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Bjarni St.

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Everything posted by Bjarni St.

  1. Flying gryph cav in combat and ranged flavours is what I'm expecting here. Also... these guys have Bolt Pistols and Close Combat Weapons. Just saying. This release puts to bed in my mind the possibility of a book release that updated multiple armies at once to have allegiance abilities and battalions. That was always a fantasy but I still like to dream!
  2. They're a seperate warscroll. It was shown during the preview in December. I or someone else posted it a little ways back.
  3. You're gonna have to explain to me how you're reaching that conclusion, if you're being serious.
  4. https://www.games-workshop.com/en-NZ/New-Exclusive?Nu=product.repositoryId&N=2510756053+3252425321&qty=12&sorting=rec&view=table&categoryId=catnewexclusive The Kairic Acolytes have a lot of equipment options. The bird does a mortal wound to a successful (enemy) spellcaster on 5+ after the spell resolves, pretty underwhelming. Fatemaster is the Lord of Tz on Disc, slightly better stats than before and not a Wizard. Command lets you reroll die rolls that match your d6 roll, for Tz Mortals within 9". Ogroid is the same as Silver Tower, he's Mortal Arcanite. Curseling is the same as before. Gaunt Summoner is as in Silver Tower minus the Familiars, is Daemon, Mortal, Arcanite, Everchosen. The profile linked through the store page for both models is only for non-Disc rider version (at least ruleswise, unless the discs are supposed supposed to walk 5").
  5. I really don't think multiples of 10 are too much to ask of the community.
  6. The current warscroll is on its way out according to the community post. New one in DoT.
  7. Would it be too much to hope the (possibly maybe) upcoming Dwarf release looks even half as good as those?
  8. I recalled after making that post that the familiars are on the big sprues for Silver Tower, while the Summoner is on his own. Probably significant to production costs.
  9. No, and he's pictured without them so I'd venture a guess that they're not coming along for the ride.
  10. Applied some google-fu to the Acolyte text. It seems as if the Glaive is a champion upgrade, but I'm not at all sure if that's what they mean, with the other options being the scroll, "to strengthen blasphemous powers", or the evil parrot. The bird is a "creature of Chaos who gorges himself on arcane power and is more than happy to tear apart a magician to get it." "Some" Gaunts fight on foot, while others choose to ride discs. Not surprising, given the old model on disc and the ST one on foot. They have quite different warscrolls currently, it'll be interesting to see what scroll(s) will be in the book. The current disc rider's rules are pretty sketchy, especially in matched play.
  11. That Ironjaw's expression makes it pretty clear those Flamers fluffed their to-Wound rolls. They've not shown us the new LoC (unless my memory is flaking) but the LoC on the cover of the book is pretty clearly the new one, with the same foundations as Magnus the Red.
  12. 120 shots (60 twice) with a maxed unit of Reavers, 60 hits, 50 wounds at Rend 0. 1660 points for the min battalion with max Reavers and 2 Skywardens. It's good and could well be competitive, don't get me wrong, but I don't think it's the same hobbykiller as the Sedge list from Warlords (sorry Sedge).
  13. Zooming in CSI-style it looks like it says Elemental Shield on the Archmage spell, so presumable the same old. Battalion lets one unit move or shoot in the hero phase. If you brought a big unit that could be alright. Doubt we have the new Kunnin Rukk on our hands though.
  14. Spireguard for 200 is indeed ridiculous. They're a bit rubbish. I can't get the rules for the battalion to download either. Ripsnikk's Raiders lets the Warlord select a friendly unit within 13" of him to pile in and attack if it's within 3" of an enemy in the hero phase. They can also deploy any of their units (up to 3) in "ambush". In any of your hero phases you can set an ambushing unit up within 9" of a friendly hero and more than 9" from enemies, they then can't move in the move phase. If all friendly heroes are dead, remaining ambushers are too. 80pts.
  15. As much as I agree, that's really a Warscroll change and not something they're likely to ever do via GHB. They gave shields all kinds of different rules in AoS (for whatever reason) so it's extra hard to do compared to WHFB.
