broche Posted June 16, 2022 Share Posted June 16, 2022 i've the impression that the Brutes ability might become better too (direct counter to Expert Conqueror) Quote Link to comment Share on other sites More sharing options...
Malakree Posted June 18, 2022 Share Posted June 18, 2022 On 6/16/2022 at 3:04 PM, broche said: i've the impression that the Brutes ability might become better too (direct counter to Expert Conqueror) I think any points changes will be crucial, I'm hoping Brutes go down to 150 and gutripperz drop to around 160. As to the ability, I can see it being absolutely vital when combined with the Proving grounds special rule, allowing them to shut down hordes while at the same time monsters/mounts are unable to contest them. Another really important thing might be the bonds of battle special rule, it means that you can now take dual wielding brutes in units of 10/15 without the heavy penalty. Quote Link to comment Share on other sites More sharing options...
Malakree Posted June 25, 2022 Share Posted June 25, 2022 Ok, so the rules changes with the GBH look pretty damn good for us. The GHB Grand Strategies are way harder to complete than before. This means our book based Grand Strategies don't look to bad now. The Bonesplitterz one especially is a solid option. Again the GHB Battletactics are much harder than they were last season, making the fact we have two extremely viable Book tactics a massive boon. There is a huge bonus on the battletactics for having Galletian Veterans units. This One's Mine is fantastic if you have a big monster as your general. Both new battalions are pretty amazing for us. Brute 1 wound objective suppression is even more amazing than it was before. The Bounty Hunters threat isn't great but it is limited to both Melee Weapons and Troops only, so all the shooty armies won't benefit from it. On the other hand Brutes with 3 damage base getting into any unit will blender everything. The two rank fighting is so good for us as all our units are on bases >1" I feel like Bonesplitterz and Brutes especially got a really nice boost. 3 Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted June 27, 2022 Share Posted June 27, 2022 Be honest…. Is my list trash? Army Faction: Orruk Warclans - Army Type: Big Waaagh! - Grand Strategy: Waaagh! - Triumphs: Bloodthirsty LEADER Megaboss on Maw-krusha (480)* - General - Command Traits: Mega Bossy - Boss Choppa and Rip-toof Fist - Artefacts: Armour of Gork - Mount Traits: Fast ’Un Wurrgog Prophet (150)** - Artefacts: Glowin’ Tattooz - Spells: Gorkamorka’s War Cry Orruk Warchanter (115)** Orruk Warchanter (115)** BATTLELINE Orruk Brutes (160)* - Brute Boss - Gore-choppa - Brute Choppas - Boss Klaw & Brute Smasha 1 x Orruk Ardboys (170)* - Ardboy Boss - 2 x Gorkamorka Glyph Bearer - 2 x Waaagh! Drummer - 4 x Orruk-forged Shield 1 x Orruk Ardboys (170)* - Ardboy Boss - 2 x Gorkamorka Glyph Bearer - 2 x Waaagh! Drummer - 4 x Orruk-forged Shield ENDLESS SPELL Emerald Lifeswarm (60) OTHER 1 x Orruk Gore-gruntas (340)* - Gore-grunta Boss - Jagged Gore-hacka 1 x Man-skewer Boltboyz (240)** - Boltboy Boss CORE BATTALIONS: *Battle Regiment **Warlord TOTAL POINTS: (2000/2000) Created with Warhammer Age of Sigmar: The App Quote Link to comment Share on other sites More sharing options...
