Paul G Posted March 14, 2017 Share Posted March 14, 2017 What do you guys think to this list? I'm set on using the Ancient and Drycha, but how about their items/spells? Should I bother with 3 Hunters with bows or just go 9 Scythes? (6 and a 3) Link to comment Share on other sites More sharing options...
Aezeal Posted March 14, 2017 Share Posted March 14, 2017 I think that if you go dreadwood you should probably do the alarielle alphastrike list. I think all hunter options are viable, you know what you get and it's never bad, really depends on playstyle. 3 bow hunters isn't a sure kill of a 5 wound character though. What are your intentions with the tla? Link to comment Share on other sites More sharing options...
Paul G Posted March 15, 2017 Share Posted March 15, 2017 @aezeal Sure I get that the Alarielle list is currently regarded as the best/most damage Dreadwood list, but I don't intend to buy Alarielle! Think I may go all in on the Scythe Hunters. The TLA is there to bunker up with the Dryads / Spite Revenants on an objective, with the Moonstone for the guaranteed move up to 4 inches away from an enemy. Link to comment Share on other sites More sharing options...
Nico Posted March 15, 2017 Share Posted March 15, 2017 I'm bringing Sylvaphon to the South London Legion this afternoon as a warm up game for London's Calling 2017 and SCGT: Allegiance: Sylvaneth Leaders Branchwraith (100) - Artefact : Acorn of the Ages - Deepwood Spell : Verdant Blessing Branchwraith (100) - Artefact : Briarsheath - Deepwood Spell : Regrowth Slann Starmaster (260) - General Units 20 x Dryads (240) 10 x Dryads (120) 10 x Dryads (120) 10 x Dryads (120) Battalions Winterleaf Wargrove (100) Forest Folk (60) Total: 1220/2000 Leaders: 3/6 Battlelines: 4 (3+) Behemoths: 0/4 Artillery: 0/4 780 Reinforcement Points Link to comment Share on other sites More sharing options...
Jorthax Posted March 15, 2017 Share Posted March 15, 2017 @Nico You're a much smarter man than me but am I missing something about that list? The Starmaster seems to only have SERAPHON triggers, I see the summoning pool. What tricks have you got up your sleeves? Link to comment Share on other sites More sharing options...
Paul G Posted March 15, 2017 Share Posted March 15, 2017 Summoning Dryads and Vortex?Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Nico Posted March 15, 2017 Share Posted March 15, 2017 Summoning the Seraphon army with the Starmaster. He can summon 3 units. Link to comment Share on other sites More sharing options...
Aezeal Posted March 15, 2017 Share Posted March 15, 2017 7 hours ago, Paul G said: @aezeal Sure I get that the Alarielle list is currently regarded as the best/most damage Dreadwood list, but I don't intend to buy Alarielle! Think I may go all in on the Scythe Hunters. The TLA is there to bunker up with the Dryads / Spite Revenants on an objective, with the Moonstone for the guaranteed move up to 4 inches away from an enemy. Buy her.... she's awesomeness incarnate. I understand what the TLA can do... but not taking the oaken armor weakens him significantly so unless you have a clear plan what you intend to do with him I'd not take that artefect. Link to comment Share on other sites More sharing options...
Aezeal Posted March 15, 2017 Share Posted March 15, 2017 48 minutes ago, Nico said: Summoning the Seraphon army with the Starmaster. He can summon 3 units. Which units are you thinking about and what do they bring you that makes it better than what the trees can do. Link to comment Share on other sites More sharing options...
Kindling Posted March 15, 2017 Share Posted March 15, 2017 Will be interesting to see how the Ironbark Wargrove stacks up with some of the new Steampunk dwarves. Link to comment Share on other sites More sharing options...
