Towenaar Posted November 8, 2017 Share Posted November 8, 2017 I've been thinking of a competitive way to use Archaon, I think the Tzeentch Arcanites tomb is vital to guarantee some dice roles, but I think other summoned units are needed for some good combo's LeadersArchaon (700)- General- Lore of Fate: Shield of FateLord Of Change (300)- Artefact: Phantasmal Weapons - Lore of Change: Tzeentch's FirestormGaunt Summoner (120)- Lore of Fate: Treacherous BondBattleline40 x Chaos Marauders (200)- Axes & Shields- Mark of Chaos: Tzeentch10 x Pink Horrors Of Tzeentch (120)- Lore of Change: Arcane Transformation10 x Pink Horrors Of Tzeentch (120)- Lore of Change: Bolt of Tzeentch Gaunt summoner hides in the Marauder squad with treacherous bond, gives them inspiring presence. Shield of fate and mystic shield should keep Archaon alive, the Horrors can support and buff the heroes, with the artifact and an Arcane transformation the LOC is decent in combat if needed. This leaves 440 points for summoning, it makes it pretty versatile but some good options I was thinking: 6x Plague Drones (440) kept close to Archaon to keep him from being swarmed using their large base size, they deal mortal wounds on sixes, and return models on a 1-3 battlshock roll thanks to the crown of domination, so are near impossible to kill Or if the enemy has a lot of heroes Wrath of Khorne Bloodthirster (330) 10 x Bloodletters (110) the bloodthirster can trigger his command ability to almost guarantee a charge when summoned. Or even better, buff his whip attack with Arcane Transformation, he can now deal a potential of 12 (!) damage with it Or just loads of Daemonettes to counter Bloodletter hordes. Just thought I'd share as I hadn't thought of some of the ways Archaon could be used. Link to comment Share on other sites More sharing options...
tolstedt Posted November 9, 2017 Share Posted November 9, 2017 Allegiance: TzeentchLeadersArchaon (700)- General- Lore of Fate: Treacherous Bond- Lore of Change: Arcane TransformationGaunt Summoner and Chaos Familiars (120)- Lore of Fate: Bolt of Tzeentch- Lore of Change: Tzeentch's FirestormChaos Sorcerer Lord (160)- Runestaff- Mark of Chaos: Tzeentch- Lore of Fate: Shield of FateMagister (120)- Lore of Fate: Infusion ArcanumBattleline5 x Chaos Marauder Horsemen (90)- Javelin & Shield- Mark of Chaos: Tzeentch- Slaves to Darkness Battleline5 x Chaos Marauder Horsemen (90)- Javelin & Shield- Mark of Chaos: Tzeentch- Slaves to Darkness Battleline10 x Chaos Marauders (60)- Axes10 x Chaos Marauders (60)- Axes10 x Kairic Acolytes (100)10 x Kairic Acolytes (100)Units3 x Varanguard (300)- Fellspear- 3x Fellspears- AlliesBattalionsFatesworn Warband (100)Reinforcement Points (0)Total: 2000 / 2000Allies: 300 / 400 Link to comment Share on other sites More sharing options...
tolstedt Posted November 9, 2017 Share Posted November 9, 2017 This is two drops. Ridiculous spells that make archaon unkillable. Charge anything and switch the slayer of kings to two sixes to instakill. Plenty of bodies for objectives. Link to comment Share on other sites More sharing options...
tolstedt Posted November 9, 2017 Share Posted November 9, 2017 I play archaon gore pilgrims and it's awesome. Won't ever win a tournament but very fun playstyle. Link to comment Share on other sites More sharing options...
Hannibal Posted November 10, 2017 Share Posted November 10, 2017 Some great ideas here. Love these lists. I have to have a deeper thought into Archaon. Like these "few men shows". Does Archaon benefit from the General on Daemonic Mount command ability? Link to comment Share on other sites More sharing options...
HorseOnABeachBall Posted November 10, 2017 Share Posted November 10, 2017 1 hour ago, Hannibal said: Some great ideas here. Love these lists. I have to have a deeper thought into Archaon. Like these "few men shows". Does Archaon benefit from the General on Daemonic Mount command ability? It depends; is he a chaos knight, chariot or gorebeast chariot? Link to comment Share on other sites More sharing options...