Malakree Posted June 27, 2022 Share Posted June 27, 2022 1 hour ago, Ravinsild said: 1 x Orruk Ardboys (170)* - Ardboy Boss - 2 x Gorkamorka Glyph Bearer - 2 x Waaagh! Drummer - 4 x Orruk-forged Shield 1 x Orruk Ardboys (170)* - Ardboy Boss - 2 x Gorkamorka Glyph Bearer - 2 x Waaagh! Drummer - 4 x Orruk-forged Shield Personally I really don't like ardboys in 10s/15s, I find them large and unwieldy. I run 5 units of 5 to use for zoning, screening and objective holding. Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted June 27, 2022 Share Posted June 27, 2022 1 hour ago, Malakree said: Personally I really don't like ardboys in 10s/15s, I find them large and unwieldy. I run 5 units of 5 to use for zoning, screening and objective holding. Interesting. I've always used them in groups of 10 myself, personally over the years. Of course new coherency rules and what not, but now with the fighting in 2 ranks especially.... However MSU units of 4 sets of 5 could work just as well since, yes, for me they are screens, zoners, and anvils. Quote Link to comment Share on other sites More sharing options...
Malakree Posted June 28, 2022 Share Posted June 28, 2022 11 hours ago, Ravinsild said: Interesting. I've always used them in groups of 10 myself, personally over the years. Of course new coherency rules and what not, but now with the fighting in 2 ranks especially.... However MSU units of 4 sets of 5 could work just as well since, yes, for me they are screens, zoners, and anvils. I used to use them in 30s back in the day, then I had some larger units etc. Since AoS 3 and the new book I've just found 10/15s to be oversized and unneeded. Quote Link to comment Share on other sites More sharing options...
broche Posted June 29, 2022 Share Posted June 29, 2022 i think the new GV reach ability might make squad of 10 and 15 a bit better now Quote Link to comment Share on other sites More sharing options...
Malakree Posted June 29, 2022 Share Posted June 29, 2022 16 hours ago, broche said: i think the new GV reach ability might make squad of 10 and 15 a bit better now Maybe, I can see bounty hunters units blowing them up though. Quote Link to comment Share on other sites More sharing options...
broche Posted June 29, 2022 Share Posted June 29, 2022 yes but they will blow trough Brutes as well, and squad of 5 ardboyz as well. So taking 1-2 squad of 10 that count as 30 models might be worthy (almost same price as brutes). Not sure about squad of 15 Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted June 29, 2022 Share Posted June 29, 2022 It does help because I played a game last night and got absolutely ****** stomped into the ground but it also badly hurts because they took away the “add 1 to bravery for every 10 models” so their bravery is 6 with a banner and they just…. Break ranks and die. At least against Nighthaunt where just by being nearby they deny you inspiring presence. Also lol at 4+ rally man, that only works if you have to weather some shooting or magic which… isn’t going to be targeting your ArdBoyz let’s be honest. Quote Link to comment Share on other sites More sharing options...
Malakree Posted June 29, 2022 Share Posted June 29, 2022 (edited) 2 hours ago, broche said: yes but they will blow trough Brutes as well, and squad of 5 ardboyz as well. So taking 1-2 squad of 10 that count as 30 models might be worthy (almost same price as brutes). Not sure about squad of 15 2 hours ago, Ravinsild said: It does help because I played a game last night and got absolutely ****** stomped into the ground but it also badly hurts because they took away the “add 1 to bravery for every 10 models” so their bravery is 6 with a banner and they just…. Break ranks and die. That's why I'd take 2 squads of 5, it means there's no overflow of damage or bravery between the two. 2 hours ago, Ravinsild said: At least against Nighthaunt where just by being nearby they deny you inspiring presence. Also lol at 4+ rally man, that only works if you have to weather some shooting or magic which… isn’t going to be targeting your ArdBoyz let’s be honest. That was my other thing, the 4+ rally is so restrictive. Must have a warchanter wholly within 12" and can only be issued from the boss so no hitting 3 units with it. Edited June 29, 2022 by Malakree Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted June 29, 2022 Share Posted June 29, 2022 (edited) Is the Swampcalla Shaman mandatory if you’re running Boltboyz? I am considering going Big Waaagh and running Boltboyz and a Wurgog Prophet, however I don’t have them yet, only Ironjawz. Edit: really hoping the Swampcalla Shaman isn’t mandatory because I’m not buying a whole starter kit just for that one guy. Edited June 29, 2022 by Ravinsild Quote Link to comment Share on other sites More sharing options...
