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InSaint

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Everything posted by InSaint

  1. The Infernal Enraptress and Fiends say hi 😘 Anyway, the battletome is so new, we should wait and see how they perform.
  2. Ah just wait a little. The new Slannesh might absolutely decimate your 30 Grimghast. Not only can they make you strike last, they have an 18" wholly within spell that allows them to roll a dice for EVERY MODEL in the unit and on a 6, it does D3 Mortal Wounds. You are looking at 5xD3 Mortal Wounds. Absolutely brutal against hordes.
  3. Hurray, I guess I can now team up Morathi, Alarielle, Olynder and Neferata. lol
  4. Seems like there is a new mercenary system in the latest announcements.
  5. Serve you all right for mistreating Morathi in the Age of Sigmar!!! Malerion not giving her property Sigmar rejecting her advances Nagash striking her down Boys, lay down your pride. Wipe the salty tears from your eyes. Morathi will take you back. Jokes aside, I play DoK and yes I admit Hag Narr is very overpowered at the moment. They are so strong I don't even bother charging them anymore. Anything that charges them dies instead from the shields MW and retaliation. Brings a whole new meaning to the term passive aggressive. lol But I ain't sorry about it in competitive settings. I mean your opponents are also going to bring equal amount of unfriendly cheese, so bring it on! If I really wanted to have a good time in a casual setting, I usually play an unorthodox DoK build for fun and laughter.
  6. I deliberately left out the Slaughter Queen or she will be forced to take the Dark Sword aretfect as per the Draichi Ganeth temple requirement.
  7. I have an upcoming casual event at my FLGS and is thinking of running a more unusual and friendlier Daughters of Khaine list. This is not a tournament so I will not be expecting the usual top Tier 1 FEC, Skaven or LoN army builds. What do you think of the following list? The main strategy around this is to successfully charge 1 unit every turn that hits very hard.
  8. Allies are fine as long as they do not get access to their own allegiance abilities. One of the main reason why 40K soup is in such a bad shape is because they allowed allies to have access to their own faction's special rules and tactics (similar to AOS allegiance abilities). This breaks the game. If this translates to AOS, you will have death players running list like 2 Gristlegore AGKoTG and 2x30 LoN Grimghast Reapers. 🤣
  9. Lend your army to lower barrier of game-play Play narrative game DnD style instead of battle plans Balance the game to allow the new player to score a hard won victory Encourage them to start low model count armies that are less daunting as compared to hordes Try Warhammer Underworld, Nightvault set is a good entry point with models to paint Engage and get validated on social media. A single Facebook/Instagram post about Warhammer that generates hundreds of likes and new followers can be a surprisingly effective motivation for some people There will definitely be exceptions to this but I did hear from store managers of GW Stores and FLGS that female customers generally tend to lean towards painting instead of gaming. Hence, painting and spending time to research and try out new complex painting techniques might be more appealing for her. But again this will depend on individuals. Lastly, try not to play too competitively with your wife. My friend learnt this the hard way by spending the night on the couch. No regrets. 🤣
  10. I usually bubble wrap my Cauldron or Morathi with Witches to prevent alpha strike from taking them out. And have at least 1 CP to pass battleshock.
  11. Khailebron Command Trait issue is that it has to be used at the start of the hero phase. This prevents us from throwing massive amount of buffs and turning on cogs before throwing a squad of Witches across the board to be used like Evocators + Gavriel combo. Penalty to hit in shooting phase is situation as well depending on your opponent's army composition. But this temple sure is fun with Morathi! Draichi Ganeth is more reliable and potent. Strategy is to charge MSU Witches with double daggers or Slaughter Troupe Battalion to bounce from unit to unit. Coupled with the battalion, it has good use at high level play when opponents are wise enough to deliberately clip the edge of a 30 Witch blob to minimize retaliation. This gives you the freedom to "retreat forward" and charge his back-line units securing objectives. Kraith is truly a YOLO temple when you roll the 6 to fight again. All fun and giggles.
  12. And DoK are in the top 10 at Adepticon! 😎 I briefly watched Game 4 and Game 5 finals, FEC vs DoK and Seraphon vs DoK respectively! Both DoK players had different lists. You can see both lists here.
  13. Something hilarious to share. For the first time in forever I had to retreat my blob of 30 Witch Aelves from an Anointed on Frostheart Phoenix w Jade Diadem buffed up with an Archmage and other spell casters. So essentially the Phoenix was on 3+ save (4+ to heal), 4+ to ignore and another 6+ to ignore. I can't kill it faster than it heals up from the sheer amount of saves. When an seemingly unstoppable force meets an unmovable object. Pretty cool experience. 🤣
  14. You might want to try this instead, it is more optimal. Hag Queen on Cauldron of Blood Hag Queen 10 Witch Aelves 10 Witch Aelves 10 Blood Sisters 5 Khinerai Heartrenders 5 Khinerai Heartrenders
  15. You mean like this kind of geometric angel? lol
  16. You can organise a narrative campaign. Suddenly it is not about winning or losing but progressing the plot. Think Dungeons and Dragons style. As Game Master, you get to "balance" the game and give your competitive friends an amazing time playing their most broken strategies against near impossible odds. Award them with shiny artifacts to make uber champions and end off with a finale against Nagash or something.
