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WAAAGHdogg15

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20 Lord Celestant

About WAAAGHdogg15

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    Prosecutor
  • Birthday 12/16/1980
  1. GH2017 - Ironjawz Review & Discussion

    I have a barely begun IJ army which I was losing my hobby mojo for. After reading this, I can't wait to crack on with them great write up Chris. Will read your promised follow up posts with great interest!
  2. New factions?

    Surely humans must get some attention at some point? The free people and what's left of the Empire seem to have been left out in the cold since Stormcast became the poster boys. I'm expecting some kind of re-emergance of Karl Franz at some point. But yeah, before that I'm fairly sure Aelves and the other chaos gods will get something.
  3. Mixed armaments within units

    Off topic slightly but is there anything in the rules that actually prevents other units taking mixed arms e.g. a unit of 6 Kurnoth hunters, 2 with scythes, 2 with swords, 2 with bows? I had considered running 3 swords and 3 scythes in the same unit to get the extra attacks in the front "rank" and the extra reach from the back.
  4. Sylvaneth wyldwoods

    I still don't understand what is illogical about placing woods next to terrain when the warscroll doesn't stop you from doing it but whatever you say dude.
  5. Sylvaneth wyldwoods

    I take your point and it is strange that four out of the five ways of deploying woods mention terrain whereas this one doesn't. To me that makes it more convincing that the wording was very deliberate in NOT mentioning terrain though. I feel as though you are choosing which rules you follow and which ones you decide to interpret as inconsistencies. At that point you might as well just make up your own rules. I can't make my argument any clearer though and you seem very sure of yours so maybe we agree to disagree. After all, GW encourages house rules within the General's Handbook.
  6. Sylvaneth wyldwoods

    For reference, here's the wording for Silent Communion:
  7. Sylvaneth wyldwoods

    Okay, so maybe my flippant response deserved a flippant response in return. Lets try doing this properly: Look at the wording for the Acorn of Ages. I know GW has a reputation for ambiguous rules writing at times but this, to me, is clear as crystal. "Within 1" of any other models or terrain features" clearly separates models and terrain features and treats them as different entities. So when the wording in the TLA's ability only specifies "models" and nothing else, it seems clear to me that terrain features are not included within that term, otherwise the same wording as for the acorn would have been used.
  8. Sylvaneth wyldwoods

    Why, in some wordings, does it specify "terrain or other models" then?
  9. Sylvaneth wyldwoods

    The TLA's ability does not specify how far away the wood needs to be from other scenery, just that it needs to be 3" from models. Technically therefore, you could balance a wood on top of any other terrain feature you like. I once considered creating a "multi-storey wood" just for lols! Rather sensibly though, this has been house ruled at my club so that woods generated in this way can be touching other scenery but not overlapping it. I think that's a fair compromise personally. The weird thing about generating the woods is that there are five different ways of doing so (free wood, TLA's ability, Acorn of Ages, Verdent Blessing and Alarielle's metamorphosis spell) and all five have slightly different rules about where they can be placed and how far away they have to be from other models and terrain. It's why a lot of Sylvaneth players advocate the use of a cheat sheet to keep track of what is allowed and what isn't. In the same vain, it's worth being familiar with the exact wording of placing models when they appear or teleport through the woods. Sometimes the rule is "place the unit within x inches" sometimes it is "place all models within x inches." This means that the Tree Reve ants can't have one model within 3" of a wood and then conga line towards an objective (as I've seen one player do) but again, the rule is different for different circumstances so it's easy to make mistakes. They're a silly army really!
  10. Is the Freeguild General + Handgunner combo actually good?

    I'm still confused about why the Kurnoth hunters are shooting at the handgunners if there is a highly mobile/well armoured unit challenging for objectives or a assassination unit in their face about to take them out... or both. As spiritofHokuto mentioned in the first reply to this topic, you can't look at this in a vacuum. Nobody is saying (I hope) that the handgunner combo is a hard counter to Kurnoth hunters. The skill of list writing, if you are most worried about that sort of opponent, is to build a list around that handgunner combo which will have answers to a hunter heavy Sylvaneth list. Lets remember also that Kurnoth hunters have (in my opinion unfairly) become a dirty word in AoS and there are worse (or at least as bad) builds out there (mooclan, ruck, Skyfires, Stormcast lightning chariot etc). If the limitations of the hangunner combo means that you feel there is no army you can put them in that will allow you to compete with those builds (assuming that this is your aim) then the answer to your question is no, it's not that good and you need to devise a different list.
  11. Sylvaneth wyldwoods

    Lol. I am an Ironjawz player too! Just starting to put them together after running Sylvaneth for over a year now. From the opponent's perspective, the woods are far less scary when you know their weaknesses and limitations. Personally, I'll be trying to put my Megaboss right in the middle of a wood to prevent anything and everything emerging from it
  12. Is the Freeguild General + Handgunner combo actually good?

    The problem you have described can be used to your advantage... If you face a player who is afraid of coming within 16" that can work heavily in your favour in an objective based game. Instantly you have created a 16" 'no-go zone' allowing other units of yours to take advantage of that space. The threat of those hand gunners then isn't necessarily the damage they do but the possibility of the damage they could do. A well placed unit creates space denial which can be one of the best strategies in AoS. As usual, it comes down to having a well balanced list. If your opponent does stand off you and respects the 'no-go zone' do you have the tools elsewhere in your army to take advantage of that? I suspect this would mean a hard hitting combat unit or a very mobile unit that could go objective grabbing.
  13. Sylvaneth wyldwoods

    I have four and I very rarely want for more. There are odd times that I wish I had a fifth having said that, but most of the time I place two bases as my "free" wood at the start. Then, in my first turn, I chuck out Acorn of the ages in my backfield and get another one either from verdant blessing or the TLA's ability somewhere in the middle of the board. Once they're down I usually find I have most parts of the board I want to get to covered. By the time turn 2 rolls around, I find there are too many models and bits of scenery in awkward places, meaning I would struggle to place any more, even if I had the woods available to do so. Most tournaments go on the basis of ten pieces of terrain. Once that's all down on the table, it can become quite tricky to place woods anywhere and certainly becomes really difficult to create 3 base woods. Because of that, I never create woods that are more than two bases - I'd rather have more woods in more places than big woods in fewer places. Looking forward to seeing other points of view on this thread though.
  14. Wanderers 1.5 K list

    I play regularly vs a Stormcast player who runs fulminators as 1x4 instead of 2x2 for exactly that reason. In the WW example though, I'd agree that 2x3 is almost certainly preferable
  15. Kurnoth Hunters

    You're probably right and I understand this viewpoint but my approach has always been to take what you like playing with/looking at on the table. That's why I love Alarielle. She absolutely tanks and rolls over some armies and dies turn 2 against others. I don't use her because she is/isn't powerful, I use her because I love the model, the fluff and the rules. Same with hunters. I think, rightly or wrongly, we spend a lot of time trying to achieve that illusive mistress "balance" and personally I don't think you'll ever know what will or won't be nasty until you've played a few games. Why play those games with anything other than your preferred models? I used to worry about being "that guy" until I realised that I'm not a skilful enough player to be "that guy" with any list ever!
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