Thor Posted April 9, 2017 Author Share Posted April 9, 2017 Theres a -1 to hit prayer? -1 to hit them comes from the paladin unit in front of them. Coupled with the castellant lantern to reroll 6 on hit should make them quite resistent. On top of + 2 saves healing on 5 + . But I do see your point . And I can't vouch for this setup 100% but it did mess up a kurnoth spam list. That said. I havent used it against Kunnin or 18 skyfires. I might do some math... it's also 240 shots from Kunnin right ? (Lol) Link to comment Share on other sites More sharing options...
PJetski Posted April 9, 2017 Share Posted April 9, 2017 17 minutes ago, Gauche said: The output from the army just isn't that great and depending on the build it can have a lot of Scenario issues. It's the fair version of Kunnin' Rukk, it has requirements. SCE also generally struggle with what the higher end shooting lists bring. Very hard to get the -1 to Hit Prayer off without throwing that model away and using other Prayers to deliver him, Mirror Shield doesn't have a real powerhouse to go on except a Star Drake but those are a bit overpriced. Mortal Wounds from Magic or Shooting are a big issue for any SCE list and that is the in thing right now. I've personally played quite a few shooting heavy SCE builds and had no issues but that's anecdotal. My point is not that they're weak, just that I don't feel they fit into the existing power curve at a top position. But I love being wrong. :] Have you played against an Aetherstrike Force with 12 Longstrikes? It makes the Kunnin Rukk look like a pile of garbage Link to comment Share on other sites More sharing options...
Gauche Posted April 9, 2017 Share Posted April 9, 2017 It's not an actual Prayer but it's the Cleric guys default power, one of them. d3 Mortal Wounds and -1 to Hit I believe. I can see it working well against Kurnoth, although I don't know how either of you kill the others models with any efficiency. Kunnin' Rukk is 240 shots before casualties and will be packing at least 2 Thundertusks for the competitive builds. Either that or two Kunnin' Rukks. Link to comment Share on other sites More sharing options...
Gauche Posted April 9, 2017 Share Posted April 9, 2017 Just now, PJetski said: Have you played against an Aetherstrike Force with 12 Longstrikes? It makes the Kunnin Rukk look like a pile of garbage How? Their output isn't impressive to me and they're far more one-dimensional. We can disagree all day I'm just asking what it does that's so game breaking beyond what the Warscrolls says and if it's so good why isn't it a thing yet? SCE are very popular. I like to know what's going on. Link to comment Share on other sites More sharing options...
Thor Posted April 9, 2017 Author Share Posted April 9, 2017 Just now, Gauche said: It's not an actual Prayer but it's the Cleric guys default power, one of them. d3 Mortal Wounds and -1 to Hit I believe. I can see it working well against Kurnoth, although I don't know how either of you kill the others models with any efficiency. Kunnin' Rukk is 240 shots before casualties and will be packing at least 2 Thundertusks for the competitive builds. Either that or two Kunnin' Rukks. Oh i would love to play that list ! Im unsure Who would win ! It would depend on Who got their shots off first i think. Throwing 480 shots into raptors would actually heal them. So it's up to the thundertusks Link to comment Share on other sites More sharing options...
Thor Posted April 9, 2017 Author Share Posted April 9, 2017 2 minutes ago, Gauche said: How? Their output isn't impressive to me and they're far more one-dimensional. We can disagree all day I'm just asking what it does that's so game breaking beyond what the Warscrolls says and if it's so good why isn't it a thing yet? SCE are very popular. I like to know what's going on. The thing with the ætherstrike is That you can shoot in your hero phase. And you also get to shoot at a unit wiping off one Your units. So you protect the raptors and punish other targets. Link to comment Share on other sites More sharing options...
Thor Posted April 9, 2017 Author Share Posted April 9, 2017 I.e you shoot the judicators ? 12 longstrike shots. Shoot the hero? 12 longstrike shots etc. Btw how does rolling that many dice feel like ? or do you use an average ? Link to comment Share on other sites More sharing options...