Smash Posted June 30, 2022 Share Posted June 30, 2022 9 hours ago, Ravinsild said: Is the Swampcalla Shaman mandatory if you’re running Boltboyz? I am considering going Big Waaagh and running Boltboyz and a Wurgog Prophet, however I don’t have them yet, only Ironjawz. Edit: really hoping the Swampcalla Shaman isn’t mandatory because I’m not buying a whole starter kit just for that one guy. I don't think it is mandatory. I feel like running msu boltboyz is the way to go, to get extra shot from the champion. And the value from the shaman only shines when you have them reinforced. 1 Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted June 30, 2022 Share Posted June 30, 2022 3 hours ago, Smash said: I don't think it is mandatory. I feel like running msu boltboyz is the way to go, to get extra shot from the champion. And the value from the shaman only shines when you have them reinforced. Wow I never thought about that. That’s brilliant. Yeah that’s an extra shot for my planned list (once I get 2 boxes of Boltboyz and a Wurgog) which comes out to 8 shots at 24” and 14 shots at 12”. Nice! Quote Link to comment Share on other sites More sharing options...
woolf Posted June 30, 2022 Share Posted June 30, 2022 15 hours ago, Ravinsild said: Is the Swampcalla Shaman mandatory if you’re running Boltboyz? I am considering going Big Waaagh and running Boltboyz and a Wurgog Prophet, however I don’t have them yet, only Ironjawz. Edit: really hoping the Swampcalla Shaman isn’t mandatory because I’m not buying a whole starter kit just for that one guy. I don't think so. Also they should be releasing the special model that they gave during LVO some time during fall so you can pick him up at that point if you like 1 Quote Link to comment Share on other sites More sharing options...
Jabbuk Posted June 30, 2022 Share Posted June 30, 2022 (edited) 21 hours ago, Ravinsild said: Is the Swampcalla Shaman mandatory if you’re running Boltboyz? I am considering going Big Waaagh and running Boltboyz and a Wurgog Prophet, however I don’t have them yet, only Ironjawz. Edit: really hoping the Swampcalla Shaman isn’t mandatory because I’m not buying a whole starter kit just for that one guy. For me, I'd never take Boltboyz without the Shaman. In BW, he also has Nasty Hex as a spell that you can use to nullify Wards. This is a very useful tool to have. I cannot fit more 6 Boltboyz in BW and 2x3 is kinda meh... Maybe if you have 9, 3x3 would potentially be stronger. I feel like a buffed up 6man is a real threat you can't neglect, while 2x3 is no threat and you can just whiff in a weird way. It's my opinion though. Plus, I feel BW really capitalizes on having everyone in, with 6 heroes and double Warlord battalions. You need Glowing Tattoos on Wurgogg and you need the tome on Warchanter, and the Shaman helps reach that 6 heroes build, while still providing utility and efficiency. Edited June 30, 2022 by Jabbuk 1 Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted June 30, 2022 Share Posted June 30, 2022 3 minutes ago, Jabbuk said: For me, I'd never take Boltboyz without the Shaman. In BW, he also has Nasty Hex as a spell that you can use to nullify Wards. This is a very useful tool to have. I cannot fit more 6 Boltboyz in BW and 2x3 is kinda meh... Maybe if you have 9, 3x3 would potentially be stronger. I feel like a buffed up 6man is a real threat you can't neglect, while 2x3 is no threat and you can just whiff in a weird way. It's my opinion though. Plus, I feel BW really capitalizes on having everyone in, with 6 heroes and double Warlord battalions. You need Glowing Tattoos on Wurgogg and you need the tome on Warchanter, and the Shaman helps reach that 6 heroes build, while still providing utility and efficiency. We are supposed to run 6 heroes? 