• Content count

  • Joined

  • Last visited

  • Days Won


KHHaunts last won the day on December 10 2016

KHHaunts had the most liked content!

Community Reputation

286 Celestant-Prime

About KHHaunts

  • Rank
    Lord Castellant
  1. When it comes down to it some people loved the complex rules of 40k and WHFB. The problem was that the complexity was deeply ingrained into the games core rules and structure. AOS was never designed to be simple but "streamlined" by building the rules from the ground up allowing layers to be built up based on how much complexity people want. It could get 10 times the amount of rules and i could still play it the same way i have been.
  2. See i wasnt sure about WS and BS as alot of people didnt like the over simplfied to hit without taking into account a models speed strength etc. I think there does need to be some significant differences in either case just t to keep the games interesting. otherwise there only selling one game.
  3. First of all let me just take a moment to justify this thread to all of you that will pounce and moan "This is an AOS not 40k forum!" Firstly there is has been alot of reactions about the new 40k announcement on this forum and so i thought it prudent to open up a place to "Dump" all these discussions. Secondly as my title suggests. I belive that 40k link to AOS (Such as comparing storylines in one to release sin other such as tzeentch stuff) and now with the new changes we are likely to see alot of AOS players branching out to 40k and vice versa because of the lessons 40k seems to have learned from AOS's apparent awesomeness. If the mods dont like having it fair enough but thought it would be worth a shot. So to steer the discussion on the right lines. What do you think that the new 40k will take from AOS? and what will be different/Kept the same as before. For instance im am curious to know if they will do away with generic elements to profiles like wargear (A bolter is a bolter and its effectiveness is calculated based on the wielder) and instead go for individual warscroll like profiles with the weapon options and their stats laid out for each unit. What do people think?
  4. yeah . . . . i was trying to avoid that lol
  5. Its also worth noting that we way simply have not been given the answer yet like so many things. There have been many hints to mysterys unsolved from other peoples perspective. To name but one example would be Nagash amazed by how Sigmar has some how manipulated and bound souls in a way even more efficient and potent than the god of death can manage as said in "Lord of Undeath" It could be that there is some unknown factor keeping Sigmar in Azyr that has something to do with the stormcast power. Perhaps he is a little like Caledor stuck in the vortex. A focal point for the stormcasts power who needs to keep channeling the power of Azyr into is warriors. Maybe stormcasts would lose their power if Sigmar were to leave. Who knows. When you think about the amount of questions in 40k. Sigmar sitting in Azyr seems pretty tame.
  6. As a night haunt players i would lay it out as follows Battlelines: - Spirit hosts - Hex wraiths Elites/Heros Cairn wraiths - id actually love if these guys could be converted into an elite unit. But if not support hero roll would just fine a guess Banshee - same as above. slightly happier for this to be left as a support hero. Behemoths and centre pieces: Mourhghul (Maybe re jig the points), Mortis Engine(With hero option), Black coach (New flying model with revised rules) Heros: - Archwraith - Cairn Wraith on steroids (Scythe in each hand larger scarier. Possibly something like the 40k nightbringer) Possible general or combat hero with decent synergy buffs. - Fell Summoner - possibly the only living thing in the army (Along with a mortis engine counterpart). Decent mage with summon bonuses. Some sort of funky unique spell dont really care what. and command ability.
  7. The concept sounds wonderful and i imagine that having a base model (Stormcast) along with a large variety of poses customozation to create something that is truelley unique would be outstanding. If you could produce GW current standard quality then i would expect to pay no less then one mark up than the standard GW equivilant. Perhaps Forge World prices. But then again it really depends on just how unique and awesome the models look. if it just looks like a standard model with a head swap then i would rather convert myself. As people have said its an awesome idea. But is the technology that can handle such a task cost effective?
  8. Im ashamed to say i thought exactly the same lol
  9. funnily enough i do most of this in most of my games. Its my favorite way to play. So all thumbs up from me! will try some of your ideas
  10. Ive found that they are extreme glass cannons and that little shield is very hit and miss. Ive always had them with great weapons and just let them munch through the enemy by getting the first attacks. Ive had a few cases where opponents have just assumed they would be tougher to kill as they did so much damage but in actual fact the are very squishy