Gauche Posted April 9, 2017 Share Posted April 9, 2017 Just now, Thor said: The thing with the ætherstrike is That you can shoot in your hero phase. And you also get to shoot at a unit wiping off one Your units. So you protect the raptors and punish other targets. Isn't it ONE unit? And the target has to be within 12" of the birds? Even if the Raptors were in a block their output isn't high enough. If they're grouped they're SUPER vulnerable to Mortal Wounds and demand your entire list support them, also they need a favorable board. How does the list take ground? It won't shoot an army off the table. It's bad in most Scenarios, at least the present ones. I'm aware of what the list does, as I said I don't think it competes with the bleeding edge top three gunlines. Unfortunately I don't have the ability to proxy all those armies and jam games out, although I'd like to. I think it's a good list but has a lot of holes, based on my reading of the Warscrolls and my knowledge of the game. That's just my opinion though, if it's so amazing I hope people start going out and stomping faces with it. I always want the best to rise to the top because it leads to interesting discussions. Link to comment Share on other sites More sharing options...
TrexPushups Posted April 9, 2017 Share Posted April 9, 2017 The thing with the ætherstrike is That you can shoot in your hero phase. And you also get to shoot at a unit wiping off one Your units. So you protect the raptors and punish other targets.Ooo2 for the price of 1 blood tithe points! What a bargain!Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Thor Posted April 9, 2017 Author Share Posted April 9, 2017 3 minutes ago, Gauche said: Isn't it ONE unit? And the target has to be within 12" of the birds? Even if the Raptors were in a block their output isn't high enough. If they're grouped they're SUPER vulnerable to Mortal Wounds and demand your entire list support them, also they need a favorable board. How does the list take ground? It won't shoot an army off the table. It's bad in most Scenarios, at least the present ones. I'm aware of what the list does, as I said I don't think it competes with the bleeding edge top three gunlines. Unfortunately I don't have the ability to proxy all those armies and jam games out, although I'd like to. I think it's a good list but has a lot of holes, based on my reading of the Warscrolls and my knowledge of the game. That's just my opinion though, if it's so amazing I hope people start going out and stomping faces with it. I always want the best to rise to the top because it leads to interesting discussions. Very good point about the scenarios. Havent thought much about those tbh. And point about weakness to mortal wounds is 100% accurate. Im theorcrafting this vs other "meta lists" since i can't play against all of them. Mainly the 18 skyfires list and Kunnin . Which i feel should go in favor on the Aetherstrike. Though im positive stormfiends-sayl will beat the ****** out of it. Link to comment Share on other sites More sharing options...
Gauche Posted April 9, 2017 Share Posted April 9, 2017 I agree that on paper it's good against Kurnoth and Skyfires provided you can guarantee you get the first turn. Both of those armies will alpha you before any buffs go up and not every table has Cover for a 12 man unit on medium bases. If that unit gets Battleshocked off the table you lose instantly and they're extremely vulnerable to that. It's also pretty much impossible to be in shooting range if you go first but at least you can get the buffs up. Having a big Battalion is great for going first though. Link to comment Share on other sites More sharing options...
Thor Posted April 9, 2017 Author Share Posted April 9, 2017 1 minute ago, Gauche said: I agree that on paper it's good against Kurnoth and Skyfires provided you can guarantee you get the first turn. Both of those armies will alpha you before any buffs go up and not every table has Cover for a 12 man unit on medium bases. If that unit gets Battleshocked off the table you lose instantly and they're extremely vulnerable to that. It's also pretty much impossible to be in shooting range if you go first but at least you can get the buffs up. Having a big Battalion is great for going first though. How many deployment drops is the skyfires ? List i"m working with now is 3 Drops. The general Castellent acts as cover with his command trait. Any how. I do believe aetherstrike will be a thing in the future. More testing required. Link to comment Share on other sites More sharing options...