  17. Sorry but actually I think Tyrion might be themed as the Fairy King. I can imagine GWS releasing an entire series of light aelves with butterfly wings wielding light magic. And they will intentionally misspell it as FAYRIE or something to get it copyrighted. I am also putting my bet on a new Unicorn Calvary unit because friendship is magic.
  18. Never play attrition against LoN, you will lose. Hit hard, score the objectives and move away if you are in danger. Pace yourself to end the game on turn 3 or 4 within the allocated time-frame. Continuously threaten to try to snipe off his hero with Khinerais, Death is extremely hero-centric and this will force him to devote resources to bodyguard the heros. Prioritize rending attacks against units that do not ignore rend. Unfortunately DoK and LoN are on the same Tier so games are evenly matched so simple mistakes can easily cost you the game. You can't afford to rely on your fraction's ability to get away with mistakes. You need to remain persistent and meticulous with your game and wait for a mistake by your opponent to secure a victory.
  19. There is an official tutorial at the Warhammer Community website. I suggest painting in batches of 10 and alternating between other models to avoid insanity.
  20. I personally think one more Battleforce is a great addition. This will give you; 1 more cauldron kit to turn into a Bloodwrack Shrine which is an amazing spell-caster with plenty of mortal wounding capability 2 more 5x Khinerai Heartrenders. 4x5 of them will provide fantastic board control, objective grabber and possible lone character assassination 5 more Melusai to form a squad of 10 which is a great size to deal enough damage and remain relevant from casualties 10 more Witches, self-explanatory And if you want to be ultra competitive, Witch Aelves are universally powerful and equally comparable to Melusai in terms of offensive capabilities unless facing high saves target (2/3+ re-rolls 1) due to the sheer amount of attacks with re-rolls hit and wounds. Currently, the most powerful temple is Hag Narr with the 5+ FNP. Combined with Blessing of Khaine prayer, your opponent will be facing 100+ wounds at 4+/5++ re-rolls if played correctly. DoK is a higher Tier army than SCE Sacrosanct. 20 Evocators with Gavriel alpha-strike will almost nearly wipe out 30 Witch Aelves but the point cost does not equate out. Just remember to wrap up your cauldron with Witches for 3" buffer to prevent him from harming your general.
  21. Just curious, how did he managed to Alpha Strike your Cauldron? Did you deliberately bait him with an opening or there was a way he managed to bypass bubble wrap of Witches/SoS. I face a fair amount of Gavriel + Evocators in my local scene and have to consistently wrap up my Cauldron. It is quite painful and time-consuming to always measure 3" away from the Cauldron and line up a row of Witches around it wherever the Cauldron moves. 😭
  22. In terms of wound count and melee save, both are on par. Honestly, a +5 versus 6+ save against shooting is an overstatement of being a bit tougher. 🤣 But Doomfires are fun to play with especially when you roll a 6 on the Doomfire D6 mortal wound!
  23. You need to also evaluate how Doomfire Warlocks compare to other DoK unit in similar reconnaissance roles. 5 DW is the same point cost as 2 squads of 5 Khinerai Heartrenders. 5 Khinerai Heartrenders at 80 points can; Consistently do approximately 1-2 wounds from shooting Can deepstrike board-wide Can give you slight deployment advantage by delaying your foot troops deployment Has a precious -2 rending on drop and subsequent -1 rend (-2 can be reset with Khailebron) Fly over and shoot into woods (Slyvaneth watch out!) Move and run and shoot (wtf like as if their movement suck to begin with) Move again after shooting (omg wtf, now you see me, now you don't) Block enemy movement with their huge ass base size Bait enemy hard hitting units off course (gosh I have seen 300 points detouring just to clear off 80 points) Capture and contest objectives Deal some mortal wounds against units that output high volumes of attack Every opponent I played with consistently think they are 2 wounds due to the large base size and ignore them They are actually borderline broken. I run 2x5 and my opponents are having a hard time dealing with them. Well yea they are not wizards but if I needed Wizards for objective, I will run with a Bloodwrack Shrine or Morathi.
  24. Strategy aside, can anyone share your experiences or tips on getting through the paint job for 70 Witches/SoS while maintaining sanity? 😂 Unlike Nighthaunts where you can easily airbush the cloak, I need to spend considerable effort painting the skin, fabric and armor. GWS provided a great tutorial but repeating this is wearing me down. Usually painting is therapeutic but this has become torture.
  25. Because there isn't a choice in the DoK battletome. She is the only cheapest DoK wizard that can carry Shadow Stone? This is in contrast to the the Bloodwrack Shrine which is an insanely cost efficient upgrade. For 80 more pts, you get extra 6W, more attacks and 2 D3 mortal wound abilities. The 2" reduction movement can be easily corrected with Steeds of Shadow. At 220pts, you have a 16" flying 12 W shrine that can comfortably position itself to decimate an entire blob and proceed to vomit D3 mortal wounds Mindrazor is unfortunately near worthless in the current LON NH spam meta. If I read the battletome correctly, Slaughter Troupe forces you to field at least 2 SoS units and up to 2 additional Witches units.
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