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PUFNSTUF

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Everything posted by PUFNSTUF

  1. I was thinking of the following Skagrot Loonboss on Mangler 60 Stabbas 6 herds 6 herds 10 bounderz 10 bounderz 1 Giant Squig 5 Loonsmashas Squig Stampede Should come to 2k even I believe. Issue I see is extra artifact for battalion but no one to put it on, so I could drop the stabbas to 40 and take a shaman. I like the surprise smashas out of the stabbas and having a unit to try and bring back each turn would be handy for holding backline objectives later on. Reason I like the battalion is the rr aspect so I can hopefully have the giant squig and bounders in the enemies face turn 1, with rring charges and having run rolls of 6 with the command points from Skagrot (and possible extra wizard).
  2. For those going squig heavy, I am finding it hard to not want to include Skagrot as the general for the tools he brings. Extra command points for squiggle runs, moon placement for run and charge. Down side is losing out on hopper battleline. Anyone else going to use him instead of a loonboss on squig?
  3. Sure but if you look at past factions terrain releases, they all do something for every part of your army. This would be the first one to have a restriction to two specific units.
  4. Hope the wording on the terrain piece doesn’t mean it’s worthless in an all troll or grot army.
  5. Wish everything would be revealed so I can order whatever older stuff I would need haha.
  6. With the Faq to Drycha which range profile is best to take for her?
  7. Are ancients just straight better than regular treelords? Is durthu better for the points than drycha?
  8. Has anyone tried out the beasts of chaos battalion in Nurgle yet? If so how did it go?
  9. So with the reveals is it looking like going demons over mortals may be the way to go?
  10. Any insights on how it can hold objectives with so few numbers? I get holding with hounds, do you then use the thirsters to kill the contestors? I would see that as being a bit hard if you want to keep the thirsters in range of each others abilities.
  11. With the prevelance of horde armies do you think the 4 bloodthirster and flesh hounds list can still be competent with that or is it to few bodies?
  12. What's our best way to kill nagash? Deepstrike ballista and try and kill him turn one?
  13. Can the cave shaman be a general in ironjawz when it's not ironjawz? Or did I miss it getting that allegiance somewhere.
  14. Can triple MawKrusha and boars be competitive?
  15. I'm curious what Tom's list on warhammer weekly is that he alluded to.
  16. That list is very similar to the one I posted a few pages back but mine had 1 less ballista and 20 seq with Arcanum on dracoline instead of charger. Any changes you would make? Did you like the storm host?
  17. Yea for sure its very interesting, I feel it can be counter more than a gavriel one though since gav lists also tend to have a large block that can sit on an objective. But shooting heavy lists will always be hard countered by certain things, that's why we don't see KO hardly (besides their nerfs)
  18. I am assuming he was all in on screening the unit of long strikes and gave you no charge at them? its very one dimensional but as you say can counter certain lists perfectly. Losing that long strike squad sure leave nothing left though.
  19. Gav lists make me think of Sun Tzu art of war. They do help to make the opponent play to your terms but having to screen and watch out for that deep strike charge for multiple turns of the game. Same thing with Deepkin eel charge but it's easier to pull off with SC. That alone helps make it strong.