  16. Alright, don't really care if they give that one points then.
  17. Chaos Allegiance and such, I'll have a go. Unpredictable Destruction is basically fine as a cover-all bonus, and I think I said this before, but it's a bit too much hassle for how rarely it works. It's nowhere near as good as Destruction and Death allegiance but it's up to the devs whether they're intended to have parity and then if others need to come down and this to go up. Command Traits need an overhaul. Terrifying Presence is pretty much outright bad and Spiteful Destroyer doesn't quite have a home but is still a potentially powerful bonus. The real problem though is that there is very rarely a reason not to take Dark Avenger/Lord of War, and that's only against alpha strike lists where you want Cunning Deceiver. I guess some people might prefer Great Destroyer for some reason but then why do we have three Command Traits that basically do the same thing slightly differently? Artefacts... oof. Daemon Weapon is underwhelming and very clunky in design. If given a table that does 1 to wielder on 2, 1 MW to enemy on 4-5+, 2 on 7+, 3 on 10+ or something like that (I'm spitballing) it could be worthy but the current iteration is pretty much worthless. Chaos Runeblade only has marginal uses and is very much underwhelming. +D3 attacks might make it interesting enough. It sees some use, but mostly because the other options are even worse. Beguiling Gem is so bad it wouldn't even be good if it wasn't limited to one use. 3" range, one model gets -1 to Hit in combat only? Four pages over, in the same book, there's the Cursed Book artefact. How is that right? Even Order has a better version of this item, and that's only two pages away! Chaos Talisman is pretty good against Order (autopick unless you're building your army around Crowns of Conquest), pretty mediocre against everything else. Favour of the Gods is complete trash, this isn't WHFB where characters have 2-3 Wounds. Why do we only get a decent protection item vs Order? Crown of Conquest is useful in non-Khorne horde armies, don't really have a problem with it. It being "spammable" can make it look abusive but is battleshock immunity really that abusive when so many armies can practically ignore it entirely for seemingly very little opportunity cost? I declare this item fine!
  18. I wouldn't argue with that but 100 v 120 isn't a big shift. They just cannot function as a combat unit with 1 W each, with mediocre Bravery to boot.
  19. Revenants just need to be 2 Wounds, they'll have all the same problems at -10 or -20 points.
  20. I'll be disappointed if it's just another magic turkey.
  21. Points values need a looking over again obviously, but particularly monsters and some more elite units and characters do (it's tempting to start rattling off units but that would just end up tldr). Battleline units are a little too inflexible. Both the base requirements and the variety of actual battleline units could be looked at. Certain units requiring a particular general to become battleline seems too limiting (Skullcrushers, Hearthguard). We should be able to buy additional (on top of the min.) models for units individually (at base points cost / # of models base). The maths aren't hard (round up) and besides simplicity I really cannot see a benefit to the rigid system of having to pay for multiples of the base cost. This wasn't a problem in Fantasy and isn't a problem in 40k. Allegiance abilities, command traits and Artefacts need a fair amount of work. Particularly the Destruction movement bonus is extremely and disproportionately good, especially as it combines with the many other 'free movement' abilities available to Destruction armies. The Order allegiance ability meanwhile is very underwhelming. Order should also probably not have 3 artefacts that all minorly affect one of a hero's weapons and the items Beguiling Gem and Talisman of Blinding Light meanwhile are too restricted in what they do e.g. Microfactions should be bundled into larger conglomorates of similar factions (not necessarily the old army books, but bigger than what a lot of the successor factions are now) and given some additional rules support. Firebellies, Thunderscorn and Shadowblades, to name a few, are just a waste of everyone's time at the moment. Compendium warscrolls need a looking over, particularly the pointed battalions, some of which do not work with updated versions of relevant warscrolls. The current FAQ discussing them has not proven quite sufficient. Arcane Bolt should probably be exempt from the Ro1. Magic is overall weak in the current rules (for most Wizards) and if any edge abuse cases remain for this generic spell they should rather be addressed more surgically. The rules for summoned or otherwise generated units are currently a bit too draconian for most of them to be viable in matched play.
  22. Just paint them green/brown and use them as Dryads!
  23. Thanks for the after-action. Nice to see you're keepin it 'ard at the tables. You're not exactly keeping current but at least you can be happy you're not just now getting around to Warlords review like the Facehammer crew are.
  24. Well, love it or hate it the market apparently demands infinite Space Marines and it's hard to fault GW too much for picking low-hanging fruit.
  25. Stormcast have really been hurting for hero choices. No doubt he'll have an inspired name like Relictor-Celestant. I guess this is what it feels like being a non-SM 40k player. That Primarch model looks good to me for the most part. I don't care for the eye horns or the nipple horns (easily skipped) but otherwise it looks like a very solid kit.
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