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Noobranomicon (Beginners guide to Death)

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Update: more lore coming soon. The Flesh Eater Court has been updated for 2019. New Flesh Eater tactics coming soon.

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Lore Vampiric/Soulblight Bloodlines

 

The vampiric bloodlines of the Warhammer lore shift in and out of importance. However, it is important to know a bit about their background, their origins and their equivalent in Age of Sigmar.

The vampiric bloodlines hold their origins in Lamia and the first vampires. They were Neferata, Aborash, Ushoran, Vashanesh and W’soran. Each had a place in the Lamian court, each had their own obsessions that drew them forward and pulled them apart.

The Von Carstein bloodline was the youngest bloodline hailing from Vashanesh’s blood. Vashanesh was killed by his kin after his rebirth into unlife, but he was resurrected by Nagash centuries later. Donning the alias, Vlad Von Carstein he infiltrated the Reikland Empire. They were among the most active bloodline in the Old World, responsible for the Vampire Wars. They were known among their kin, not for their physical or magical capabilities but for their tactical prowess. The Von Carstein name carries on now with Mannfred and the bloodline named Lords of the Night.

Blood Dragons were the warrior bloodline under Aborash. Aborash was the crown guard in the Lamian court and upon being gifted with vampirism left to train in the Southland jungles to test his strength. He returned to Lamia in its time of need to save his queen before the bloodlines split.

He traveled with his most trusted warriors until, searching for challenges worthy of their prowess. Aborash was drawn to a red glow at the top of a mountain. Atop it he found a powerful dragon that he duelled against for days on end. Eventually the vampire won and drank deep the dragon’s blood, curing his vampiric thirst.

Aborash the Immortal left his followers with a single task, to defeat ever greater challenges. The believed it was the fight against the dragon, not the blood that cured the vampirism. So they traveled far and wide, honing their martial skills with duels against worthy foes. The ripples of the Blood Dragon credo are still alive in Age of Sigmar with the Blood Knight unit and the Dragon Warrior bloodline.

Lamian vampires are arguably the oldest bloodline tracing their heraldry to Neferata herself. The queen of the vampires famously inducted many women into her ranks. Although some men found a place in her court, she found the majority of them to be boorish, too quick to act.

The Lamian vampires had a tendency to focus more on guile and deception than raw strength or magical power. They would embed themselves into various walks of life, manipulating mortals over the centuries. Yet on the battlefield they are swift and deadly hunters. Moving onto combat and darting away for their foe can react. The Lamian bloodline is still alive and well with Neferata and the Swift Death bloodline.

The Necrarch line are all disciples of W’soron. There are among the most monstrous of the vampires, appearing to be very withered and corpse like. Despite their fragile appearance they are more than a match for a mortal in combat. They focus on the necromantic arts above all else. W’soran himself was the first of the vampires to throw himself into the study of Nagash’s tomes and even sought out the Great Necromancer to learn under him.

Necrarch vampires often lived isolated lives. Cloistered away from distractions they would study the arcane arts, aiming to grow ever more proficient. Their obsession with magic often draws perspective necromancers to their lairs. More often than not they would accept these mortals as pupils, with the most promising becoming vampires themselves. In Age of Sigmar the Necromantic Bloodline best represent them.

Strygio are named after the fallen kingdom of the same name. This kingdom was a ruled by Ushoran after the vampiric lines split. Eventually found the other heads of the vampiric lines in his service, but treated them cruelly. He spread the vampiric curse among the warrior nobles of this kingdom.

Ushoran’s kingdom fell, destroyed by orcs. His followers attempted to seek out the other bloodlines for aid, but the other vampires remembered their treatment and spurned them. So the Strygio were left to scavenge for their blood, often living in isolation. They were often surrounded by ghouls, often descendents of the Strigio mortals. Their spirit lives on in the Flesh Eater Courts.

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Update: I’m still writing up some lore stuff but life has gotten in the  way and the process is slow.

I will be adding a section on the Legion of Grief. We can’t ignore the new kid on the block after all.

Finally, I am compiling  the Noobranomicon into a google doc so it is easier to read. 

