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Skreech Verminking

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Everything posted by Skreech Verminking

  1. They seem to have forgotten more than just that.
  2. I’vee used the doomwheel in a normal 1k game and in meeting engagement. it isn't bad at all especially in meeting engagement, where that thing can move from around 8inches to 48(when you have a specific artefact) I actually like for a first turn deepstrike kamikaze style kill the enemy hero as fast as possible, or to just capture objective with it.
  3. Well since your partner seems to be focusing on combat I would trop the plague monks and the claword for either more clanrats, or for jezzails and Warlock bombardier/engineer. Lague monks are fantastic but a terrorgheists will literally kill anything in combat, meaning your much slower plague monks will literally be thrown away points. I would just try and take what your partner lacks, like bodies and shooting.
  4. Well my favorite artefacts would be the vigordust injector, skavenbrew, the suspicious stone and the rune blade from the realm of chamon. commantraits on the other hand would be brutal fury, master of magic, verminous valor, Overseer of destruction, deranged inventor and moulder supreme. The combination with brutal fury and the rune blade on the verminlord war-bringer, is fantastic. Many mighty heroes have fallen to him.
  5. Well I would have said yes, There really shouldn't be a reason why he couldn't, because if that where the case other screaming bells, technically aren't able to toll their bells when you’ve got more then one.
  6. 😍😍that would be great, although not perfectly fitting for some other armies that will be a part of the free cities
  7. He is 5inches tall, and almost 4 and a half inches wide. what base size Thanqoul uses can be found on the warhammer community website by downloads.
  8. Look if you really want to play the warhammer fantasy edition, I would suggest to you to maybe buy those square movement trays, were round based models can be fit on, they were soled back than for a few daemonic units back than and should be still available in someway. it is easier them removing your roundbased models and putting them on square bases, while you’ll be cursing your live when aos becomes a game where you’ll like the system again.
  9. The So I fought to battles today. My list for the first game, was consisting of: Clawlord (100) - Mighty Warlord Command Trait : Brutal Fury Grey Seer on Screaming Bell (220):skitter-lip Verminlord Warbringer (280) - General - Command Trait : Brutal Fury Warlock Bombardier (100) - Artefact : Vigordust Injector - Lore of Warpvolt Galvanism : More-more-more Warp Power! UNITS 40 x Clanrats (200) - Rusty Blade 40 x Clanrats (200) - Rusty Blade 40 x Stormvermin (450) - Halberd & Shield 3 x Stormfiends (260) 1 x Warpfire Thrower (70) 1 x Warpfire Thrower (70) ENDLESS SPELLS / TERRAIN Bell of Doom (40) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 179. My opponent was using stormcast, with well 2 units of 5 bowguys each, 10liberators 2with grandswords, a storm-thing wizard to foot, some guy with grandhammer on those big lizard thingies that can spew out lightning or probably very deadly puke, the suspected karl franz guy, or some phony in shiny army carrying his hammer, the (warpstone painted) meteor, and around 9 units of three winged storm-things carrying double hammers and grandhammers, he also had some kind of a battaillon that dealt double damage when he rolled a hit roll of 6. We used the battle for the pass scenario. which had the worst deployment zone I’ve ever played with my skaven force. with his Storm-things having finished setting up first he chose me to go first. knowing how devastating his army could be and afraid of loosing my stormvermins and other units to battleshock, I chose to summon the doom bell, which was stopped with the incantors unlimited range autodispell. I then tried to cast dreaded death frenzy, which succeeded, but I sadly had no units wholly within his range. I then succeded with skiterleap teleporting mistakenly my screaming bell to my right flank, to help with battle shock for the soon coming tide of clanrats. I chose to not to buff my stormfiends, since I was uninterested in loosing one of them directly, after all they were out of range a lot. In my movement phase I ran all units up and teleported one block of 40 clanrats up to my right flank, to gain the control of an objective. gaining 3victory points. in my enemy's first turn he cast the meteor down directly into my lines, killing of my very healthy Bombardier, a Storm-fiend, doing 6wounds to my Verminlord, and killing of another 5clanrats. something I wasn't really happy about but I guess I learn of my mistakes (the meteor only