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Num

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Posts posted by Num

  1. Do you like Wizards???

    List: 6 Wizards 1 Cog

    Quote

    Allegiance: Skaventide
    - Grand Strategy: Prized Sorcery
    - Triumphs:

    Leaders
    Grey Seer (140) in Command Entourage
    - General
    - Command Trait: Cunning
    - Lore of Ruin: Splinter
    - Lore of Ruin: Warpgale
    - Lore of Ruin: Skitterleap
    Arch-Warlock (175) in Command Entourage
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: Warp Lightning Shield
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Bombardier (125) in Command Entourage
    - Lore of Warpvolt Galvanism: Warp Lightning Shield
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Bombardier (125)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    - Lore of Warpvolt Galvanism: Warp Lightning Shield
    Warlock Engineer (125) in Command Entourage
    - Universal Spell Lore: Ghost-mist
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (125) in Command Entourage
    - Universal Spell Lore: Levitate
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    9 x Stormfiends (945) in Hunters of the Heartlands
    - 2x Warpfire Projectors
    - 1x Windlaunchers
    - 1x Grinderfists
    - 2x Ratling Cannons
    - 3x Shock Gauntlets
    - Reinforced x 2
    5 x Skryre Acolytes (130) in Hunters of the Heartlands
    5 x Skryre Acolytes (65) in Hunters of the Heartlands

    Endless Spells & Invocations
    Chronomantic Cogs (45)
    Soulsnare Shackles (65)


    Core Battalions
    Hunters of the Heartlands
    Command Entourage - Magnificent
    Command Entourage - Magnificent

    Additional Enhancements
    Spell
    Spell

    Total: 2000 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 100


     
    • LOVE IT! 1
  2. I don't think it is possible? I remember bringing in AoS 2a list with 3 warlocks, cogs and balewind vortex to abuse warp lightning, but was told that I couldn't cast a same spell twice. Two warlocks could cast a warp lightning each, but not more than one?

    The rule of AoS v3 also says that a same spell can't be cast twice in the same phase, even with a different wizard :(

    But does the WLE and WLB rule supersede these?

  3. Thanks, that looks very nice with Arch-Warlocks and Grey Seers then!

    I have always found that their abilities to cast several spells was diminished by the fact their best spells were from their lores.

    Now with two spells each, I could totally see a command entourage of wizards... A grey seer and two arch-warlocks? 😑

     

    I'm still hesitating at the moment between a Moulder list with rat ogres, and a Skryre list with 9 stormfiends... I think I'm going to lean towards the Skryre list

  4. Hi, I'm not sure I fully understand this new "spell lore enhancement". Can you help me please?

    So when I build my list, I can pick one "spell lore enhancement" for free. Thus, I can select one spell from any spell lore (e.g., "more-more-more warp power") and all my Skryre wizards then know that one spell (e.g., arch-warlock, warlock engineer, warlock bombardier).

    However, if I have a grey seer in addition, it doesn't know any spell from the lore of ruins and just the generic ones, correct?

    If I get extra spell lore enhancements, I can thus get extra spells that all my wizards will know. For instance, if I get chain warp lightning, all my Skryre wizards now have the choice to cast arcane bolt, mystic shield, MMMWP, CWP, or they usual one whenever they cast a spell, correct?

     

    It almost makes me want to dust my balewind vortex off.

    Until I realized that the balewind vortex has been sacked without notice....

  5. 48 minutes ago, Ahriman said:

    You just pick a single model to get the Prized Creations buff.

    Its very surprising they decided the new mutations would affect the whole unit!

    Oops yes, this is true.

    I got confused because the new rules said that the unit can get a mutation instead of a prized creation bonus (which only one model from the unit would get 🙄)

    Strange...

    • Like 1
  6. Imagine a squad of 8 Rat Ogors with Toughened Sinews and Prized Creation with 3 as the D3 roll! 72 wounds for 360 points. Oops, this doesn't work. Prized creation is only one model

    The 6 attacks per mutation is also fancy...

