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Lucio

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Everything posted by Lucio

  1. 60/65mm round base from the Shattered Dominion set coupled with the base rock from the kit. Thanks!
  2. A couple of Squigs. I went with yellow as I figured that the fungus that spawn the squigs would absorb a lot of sulphur, and pick up the bright yellow colour
  3. What's not to love! If anyone asks, they're Snotlings 😛
  4. I'm looking to build my army a little at a time, so some of my choices might seem suboptimal. How does the following stike people to get going though? Loonboss with Giant Cave Squig Mollog Zarbag Fungoid Shaman 40 x Stabbas with spears 12 x Squig Herd 5 x Sneaky Snufflers
  5. Whilst I love the idea of an AoS RPG, I'm concerned that the product that arrives will share too much in common with WFRPG, which is an outdated, overly complex system compared to the more modern, streamlined systems such as D&D 5th and Savage Worlds. Concerns about the system aside, the game's been in development since shortly after the initial release, has the new setting approaches and thoughts from AoS 2 made it into the setting? It's a massive tone difference from the Realmslayer War to the Soul Wars, and the setting matured a lot. Final thought is how much of a human-centric focus does the game have? The factions most suited to an RPG haven't really been fleshed out, beyond the excellent Callis and Toll novels and the Malign Portents shorts. We know a little about the cities, and the Duardin pop up but the Aelves aren't really "done"
  6. Finally got him finished. My Loon Boss with Giant Cave Squig was just once a lowly Squig Herder for the tribe, until he was infested with the spores from a Badloon Bossfungus. As the fungus burrowed into his brain, he started to get ideas on how to attract bigger and bigger Squigs, using a cauldron of some of the tastiest fungus to recruit snotlings, who he used as bait to lure out the best squigs the clan had seen. He claimed the biggest, nastiest one for himself, affectionally calling it Slobba, and his Moon Prodda's sickle shaped blade helps him harvest foes heads as easily as it does funghi.
  7. Bit more work on the boss. With the tome out, decided his head crest is a Badloon Bossfungus and his weapon is carved loonstone (it'll eventually get a gloss finish to distinguish it from the fungus) Not getting a lot of painting time, as my hands are particularly bad at the moment but slowly making progress. Once the boss is done, Squigs are next, sulphur yellow is the goal with those
  8. I buy the cards and then the eCodex. Cards are to save time when playing
  9. Oooh fun lore find in the battletome "...the smaller body is a mighty Moonclan warlord who conquored eight mountain peaks..." The legend of Skarsnik lives on!
  10. I'm not getting a lot of free time to paint, but posting a WIP shot of my Loonboss with Giant Cave Squig, along with the magnetised scenic base for the Fungoid Shaman
  11. Trouble is, the Design Team don't necesscarily know what's going to happen in the future, and even when they do know, you can't tell the fans until it's closer to the time For example, Gloomspite Grotz, about 15 months ago, the entire range went to web only, along with a significant chunk of the Moonclan. This to me suggests this is when they started fleshing out the idea, and the project was started. Until it was finishes, they wouldn't know whether or not they'd be a cool idea for existing models. Maybe Wolf Riders could become Shadow Wolves, who teleport around the battlefield. In the mean time, leave the models on sale because people are still buying them (heard somewhere that a kit has to sell 1 per store per year to stay in production) When the project was finalised and the tooling laid up, they *could* take items out of sale, but why bother? It's bad business practice to scrap stock unnecessarily, so lets keep it on sale to let people who want it, buy it. In the mean time, new players or players starting new armies, generally only pick the ones with battletomes to start (unless you like limiting your options)
  12. Waiting for the book to confirm, but my gut instinct says large units are a waste if your oppoenent has any shooting unless you can shore up that bravery, and spending a CP a turn for that reason is a tough call to make. My gut instinct is to field lots of 5 squig, 1 herder units, more likely to simply get wiped out rather than flee Otherwise your Squigs will eat your army as they flee.
  13. It's simpler than that GW stores open at 10am, therefore the managers can encourage you to pre-order in their store, rather than from home and count the sale. If they did it overnight, store managers would lose out on a percentage of sales, and some stores would become unprofitable. The regional choice in Australia, Canada and the US is about "fairness", so they open at 10am in the last timezone for the region (PST for the US and Canada, Western Australian time for Aus)
  14. Based on the advice of a friend, edged the base in black
  15. A model from Zarbag's Gitz as a test for the colour scheme.
  16. My only complaint is that they're not putting the models on "last chance to buy", it wouldn't have been hard to admit that the Gitmob was going away when the Gloomspite were annouced, and it'd have improved sales of the old models. As the year's pass, we'll see this more and more, the older factions that they just haven't got a good concept for, will fade away as they release new ideas to fill the niche. The most vulnerable ones left will be Free Peoples / Dispossed, Wanderers and the various Aelf factions. We know they've got a firm idea for the Aelves, but they're all "new model" concepts, and the Free People / Dispossed both lack anything concrete beyond Steamtanks and Cannons of the Ironweld.
  17. 20mm squares work a treat if you simply mount them on a 25mm mdf base. Being thin, you can spray them brown or green or zandri dust and superglue them to the 20mm square. Quick, easy and doesn't look terrible
  18. Worth knowing about these bad boys https://bitsofwar.com/home/98-mushrooms-.html https://bitsofwar.com/home/971-goblin-forest-mushrooms.html https://bitsofwar.com/home/953-goblin-forest-toadstools.html
  19. Same reason my Aqshy Gloomspite won't be including a magma dragon
  20. Clan Grots are a rich tribe, harvesting rare fungi and lichens that grow on the edges of the magma vents. Their darkened skin a testament to their living conditions. They prefer to wear red or orange robes, dyed with the local fungi to better blend into their surroundings, though some wear blacker robes due to the perpetual scorching heat. The tribe isn't numerous, due to dangerous nature of their home, but is well equiped as their wares are in much demand with other tribes. So they tend to make up their numbers with squigs grown in the cooler, darker recesses which tend to bright yellows or purples having grown in areas rich in sulphur and potassium, and in areas where realmstone accumulates they cultivate a good relationship with the troggoths that make their home there. To get started, we've got the Fungoid Shaman, who I've based on both a normal base, and an optional scenic base with a Scuttling servent who fetches his master's potions. The blue base is magnetised so it'll come away neatly and fit back securely when necessary
  21. Given they've got predatory spell rules, the choice to make it move over board segements is a little weird but overall the rules aren't any stranger than the Idoneth Deepkin ones. Random mortal wounds to enemy characters only helps the game. Hurting those "buff my units to be unbeatable" helps
  22. Saw these over at the Warhammer FB, definitely interested in watching them progress and stealing some ideas for my own Gloomspite Gitz band, a tribe from the Realm of Fire who harvest volcanic fungi
  23. They're week 2, so the soonest we'll see those are around Tuesday to Wednesday next week
  24. Maths on the base says 30mm radius vs 17.5 mm width from centre, leaving 12.5mm difference 2 x 12.5mm = 25mm, which is 1" basically, so when the 60mm is touching, they're 1" apart in reality, so all good right?
  25. It's 2am, my tone sucks when my brain no worky gud, sorry!
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