dealt on each of my unit mortal wounds each but did the same at the beginning of the next battle-round, which meant that the stormfiend and my bombardier would have been lost no matter what I would have done.) he then brought his units down from the sky, which then dealt some heavy damage with his mortal wound shooting attack on my Verminlord and clanrats. although failing most of his charges, he was able to get into combat with his 10liberators, which dealt some heavy damage on my clanrats killing of almost 20of them while gaining control of the objective. With his units of flying storm-things he also gained control of the objective on the right flank giving him a total of 5victory points in his turn. thankfully I was able to snatch the mext turn for myself, after having lost so many wounds and very important units/models. Having lost a good amount of clanrats do to battleshock I chose to try and summon the doom bell, which I failed with a 2. I then cast mystic shield onto my Stormvermins getting it with an 11. my screaming bell toll, getting a 3. he then succeeded casting skitterleap onto my clalword, who teleported towards my right flank, trying to give some support to my stormvermins. in my movement phase I ran my Screaming bell up 18inches (thanks to the extra move I’ve got) trying to get as many units as possible into his battle-shock immunity bubble. My stormvermins moved up and charged the 3 lonely and soon dead-dead flying storm-things and killed them holding the objective. my turn ended with gaining another 5victory points. in my opponents turn he succeeded casting his blades of something spell onto one of his bow-units giving them another +1to the wound roll. He then moved his big guy franz up the board onto my stormvermins. his guy with the lantern flew to the right flank trying to support Franz on his mission of devastation. his guy on that lizard-thingie moved up towards my bell. in his shooting phase he dealt another 5wounds to my Verminlord with his mortal wound output, and killed of around 7stormvermins with his shooting attack from those bow-guys. he then charged them with karl franz killing of another 10 of them, while his supporting friend killed another 4of my Stormvermins enabling their fantastic buffs. on my other flank the clanrats were slowly dropping in numbers through the sheer luck of my opponents damage dealing liberators (I have never seen liberators dealing so mich damage per round) my bell lost 8wounds through the lizard thingie, something I didn't anticipate would happen, after all he was -1 to hit as well as having a 5+ after save. his very sneaky winged storm-things on the other hand, who had charged my flamer, killed it of and gained control of the objective in my deployment zone. his turn ended with gaining another 7victory points for controlling the objective at my backline and on the right-flank. With my opponent winning the roll of the slaughter of my poor poor very thin lines began again. which saw my clanrats, Stormvermins, Stormfiends and the bell getting butchered, while him gaining the controll of almost all objective, leaving me at a dead end. knowing there would be now way for me to win in any way, I chose to surrender, leaving the game with an epic handshake. so yeah there are a few things I learned, for example how I really have to be carefully with my mistakes, like for exmaple skitter-leaping a screaming bell that shouldn't be able to, having all of my unit so close together that a single meteor can be devastating to my whole line. Loosing almost all of my heavy hitters in the first few turns was a hard lose, still I think that my list can have potential, and instead of having to kill everything at turn one I have to be a bit more adaptable to the situation I will be in when playing them. So basically meaning, I’ll be playing this list (with maybe a few slight changes in the future) till I can use it efficiently in any circumstances.
  10. Dead doesn't mean unplayable 😜. nor does not supported anymore mean a dead gamesystem. if it is still being played, it technically isn't fully dead yet.
  11. Well good luck then🍀🍀. Same here I guess. I have a list that heavily leans into the verminus clans, and well Its a bit harder then trying to kill your enemy with shooting in turn one. I think going with the verminus clan in total will need strategic movement cunning tricks, and deceiving threads. it is similar to the beast of chaos army, where their agility lets a charge into combat look so amusingly tasty, that you basically have a hard time resisting that sweet sweet aroma of freshly spilled (not real) blood. And than you notice how half of your army basically whiffs, doing no damage. I think using the Stormvermins efficiently will be a hard task, but should we master it, they will be devastating.