    I always wanted to play units of 8 rat ogors so now is the time :)

  7. @Gwendar Reading pour battreps (thanks by the way!), I had the feeling that stormvermins underperformed both times and acted just like a premium bag of wounds.

    Isn't it time to bring the stormfiends back? They can put up a rough fight and survive. Or with a melee loadout (2* warpfire) to make them less dependent on buffs?

    Or 8 rat ogors. They don't require a lot of babysitting (from 10dmg (2+) to 32 (6+) on their own) but if there is one master moulder/packmaster nearby, the damage can increase significantly... (Rabid crown + whip = from 17dmg(2+) to over 50 (6+))

    I think that unbuffed, rat ogors perform better than stormfiends.

     

    • Like 1
  8. @MasterMoulder @Cosmicsheep Nice idea for the Warpseer... I feel we lack some long range shooting and at least with the Warpseer we have the dreaded warpgale...

    I wanted to run Stormfiends in my lists, but unfortunately they are not very good without buffs.

    What about fitting Chronomantic Cogs? Would it be needed or useful to close range?

    • Like 1
  9. I think I finally managed to do the maths on the Warp-Lightning Cannons...

    Let me know if that doesn't seem correct: Anydice WLC simulator

    function: WLC:n wlc POWER:n power plus BOOST:n roll DICE:n dice {
      COUNT: 0
      if POWER-BOOST < 1 { POWER: 1 }
      else { POWER: POWER - BOOST }
      loop X over {1..WLC} {
        loop N over {1..DICE} {
          COUNT: COUNT + [count {POWER..6} in d6]
        }
      }
      result: COUNT
    }
    
    output [1 wlc d6 power plus 0 roll 6 dice] named "One WLC, not overcharged"
    output [1 wlc d6 power plus 0 roll 12 dice] named "One WLC, overcharged"
    output [1 wlc d6 power plus 1 roll 6 dice] named "One WLC in an Arkhspark coven, not overcharged"
    output [1 wlc d6 power plus 1 roll 12 dice] named "One WLC in an Arkhspark coven, overcharged"

    In output you can put 12 dice instead of 6 if you overcharge, or 2 wlc instead of 1, etc... "plus 0" refers to the arkshpark boost. If you put "plus 1" you will add 1 to the initial power roll.

    If the calculations are correct, there is roughly an equal chance to do each damage (12-14%), except that the chances of doing 0 is lower (7%) and the chances of doing 6 is higher (24%).

     

    There is 50% chance of doing at least 4 damage with a WLC (not overcharged). When you overcharge, damages almost double (54% chance of doing at least 7 damage).

    Now with an Arkshpark Voltik battalion, there is a 53% chance of doing at least 5 damage (not overcharged), and a 48% chance of doing at least 10 damage (overcharged).

     

    In summary, with 2 WLC and 1 engineer does an average of 11 damage per shooting phase.

    A double Arkshpark does 20 damage per turn on average.

    Also there is a higher chance of doing 6 damage than there is a risk of doing 0...

     

    Again, take with a pinch of salt because I am not so certain of my calculations...

     

    • Like 1
  10. 13 minutes ago, fishwaffle2232 said:

    This is the list dan brewer was posting in one of the Facebook groups and I think it is a really balanced choice for us, making the best use of our point adjustments. 

    I'm personally not a fan of such high body count lists, as i can't play fast enough. I also think getting the acolytes  and stormvermin where you want them will be much harder than our standard stormfiend lists. In the hands of an experienced skaven player though, this list will be very good. 

    Looking at the new secondaries, i think it will do a solid job on objective play as well as dishing out some massive damage if given the chance. 

     

    Edit: I also like that it won't rely on doing well in the magic phase, which seems smart in the current meta. 

    Nevermind Skreech, he considers low body count anything that is less than 120 clanrats :D

    I don't enjoy moving hordes of clanrats either. I think I will try to replace them with Giant rats (in a moulder list or with a battleline tax or 3x10 stormvermins).