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Hail brothers and sisters of the dead

 

i have found myself returning here as I build up my deathly empire, and especially with the announcement of the new legion we will be getting. I am going to be building a grand unified army of death, from nighthaunt, LoN and the Ossiarch. 

I just picked up the skeleton horde start collecting box and I can’t decide which mortarch to build. Thematically I think it should be arkhan or Neferata. Does anyone have suggestions?

is it possible to magnetise the three options?

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26 minutes ago, Rockythedog1 said:

Hail brothers and sisters of the dead

 

i have found myself returning here as I build up my deathly empire, and especially with the announcement of the new legion we will be getting. I am going to be building a grand unified army of death, from nighthaunt, LoN and the Ossiarch. 

I just picked up the skeleton horde start collecting box and I can’t decide which mortarch to build. Thematically I think it should be arkhan or Neferata. Does anyone have suggestions?

is it possible to magnetise the three options?

I have saw people magnetise the mortarchs but I could not advise you one that.

As I mentioned earlier, Arkhan is great for a caster army. While Neferata excels as an assassin.

So I suppose it depends on what you want out of your army, or what you want to build on.

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Update: First page now has the google doc.

I will be using the google doc as a "complete" version. Taking into account any mistakes or edits made from feed back. 

I am still going to post here first before it goes into the doc. This means that I can add new info to the guide fairly promptly, while still having a more presentable form available. 

There is still plenty more to add in the future so watch this space.

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Update: working on Ossiarch Bonereapers segment. It’s gonna be mainly theory craft stuff for the time being.

I got a lot to work on with this but I cannot help but Praise Nagash for all the new content.

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I kind of want to collect a Legions army with an emphasis on the ghosties.
What would be a good starting point? Most lists I see tend to focus on optimizing so there will be things like grimghast bricks and not running anything uncompetitive

Was thinking Soul Wars for battleline then maybe adding some vampires cause I kinda like vampires.

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18 hours ago, Indecisive said:

I kind of want to collect a Legions army with an emphasis on the ghosties.
What would be a good starting point? Most lists I see tend to focus on optimizing so there will be things like grimghast bricks and not running anything uncompetitive

Was thinking Soul Wars for battleline then maybe adding some vampires cause I kinda like vampires.

You have come to the right place. 😁

A ghost filled LoN army is definitely a thing you can do and be effective with it. I would suggest the Legion of Sacrament for your chosen legion as it has the least amount of waste. But before we dig in I want to point out the downsides of it, first off you won’t have a lot of battalion access so you will be short on command points and magic items. Also you open yourself up to Nighthaunt weaknesses with none of their specific benefits, but you can mitigate this a bit (I’ll touch on that in a moment).

You could run Chainwrasp as your battle line, these will be great to bog down your opponents with a ghostly mass. Like all Nighthaunts focus them on those high rend units. If you opponents are using low rend hordes, maybe replace one of these with a different battle line (any will do really). 

General and hero wise you have access to Arkhan, who is great especially if you want to run his battalion. However, if you want to go for those vampires as your general then go for it. The vampire command ability is a boon to any Death army as it works on anything with the Death keyword. Same with the Necromancer and their spells. A Vampire Lord on Zombie dragon can be a very fearsome addition too. Finally a Guardian of Souls can keep those Nighthaunt alive (well undead) during the battle. Basically, keep it casty and build on the Legion’s strengths, but there is still a lot of flexibility that you can work with.

I would recommend investing in the Malignant starting box. This will give you a Mortis Engine, giving you even more bonuses and a decent damage dealer. Plus you get some Spirit Hosts and Hexwraiths to round out your ghost theme and will compliment those units from the Soul Wars box. If you need more of a punch without the ethereal rule then sprinkle on some vargheists too (because you know, vampires).

 

Hope this helps, feel free to ask away with anything else.

 

Oh and Praise Nagash 💀

 

 

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Thanks!

Yeah, that is some good stuff. Malignants box does look like a good idea to me.
The ability of Vampires to buff Death is also great to get synergy between the things I want to collect. Thanks a bunch

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Ossiarch Bone Reapers (Requires Ossiarch Bone Reapers Battletome)

 

The Ossiarch Bone reapers are the Death equivalent of the Stormcast Eternals. This army is a small, focused force that maintains a lot features that makes a Death army so great. Their most defining feature is their use of Command Abilities. They have their own unique pool of points to use, which is a double edged sword. On one hand you can’t horde command points. On the other you have new points to horde that can be used by units other than a hero.