  12. Looks interesting. Although I’m not sure if 80Stormvermins will do what you really want them to do. one unit of clanrats that has to protect both units of stormvermins is a hard task for them, while they also are going to try to hold the objective. If I were you I would maybe drop a unit of them and instead take a unit of clanrats or two and anything else for your backline or flanks.
  13. I like your second list very much although Im not sure why you have chosen to take the doom bell with you. it’s a great endless spell, but seeing how you probably wont need it, I think you’re better of just taking something else. With it gone you could easily drop the hellpit for another 3Stormfiends. although keeping it as it is would be also something nice to see.
  14. Nicely done!😍😍. great to see that you’ve managed to paint all of your skaven.
  15. Fantastic if you get in range, sadly you really will want to use the Verminlord as a deathbringer uimslef using him in combat and as a certain assasin for specific heroes you, feel the need to be killed. it is basically what I have been using him for the past few battles and will be using for the next. if I am getting lucky I will achieve my main goal by buffing the stormvermins to the max. Although they already kill almost anything in there way, without needing too many buffs.
  16. And for that reason I present tp you guys the vermintide al la Skreech Verminking: Verminlord Warpseer (300) - General - Command Trait : Master of Magic - Artefact : Suspicious Stone Grey Seer (140) Warpgale Grey Seer (140) skitterleap UNITS 40 x Clanrats (200) - Rusty Blade 40 x Clanrats (200) - Rusty Blade 40 x Clanrats (200) - Rusty Blade 40 x Clanrats (200) - Rusty Blade 40 x Clanrats (200) - Rusty Blade 40 x Plague Monks (280) - Foetid Blades ENDLESS SPELLS / TERRAIN Warp Lightning Vortex (100) Soulsnare Shackles (40) total:2000
  17. Well I mean there’s potential in such a list. You won’t kill much but what ever your opponents destroys in his phases wont really matter to you anyways.
  18. Don't worry even after death the wight of unpainted models, will keep him painting.
  19. Like @Kirjava13 said, you’re best bet is to take what ever you like the most. as for well efficiency I would go the 2x40calnrats and 1x40Stormvermin route, if you really want to go the verminus way. it’s a bit more efficient than taking like 10 to 20stormvermins or 3 units of 10. I had some success with having a core of 80clanrats and 40Stormvermins, and still had enough points to support my backline with some line-braking missile troops and heroes. Still if you don't want to field that many bodies and are trying to go for a well less hordy style play you could easily take the stormvermins in a min. Size squad and use them that way, just know that they will do literally nothing. 10of those guys can’t really hold objective nor kill anything greatly.
  20. Well basically You want to be able to attack with them before they get attacked. also there are units out there that can deal tons of damage through a charge, which you really dint want the stormvermins to take.
