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David Griffin

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111 Celestant-Prime


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  1. David Griffin

    AoS 2 - Idoneth Deepkin Discussion

    I 100% agree with this. Every list I've written has 20 Eternal Guard. You can line them up across your deployment zone with Thralls within 3" for a nice pile in counterattack. They're also super tanky naturally and especially while in cover. And I've converted mine to look more like Namarti - just need to put some paint on them!
  2. David Griffin

    AoS 2 - Idoneth Deepkin Discussion

    My struggle with Reavers is that there are allies who are just flat out better at the same job. Most of the Stormcast shooting is more powerful for a similar points cost. Vanguard Raptors w/ Hurricane Crossbows 140 pts: nearly the same number of attacks (compared to Reaver volley) but at 18". Judicators 160 pts: 24" ranged shooting with rend and bonuses to hit against Chaos Castigators 160 (for 6): access to -2 rend and the option to improve accuracy Celstar Ballista 100pts: No need to explain. They're just great. I LOVE the models, but when I'm looking through a purely competitive lens, it's hard to make a great case for them, outside of them having more bodies or being marginally quicker than the above lists units.
  3. David Griffin

    Cavalry armies post-Brettonia?

    I played Brets when AoS first dropped, and the next army I gravitated to was a Blood Knight heavy Death list. You can run Legion of Blood, rolling out Blood Knights, Vampires on Nightmares, and Vampires of Zombie Dragons with Dire Wolves as screening chaff. Legion of Blood gives all your vampires +1 attack. You still pack tons of punch on the charge and can take advantage of some seriously great command abilities from the Vampire Lords to further buff your attack profiles on the Blood Knights. It's a lot of fun, and the army feels very similar to what I enjoyed doing most when I played my Brets.
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