Jump to content

Skabnoze

Members
  • Posts

    2,427
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Skabnoze

  1. I agree completely that GW needs to do something with the old elves. I'll fully admit that I am on the whole an elf-hater and I always have been. Elves generally bore me in fantasy and always have with just a few exceptions. That said, I actually like all 3 of the elf factions that GW has created battletomes for in AoS. Sylvaneth are mainly fae nature/tree demons and have almost nothing elven left about them - other than the Tree Revenants. Daughters of Khaine are the only elves I liked in the old Warhammer world as I liked Witch Elves but not the rest of the Dark Elf faction. The new Daughters of Khaine leaned heavy into the greek aesthetic and pulled in Harpies, Naga, Medusa and I am fully on board with all of those things. And then the Idoneth have a mix of traditional elves with weird soulless deformed monster elves and then the whole undersea monsters thing - all great. And I fully support that not every army needs to be for everyone - and so whatever they do with old-school elves will probably not resonate with me. But in the end the old Elf players deserve good treatment for the stuff they enjoy - just like I was lucky enough to get from GW with Gloomspite. But I will say that I don't care for how many elf factions this may lead to - especially since we all expect something to happen with the forces from Malerion & Tyrion/Teclis. I hope that GW takes care of the legacy stuff before diving into too much new stuff, but I would really like to see them explore some human factions, dwarf, ogres, etc before just drowning us in a ton of different elves.
  2. I am not sold that they will make a ton of elf factions - especially given that they already have a bunch with AoS battletomes. This is Age of Sigmar and not Age of Elves. I don't mind having a few elf factions but we don't need more elf books than Chaos factions - especially if they are not at least going to do interesting stuff like integrate them into other grand alliances. They need to do something with the legacy forces, but I hope it falls more into the reimagine & consolidate umbrella than split them all off into distinct forces.
  3. A long time ago I made the very sober decision to purchase every goblin, squig, troll, and giant model GW makes -and much of what 3rd parties make also (still need the Heresy giant though...). Time has proven this to have been a great decision.
  4. I think we will rapidly start getting some new teasers for AoS stuff. GW seems to have shuffled their release windows around before when events made them do so and I expect they will again if they feel that the customer base is not really liking their current roll-out strategy. My guess is that we will probably soon see GW shuffle another army release of book + scenery into the mix. I would not be surprised to see something pop up that feels almost like it comes from left-field, such as Bonesplitterz.
  5. Those look like an easy to purchase alternative, but I will probably stick with mainly making magnetic trays. The ones in the picture have preset distances between the models that look like they are odd distances. Also I am not certain about the model formations those trays create. There are gaps between the back-line and front-line models for the 25mm bases which means the back line cannot attack in melee unless you either pretend they are in base contact or you remove them from the tray. Those trays will probably be more useful for 40k and Apocalypse where most combat is performed at range and you don't need to fuss as much with the unit footprint or model positions. That said, I am still glad to see GW making and releasing these. They have always been horribly behind the curve for the concept of movement trays - even though Warhammer Fantasy was absurdly hard to play without them and GW did not have any sort of tray solution for almost 2 decades of time for that game.
  6. The recent development trend of messing with the timing of attacks (attack first, attack last) and combined with more abilities to attack more than once per turn feels like it is really stretching the core rules close to the breaking point. I don't have an issue with any of these types of abilities, but the core combat rules were not written with clear timing steps to help facilitate concepts like this. Most modern games have this (even KillTeam does) and it shows how stripped-back the AoS core rules are (even for 2.0). I agree that these types of abilities can be extremely potent and the devs should be careful when considering where and when to give access to these abilities. However, my main concern is that these rules feel really bolted-onto the rules framework and they either already have, or are going to, lead to lots of weird issues requiring errata or clarification. To me it feels like the time is right for GW to update the core rules with an explicit timing sequence to the combat phase that these rules can tap into. They could easily put this update into the GHB. It would not need to massively change the game, but simply give them a better framework for integrating these types of rules into the game.