  20. On to the battle report. I will preface this by saying it’s been a few days so some details may be a bit mixed up, but I believe my opponents list are as accurate as can be from what I remember. The event was a 3 round 16 player event. This was my first time playing DoK, having just finished adding some roman pillars to my heart renders the night before. This was also my 3rd day of ever playing AoS, so a lot of errors on my part were made (to the benefit of the opponents!). I will point out the rules I forgot as I go. I took a few pictures so I hope they help with the battle report explanation. Mission 1 – Battle for the pass Realm Shyish Realmscape feature – eternal war Mission 2 – Scorched Earth Realm Aqshy Realmscape feature – every step a league Mission 3 – better part of valour Realm ghyran Realmscape feature – lifespring Game 1 vs stormcast Opponents list Hammers of sigmar Gavriel Lord Arcanum – spell azyrite halo Knight Vexilor – teleport banner Lord Castellant 2 x 10 Evocators 20 sequitors 2 x 5 sequitors I chose to go second as I didn’t want to risk a double turn from the gavriel charge. This may have been a mistake since blessings of khaine on my witches might have helped. I deployed ringing my heroes so they couldn’t be taken out which at the time I thought was good. He deployed in a line facing me with gavriel and the two evo squads in the sky. Turn 1 he dropped down and charge both squads in, one into the witches, one into a couple witches and my eels. I lost all 30 elves and 2 or 3 eels. This is where I forgot the armor bonus from the cauldron, so was rolling saves on 6’s or no saves for the rend -1 attacks. He had advanced the rest of his stuff towards objectives. My attacks back didn’t do much, may have taken out one evocator (zero attacks back from witches since they were all dead). My turn I transformed morthi, buffed her with mindrazor and catechism. I send a 10 man SoS squad to the top objective with the hag and witchbrew on. The other sisters, cauldron, and eels went for the south evos, and morathi went into the 10 man evo squad. Morathi killed around half of them, and the eels used their ability and sisters took out around half of the other squad. I can’t recall who went first second battle round, but I lost my eels and around half the sisters and finished the south evo squad. Morathi killed the evocators and charged his 20 man buffed sequitur squad. The hag to the top with 10 sisters took out one or two sequitors up top but then died. He got control of the south objective with his other 5 man sequitur squad after I tried to hold with my 2 heart render squads.then teleported them with the Vexilor onto my objective and got control of it. At the time I only had my cauldron moving 2” left to contest it and it would have died fast. Morathi did tie up the 20 man sequitur unit for 2 turns, killing 12 or so of them, but at that point most of my army was gone and I couldn’t keep up on objective points. Final VP score was 28 to 15 I believe. Things I forgot this round – plus 1 armor for cauldron, that hag and slaughter queen can pray twice, activating the avatar before turn 3… I somehow thought they could select an additional prayer but not pray twice…. Pretty sure I forgot the re-roll hits turn 3 as well. Come to think of it I think some elves did live to hit back because I forgot the plus 1 attack for being near a hero, and also forgot that I could spend a command point to not lose the rest to battleshock. Yup, this probably hurt me a lot but on to the next game! My opponent also felt bad because he said I rolled horribly most of the game. Game 2 vs storm cast This was against my buddy, I had played against him twice before (my only two previous times playing AoS, and I had used my maggotkin of nurgle) Lord Arcanum on Gryph Lord Ordinator Knight Incantor 20 man sequitur 2 x 5 judicators – bows and skybolt 2 ballista 5 evocators 2 fulminators Comet Deployed in a huddle in the center with eels on the right, and a ten man sister squad on the left objective, with the second sister squad near to reinforce if needed. I gave opponent first turn. He moved up his army and landed a comet to hit my had, witches, and cauldron. Took 3 witches, 1 wound on the hag, and I believe zero on the cauldron. My turn 1 I buffed the witches, transformed morathi, and move everyone up. My eels were able to charge his sequitors and took out 8 or 9. Round 2 I got the double turn. Left sisters camped the objective and sister squad 2 moved to get near them. Morathi charged into a ballista and my elves, buffed up charged his evocators and a judicator squad. Eels exploded, and with melee attacks took out another 7 or so sequitors. My witches killed 3 of 5 evocators and put some damage on the lord incantor, and killed 2 or 3 judicators. Morathi failed pretty hard and only put 4 wounds on the ballista. I had also dropped in both heartrender squads to attack and finish off his solo judicator squad holding another objective. On his turn his Arcanum healed the ballista back to full. His fulminators moved up near my far left objective held by the sisters. Ballista put some wounds on Morathi, and a few witches died to the other ballista. Melee wise, The sequitors put down another eel (4 left at this point), then the rest died. More witches died but the rest of the evocators and Judicators died with another few wounds on the incantor. Morthai finished off the last ballista. Round 3 I went first again, eels charged the lord Arcanum, morathi charged the