👀 My list was going to look like this: Army Faction: Orruk Warclans - Army Type: Big Waaagh! - Grand Strategy: Waaagh! - Triumphs: Bloodthirsty LEADER Wurrgog Prophet (150)* - Artefacts: Glowin’ Tattooz - Spells: Gorkamorka’s War Cry Orruk Warchanter (115)* Orruk Warchanter (115)* Megaboss on Maw-krusha (480)* - General - Command Traits: Mega Bossy - Boss Choppa and Rip-toof Fist - Artefacts: Armour of Gork - Mount Traits: Loud ’Un BATTLELINE Orruk Ardboys (85) - Gorkamorka Glyph Bearer - Waaagh! Drummer - Ardboy Boss - 2 x Orruk-forged Shield Orruk Brutes (160)** - Brute Boss - Gore-choppa - Brute Choppas - Boss Klaw & Brute Smasha Orruk Ardboys (85)*** - Gorkamorka Glyph Bearer - Waaagh! Drummer - Ardboy Boss - 2 x Orruk-forged Shield Orruk Ardboys (85)*** - Gorkamorka Glyph Bearer - Waaagh! Drummer - Ardboy Boss - 2 x Orruk-forged Shield Orruk Ardboys (85)*** - Gorkamorka Glyph Bearer - Waaagh! Drummer - Ardboy Boss - 2 x Orruk-forged Shield ENDLESS SPELL Emerald Lifeswarm (60) OTHER Man-skewer Boltboyz (120)* - Boltboy Boss Man-skewer Boltboyz (120)* Orruk Gore-gruntas (170)** - Gore-grunta Boss - Pig-iron Choppas Orruk Gore-gruntas (170)** - Gore-grunta Boss - Jagged Gore-hacka CORE BATTALIONS: *Warlord **Bounty Hunters ***Expert Conquerors TOTAL POINTS: (2000/2000) However at first I had a big block of 6 and then I split it up into 2 blocks of 3 for the extra champion attacks. The Armor of Gork grants my MBMK a 6+ ward and +1 to hit in melee and the Glowin’ Tattoos are my second artifact which helps with his laser eyes. I could drop a unit of ArdBoyz and the Emerald Lifeswarm to bring the Shaman but then I worry if I’m not too hero heavy, in addition the Swampcalla Shaman is really really hard to get… he does not seem worth $185 for just that because I don’t really like Kruleboyz but my pure Ironjawz aren’t quite making the cut anymore for me. Expanding into some ranged threats and more magic might help bring me up to a more competitive level is my hope. Quote Link to comment Share on other sites More sharing options...
Vasshpit Posted June 30, 2022 Share Posted June 30, 2022 @Ravinsild You can find the swamp shaman on ebay easily for under $20. 1 Quote Link to comment Share on other sites More sharing options...
Smash Posted July 1, 2022 Share Posted July 1, 2022 11 hours ago, Jabbuk said: For me, I'd never take Boltboyz without the Shaman. In BW, he also has Nasty Hex as a spell that you can use to nullify Wards. This is a very useful tool to have. I cannot fit more 6 Boltboyz in BW and 2x3 is kinda meh... Maybe if you have 9, 3x3 would potentially be stronger. I feel like a buffed up 6man is a real threat you can't neglect, while 2x3 is no threat and you can just whiff in a weird way. It's my opinion though. Plus, I feel BW really capitalizes on having everyone in, with 6 heroes and double Warlord battalions. You need Glowing Tattoos on Wurgogg and you need the tome on Warchanter, and the Shaman helps reach that 6 heroes build, while still providing utility and efficiency. I agree with that you need tome on chanter and glowing tattoos on prophet, but for that last artifact i generally can't decide if there are that good ones. Been trying a lot of the once per game ones with varying results. And back to the boltboyz msu vs 6 plus shaman. Is that you do get one more squad if you drop the shaman. You do lose out on unleash hell though, which actually matter when fishing for 6s or 5s. Also I feel like splitting the unit makes it harder for your opponent not to overkill anything. As one reinforced one is a realy juicy target of squishy glass cannons. And with MSU you get this nice topheavy effect with your wounds. Taking 5 out of 6 wounds still leave the unit at 50% power, which again forces your opponent to overkill it. 2 Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted July 1, 2022 Share Posted July 1, 2022 How are y’all getting 3 artefacts? Is my list way off? Quote Link to comment Share on other sites More sharing options...