Mirage8112 Posted March 15, 2017 Share Posted March 15, 2017 58 minutes ago, Kindling said: Will be interesting to see how the Ironbark Wargrove stacks up with some of the new Steampunk dwarves. Those airships look like they could be a decent artillery option for us. One of the few things we lack as an army. Link to comment Share on other sites More sharing options...
mhsellwood Posted March 16, 2017 Share Posted March 16, 2017 1 hour ago, Mirage8112 said: Those airships look like they could be a decent artillery option for us. One of the few things we lack as an army. Should add in some shooting options at lower points as well. Link to comment Share on other sites More sharing options...
Nico Posted March 16, 2017 Share Posted March 16, 2017 Quote Should add in some shooting options at lower points as well. This is what I was trying to do with Sylvaphon. Details to follow. It was a bit of an epic fail, admittedly against one utter filth opponent; and against the new shiny Stormcast Eternals. The dice didn't go my way, but some aspect of my plan were awful and the list needs a big rethink. Link to comment Share on other sites More sharing options...
Aezeal Posted March 16, 2017 Share Posted March 16, 2017 I thought I read something about this in a FAQ but can't find it. So: in the duardin wargrove (ironbark) do we HAVE to use a regular treelord or can be use an ancient like in Gnarlroot? (and I don't mean an additional TLA next to a regular one). Link to comment Share on other sites More sharing options...
Kindling Posted March 16, 2017 Share Posted March 16, 2017 Yes, and 2 units of Tree Revenants. Link to comment Share on other sites More sharing options...
DantePQ Posted March 17, 2017 Share Posted March 17, 2017 I'd say you got to take Treelord + 2 units of Tree-Revs, unless there is some kind of FAQ I guess you can't take TLA instead of Treelord in Ironbark Wargrove. Link to comment Share on other sites More sharing options...
scrubyandwells Posted March 17, 2017 Author Share Posted March 17, 2017 15 hours ago, Aezeal said: I thought I read something about this in a FAQ but can't find it. So: in the duardin wargrove (ironbark) do we HAVE to use a regular treelord or can be use an ancient like in Gnarlroot? (and I don't mean an additional TLA next to a regular one). Yeah, has to be regular Treelord. Link to comment Share on other sites More sharing options...
Aezeal Posted March 17, 2017 Share Posted March 17, 2017 Though so. And you can't even give him the ironbark artefact. And you still need someone with a command ability as general. If the airships get a nice order keyword ability they could be general. Treelords are just so much less useful than ancients.. no forest summon, no command, no magic, no unbind. Link to comment Share on other sites More sharing options...
Nico Posted March 17, 2017 Share Posted March 17, 2017 I have a new respect for Treelords as they are significantly cheaper than Durthus and "choppy enough". You can afford to lose a Treelord while losing Durthu early is a big deal. Link to comment Share on other sites More sharing options...
Aezeal Posted March 17, 2017 Share Posted March 17, 2017 But a tla brings so much more... Link to comment Share on other sites More sharing options...
DantePQ Posted March 17, 2017 Share Posted March 17, 2017 It does especially with only 40 points of difference, Treelord hits a little harder and shoots better but can't cast spells and create woods. Problem with Treelord is point cost, if he was like 30-40 points cheaper he would have more uses right know TLA is better (especially with artefacts). Link to comment Share on other sites More sharing options...
Aezeal Posted March 17, 2017 Share Posted March 17, 2017 3 hours ago, DantePQ said: It does especially with only 40 points of difference, Treelord hits a little harder and shoots better but can't cast spells and create woods. Problem with Treelord is point cost, if he was like 30-40 points cheaper he would have more uses right know TLA is better (especially with artefacts). Completely agree. Spells is 1-2 mortal wounds, ranged.. which is a pretty big thing.. mystic shield is even bigger. Artefacts are great... and the existance of 3 places scenario doesn't help either. I played 2 mangler squigs yesterday and those are 240 points I believe, sure they are a little less durable than treelords and no shooting.. but their damage out put is much more impressive. And their movement is random.. but you'd have to roll very badly to roll lower than a treelords move. All supports a lower number of points for a treelord. Link to comment Share on other sites More sharing options...
