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Everything posted by Televiper11
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If I switch my one artefact to Knowing Eye, that circumnavigates the CP issue. And Gavespawn + Nurgle means I want to maximize my explosions and Spawn generation and 150pts goes a long way there.
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I am question if I really need that second battalion.
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I tabled Khorne twice. Love the Execution Herd. Properly buffed, it hits like a runaway freight train.
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If you stay in the BoC allegiance, you can't use the stuff from other books. For me, the two battalions are worth the points investment. BoC are not melee survivable -- Gavespawn nets me Chaos Spawn; Nurgle battalion means when I do die, I'm exploding for MWs; Desolating Beastherd gives me to chance to ambush for greater damage. Maybe, if I get massacred, I'll drop the second battalion but I think it is worth trying.
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They will be different paint schemes.
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Thanks. I decided to drop the Gors for Ungors and add a third Chariot. That should tick all the boxes. I'm happy to have a two-drop list. Allegiance: Beasts of ChaosMortal Realm: GhurBeastlord (90)- General- Trait: Unravelling Aura- Artefact: Mutating GnarlbladeBeastlord (90)- Artefact: Volcanic AxeGreat-Bray Shaman (100)- Artefact: Shardfist Pelt- Lore of the Twisted Wilds: ViletideGreat-Bray Shaman (100)- Lore of the Twisted Wilds: Tendrils of Atrophy10 x Bestigors (120)10 x Bestigors (120)10 x Ungors (60)- Shortspears & Half-Shields30 x Ungor Raiders (240)1 x Tuskgor Chariots (60)1 x Tuskgor Chariots (60)1 x Tuskgor Chariots (60)Cygor (140)Ghorgon (160)Desolating Beastherd (150)Pestilent Throng (200)Extra Command Point (50)Balewind Vortex (40)Doomblast Dirgehorn (50)Ravening Direflock (30)Wildfire Taurus (80)Total: 2000 / 2000Extra Command Points: 3Wounds: 126 Or, alternately: Allegiance: Beasts of ChaosMortal Realm: GhurBeastlord (90)- General- Trait: Unravelling Aura- Artefact: Mutating GnarlbladeBeastlord (90)- Artefact: Volcanic AxeGreat-Bray Shaman (100)- Artefact: Shardfist Pelt- Lore of the Twisted Wilds: Vicious StranglethornsGreat-Bray Shaman (100)- Lore of the Twisted Wilds: ViletideGrashrak Fellhoof (140)- Lore of the Twisted Wilds: Tendrils of Atrophy10 x Bestigors (120)10 x Bestigors (120)10 x Ungors (60)- Shortspears & Half-Shields30 x Ungor Raiders (240)1 x Tuskgor Chariots (60)1 x Tuskgor Chariots (60)1 x Tuskgor Chariots (60)5 x Grashrak's Despoilers (0)Cygor (140)Ghorgon (160)Desolating Beastherd (150)Pestilent Throng (200)Ravening Direflock (30)Wildfire Taurus (80)Total: 2000 / 2000Extra Command Points: 2Wounds: 136
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Thanks for the feedback. Both the Ayzr app & Warscroll Builder said my list was legal. Glad I checked here first. What if I split up my Ungor Raiders into two blocks? Would that work? I'm hesitant to drop my second Beastlord. I could also drop Grashrak's Despoilers, that frees me up lots of points to make it legal. I will make the appropriate swaps and drop my second list for more feedback soon. I have a casually-competitive tourney in June that I want to run this list for.
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Be'lakor won me the first game with his Dark Master ability freezing Skarbrand, allowing me to hit him with two Magma's and then Shar'tor finished him off.
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@Grdaat Allegiance: Legion of AzgorhBe'lakor (240)- AlliesBull Centaur Taur'ruk (160)- General- Trait: Grotesque- Artefact: Armour of Bazherak the CruelShar'tor the Executioner (220)Infernal Guard Battle Standard Bearer (100)- Artefact: Thermalrider CloakDaemonsmith (100)- Darkforged Weapon- Artefact: Ignax's Scales3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)Great Taurus (140)Iron Daemon War Engine (180)Magma Cannon (140)Magma Cannon (140)Magma Cannon (140)Execution Herd (160)Hashut's Wrath Artillery Train (120)Balewind Vortex (40)Chronomantic Cogs (80)Total: 2500 Extra Command Points: 2Wounds: 114 Note: this was an Open/Narrative best-of-three, which allowed me to take Great Taurus as an ally and allow Taur'ruk to be my general still. My opponent played a list with three Bloodthirsters, Maz The Butcher, Skarbrand, and a mix of Bloodletters and Blood Reavers.
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Good news, Azgorh-ites. My 2.5K LoA + Be'lakor list went 2-out-of-3 against Khorne over MLK weekend, including me tabling him twice.
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I think I finally have a list I like that's legal: Allegiance: Beasts of Chaos- Greatfray: GavespawnMortal Realm: GhurBeastlord (90)- General- Trait: Unravelling Aura- Artefact: Mutating GnarlbladeBeastlord (90)- Artefact: Volcanic AxeGreat-Bray Shaman (100)- Artefact: Shardfist Pelt- Lore of the Twisted Wilds: ViletideGreat-Bray Shaman (100)- Lore of the Twisted Wilds: Tendrils of AtrophyGrashrak Fellhoof (140)10 x Bestigors (120)10 x Bestigors (120)10 x Gors (70)- Gor-Blades & Beastshields30 x Ungor Raiders (240)1 x Tuskgor Chariots (60)1 x Tuskgor Chariots (60)5 x Grashrak's Despoilers (0)Ghorgon (160)Cygor (140)Desolating Beastherd (150)Pestilent Throng (200)Doomblast Dirgehorn (50)Ravening Direflock (30)Wildfire Taurus (80)Total: 2000 / 2000Extra Command Points: 2Wounds: 130
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Doesn't the BoC battalion give all BoC units the Nurgle keyword? Would it mean I'd have to dump Be'lakor to take Glottkin as an ally? The wording is very confusing.