    They are so convenient to push carelessly that I could almost consider pushing them with a telescopic casino rake and be done with it :D

  11. Yes some  weapon options are universally better (double hammer or grandhammer/great axe). I don't really get why they are so many weapon profiles instead of just letting weapons be customizable too (with the same destiny points system). Especially as one can just change the name of the weapon, and the tool is name the "anvil".

     

     

  12. 19 minutes ago, Zinnar said:

    Hey @Num I really like your custom heroes!

    Friend of mine showed me pictures of his GHB, and I think you're missing something - you have to pay the baseline 3 points for the "Skaven Ancestry" for all those guys.

    That being said, I really really like the warlock gunner!

    Thanks, you are right! I also forgot in the new ones I posted here:

    I'll update them accordingly.

    Also in the previous ones I posted, I didn't know that one could do heroes below 20 and 40 do (like 10 do). It gives more freedom

  13. Here are some more Skaven I made for my moulder and Skryre armies. The idea was to strike a balance between the models I had lying around unused, narrative, and usefulness... The moulder units bring magic and command abilities to my army along with bravery boosts. The skryre unit boosts the stormfiends and prevent them from fleeing on a 6 bravery roll...

    sentient-stormfiend-160pts.PNG.c408cecfd9d4c894e62fa3b6c1e82ce2.PNG

    beastmaster-80pts.PNG.e4597b529bd6ae82f46439f4da12abee.PNG

     

    mutated-packmaster.PNG.3d0cdc08c3cb55002a11796264f9a3a0.PNG

    • Like 2
  14. Behold my first custom Skaven heroes!!! Feedback is welcomed :)

    A Warlord riding a Vermintide for 400pts...

    1910853525_vermintide-ridingwarlord.PNG.80fee402496bb18bfaebffc4047efe1d.PNG

     

    An enhanced Warlcok Bombardier for 200pts, that can throw More-more-more Warp Power and Vigourdust Injector.

    1435783376_arch-warlockbombardier.PNG.3af8c811e20d3fc3c7182d45bf4c70ae.PNG

     

    A Warlock Engineer with a Ratling Gun for some tasty warpstone sparks for 200pts...

    warlock-gunner.PNG.124b8c150b4fb71d9f06a923d4cba07d.PNG

     

    And a Warlock Engineer that boosts the bravery of nearby unit and gives them a 6 ward bubble, and an extra command point (in addition to the usual MMWP+Vigourdust). All that for 200pts!

    warlock-protector.PNG.2f9858ee326e5f6df5b22814cfa42438.PNG

     

    Cheers

    • LOVE IT! 3
  15. Thanks, I think I will keep the Stormfiends then, and perhaps add 1-2 WLC if needed...

    I'd also like to run more Moulder in my list, but I am not sure a full Moulder list is viable enough... Rat ogors seem inferior to stormvermins, even with the point reductions. I may try the following though (4 drops):

    Quote

    Allegiance: Skaventide
    Grey Seer (140)
    - General
    - Command Trait: Verminous Valour
    - Artefact: Skavenbrew
    - Lore of Ruin: Death Frenzy
    Master Moulder (100)
    - Artefact: Rabid Crown
    40 x Giant Rats (200)
    10 x Giant Rats (60)
    10 x Giant Rats (60)
    4 x Rat Ogors (200)
    4 x Rat Ogors (200)
    3 x Packmasters (60)
    3 x Stormfiends (260)
    - 1x Warpfire Projectors
    - 1x Grinderfists
    - 1x Doomflayer Gauntlets
    3 x Stormfiends (260)
    - 1x Warpfire Projectors
    - 1x Grinderfists
    - 1x Doomflayer Gauntlets
    Hell Pit Abomination (240)
    Fleshmeld Menagerie (160)
    Chronomantic Cogs (80)
    Vermintide (40)

    Total: 2060 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 156

    Otherwise, here is the mixed clans. I put the stormvermins battleline instead of the clanrats because clanrats seemed redundant with the giant rats (meatshields). Instead of a WLC+bombardier, I may also try a second HPA and chronomatic cogs...