Mirage8112 Posted March 17, 2017 Share Posted March 17, 2017 3 hours ago, DantePQ said: It does especially with only 40 points of difference, Treelord hits a little harder and shoots better but can't cast spells and create woods. Problem with Treelord is point cost, if he was like 30-40 points cheaper he would have more uses right know TLA is better (especially with artefacts). The Treelord is just fine for what he does, and I'd certainly feel more comfortable running the regular Treelord in close combat. It's redundant to run two TLA's, but a Treelord and Treelord Ancient work very well together. Lets put it this way; For 800 pts would you rather have two Treelord Ancients and two units of Tree-Revenants? Or a Treelord Ancient, a Treelord and 20 dryads? The latter is definitely stronger and can do just about everything the former can. Plus it gives you just enough space to run the infamous dryad bunker and gives you a reasonable shot at putting the enemy at -3 to hit. I might also add that the Ironbark battalion is Duardian and Sylvaneth. In the fluff, Dwarfs have not had access to spellcasters being against magic as a matter of principle. Link to comment Share on other sites More sharing options...
DantePQ Posted March 17, 2017 Share Posted March 17, 2017 Sure you're right but still for 40 points you got so much more with TLA, I guess Treelord could use some points reduction as there is a reason hardly anyone plays Treelord. Of course he isn't useless (and battalions bonuses to bravery and re-rolls are quite good) so if we are able to field some good Duardin stuff that has great synergy with our army it is good enough package to pay that tax. Link to comment Share on other sites More sharing options...
Mirage8112 Posted March 17, 2017 Share Posted March 17, 2017 21 minutes ago, DantePQ said: Sure you're right but still for 40 points you got so much more with TLA, I guess Treelord could use some points reduction as there is a reason hardly anyone plays Treelord. Eh. If I have a choice between the two, I'll take the TLA first. There's always good reason to take the TLA in a balanced list because you're right, he does offer a bit more than a TL for 40 pts. But players are getting too hung up on the fact that he's slightly better; and it is only slightly. He can call woods to the table, but only on a 4+ which is a 50/50 shot, not to mention that the range is super restrictive. Every citadel base has to be within 15" of him and not within 3" of any other models. Truth be told, I've never had this ability make a substantial difference in game. In the first rounds its too early to tell where woods will be useful (and the TLA is rarely within 15" of a useful spot), it's too hard to place the woods in a useful way mid-game because models are usually in the way, and late game it's too late to really contribute. Yes, the TLA is a caster and can take an item. But because he's a caster, he's probably taking caster items which means he's not likely to be in CC, because you'll want to hold him back and play a support role. Although the TLA isn't bad in CC, if your taking a TLA, he's likely your general. It's not smart to put your general on the front lines, because you're just begging for the enemy to put everything he has into removing any chance you have to use a command ability. Plus, being a caster isn't that much of a bonus for us. All of our characters are casters; Alarielle, the wytch, wraith, TLA, and Drycha. We aren't hurting for casters hero, we're hurting for reasonably priced CC specialists. Durthu is an option, but at 400 pts the TL is far easier to fit into a list. And at 260 pts, add a 100 pt caster sporting regrowth and the regular TL becomes harder to shift than Durthu, is 40 pts cheaper and holds up better under sustained damage. The fact that he isn't a hero isn't a loss either, because in the standard meta-battalion your likely already taking 3 hero's anyway and the 100 pt hero benefit from items more than a TL would. The reason players don't use the regular TL is they don't understand how to maximize the tradeoffs. List building is all about using different unit rolls/abilities to create openings for hammer units to cause damage. Just because 1 thing is good in a list doesn't mean 4 of the same thing is better. sometimes more is just more. Link to comment Share on other sites More sharing options...
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