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Quick question: is this a legal, Matched Play list? Warscroll Builder says it is but a player told me the second battalion is invalid. Who is correct? This would be for a 2.5K match. Allegiance: Beasts of Chaos- Greatfray: GavespawnMortal Realm: GhyranThe Glottkin (420)Beastlord (90)- General- Trait: Unravelling Aura- Artefact: Mutating GnarlbladeBeastlord (90)- Artefact: Volcanic AxeGrashrak Fellhoof (140)- Lore of the Twisted Wilds: Tendrils of AtrophyGreat-Bray Shaman (100)- Artefact: Troggoth-hide Cloak- Lore of the Twisted Wilds: ViletideBe'Lakor (240)- Allies10 x Bestigors (120)10 x Bestigors (120)10 x Gors (70)- Gor-Blades & Beastshields10 x Ungor Raiders (80)10 x Ungor Raiders (80)5 x Centigors (80)5 x Grashrak's Despoilers (0)Cygor (140)Ghorgon (160)Pestilent Throng (200)Desolating Beastherd (150)Wildfire Taurus (80)Ravening Direflock (30)Doomblast Dirgehorn (50)Total: 2440 / 2500Extra Command Points: 2Allies: 240 / 400Wounds: 139
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The heavy hand of GW balancing returns...
Televiper11 replied to Forrix's topic in Age of Sigmar Discussions
GW should just get it right the first time. -
I could use some advice on how to deal with my opponent's Khorne list, which features all three Bloodthirster types, plus Skarbrand, plus Maz The Butcher. Feel like I am particularly scared of Skarbrand. Should I focus fire my Magma's on him and try to one-shot him off the board?
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Very excited to play a 2.5K Narrative Play game vs. Khorne next weekend. Below is my list. The Great Taurus is a proxy for me running a K'daai Destroyer (I use the BoC Wildfire Taurus Endless Spell as the model). My opponent is allowing me to run Taur'ruk as general while still having the Execution Herd. I'm also allowed to summon K'daai Fireborn on a point system: 15pts = 1 unit summoned per turn. Allegiance: Legion of AzgorhBe'lakor (240)- AlliesBull Centaur Taur'ruk (160)- General- Trait: Grotesque- Artefact: Armour of Bazherak the CruelShar'tor the Executioner (220)Infernal Guard Battle Standard Bearer (100)- Artefact: Thermalrider CloakDaemonsmith (100)- Darkforged Weapon- Artefact: Ignax's Scales3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)Great Taurus (140)Iron Daemon War Engine (180)Magma Cannon (140)Magma Cannon (140)Magma Cannon (140)Execution Herd (160)Hashut's Wrath Artillery Train (120)Balewind Vortex (40)Chronomantic Cogs (80)Total: 2500 Extra Command Points: 2Wounds: 114
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Play more regularly. Finish painting my Seraphon.
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Take the K'Daai as 2x3 because otherwise they will suffer from Battleshock, plus you can then do a nice pincer formation and potentially get Kiss Of Fire off twice for 2MW rather than 1MW.
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Thanks. I have a box and was wondering if they would be worth building. Seems like I will hold off.
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So Arkanaut's are a must-take?
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I wish players would accept an army going 3-2 as ideal, rather than 5-0.
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I'm playing a friendly, beer-and-pretzels style 2.5K Open Play game in January against my friend's Khorne army. Here is my list, including Be'lakor: Allegiance: Legion of AzgorhMortal Realm: AqshyBull Centaur Taur'ruk (160)- General- Trait: Grotesque- Artefact: Armour of Bazherak the CruelShar'tor the Executioner (220)Daemonsmith (100)- Darkforged Weapon- Artefact: Thermalrider CloakSorcerer (120)- AlliesBe'Lakor, Chaos Daemon Prince (280)- Allies3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)3 x Bull Centaur Renders (180)6 x K'Daai Fireborn (280)Iron Daemon War Engine (180)Magma Cannon (140)Magma Cannon (140)Magma Cannon (140)Execution Herd (160)Balewind Vortex (40)Total: 2500 Extra Command Points: 1Allies: 400 / 400Wounds: 126 My plan is basically having two attack wedges: the Centaur charge and the Be'lakor/K'daai fly with Sorcerer on the Balewind and the Daemonsmith babysitting the artillery (Thermalrider allowing Smith to fly around and buff different artillery units if necessary). I'll be low on bodies so relying on the Magma's to snipe heroes and reduce hordes.
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https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_Belakor_eng.pdf To my mind, Be'lakor flying in a triangular wedge formation with a unit of K'daai could wreck hell on an opponent's back field or be a serious objective grabber (leaving the K'daai behind if need be); as well, The Dark Master ability can counter a lot of those activation war shenanigans and I like the Enfeeble spell.
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I'm leaning Be'lakor
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Taking any good allies suggestions.
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