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KHHaunts

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Everything posted by KHHaunts

  1. Does anyone know of anyone eho does something similar to this ive been looking everywhere?
  2. Agreed. To me this links to my previous comment. I like things to matter in the setting and an organised one you see a cause and effect. But if not then everything's just gets hidden under flimsy hasty plot devices. I love magic but it can make for lazy lore.
  3. I actually had a discussion with a friwnd of mine who introduced me to the Kings of War system. Now im not mentioning KOW to get into a debate bout if its any good or not but the fact is i played the game and aside from the stuff you hear about often such as it being balanced and easy to play one of the major things i found enjoyable.is the game is not so dice dependent and have mechanics that dont rely on dice rolls to function. The point im trying to make is. Randomness is great. It adds flavor to our games. But lots dice rolls or relying on dice rolls for every little thing dosent alway make for a fun game. KOW and other systems have discovered this and in my oppinion retain plenty of flavor maybe GW could learn a little by toning down the impact dice have in certain areas of the game.
  4. Most of what i could say has been mentioned already but i agree AOS needs grounding. The old world was.so exciting for me as you would have relatable people on a realisitc level of power so when a Bloodthirster showed up you could feel the terror and gravitas of the situation and it was amazing to read about now i feel like because we are in the realms where "anything is possible" everything is less impressive. Another example would.be Nagash. L love the character and love the model but there was something thrilling about this being that everyone knew the name of a legend from ancient times that everyone feared but ultimately we never knew in vast detail Now we have a god strolling about it ruined alot of the mystic. Dont get me wrong i like the AOS setting but i feel that now GW have cast the line out far they should start to reel it in until they find that perfect balance.
  5. That thing looks pretty cool . Have we already seen the thing riding the walking chair in the top right?
  6. My tantrum was met with well a well measured and resonable response. . . . . Im not show how to respond 🙄
  7. Well for those late to the party and want some bonereapers rumors i heard a "rumor" that a friend of a friend saw so e pictures of some other bonereapers units including: Some new hero models A stalker(four armed dudes) with shields And a monster with a cage of bones on its back kinda like a undead khorgorath.
  8. Also if you were to say its bad and the picture quality isent great then someone will poi tout this fact. Plus i was under the impression that sayi g that i dont like something isent frowned upon. Its those people that a needlessly argumentative and try and force their point that need censoring. I finally got excited foe this threads first ACTUAL rumor in ages and we cant talk about it?
  9. Obviously you guys make the rules. But isent it kind weird that people cant post comments on rumors on a rumors thread. Surely its part of the excitment to speculate. If we only go for what GW give us such as the "rumor" engine then perhaps the thread should.be named Tease/preview discussion.
  10. Thats ok i actually got a look at these ones 😋
  11. Not technically age of Sigmar but have you seen whos coming to total warhammer 🤩 Voiced by brian blessed to 😄
  12. With that profile he will murder pretty much anything in close combat. He also negates nagashs instant kill. Something not even Archaon or allarielle can do 😲
  13. Apologise for the wording it i did it on my phone is about 3 minutes . . . .
  14. This is what i was fearing towards and personally i think this is OPpdf.pdf
  15. Again thats why a "destiney" based save would be great. In other words i think his stats should make him VERY hard to kill at range or with magic and then allow his own powerful statline to come into play when dueling other powerful foes.
  16. Really? A slayer that can heal itself gains, buffs in offence and defence against monster and heros The ability to deal massive damage upon his death and an enhanced statline? I personally want Gotrek to be a playable character not juiced up to be a match for the god-tier models. Gotrek isent as powerful as Archaon or Nagash he may get more powerful but it needs to be realisitc. Also i left quite alot.of room for movement in my rules. Didnt say buffed by how much. As for choosing unforged. Hes a slayer. Hes badder than any around but he is still a shirtless spikey haired nutcase so why wouldnt his stats LOOSLEY follow another of his kind. I really hope they dont overpower him.
  17. As for rules Take an unforged. Keep save the same or.up.it to 5+ at the most for sheer toughness. Give me some sort of destiney based bonus save. That perhaps is better or worse depending if the attacker has monster and/or hero keyword (gotrek should only go down fighting the biggest baddest thing on the table) His new axe isent a daemonslaying one as far as i know so bonus there but dependingon its abilites perhaps something similar to decapitation strike. A buff for fighting monster/or heros Something with the master rune not sure as its unclear what it does. Perhaps a healing ability? And finally upgrade "epic deathblow" to "legendary Deathblow": automatic D3 Mw upon death with a chance of atleast D3 more if not D6 on a 4+
  18. I dont feel like the current version of Gotrek is anywhere near as powerful as the one we last saw in the Old World. For the majority of the audio drama he was aged. And didnt have his axe. Which fans will know increased his power over the years he carried it. Since.he dosent have it anymore he may have gotten weaker as times gone on. In addition Grimnir unlocked the rune of unbinding on the axe making him even stronger AND he was given Grimnirs other axe. At his peak we saw gotrek go toe to toe with a bloodthirster and win when in his last encounter he could only stand against it for a short period of time when it was already wounded. Gotrek has certainly taken a step forward after getting hold ofnthe master rune but has taken several steps backwards since the end times. I feel this gotrek similar to his pre "ascension" But when he gets his axe back and taps into his power oooo boy!
  19. I appreciate the notion that the game needs an element of chance and incentive to keep an eye on movement placement but double turn feels like sword where a scalpel would be better. In short not a fan. Just dosent seem necessary. I am a BIG aos fan and ive seen plenty of wins and loses because of it.
  20. Not to keep on about the heads but have a look at the battletomb cover. Look at the Mortek at the bottom The skulls a different. No nose bone. Move fang like teeth. They look amazing. Hasent traslated to the new heads though . . . . Rest of the models are top notch however. Sure i can find a decent head swap.
  21. While i agree that it shares little resemblance to tomb ki gs in terms of design i do still feel the same vibe Nagashs design was meant to incorporate his own creation with elements of Nehekara. For me the main comparison to tomb ki gs is the sense of a well organised well equipped.and proud martial force like tomb kings in comparison to the shambling mismatch hordes of.the "regular" undead. In terms of them being undead version stormcast they certainly incopkrate that as well and this has been a long time coming as Nagash hints at them in the book Lord of Undeath. But yeah i get why people get a tombking vibe of them.
  22. Not a fan of the skulls but other than that they look good. Getting a definate 40k Necron influence particlularly the pariahs
  23. I love how she can't even reach to the middle
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