  21. So i’ve played a game of aos 2000points in my local club, against a friends maggottkin of nurgle army. My list consisted of: Heroes:700p 1 Verminlord Warbringer:280 (general: Brutal fury) 1Clawlord:100 (mighty warlord trait: verminous value) 1Screaming bell:220 (deathfrenzy) 1Warlock bombardier:100 (mmmwp; vigordust injector) Battleline:850p 2x40 Clanrats:400 (handweapons and shields) 40 Stormvermins:450 (halberds and shields) others:400p 2x warpfire thrower weapon teams:140 3 Stormfiends:260 (warpfire brazziers; rattling; doomflayer) endless spell:40p Doom bell:40p My opponent took had: 30plaguebearers (1unit), Gutrod Spume, a unit of 9Blightkings, a unit of 3blightkings, a great unclean one, 3Plague drones, a Poxbringer herald of nurgle, a lord of plagues and last but not least Bloab rot-spawned. we were using the duality of death battle-plan, something I haven't played since it got changed. Having somehow, set up my army first, I got to choose who would go first or second, having had a second look on the battleplan, I chose to go first since, it basically meant that any battleline unit or hero, of which i got plenty, would gain the control at the end of the movement phase, till it gets destroyed or moves away from the objective. Basically my turn started with failing every single spell, and gaining a command-point. in the movement I teleported my Stormvermins through a gnawhole up the board, trying to get as many bodies up there to hold the objective. My clanrats ran and up as-well, gaining control of it on my left flank and right flank, The Skreek the destroyer my verminlord moved up a with my clanrats and stormfiends but staying a couple of inches away from the front line. my first turn ended with scoring 2points in total and forgetting to move my screaming bell which was out of range of battleshock immunity for my clanrats amd stormvermins. My opponent, cast a few spell, that mostly helped him to move his wheel. anything that dealt some damage was dispelled by my warpstone sniffing warlock bombardier and grey seer. he moved his unit of plague bearers and plague drones up while running them, whole gutrot spume, and his fellow crew came from my backline, trying to get some magnificent charges. on his right flank, he moved his 9blightkings and rotspawn back. In his charge phase his 5blighdtkings charged my warpfire thower weapon teams, annihilating them while doing so. his plague drones who charged my Stormvermins, didn’t do as great as their mortal counterpart, killing only 6stormvermins, who in exchange gnawed one of his to death. End of his turn he scored 0points. we rolled of and as the great horned rat was pleased with me, I was able to take-steal the next turn, keeping it in the usual pattern. so basically turn two started with me trying to cast mystic shield on my stormvermins with the screaming bell, failing of course. In hopes to gain something better I started rolling on the peal of doom table, getting a double one and suffering d3mortal wounds on my bell (great start I guess) thankfully the horned rat protects. my Verminlord tried to cast deathfrenzy onto himself and the bombardier (only units wholly within the bubble range) succeeding. My warlock bombardier on the other hand chooses to not cast anything, since I really didn't wanted to loose a whole stormfiend yet (they were still needed) I then tried to summon the doom bell with my Verminlord succeeding again, and able to place it directly next to my clanrats. In my movement phase The verminlord decided to retreat a fe inches back, just to be able to teleport to my left flank should he be needed. my Stormfiends in the other hand ran up the board trying to do the same thing. my clanrats stayed at the objective, squeaking in triumph as they looked at the far away, retreaded blight kings (not knowing that the blightkings can be a fast hitting army). on my left flank I retreaded my Stormvermins and clanrats, but still holding control of the objective. My screaming bell who was now within range of exactly 10 Stormvermins run up to give my units the so delicious battleshock immunity buff. Having now support from my Screaming bell, my frenzied Stormvermins charged his blightkings, killing them of in a single round of combat, my clanrats on the other hand charged his plague drones, and bond his units of plague bearers to combat in such a way he was only able to attack with a single model, while still holding the objective (clanrats are great). as expected, my clanrats were unable to do any damag, but did their job as a harassing meat-shield unit great. my turn ended with scoring another 4points. on mu opponents turn, he cart a spell on my storm-fiends, halving their move, charge and run move. he was also able to deal some mortal wounds onto my clanrats with plague wind, but didnt do much else. in his movement phase he ran up his 9blightkings back towards the onjective and my clanrats on the rightflank. rotspawn joined their happy pestilential march, and summoned a plague tree thingie, with his contagion points. now able to charge as we his blightkings charge my clanrats, getting 5in and killing of a total of 13rats. My glorious meathsields attacked back, wounding his champion a bit. sadly unable to fully destroy any of my Battle-line holding the objective he scores another 0 points. still nurgle favors those that will happily spread his gift of corruption. And