PJetski Posted April 9, 2017 Share Posted April 9, 2017 12 minutes ago, Gauche said: It won't shoot an army off the table. You clearly haven't played against it yet, or at least a refined version of it 4 minutes ago, Thor said: Very good point about the scenarios. Havent thought much about those tbh. And point about weakness to mortal wounds is 100% accurate. Im theorcrafting this vs other "meta lists" since i can't play against all of them. Mainly the 18 skyfires list and Kunnin . Which i feel should go in favor on the Aetherstrike. Though im positive stormfiends-sayl will beat the ****** out of it. Longstrikes are 30" range. Sayl + Stormfiends is only 26". Only way to lose this matchup is if you make mistakes. 6 minutes ago, Gauche said: I agree that on paper it's good against Kurnoth and Skyfires provided you can guarantee you get the first turn. Both of those armies will alpha you before any buffs go up and not every table has Cover for a 12 man unit on medium bases. If that unit gets Battleshocked off the table you lose instantly and they're extremely vulnerable to that. It's also pretty much impossible to be in shooting range if you go first but at least you can get the buffs up. Having a big Battalion is great for going first though. What "buffs"? Everything except the Castellant buff is a passive, persistent effect. Going second is actually great for Aetherstrike because it lets you move the birds 2d6 in the enemy charge phase and get into position to shoot in your hero phase. Link to comment Share on other sites More sharing options...
Gauche Posted April 9, 2017 Share Posted April 9, 2017 Just now, PJetski said: You clearly haven't played against it yet, or at least a refined version of it Longstrikes are 30" range. Sayl + Stormfiends is only 26". Only way to lose this matchup is if you make mistakes. What "buffs"? Everything except the Castellant buff is a passive, persistent effect. Going second is actually great for Aetherstrike because it lets you move the birds 2d6 in the enemy charge phase and get into position to shoot in your hero phase. I've said my part on the issue, I have nothing else further to say that's constructive. If the list is so good, I hope someone goes out and gets big results with it. Until then I see a lot of weaknesses which obviously isn't a shared opinion. :] Maybe someone can write a Primer on the list that breaks it down. Link to comment Share on other sites More sharing options...
Thor Posted April 9, 2017 Author Share Posted April 9, 2017 1 minute ago, Gauche said: I've said my part on the issue, I have nothing else further to say that's constructive. If the list is so good, I hope someone goes out and gets big results with it. Until then I see a lot of weaknesses which obviously isn't a shared opinion. :] Maybe someone can write a Primer on the list that breaks it down. Yeah. We will wait and see. This topic shouldent be centered around aetherstrike anyway So the New khorne ? Doesnt seems to have a lot protection in the shooty heavy meta eh ?;) Link to comment Share on other sites More sharing options...
Thor Posted April 9, 2017 Author Share Posted April 9, 2017 24 minutes ago, Auticus said: No the new khorne doesn't do anything to protect you from a shooty heavy meta. It has some formations that boost attacks but those formations won't be seen in small or even moderate sized games. Their fun factor seems through the roof. But yeah... without turn 1 charges or shooting resilience. Link to comment Share on other sites More sharing options...
BaldoBeardo Posted April 9, 2017 Share Posted April 9, 2017 Competitive players are going to zero in on the most effective units to take. Or worse, army.That's generally what drives the meta.And what led to edition after edition of WFB getting worse and worse.Because you never 'fix' a meta. You just force it somewhere else.'Fix' shooting, and within months you will have a group of all-conquering CC armies. Then you 'fix' CC, and now magic and abilities are the issue. And so on.So I'm really hoping GHB2 does naff all to the rules themselves, and just tinkers with points values of the worst offenders. If the intent is a new GHB each year, more than enough time to figure out if it made a difference.Sent from my Nexus 5X using Tapatalk Link to comment Share on other sites More sharing options...
daedalus81 Posted April 10, 2017 Share Posted April 10, 2017 Do we have all the details from the BoK book? Link to comment Share on other sites More sharing options...
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