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Let's Chat Sylvaneth


scrubyandwells

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I think that if you go dreadwood you should probably do the alarielle alphastrike list. I think all hunter options are viable, you know what you get and it's never bad, really depends on playstyle. 3 bow hunters isn't a sure kill of a 5 wound character though.

What are your intentions with the tla?

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@aezeal Sure I get that the Alarielle list is currently regarded as the best/most damage Dreadwood list, but I don't intend to buy Alarielle!

Think I may go all in on the Scythe Hunters.

The TLA is there to bunker up with the Dryads / Spite Revenants on an objective, with the Moonstone for the guaranteed move up to 4 inches away from an enemy.

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I'm bringing Sylvaphon to the South London Legion this afternoon as a warm up game for London's Calling 2017 and SCGT:

Allegiance: Sylvaneth
Leaders
Branchwraith (100)
- Artefact : Acorn of the Ages
- Deepwood Spell : Verdant Blessing
Branchwraith (100)
- Artefact : Briarsheath
- Deepwood Spell : Regrowth
Slann Starmaster (260)
- General


Units
20 x Dryads (240)
10 x Dryads (120)
10 x Dryads (120)
10 x Dryads (120)


Battalions
Winterleaf Wargrove (100)
Forest Folk (60)


Total: 1220/2000
Leaders: 3/6 Battlelines: 4 (3+) Behemoths: 0/4 Artillery: 0/4

780 Reinforcement Points

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7 hours ago, Paul G said:

@aezeal Sure I get that the Alarielle list is currently regarded as the best/most damage Dreadwood list, but I don't intend to buy Alarielle!

Think I may go all in on the Scythe Hunters.

The TLA is there to bunker up with the Dryads / Spite Revenants on an objective, with the Moonstone for the guaranteed move up to 4 inches away from an enemy.

Buy her.... she's awesomeness incarnate.

I understand what the TLA can do... but not taking the oaken armor weakens him significantly so unless you have a clear plan what you intend to do with him I'd not take that artefect.

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58 minutes ago, Kindling said:

Will be interesting to see how the Ironbark Wargrove stacks up with some of the new Steampunk dwarves.

Those airships look like they could be a decent artillery option for us. One of the few things we lack as an army.  

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Should add in some shooting options at lower points as well.

This is what I was trying to do with Sylvaphon. Details to follow. 

It was a bit of an epic fail, admittedly against one utter filth opponent; and against the new shiny Stormcast Eternals. The dice didn't go my way, but some aspect of my plan were awful and the list needs a big rethink. 

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I thought I read something about this in a FAQ but can't find it.

So: in the duardin wargrove (ironbark) do we HAVE to use a regular treelord or can be use an ancient like in Gnarlroot? (and I don't mean an additional TLA next to a regular one).

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15 hours ago, Aezeal said:

I thought I read something about this in a FAQ but can't find it.

So: in the duardin wargrove (ironbark) do we HAVE to use a regular treelord or can be use an ancient like in Gnarlroot? (and I don't mean an additional TLA next to a regular one).

Yeah, has to be regular Treelord. 

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Though so. And you can't even give him the ironbark artefact. And you still need someone with a command ability as general. If the airships get a nice order keyword ability they could be general.

Treelords are just so much less useful than ancients.. no forest summon, no command, no magic, no unbind.

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It does especially with only 40 points of difference, Treelord hits a little harder and shoots better but can't cast spells and create woods.  Problem with Treelord is point cost, if he was like 30-40 points cheaper he would have more uses right know TLA is better (especially with artefacts).  

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3 hours ago, DantePQ said:

It does especially with only 40 points of difference, Treelord hits a little harder and shoots better but can't cast spells and create woods.  Problem with Treelord is point cost, if he was like 30-40 points cheaper he would have more uses right know TLA is better (especially with artefacts).  

Completely agree. Spells is 1-2 mortal wounds, ranged.. which is a pretty big thing.. mystic shield is even bigger. 

Artefacts are great... and the existance of 3 places scenario doesn't help either.

I played 2 mangler squigs yesterday and those are 240 points I believe, sure they are a little less durable than treelords and no shooting.. but their damage out put is much more impressive. And their movement is random.. but you'd have to roll very badly to roll lower than a treelords move. All supports a lower number of points for a treelord.

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3 hours ago, DantePQ said:

It does especially with only 40 points of difference, Treelord hits a little harder and shoots better but can't cast spells and create woods.  Problem with Treelord is point cost, if he was like 30-40 points cheaper he would have more uses right know TLA is better (especially with artefacts). 

The Treelord is just fine for what he does, and I'd certainly feel more comfortable running the regular Treelord in close combat. It's redundant to run two TLA's, but a Treelord and Treelord Ancient work very well together. 

Lets put it this way; For 800 pts would you rather have two Treelord Ancients and two units of Tree-Revenants? Or a Treelord Ancient, a Treelord and 20 dryads?

The latter is definitely stronger and can do just about everything the former can. Plus it gives you just enough space to run the infamous dryad bunker and gives you a reasonable shot at putting the enemy at -3 to hit. 

I might also add that the Ironbark battalion is Duardian and Sylvaneth. In the fluff, Dwarfs have not had access to spellcasters being against magic as a matter of principle. 

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Sure you're right but still for 40 points you got so much more with TLA, I guess Treelord could use some points reduction as there is a reason hardly anyone plays Treelord. Of course he isn't useless (and battalions bonuses to bravery and re-rolls are quite good) so if we are able to field some good Duardin stuff that has great synergy with our army it is good enough package to pay that tax.  

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21 minutes ago, DantePQ said:

Sure you're right but still for 40 points you got so much more with TLA, I guess Treelord could use some points reduction as there is a reason hardly anyone plays Treelord.


Eh. If I have a choice between the two, I'll take the TLA first. There's always good reason to take the TLA in a balanced list because you're right, he does offer a bit more than a TL for 40 pts. 

But players are getting too hung up on the fact that he's slightly better; and it is only slightly. He can call woods to the table, but only on a  4+ which is a 50/50 shot, not to mention that the range is super restrictive. Every citadel base has to be within 15" of him and not within 3" of any other models. Truth be told, I've never had this ability make a substantial difference in game. In the first rounds its too early to tell where woods will be useful (and the TLA is rarely within 15" of a useful spot), it's too hard to place the woods in a useful way mid-game because models are usually in the way, and late game it's too late to really contribute.

Yes, the TLA is a caster and can take an item. But because he's a caster, he's probably taking caster items which means he's not likely to be in CC, because you'll want to hold him back and play a support role. Although the TLA isn't bad in CC, if your taking a TLA, he's likely your general. It's not smart to put your general on the front lines, because you're just begging for the enemy to put everything he has into removing any chance you have to use a command ability.

Plus, being a caster isn't that much of a bonus for us. All of our characters are casters; Alarielle, the wytch, wraith, TLA, and Drycha. We aren't hurting for casters hero, we're hurting for reasonably priced CC specialists. Durthu is an option, but at 400 pts the TL is far easier to fit into a list. And at 260 pts, add a 100 pt caster sporting regrowth and the regular TL becomes harder to shift than Durthu, is 40 pts cheaper and holds up better under sustained damage. 

The fact that he isn't a hero isn't a loss either, because in the standard meta-battalion your likely already taking 3 hero's anyway and the 100 pt hero benefit from items more than a TL would. 

The reason players don't use the regular TL is they don't understand how to maximize the tradeoffs. List building is all about using different unit rolls/abilities to create openings for hammer units to cause damage. Just because 1 thing is good in a list doesn't mean 4 of the same thing is better. sometimes more is just more. 

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