Cambot1231 Posted November 10, 2017 Share Posted November 10, 2017 Varanguard tag teaming with Archaon is pretty brutal- with him on the board they each become mini hero characters in their own right +1 to hit and reroll charges is no joke Link to comment Share on other sites More sharing options...
tolstedt Posted November 10, 2017 Share Posted November 10, 2017 51 minutes ago, Cambot1231 said: Varanguard tag teaming with Archaon is pretty brutal- with him on the board they each become mini hero characters in their own right +1 to hit and reroll charges is no joke I run gorepilgrims and suck in an enemy unit with blood blind. The varangaurd on the charge are 2+/2+/-2/2 with felspears. 12 attacks if the bloodsecrator is up. Against a 4+ save. And if you charge some 5+ infantry It's like 12 to 18 wounds Not to mention the threat of once per game pile in and attack twice. Can probably kill anything except a 2+ rerolling ones. But if they have something on 2+ rerolling 1's that needs to die, just take it off with slayer of kings autokill which goes off 40% of the time when buffed with +1 to wound! Only problem with gore pilgrims list is bodies. Gotta play smart and herd them to the slaughter. Link to comment Share on other sites More sharing options...
tolstedt Posted November 10, 2017 Share Posted November 10, 2017 But man if you charge off some liberators, get the double turn, charge a stardrake, pile in and attack twice, the varangaurd are worth every point. Link to comment Share on other sites More sharing options...
Nico Posted November 10, 2017 Share Posted November 10, 2017 Archaon can only adjust the Battleshock by exactly 2, not up to 2, so rolls of 1 and 3 become happy 1s for your icons. Still a good combo. Link to comment Share on other sites More sharing options...
fiZZycoke Posted November 10, 2017 Share Posted November 10, 2017 I've had a bit of success with the following Tzeentch archaon list; Allegiance: Tzeentch Leaders Archaon (700) - Lore of Fate : Treacherous Bond Lord Of Change (300) - General - Command Trait : Arch Sorcerer - Artefact : Wellspring of Arcane Might - Lore of Change : Fold Reality Tzaangor Shaman (160) - Lore of Fate : Shield of Fate Units 10 x Pink Horrors Of Tzeentch (120) - Lore of Change : Unchecked Mutation 9 x Tzaangor Skyfires (600) 10 x Chaos Marauders (60) -Axes & Shields - Damned Icon - Mark of Chaos : Tzeentch 10 x Chaos Marauders (60) -Axes & Shields - Damned Icon - Mark of Chaos : Tzeentch Total: 2000/ 2000 Points Link to comment Share on other sites More sharing options...
tolstedt Posted November 11, 2017 Share Posted November 11, 2017 Varangaurd are a must for me because I spent $80 on three models! Link to comment Share on other sites More sharing options...
Towenaar Posted November 18, 2017 Author Share Posted November 18, 2017 On 11/10/2017 at 7:36 PM, Nico said: Archaon can only adjust the Battleshock by exactly 2, not up to 2, so rolls of 1 and 3 become happy 1s for your icons. Still a good combo. I did wonder this, thanks for confirming. Varanguard are awesome with Archaon, the lists with the smaller units do look interesting. Thanks for the feedback! Link to comment Share on other sites More sharing options...
Stevewren Posted November 18, 2017 Share Posted November 18, 2017 Every time I use Archaon I find that he barely moves. Players swamp his landing zone with a big group of models and then he just gets tied up. He needs a strong support unit to help clear off large models so he can try to get at big models or other characters that he can insta-kill with the destiny dice. It may just be me but I find the Slayer of kings almost certainly misses with one attack, will miss with one wound, and at -1 rend you have a very good chance of doing absolutely nothing. It's somewhat depressing when you see a whole bunch of Fyreslayers running around with possibly a minus 2 rend axe ? Link to comment Share on other sites More sharing options...
Nico Posted November 18, 2017 Share Posted November 18, 2017 The lack of -2 rend on Dorghar’s claws is ludicrous. Link to comment Share on other sites More sharing options...
Thanatos Ares Posted November 18, 2017 Share Posted November 18, 2017 Why? Most other monster mounts only have rend -1 on their claws Link to comment Share on other sites More sharing options...
shadowgra Posted November 18, 2017 Share Posted November 18, 2017 Is a 700 points model that doesn't go beyond -1 rend. In combat he is simply ridicolous, bounces off everything. Also i find really awkward that the heads of dorghar deals less damage than a khorgie's claws. Or a hammer. Imho to be a good character we need extra rend on claws and slayer of kings and buffs damage from heads to d3. Link to comment Share on other sites More sharing options...
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