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163 Celestant-Prime

About shadowgra

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    Dracothian Guard

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  1. Let's chat : Maggotkin of Nurgle

    While i think that DP is not that bad he is far too squishy and dicey. The lord on daemon mount is by far a better pick. 20 points less, a bit slower but has a 5++ vs mortals, can heal himself (not a high chance but still there is), and is far more reliable in terms of damage output with flat 2 and 3+/3+ (he is far better than sword daemon prince on this side). The 5++ vs mortals is the big winner of the clodm for me tho, but he on par with loa in terms of mortal wounds tankiness. Slimux is not bad, i don't know why people think he is. While he is a bit overpriced he has a natural 3+, which makes him a beast in duality since he can get cover, can heal a unit per turn (included himself) has DR, has -2 rend which is a thing we lack a bit. On top of that he gift you a tree. The problem is that part of his cost is included the buff to beasts, that pretty much sucks. Without the buff to beast that say is 40 points at 180 he would be really strong. I can see it being played when beasts will go down likely 20-40 points in gh18 (and they will go down since they are unimpressive and they didn't sell many of their expensive kits)
  2. Let's chat : Maggotkin of Nurgle

    1.1 yes 1.2 no, only 1d3 it does not stack 2 32mm but 25 i think can be accepted too (even if rebasing is necessary) 3 lord on daemonic mount can do it too and is 20 points cheaper than harby , does more damage and have an extra wound. I think is 1" faster too. Loa is strong but you have to find the points for it. I think is stronger in mortal list (tho is strong anyway, probably the best lord for duality of death)
  3. Let's chat : Maggotkin of Nurgle

    and add +1 to hit rolls making knights with blades on absolutely terrifying
  4. Let's chat : Maggotkin of Nurgle

    Ha ha dunno about weighted dice, i have the Nurgle death guard dice. However 3 6s out of 14 dice is slightly above average
  5. Let's chat : Maggotkin of Nurgle

    Quagmire works on the number on the scroll regardless of modifiers I think that quagmire is way overrated. You have to cast the spell, then you have to roll a second die and also it is situational and based on your opponent army choices. Also is a 14" spell, and between this and festus one i know which one i want to cast 100% of the times. Our wizards lack ranged option, it's not unusual to spend a couple of turns before using 14" spells. So the option i really consider for our wizards are: blades (if you play a blade list), buboes (good overall spell) and squall. Squall in my games was pretty consistent and 6 is not hard to cast. It dealt averagely 3d3 mortals in 2 turns so i have been satisfied with my choice
  6. Let's chat : Maggotkin of Nurgle

    add to the 220 of the cyst the 140 of a fairly useless lord of blights and you start understanding that cyst isn't really that strong (unless you make him the general, but then you lose better generals). it's a shame that everything in our book is so expensive. i often run out of points when making lists, expecially with cyst or daemons in. plaguetouched is the cheapest and strongest batallion we have by far
  7. Plaguetouched warband What it does- Is a battalion that allows Nurgle Mortals to have a -1 to hit in combat and have chances to do mortal wounds back in combat (only for multiples of 7 units). usually plays for objectives, using mobs of marauders to swamp the board, knights to be a fast tanky hammer, bk+ spume for teleporting, sayl for teleporting, chaos warriors for a mega-anvil... it is a flexible list with a ton of choices. almost every plaguetouched plays with harbinger of decay, that basically gives 5++ fnp to nurgle mortals. is a incredibly resilient list that can tank on an objective and survive any damage in order to earn points for the team. How to counter- If you have really good shooting you could try to take down the harbinger. he gives an effective 50% increase in hp to every unit within 7". Tho i suggest you to do this only if you have the power to do so as he is incredibly tanky for a 160 points hero. don't bother targetting him with spells cause he ignore every spell on a 4+. what you should do: place your units on objective sooner than him. hardly plaguetouched have the damage to kill a resilient unit until is too late. DON'T THROW your hammers at the warriors/knights/marauders cause they will tank everything you send at them. or do it if you have a way to make them run at battleshock. if you can kill the mages then he has no control over the wheel and his powerful magic. use that to your advantage since he can no longer modify the steps. if he plays sayl kill him as soon as possible. he is far too strong with teleporting and even at turn 5 can make you lose games. with a -1 to hit almost everything in nurgle hits like pillows. hope that it helped!
  8. Let's chat : Maggotkin of Nurgle

  9. Let's chat : Maggotkin of Nurgle

    It doesn't work in this way. This is not a weapon by profile and it has its own profile. It is also given by an ability and it is the first time in the game i think in which a model gives a weapon to a unit. Paired blades have no profile, and you use the single blade one with the extra ability They are two separate cases. GW will answer on it tho
  10. Let's chat : Maggotkin of Nurgle

    Yes indeed. And having more than 1 let you use a second munificient bounty
  11. Let's chat : Maggotkin of Nurgle

    Exactly. I was wondering about: Lob Lob Lob Lob Sorcerer, blades Festus, blades 20 kings 10 marauders 10 marauders 35 marauders Warshrine Plaguetouched 2000/2000 These boys are shooting 80 4+/3+ With blades on top. We then have marauders for chaffing And controlling obj. Warshrine gives rerolls And a 6++. It's a fluffy list but i think that could even work
  12. Let's chat : Maggotkin of Nurgle

    Lol how we have not seem bounty stacking before Prepare the bombs boys, we have got to do work.
  13. Are Varanguard worth the 300pts in a non-archaon list?

    No one can buff them tho. A part from sorcerer lord. Chaos lord on daemon mount only buffs knights and chariots, not varanguard. Without archaon they have no mark so buffs for them are rare
  14. Let's chat : Maggotkin of Nurgle

    Ye bloab is... Strange. If it was combat phase it would have been 100 times better. Gift isn't straight up worse then buboes, mainly because he is 6+ to cast while buboes is 7+. I tend to prefer buboes because i don't really like randomness but against some armies it is pretty useless to say the least, while gift always have targets. Tho remember that doesn't affect shooting which is a shame.
  15. Let's chat : Maggotkin of Nurgle

    Plaguetouched if you want to go full debuff is a must Then poxbringer/guo is another go to for favoured poxes. I don't actually like that much the glottkin in that scenario, he would be better in a more hard-hitting list. As general the lord of blights gives you a -2 to hit to marauders, making them basically plaguebearers. Or you can go harbinger Lob Bloab, buboes Guo, bell blade, tome, poxes Sorcerer, blades Sayl 35 marauders 14 warriors 10 marauders 10 marauders 10 kings Plaguetouched You have base -1 on basically everything, -1 from bloab on a 4+, -1 and -2 for marauders for lob, you can TP them with sayl and you have a -1 to hit wound and save from guo