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Dealing with fanatics as death


Ashtyn

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Hey guys!

I'm wondering how you seasoned death generals deal with fanatics blocking potential charges or just ruining your plans.

I've yet to play against a destruction army, but am wondering how I'd best deal with these little annoying grots, specifically with a death army. 

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49 minutes ago, Razorfate said:

Charge with chaff, low point units such as zombies, skeletons and direwolves, then charge with your heavy hitters.
Charge with Harbringers from afar, fanatics can not charge them back in return.

So does this mean you can't really deep strike against armies fielding fanatics? 

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I personally send Dire Wolves or Black Knights on a flank and have another unit poised to make the main charge.  Either way those Goblins are getting hit, and if they split their Fanatics up to attack the two separate squads then you'll be able to kill one load before it can strike.

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In a special window called the "start of the charge phase" in your turn, before you can do anything. The Fanatics set up (unit within 1 inch of the host unit), they can then charge. If they make the charge, then in the body of the charge phase (charge phase proper), your unit will be within 3 inches of the Fanatics. This prevents your unit from charging. In the combat phase, If the Fanatics have pinned your models (are touching - your opponent may state this fact for clarity), then you cannot pile in those pinned models either (although they can attack as normal), as they cannot get any closer to the closest model.

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Pile in qise if the unit is big enough it cqn do some flexing to make it self closer to the enemy unit. This said fanatic screening is very effective against bigger morst like morghast/mortarc/ dragons. So effect in fact that you can waste a monster entire game up with a handful of them. I think the fanqtics are best used as single guys doin the suicide thing. 

 

The only way to deal with them is either have a bit flexible unit that can wrap towards its target or to threat with multiple charges that are more than 6" from eachother so they dont both end up in combat with a single fanatic.

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Quote

The only way to deal with them is either have a bit flexible unit that can wrap towards its target or to threat with multiple charges that are more than 6" from eachother so they dont both end up in combat with a single fanatic.

There are other hard counters.

  • Gryph Hounds - the Fanatics set up, then they get shot off.
  • Long units that can do a double pile in (e.g. Necropolis Knights in a line from 3 inches away from the Moonclan Grots.
  • Nasty Skulkers, see here:

 

 

 

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Necromancers

Dont charge until you are just outside of 3. Necromancer casts spell on unit. Unit charges, grots release fanatic. Unit piles into fanatic to make themselves within 3 of the grots. Necromancers spell makes pile in and attack twice - pile into now engaged unit and attack.

This is theoryhammer btw, never played against grots

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15 hours ago, Nico said:

In a special window called the "start of the charge phase" in your turn, before you can do anything. The Fanatics set up (unit within 1 inch of the host unit), they can then charge. If they make the charge, then in the body of the charge phase (charge phase proper), your unit will be within 3 inches of the Fanatics. This prevents your unit from charging. In the combat phase, If the Fanatics have pinned your models (are touching - your opponent may state this fact for clarity), then you cannot pile in those pinned models either (although they can attack as normal), as they cannot get any closer to the closest model.

Hmmm, so  let's say if you entirely surrounded the Goblins at a distance of 3", would they be unable to place the Fanatics as that would be placing them within 3" of an enemy model?

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7 hours ago, CoffeeGrunt said:

Hmmm, so  let's say if you entirely surrounded the Goblins at a distance of 3", would they be unable to place the Fanatics as that would be placing them within 3" of an enemy model?

In theory, this could possibly work. In reality, surrounding a unit of 40 Moonclan Grots is going to be a tough ask.

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