so my opponent was able to get the double turn. dealing a few more wounds onto my clanrats and stormvermins with some magic, but failing to halve the move characterisitc of my stoemfiends (the warlock bombardier made sure of it). he then attacked my clanrats on the left flank killing all but 3brave lonely clanrats (which still meant that I controlled it😋) and decimated the others on my right flank, giving him the control of the objective. on my third turn My warlock bombardier saw a glorious vision of explosions, succeeding to cast mmmwp onto my stormfiends while vigordusting them. My Screaming bell rolled an 8on the peal of doom table, letting my enemy bleed poxes out of their ears, dealing a few mortal wounds. The rest of the magic-phase phase was a total-failure, but luckily not really needed anyways. I moved my verminlord up, ready to charge a few blight-kings, while my stormfiends and bombardier did the same thing, while making their weapons ready for the shooting phase. My stormvermins did the same thing moving a bit up. in the shooting phase, my rattling gun who was finally in range of his blightkings rolled a 15for the number of attacks. With the extra damage buff from the bombardier and the buffs from vigordust injector and mmmwp, they were able to make swiss cheese out of 5blight kings. unable to charge the blightkings, because of the signifcant crossfire my Verminlord stands steal looking mad at my opponents surviving models. My Stormvermins on the left flank charge his sstill alive plague drones and bearers. Killing almost all of them but leaving 13plague bearers alive who rolled a one for battleshock and gained another 6back. Having gained back live from the pestilential death he caused, nurgle granted him the next turn. in his hero phase, he tried to cast a few things, which were literally all either dispelled by my own casters or just didn't go off. in his movement phase he moved rostspawn up trying to shot down my warlock bombardier, who thankfully scurried at the right time behind his bulky bodyguards. his great unclean one, who was finally able too move up towards my stormvermins charged them, killing of another 7of them. in response my the red guard attacked back, ignoring the greater daemon but killing 17plague bearers instead, of which the rest fleet the battle. in my 4th turn I successfully death-frenzied my Warbringer, moved him my buffed up but halve dead unit of stormvermins and the bombardier. My stormvermins retreaded from combat with the greater unclean one, and charged his herald of nurgle later in the turn. my Verminlord lashed his tail towards rotspawn dealing a wound, while my Stormfiends shot down another 2blightkings. Having seen a vision of the great horend rat my mad scientist overloaded his rocket with more-more explosive warpstonepowder, dealing a total of 11 wounds to rotspawn, and killing him of. My Verminlord now charged his summoned plague bearers keeping his lord of plagues save, who was controlling the objective. I popped his one per battle command ability (brutal fury) gaining another 3 attacks per weapon he has, kill-slaying not only the lord of plagues with his 3inch range glaive but also sending the warp creatures back to their deity. a glorious turn for the skaven forces of clan mors. we ended the battle there since he had basically no way of gaining more victory points then me. So having used tons and tons of clanrats/Stormvermins in battle I’ve noticed a few things, not only that but have figured out how I can efficiently use them. my opinion on the stormvermins is still the same: -they are a great unit as long as they get the charge of and don't get killed in the process. -they are great as a backup unit should your meathsield unit die-die. -they are definitely not meant to hold objective, since it would a bery inefficient way to use 450p of not very tanky rats. (Better of taking 80clanrats for that mission) -would I use them in future events-tournaments, or all in all games? Yes definitely. clanrats are probably one of my favorites units (after Queek headtaker thanqoul and the stormvermins). they are basically everything that stormvermins aren't. they are cheap, great at harassing, fantastic objective holders, and the perfect meathsield unit able to protect your well expensive stuff. -with the allegiance ability and some small buffs they can even almost take down a few models of the board, although I wouldn't spend those cp on them, unless it is a desperate attempt to get rid of something. Stormvermins are just better at that job. There have been talks about Stormfiends, and well my oppinion changed a lot since I have used them a few times. -with the right buffs even 3of them will be able to annihilate whole units in seconds, great against those players wjo believe Stormfiends to be a joke. and in any other case they will be focused down, letting my Other thread of bloodcrazed Stormvermins to chip down his battleline, elites etc. With the max. Numbers of models. My list in total, isn’t meant to kill stuff right out, but basically was meant for a more defensive style of play, that can still deal some great damage should he consider charging my clanrats. I think the mistake I made last time against the sylvaneth was literally trying to kill them of in seconds, instead of playing the waiting game, and gaining victory points.
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