Malakree Posted July 1, 2022 Share Posted July 1, 2022 14 minutes ago, Ravinsild said: How are y’all getting 3 artefacts? Is my list way off? Maw-krusha, 2xWarchanter, Wurrgog+Wardokk, One extra hero. Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted July 1, 2022 Share Posted July 1, 2022 3 minutes ago, Malakree said: Maw-krusha, 2xWarchanter, Wurrgog+Wardokk, One extra hero. So what kind of infantry is being run for a list like that? I was running 20 ArdBoyz 1 unit of Brutes, 2 units of Gore Gruntas and 1 or 2 units of six or 3 Boltboyz. Which doesn’t really leave me room for much. I was getting MBMK, 2 chanters and a Wurgog Quote Link to comment Share on other sites More sharing options...
Malakree Posted July 1, 2022 Share Posted July 1, 2022 6 minutes ago, Ravinsild said: So what kind of infantry is being run for a list like that? I was running 20 ArdBoyz 1 unit of Brutes, 2 units of Gore Gruntas and 1 or 2 units of six or 3 Boltboyz. Which doesn’t really leave me room for much. I was getting MBMK, 2 chanters and a Wurgog Allegiance: Big Waaagh!- Grand Strategy: hold the line- Triumphs: auto pass battleshockLeadersMegaboss on Maw-Krusha (480)*- General- Boss Choppa and Rip-tooth fist- Command Trait: Skilled Leader- Artefact: Armour of Gork- Mount Trait: Weird 'UnWardokk (80)*- Universal Spell Lore: LevitateWurrgog Prophet (150)*- Artefact: Glowin' Tattooz- Lore of the Savage Beast: Gorkamorka's War CryOrruk Warchanter (115)**- Warbeat: Fixin' BeatOrruk Weirdnob Shaman (90)**- Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warchanter (115)**- Artefact: Arcane Tome (Universal Artefact)- Warbeat: Get 'Em Beat- Lore of the Weird: Foot of GorkBattleline10 x Orruk Brutes (320)***- Jagged Gore-hackas- Reinforced x 110 x Gutrippaz (180)***5 x Orruk Ardboys (85)*5 x Orruk Ardboys (85)**5 x Orruk Ardboys (85)5 x Orruk Ardboys (85)5 x Orruk Ardboys (85)Endless Spells & InvocationsPrismatic Palisade (40)Core Battalions*Warlord**Warlord***Hunters of the HeartlandsAdditional EnhancementsArtefactArtefactTotal: 1995 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 148Drops: 13 That's my list atm. 1 Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted July 1, 2022 Share Posted July 1, 2022 That’s very interesting! I really only have an Ironjawz collection at the moment myself so I was going to keep painting that but at around $120ish more I could add a Wurgog and 6 Boltboyz to what I already have which felt pretty cheap and effective to me. I guess the most bang for my limited buck if you will. Also I have painted 15 out of 20 ArdBoyz, 1 out of 2 Warchanters, 4 out of 6 Gore Gruntas and 1 out of 5 Brutes so I feel I am for once coming close to a wholly painted 2,000 point list and it’s taken me since 2017 lol. I feel Armor of Gork is a huge benefit because it means I never need All Out Attack on my MBMK and he gains a 6+ ward which helps a little to increase survivability. So now I debate between glowing tattoos or Arcane Tome which I would bring either Bash ‘Em Ladz or possibly Green Hand of Gork to teleport my Brutes up field. Quote Link to comment Share on other sites More sharing options...
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