  7. I have the original and honestly I prefer roll up mats. You can get a wider array of mat designs for different tables, they are cheaper, they are flatter and so easier to put terrain on, they are easier to store, and models are less prone to sliding around on a mat. The clip system for the original board is just terrible. It is a royal pain to get the clips in and get the table set up with them. I no longer bother trying to use the clips. I now simply use rolled up non-stick plastic sheets meant to line kitchen cabinet shelves. Put a few of those down on the table and then set the board up on them and it won’t move. The boards are high quality and very durable. I just painted mine and the paint has not worn off through use. I bought some cheap felt and cut it into large squares that I place between the boards when I store it. I don’t dislike playing on the board, but I still prefer mats more in all honesty.
  8. It is impressive that Richard Gray says he accomplished that in about 30minutes. I expect he is leagues faster than I am, but that is still superb quality in a stupidly short amount of time. If I could get that level at 4-5 times the time it took him then I would count that as a great success. I like to think that I paint pretty well already, but I have been starting to look into a number of time-saving techniques and these look like they will fall squarely into that area. The more time I can save while painting and hobbying the better.
  9. No, they are both good and it depends on your purpose. I believe if you crunch the numbers the Rockguts are more defensive and will withstand more punishment. Obviously their stony skin works against all sorts of wounds and not just melee attacks, but even in melee I believe they will shrug off more damage than Fellwater Troggs on average. When it comes to melee damage output the Fellwater will come out on top. Rockguts hit a bit harder per attack and have higher rend, but Fellwater outpace then with a larger number of attacks. This attack volume makes Fellwater synergize better with the Troggherd battalion also. For the ranged attacks I would say they are roughly even because they are just so different that it is hard to compare. So all in all I think it really depends on what you are trying to do. Both of the trogg units are good and you really can’t go wrong with either of them. Which ones you take will depend on your preference and what you are trying to do.
  10. I checked out the article today and while I did not like all of the examples shown in regards to simple coverage (the Ork skin did not turn out well), I will say that the black and white looked absolutely fantastic. Those are two colors that I have never really managed to become good at shading/highlighting and these paints look like a really good start. So just for that alone I am really glad these are coming out. The other colors I expect will have some use - but I really want the black and white. I think I will pick up the full set when it comes out.
  11. Next you are going to tell me to put down my beer while I work on these...
  12. A cheap dremel and a round sanding bit (the most common attachment practically) makes removing sharp parts really fast and trivial. It usually makes sparks too - so that’s fun! Just don’t wear a good shirt or pants while you do it.
  13. It’s a big sheet of metal and the models can stick to any point on it - not just exactly on the footprint. You can slide models around - I do it all the time with mine since I also use them to carry and store many of my models.
  14. Well it's hard to glean anything at all from this data really. It is only for these forums, people could pick multiple selections, and it does not even cover the entire user-base of these forums. Also Gloomspite & Sylvaneth just had a combined box set that sold quite well - so a lot of people that bought that probably marked down both. I bet you the number of primary Gloomspite players is much lower than what is represented by that poll. Goblins have generally been an fun army that a lot of people dipped a toe into and had some of, but not that many people usually used them as their primary faction.
  15. I see lots of classic goblins and squigs in there. Good man πŸ‘
  16. Yep, that was when I began my goblin obsession - except I started before you by at least 5 minutes... πŸ˜‰
  17. Man, if there was ever a unit that I would love to return to the game - it is this one. This is the goblin unit that I miss more than any other. The original rules were admittedly a bit of a mess since the unit itself activated at 2 different initiative steps and you generally had to really micro-manage the unit composition & model placement, and they often were not even very good, but boy was this unit so much fun. I still have somewhere around 20-30 of these guys although over the years I did convert up a few heroes from some of the Clubber models. It was just the most fun unit concept. For those that don't know about this unit - it was basically the goblins that go deep down in caves and hunt & capture squigs. The method they used is to lure squigs out of their holes and then a few goblins would toss nets on the squigs and the rest of the goblins would bash them senseless with big clubs. Then they would drag the unconscious squigs back to their goblin lairs to then use as either entertainment, food, or herd into combat. On the table they worked similarly in that the netters would attack first and then the clubbers would attack second and just bash whatever enemy was caught in the nets with their giant clubs. This unit was the precursor to netters being added into standard units of night goblins. If this unit were to be brought back to Age of Sigmar Gloomspite Gitz in some form I would try to make a full army from them.
