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Three Hurricanums


Stevewren

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I've been brain storming lists for Order recently. I have elves, empire, wanderers, sylvaneth, and have just purchased some dwarfs. I've written a number of lists, and have come to the somewhat depressing conclusion that every list would be better if I can get +1 to hit on three units, and also have a load of mortal wounds done. Is the '3 Hurricanums'  the first AoS meta choice? If it is how would you all beat them? 

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I think 3 is overkill, 2 for redundancy and some cheaper artillery seems better. The +1 to hit auras don't stack and they are expensive for 11 wounds and a 4+ save.

Long range shooting can destroy them asap (Jezzails with the +1 to hit chaos command trait), even Judicators (especially Skyborne Slayers).

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19 minutes ago, Nico said:

I think 3 is overkill, 2 for redundancy and some cheaper artillery seems better. The +1 to hit auras don't stack and they are expensive for 11 wounds and a 4+ save.

Long range shooting can destroy them asap (Jezzails with the +1 to hit chaos command trait), even Judicators (especially Skyborne Slayers).

Why don't they stack? It's not a spell, it's an ability so not affected by Three Rules of 1, unless I'm missing something.

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Except that the wording on the scroll makes clear that it's "within range of any Celestial Hurricanum's Portents of Battle ability when they attack". I believe "any" means one or more in this context. Hence it doesn't stack, as Rufio acknowledged.

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8 minutes ago, Nico said:

Except that the wording on the scroll makes clear that it's "within range of any Celestial Hurricanum's Portents of Battle ability when they attack". I believe "any" means one or more in this context. Hence it doesn't stack, as Rufio acknowledged.

This.

If you are in range of any you get +1, so if you're in range of 10 of them you still only get +1

2 is enough, unless you want to spread out across the back of the board.

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3 hours ago, Stevewren said:

... every list would be better if I can get +1 to hit on three units ...

I think you can get +1 to hit on all units in the range of the ability right? Not just three? I think that is what makes them such an effective force multiplier, as well as the fact that they affect all Order units.

As to how to beat them - maybe ask @Nathan (Prescott) as he recently achieved victory over Rufio using his Greater Moonclan Goblins. The answer is probably... fanatics. 

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6 hours ago, Nico said:

Except that the wording on the scroll makes clear that it's "within range of any Celestial Hurricanum's Portents of Battle ability when they attack". I believe "any" means one or more in this context. Hence it doesn't stack, as Rufio acknowledged.

Yep, your right. Didn't read scroll properly. ?. 

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Two should be sufficient as whilst they don't stack, they do each effect all units within range as opposed to selecting just one like most buffing units.

Tbh I only recently realised that you could stack Ironjawz Warchanters (incorrectly suggested otherwise in a passing comment on my last podcast episode). I think a lot of it comes down to unlearning the conventions we had in place under SCGT, though as @Terry Pike that lack of common wording/phrasing on the warscrolls doesn't help particularly!

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