    Quote

    Allegiance: Skaventide
    Master Moulder (100)
    - General
    - Command Trait: Hordemaster
    Warlock Bombardier (120)
    Warlock Engineer (100)
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    10 x Stormvermin (120)
    - Halberd & Shield
    10 x Stormvermin (120)
    - Halberd & Shield
    10 x Stormvermin (120)
    - Halberd & Shield
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Shock Gauntlets
    20 x Giant Rats (120)
    20 x Giant Rats (120)
    20 x Giant Rats (120)
    Hell Pit Abomination (240)
    Warp Lightning Cannon (180)
    Extra Command Point (50)
    Bell of Doom (40)

    Total: 2070 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 161

     


  16. I am also wondering about the long range shooting options we have. From what I've read here, I see either jezzails or WLC.

    But can 6 stormfiends (2* globes) play that role instead? Is it enough?

    Or 2-3 plagueclaws and a architect of death plague priest for 2-3* 2+/3+(rerollable)/-2/2D6 ?

    What about a double arkspark battalion ?

    I love my double WLC but I've had some bad luck with them and I'd like to try something more mobile like fiends+doomwheels

     

  17. On 6/15/2020 at 4:30 PM, Skreech Verminking said:

    So I had a splendid game yesterday.

    my army consisted of:

    Allegiance: Skaventide
    - Mortal Realm: Chamon
    LEADERS
    Skarn, engineer of Dooooom!! (120)
    Warlock Bombardier
    - General
    - Command Trait : Deranged Inventor
    - Lore of Warpvolt Galvanism : More-more-more Warp Power!
    Snag an gruk (120)
    Warlock Bombardier
    - Artefact : Vial of the Fulminator
    - Lore of Warpvolt Galvanism : More-more-more Warp Power!
    Saanok the mad (120)
    Warlock Bombardier
    - Lore of Warpvolt Galvanism : More-more-more Warp Power!
    UNITS
    Shreeks mighty vermins (200)
    40 x Clanrats - Rusty Blade
    The black furred gnawers of the deep warrens (200)
    40 x Clanrats - Rusty Blade
    The backstabbing backstabbers (200)
    40 x Clanrats - Rusty Blade
    Stalkers of galgatresh (80)
    10 x Night Runners
    The mysterious mystery (80)
    10 x Night Runners
    Skarns miserable experiments (240)
    20 x Skryre Acolytes
    The deathvermins (240)
    20 x Skryre Acolytes
    The wheels of Doom (160)
    1 x Doomwheel
    The Messenger of Dooooooooooom!!! (160)
    1 x Doomwheel
    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
       Bell of Doom (40) shackles (40)
     TOTAL: 2000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 211
    LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400

     

     

    Your list just gained 100pts to spend on toys :D

  18. On 2/18/2020 at 7:18 PM, Skreech Verminking said:

    Challenge accepted.

    let’s see-see if I can get those minis painted till the grand event in Luxembourg

    I was thinking of going too... If the Grand Skreech Verminking himself is in attendance, then it gets even better!

    • Like 1
  19. @PiotrW

     

    There are two easy conversions you can do on the rat ogor with the blade. One is cutting part of the arm down and replacing it with a warpfire thrower or a windlauncher from the stormfiend kit. The size fits perfectly.

    The other is cutting the blade and add a flame on it (like the one from the island of blood clawlord banner).

    As for painting big models, I agree :( the good thing with skaven is that you don't really need big models anyway. You can do a full viable army with no big model.

  20. Quick question please: do you think that dealing with battle shock through the snoutgrovel robe artifact is a viable strategy?

    I don't think I want to spend the points in a screaming bell or a warpseer. I also don't feel the bell of doom is reliable enough.

    This would mean losing the vigourdust injector, but isn't it overkill anyway with 6 stormfiends, MMWP and sparks?

    In exchange, I can skitterleap my battle shock immunity in the middle of the units that need it...

    Here is the list I have in mind:

    Allegiance: Skaventide
    Grey Seer (140)
    - General
    - Trait: Master of Magic
    - Artefact: Snoutgrovel Robes
    - Lore of Ruin: Skitterleap
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Shock Gauntlets
    Hell Pit Abomination (240)
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 159

     

    Thanks

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