  18. I don't recall the exact dimensions of how tall it is, but the footprint fits onto a large 170mm x 105mm oval base.
  19. I was just being silly. I have played primarily goblins for over 25 years now and my enjoyment of the army has nothing to do with anyone else's opinion - or even how good it is. In fact, prior to the Gloomspite Book there was never really a full Goblin army and they were generally just a niche way to play a small portion of the broader greenskin army. The fact that they have a full book, which I never thought would happen, makes me ecstatic. More people liking the army is great and does not bother me at all. From a selfish standpoint - if the army is more popular then it is likely to get more updates in the future and the more goblin, squig, and troll models GW makes the better it is for me (although not my wallet). And the more people that get into the game, regardless of what army, the better for everyone that plays the game.
  20. I have made my own using cheap metal roofing shingles from the hardware store (less than $1 each) and cut them with metal shears (~$10 bucks). Draw the outline you want on them and then just cut. Metal shears cut through those things like butter and it is basically like working with slightly tougher construction paper. It takes a bit of time is the only negative. I started using those a long time ago in Warhammer Fantasy for movement trays, then adapted them to 40k, and now for AoS. That said, I might look into getting some of the precut ones from miniMag since I don't mind paying a bit extra for convenience and quality. I have not used their product, but it looks pretty much like what I have been doing for years and I can say that I prefer that far more than any other solution I have seen. The nice thing about magnetizing bases that you plan to stick to a metal tray is that you don't need to bother messing around with magnet polarity. Both sides stick equally well to metal. So it is better than trying to use a 2-magnet solution.
  21. Obnoxious band-wagon young'un gitz... Get outta my cave an off my fungus lawn before I sick Chompaz on you! No respect for elders and them that was here first...
  22. Sure, although if I had one thing to change on his warscroll I would probably make his Crazed Charge ability not laughably awful. But on the bright side, at least his warscroll is good overall and worth using.
  23. Within the context of an all Trogg army I am inclined to say they could possibly use a price cut for min units. If you are playing all Troggs then having enough units to contest and hold objectives is really tough to do. However, 160 is a pretty good price for including small Trogg contingents to other facets of Gloomspite. Since GW has not created a good mechanism for variable point costs I am not sure the standard Trogg price should really move much. I think I agree with you that 9 is probably the best spot to max out Troggs and add a horde discount and I think that would make large units an interesting grab for the entire Gloomspite book - but work especially well for all Trogg lists. It would give you a good anchor unit or two and the point savings could act as a broader discount and make it easier to squeeze in supporting min units (which an all Trogg army is forced to have). It also makes it more compelling to stay in the all-trogg theme and not feel that you NEED to go grab grot units. There is nothing wrong with grot units and they would still be a compelling option, but it would be a nice boon for people who prefer the Trogg theme. In my opinion the more diverse builds a book supports, and that find their way to being actually used by players, the better that book is. EDIT: On a side note, it would be really awesome if GW figured out a good way to create variable point costs. Basically some mechanism to adjust the cost of units based upon army composition. They have the conditional battleline mechanism, which is a great feature and the core piece that lets us field fun armies like all Squigs, all Troggs, all Minotaurs, etc. But it would be nice if they also had a mechanism to tweak the costs for some of these niche builds. There are a bunch of possible ways they could do something like this if they wanted to and I think it would be quite neat to see.
  24. I could maybe see a 10 point reduction for Rock Biters, but I don’t think they really need it. If there was going to be a cost reduction for Troggs then in my opinion it should be horde discounts. Right now I would say that big units of troggs are a harder sell than they should be - even in an all Trogg force. In addition to trying to balance a book competitively I think it is important to try to increase build diversity.
Γ—
Γ—
  • Create New...