Bonereapers have a fair few advantages over other elite armies. For a start they are immune to battleshock. This is combined with a decent amount of regen and wound mitigation. So those long slogs may just swing in your favour more often.

The Bonereapers have access to Death’s big two spellcasters, Arkhan and Nagash. Although there are no dedicated battalions these two top tier casters should not be overlooked. Lots of spells, lots of regen which is big outside of LoN.

Furthermore, there are plenty of other lesser spellcasters in the Bonereaper's ranks. Granted these are only low tier wizards but they are plentiful and not too expensive. Each one is designed to perform a particular role so feel free to stack up or cover your bases. 

This alliance is very versatile in terms of unit types. Decent melee infantry and cavalry. Elite, monster units that pack a punch. The star here is the catapult, presenting a rare ranged unit in a Death army. However, like some other elite armies they lack variety. Although thematic this can be frustrating with the selection of battle line unit and battalions.

This lack of variety is somewhat mitigated by the sub factions available to this army. Each one provides an advantage to a particular play style.  I will give a brief overview kind of play style each one benefits. 

The Mortis Praetorians are your most bog standard, Death themed option. They debuff your opponents bravery and are geared toward the factions named characters who have abilities and command abilities tuned to them. Either only affecting them or providing additional bonuses.

The Petrifex Elite are similarly bog standard, just not in a Death kind of way. All of their bonuses provide some bonus in combat. These bonuses are mainly defencive. The most interesting to me is the Unstoppable Juggernaut ability, this adds 1 to save rolls that target Petrifex Elite units. This means that it can be used in conjunction with any abilities you can dredge up that affect your save rolls. 

Stalliarch Lords are next. They are themed around cavalry units which makes sense when you look at their abilities. They are all based around mobility, namely running and charging. Although you don’t need to run them as a cavalry army, the already high movement of your undead horses compliment them greatly.

The Ivory Host is where things interesting. Much like their Petrifex cousins they are combat based, but with a twist. Their main ability involves them getting a bonus to their attack rolls while in range of wounded units. This comes at a cost of a negative to their saves. Their other bonuses seek to either compliment or enhance this abilities. These are basically bone berserkers.

The Null Myriad is a very flavourful subfaction. No big bonuses here but rather they can negate spells and endless spells. This can be quite situational, not much good if you are up against a non-magical army, but amazing against magic focused armies. The bonuses to heroes are decent enough giving you useful bonuses, but ultimately the usefulness of this one depends on how magic focused your gaming group is.

Last but not least is the Crematorians. This is a fiery little number has a chance of dealing damage to a foe when a model in a unit dies. So another damage dealer, but a damage dealer that can turn your opponent’s advantage in combat against them. Especially when combined with some regen from Nagash or Arkhan.

 

Lore

The Ossiarch are Nagash’s true vision of undeath. They are formed from reshaped bone and the melding of souls. Each Ossiarch legion was created for a purpose, some are immortal guards, others berserkers, others still are living weapons to destroy and cities. 

Many of these legions are so ancient they predate many civilisations. They have been buried, locked away or even voluntarily resting since ancient times. They have mobilized once more thanks to titanic shifts in the magic of the Realms. Now they once again seek their most valuable resource, bones.

The Ossiarch demand tithes of bone from civilisations. These Bone Tithes must be met by any means. Most do not seek ou violence when collecting the tithe, but it is often unavoidable when dealing with those who are stubborn and unmoving. As a result many give the bones of their dead willingly, preserving the lives of their people in exchange for the bones of their dead, hoping that they do not fall short of their arrangement. 

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On 8/30/2019 at 12:11 PM, Rockythedog1 said:

is it possible to magnetise the three options?

I have done so, they are pretty easy to magnetize if you dont want the dragon armor, if you want to magnetize the armor it will be a little more dificult but it can be done.

 

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Update: I have started making changes based on some of the updated rules. These are on going, but some minor edits have been added to the google doc.

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