  11. Your posts seem a little hostile Arkiham. However in the case of comps i would have to agree that it is a factor that matters. And at the end of the basing "correctly" will set people up for either style of play while not caring wont. That being said. Even though this post is a question asked by a single person its acts as a source of information for lots of different people therefore it should be made clear that as far as the "AOS GW rules" say. it dosent matter in the slightest. However most seem to agree that had more to do with not wanting upset the delicate WHFB crowd by ordering them to rebase everything and pratically it makes way more sense to base them "Properbly" though until this is brought into the rules properly it will always be open to a little interpretation.
  12. I have heard a lot of arguments for and against powered up armies for following specific allegiances. One of the big ones is that if people were allowed to take anything it would allow for some fairly brutal army compositions. The allgiance abilities supposdly address this. My question to everyone is: Has anyone found any non allegiance (Whether that be mixed grand alliance or no allegiance at all. e.g. Fyreslayers and blood bound) army combos that can really hold their own against a well rounded allegiance army with all its allegiance power ups? NOTE: I dont want this to turn into a discussion about whether or not the allegiance rules are right, wrong or whatever.
  13. Id agree with the sentiment. However i wouldsay that its not always to do with the realism. As some people have mentioned why bother having nice scenary at all if its serves no purpose. For me its not a realism thing its part of the games tactical appeal. If i have some uber fast glass cannon Aelves i want to be able to hop them from cover to cover concealing them from ranged units to try and pounce. My view isent "well if they were really behind that wall they would be crouching so you wouldnt be able to see that Aelves ponytail to shoot it!" Its simply that it take away from a great element of the game that if they are going to have at all they may as well do it well. I dont personally like the shooting into out of combat thing with no penalties or limitations. But. They have been very clear with that mechanic (Not the rule. as the rule for LOS is clear also) but as far as that game mechanic goes its "clean" . There is no mechanic for close quarters shooting. End of. If they had said " have a look at your model if the enemies weapon is x away from the shooting model it cant shoot etc etc" that would be the same problem. Put simply Either have a decent, realistic and tatically appealing rule for LOS or dont have anything and eliminate it from the game all together.
  14. I can just imagine the final download for it ever being majorly OP stormcast that can troll everything in the game. I can see the advert now The old world crumbling into chaos the last of the old races failing in their final stand "Warhammer fans are you tired of these old dusty races that keep failing to defeat chaos no matter how many times you win the campaign?" "Will fear not for! for the saviors of your hearts and minds are here!!" tranisition from low fantasy music to epic guitar solo. cue Sigmar standing on a mountain in golden armor hammer out a guitar solo on a guitar made of pure lightning. Next feature a montage of the stormcast furiously plowing through each and every race of the old world without a single casulty. and then sneak a lovely link to the AOS section of the GW website at the end converting all the total war players to AOS forevermore just as planned . . . . . . .
  15. Agreed. The old WHFB lore never specified Slaaneshs obsession with sex and in actual fact if people read into it was very similar to the 40k version. However sex sells . . . . Even in 40k as well as whfb whenever they focused on the whole pain is pleasure for them it wasent just any old pleasure it was always sexualized. And most of the people doing the models and art work seemed to focus on the whole androgynous siren thing for all its daemons and crazed sex pests for its mortal champions. Even in Lord of Undeath the Slaanesh champion felt a little awkward in my opinion as it kept mentioning the words excess and corruption and pleasure. as if it wanted to say "Im a sex crazed lunatic who wants to go 50 shades darker with Neferata" but had a PG censorship on him. Rather than really exploring a different aspect of slaanesh. The exception to this a felt was his general appreciation for NuLahmia and its decadence allthough Sigvald was a little better because he had aspects to him that covered the other parts of Slaanesh such as his vanity and perfection. I think there are many directions to go but i do think its alot harder to write it into lore than people think as many of the other types of excess (Like food for example) what that would look like is so far removed from the current aesthetic its hard to picture it.