last ballista, and elves finished off the incantor. My sisters I put within 6” of his fulminators so I could pile in when I wanted. I lost two more eels but killed the Arcanum, his fulminators killed both my Sister squads (killed 1 fulimator, put a wound or two on the other). Game ended with him only having 1 fulminator left and myself having lost half or so of my witches, 2 sister squads, and 4 eels. VP’s were 20 to 5ish maybe? During this game I also was not praying twice, and I even commented this game saying I thought witches got an extra attack from somewhere but I can’t see it… So I was only doing 3 attacks each instead of 4 again. I also forgot the reroll wounds from witchbrew.. Game 3 vs DoK Opponent was very similar to my list Morathi, Slaughter Queen on Cauldron – blessing of Khaine, gryph feather charm Hag – catechism 2 x 5 heartrender 30 witch elves 10 sisters of slaughter Think another 20 witch elves? 20 melee snakes Since the realmscape rule was lifespring, we both obviously chose Morathi to get the plus 1 wound. I went first, camped my 3 objectives, moved up my eels, dropped both squad of heart renders on the left side of his field to shoot his solo 10 man squad holding that objective, transformed morthi, buffed her to the hilt with everything but blessing of khaine that I put on my 30 man witches and used the realm spell to teleport her onto his right objective near his 10 or 20 witch elf squad. I got a turn 1 charge with my eels into his elves, and morathi charged the elves. I killed a good amount of elves and lost a few eels in response, morathI killed the whole witch elf squad, or at least the rest died to battleshock. My heart renders had taken out a few of his 10 man squad on the left, but both had failed their 4+ 6” move, and then both failed to charge. I burned all 4 of my objectives leaving 2 on the board. I was hoping to get the 5th with my harpies moving in range to have burnt 5 turn 1, meaning he would have to camp his last one. He attacked back and dropped his own harpies, killing off one squad, and the other down to 1. My eels died from a transoformed morathi casting bolt. He buffed his snakes and moved up with heroes and morathi. Turn 2, he rolled a 2, I rolled a 1, so I got double turned. All I needed was to roll 2+ and game probably would have been over. He basically charged my cauldron, hag, 10 man SoS squad and witches with his morathi, cauldron, and 20 snakes. His 1 squad of harpies fell back to his middle objective with his remaining elves, and his other heartrender squad charged my last 10 SoS squad. His heartrenders died, I lost a lot of witches and most of my SoS in melee with morathi, my cauldron took some damage, and I took out some snakes and put some wounds on his cauldron. He burned his left most objective but kept his middle one. This put it at 4 – 2 in my favor. My turn I ran my remaining SoS squad that had killed the heartrenders towards his middle objective. Morathi I teleported again and charged his remaining witches and harpies so that I locked both in melee. I tried to do my tail attack into the harpies, rest into the witches. Tail whiffed, but I killed 5 or so witches. My opponent then went on to continue the combat to the south with the rest of units engage in melee in a big clump, but I said with only 7 or so minutes left in time, what only mattered was who got to go first next turn. If he did, he wins, burns the objective and puts it to 5 -4 in his favor. If I win, I’d need to kill all his guys in order to gain control of it (5 harpies, 7-10 witches). Round 3 – we roll off and I win the roll! I was able to charge in my 7 remaining SoS that had ran towards the objective in the previous turn, and put all their attacks into the harpies, and all morathi’s into his witches. I was able to kill enough to gain control and burn the objective. My win 5 VP to 2. My opponent said he played it wrong and should have burned both his making it 4-4 and had it come down to kill points. This is the game that I was able to learn the +1 attack on my witches, and activating the avatar (which I failed to do turn 1 since I went first, when my opponent went on his turn one and activated his I said “wait you can do it? Aww man…”) haha. I ended up finishing 5th overall with using the army for the first time and not too experienced in AOS I was very happy with. Maggotkin took 1st with a 3-0, and the stormcast player I played first also went 3-0 and took second. Total armies represented were 3 stormcast 2 Daughters 2 Maggotkin 1 Legion of nagash 1 Legion of Azgorh 1 Sylvaneth 1 Nighthaunth 1 Beasts of Chaos 1 Clan Skyre 1 Bretonnia 1 Beastclaw Raiders 1 Disciples of Tzeentch It was a pretty diverse group! I hope you enjoyed the read and could laugh at my mistakes.
  21. Didn't Gavriel just take top spot on the weekend?
  22. Okay so essentially I should have either let the eels die or let the 30 witch aelves die but not both. I'll have to try that, but regardless based on my list design it seems like an uphill battle. Might have to rework it if its something I will encounter a lot.
  23. Was a tournament so there was no idea if I'd be receiving a charge or not so bucklers weren't an option. My 2 sister squads did but didn't go for that screen.
  24. Yea sadly the make up of my army didn't really allow for that. My disposable screens of 2 10 man squads wouldn't be able to circle everything. Might just have been a bad match up do to the make up of my army.
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