  3. How are people liking jezzails? I've been thinking of running a list with some silly amount of jezzails, like 3 units of 6, and something like 30 acolytes. Only downside is I probably won't have much melee but I can shoot the ****** out of everything which is nice?
  4. Is the base size guide now missing from the FAQ page or am I blind? What size are ogres on? 40mm?
  5. No argument that grots seem really good, but I said before that I already play Skaven with 140+ models so I was trying to keep things low, model count wise. Splitting the unit of bulls up into 2x6 sounds good and definitely something I will experiment with. My only concern is morale, which is why I was going to run 1950 with the two units of 12 and immediately make them both immune to battleshock with the 2 CP I'd have on my first turn. Leadbelchers I'm also a little way on myself but I figured I'd give it a shot. I recently picked up 18 bulls, 12 ironguts, and 4 leadbelchers for cheap which is serving as the foundation of the army. Just need to get heroes, and I already have one Avatars of War Ogre Khans on the way for a Tyrant.
  6. Apologies for the double post but am I wrong in thinking that if I run Gutbusters as my allegiance so that I can use Leadbelchers and Iron Guts as battleline I can't then use the Destruction allegiance abilities, even though Gutbusters lack allegiance abilities of their own?
  7. He looks great. Has anyone ever experimented with multiple units of 12? I was thinking a unit of 12 Bulls (Ogors), a unit of 12 Ironguts, a unit of 6 (or 9) Leadbelchers. The idea would be to stay at least 50 points short so you have 2 CP on your first turn and immediately make both units of 12 immune to morale with the Tyrant. It would be a very low model count army that would have issues with objectives, but I play Skaven as it is and I want something a little more elite. That and I loved Ogre Kingdoms back in fantasy.
  8. Anyone have any interesting alternatives for Tyrants and Butchers? Avatars of War has models that would make cool Tyrants, but I'm having a hard time finding a suitable Butcher. I really don't want to deal with finecast.
  9. Does anyone play a more elite BoC army? Piles of Bullgors, some Dragon Ogors, maybe a Ghorgon or two, plus some ungors or gors to stand on objectives? I currently play Skaven and am interested in potentially starting a more 'elite' army so I don't have to shove a million rats around the battlefield all the time.
  10. I've been playing Skaven since the new book came out with 80 clan rats, 40 stormvermin, 3 warp lightning cannons, a grey seer on bell, two engineers, and an arch warlock. The clan rats and warp lightning cannons do a lot of work, but I'm not sure about the Stormvermin. They absolutely rip and tear but at 500 points, yeesh. I experimented with 40 plague monks last night in a 750 point escalation league game and am blown away, so now I'm thinking of going 3x20 clanrats and 2x40 plague monks, with a furnace to replace the bell. Should I be concerned about plague monks or the furnace getting a nerf in the new GHB? Monks seem incredibly strong for their point costs and I cannot believe how much damage they put out.
  11. Building a Legions of Sacrament army and trying to be as close to an old Warhammer Fantasy undead army as I can get, and so far that means piles of skeletons. The consensus on the internet seems to be that skeletons are incredible, but I feel like I'm missing something. Is it just because they get an absolutely stupid number of attacks?
  12. I thought it was only legal in an allegiance Death army? It's not selectable in Azyr, anyway.
  13. For your first list, am I mistaken or is it not legal? How could you take a Death March battalion in a LoS aligned army?
  14. Event Title: Armada Games 2000pt Age of Sigmar Tournament Event Author: Sovereign Calendar: Events USA Event Date: 12/16/2018 12:00 AM Armada Games is hosting its second Age of Sigmar 2nd Edition 2000 point tournament on December 16th in Tampa, Florida. We use a slightly modified rules packet for our tournaments, which can be found at the below link. https://docs.google.com/document/d/1Y1aeVQtAFHUQPjfW8t8hzuA6CF9Q56kTFTSgpX-Pp1Y/edit?usp=sharing More information can be found on the event page on Facebook. https://www.facebook.com/events/1955398534580662/ Armada Games 2000pt Age of Sigmar Tournament
  15. Armada Games is hosting its second Age of Sigmar 2nd Edition 2000 point tournament on December 16th in Tampa, Florida. We use a slightly modified rules packet for our tournaments, which can be found at the below link. https://docs.google.com/document/d/1Y1aeVQtAFHUQPjfW8t8hzuA6CF9Q56kTFTSgpX-Pp1Y/edit?usp=sharing More information can be found on the event page on Facebook. https://www.facebook.com/events/1955398534580662/
  16. Does anyone use 3rd party models to represent state troops? At something like 140 dudes for my army, $25 for 10 ancient GW state troop models is a tough pill to swallow. I ordered a box of Fireforge Games Foot Sergeants, because 48 models for $32 is a pretty good deal. I'm assuming they'll be slightly smaller than the GW state troops since it's 28mm vs 'heroic' scale but I imagine it should be fine. I'm thinking a mix of Fireforge, GW, and maybe Warlord Games models would make a cool looking army, and much more affordable to boot. For reference, here is a link to the box I ordered. Found an eBay store that imports and resells the stuff for cheaper than you can buy directly.
  17. I'll gladly take artillery over magic if I need to, but I'd rather not have to be forced into such a restriction situation. Magic is for elves!
  18. I'd love to take an engineer with the last 80 points but unfortunately I don't have space for him due to the 1-in-4 allies rule. I really hope GW cleans Empire up a bit, I cannot believe that I can't take Witch Hunters, Warrior Priests, or any of the other iconic Empire units in what is essentially the Empire list (Freeguilds) without resorting to allies. What they did to Beasts gives me hope. Skaven need the same treatment.
  19. Looking to get into AoS and I decided to play Empire. I played WFB for years and years but all of my favorite armies (Empire, Dwarves, Ogres, and Tomb Kings) are all in Battletome-less limbo, so I figured I'd stick to Empire. I threw together a quick and dirty list to get me started, wondering what everyone's thoughts are. HQ General on Griffon General on Horse Infantry Great Company 1: 20x Swordsmen 20x Swordsmen 30x Crossbowmen Great Company 2: 20x Swordsmen 20x Swordsmen 30x Crossbowmen Allies Ironweld Arsenal Cannon Ironweld Arsenal Cannon Comes out to 1920 points for an extra command point and I think usually a Triumph. The idea is pretty straightforward; the great companies support each other and move up as they have to, shooting the ****** out of the enemy and using the counter charge/stand and fire rules to protect themselves. The cannons sit somewhere (ideally) safe and blast people to ruin. I'd probably give the Griffon General a warhammer/shield and the armor of meteoric iron to make him a ****** to get rid of. I'm not sure about the cannons, though. When they hit they look pretty brutal, but hitting on 4s with no rerolls (no engineer) seems a little grim. That's 320 points that might be better spent elsewhere. Hell I think that's another 40 swordsmen and a Wizard if I so chose.
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