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shadowgra

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116 Celestant-Prime

About shadowgra

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    Dracothian Guard

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  1. Let's chat : Nurgle

    The lord of plague is really bad. Max out kings and you are good to go
  2. Let's chat : Nurgle

    I really think that dropping drones for some more mortals would be beneficial. I like knights when you can purchase the plaguetouched (they are regardless a good unit). What about something like this? Harbinger (dark avenger, chaos talisman) CSL 5 blightkings 5 blightkings 10 marauders 15 chaos warriors You have a good amount of bodies, kinda tanky, 2 blightkings will melt witch aelves. 10 marauders for capping. Be careful that the beguiling gem only affects 1 model, so it is rather inefficient in most cases.
  3. Archaon Tzeentch list

    Is a 700 points model that doesn't go beyond -1 rend. In combat he is simply ridicolous, bounces off everything. Also i find really awkward that the heads of dorghar deals less damage than a khorgie's claws. Or a hammer. Imho to be a good character we need extra rend on claws and slayer of kings and buffs damage from heads to d3.
  4. Let's chat : Nurgle

    I often thought about a full swarm tecnique with daemons. Also because otherwise they lack so much compared to mortals. You could do something like this: Guo (240) cunnin deceiver, chaos talisman Guo (240) 30 plaguebearers (270) 10 marauders (60) 10 marauders (60) 12 plague toads (320) 12 plague toads (320) 6 drones (440) Tot 1950 I woudl still prefer to drop drones for other plaguebearers and have some unkillable blobs in order to swamp the enemy. The only problems with this list is that is slow as ******. Toads kinda male up for that but you are a less damaging and tankier fyreslayer. Also with less mobility since you cannot tunnel
  5. Let's chat : Nurgle

    Plaguebearers are slower, costs more per wounds, have a worse DR, cannot shoot, deal less damage. Plaguebearers tho can restore models and have penalties to hit. I honestly prefer toads and by far
  6. Let's chat : Nurgle

    They have completely different roles. Toads are broken but really expensive
  7. Cheapest battleline options for mixed chaos

    Marauders are awesome!!
  8. I really don't think aos is a bad game. It gives you a ton of flexibility and the double turn is what defines the game. Ad you said you could have b-wrapped your monks and IJ wouldn't have been able to wipe them out. This way you have a lesson learned for your next game. I am not a pestilens player (i play Nurgle) but if i were in you i will maximise monks to the next level. You won't be able to kill 2+r1 but everything else is gonna struggle against 160 or so monks on the field. May i suggest you to include a 320 points in allied plague toads? They dish out the tankiness and screening you need against double turn. Also they are faster than monks, making you overall better at taking obj
  9. I really don't think aos is a bad game. It gives you a ton of flexibility and the double turn is what defines the game. Ad you said you could have b-wrapped your monks and IJ wouldn't have been able to wipe them out. This way you have a lesson learned for your next game. I am not a pestilens player (i play Nurgle) but if i were in you i will maximise monks to the next level. You won't be able to kill 2+r1 but everything else is gonna struggle against 160 or so monks on the field. May i suggest you to include a 320 points in allied plague toads? They dish out the tankiness and screening you need against double turn. Also they are faster
  10. Let's chat : Nurgle

    Glottkin is a really good buffer but 4+ save and no fnp hurts so badly. I can't see them being used in a really competitive use. However they can be fun to use and can for Sure dish out some pain
  11. Let's chat : Nurgle

    I don't actually agree. Unless you have nothing more than 100 points there are several better options: - festus: his spell is WAY more powerful than a short range-high damage arcane bolt.also while the sorcerer heals himself, festus heals the harbinger which is way better of you are going plaguetouched. -allied sayl: his spell is really strong, gives us movement, has a inbuilt arcane bolt at 7" once per game, has reroll for casting once per game. He can cast his spell, change the game and then sit back arcane shielding something. -allied gaunt summoner: casts twice, is way better on a vortex and has a spell that deals tons of damage. Also the chaos sorcerer lord is a thing to look at, but he is quite more an investment at 160. I think that the sorcerer is outclassed by far from other mages (mainly because he supports only himself and nothing else -mystic Shield apart). Still it has is role in a 100 points caster, but unfortunately anything else. Of course this is my opinion and completely debatable
  12. Let's chat : Nurgle

    For the matched play you have to look at general's handbook, and unfortunately battalions that do not have points there cannot be used. With 20 plaguebearers at the first loss you are going to take they will lose the second tick of their "horde" ability. Instead with unit of 30 your opponent needs to kill 11 of them before they lose a -1 to be hitten in both melee and shooting. Plus they get a discount for massive regiments. 10 are fine for objective holding. There are better holders around but of you want to go full daemon is the best option
  13. Let's chat : Nurgle

    Talisman and cunning deceiver for me are good choices. Or you could go with a runeblade for harder hitting. I still prefer the talisman. Ye toads are incredibly expensive
  14. Let's chat : Nurgle

    Plaguebearers go in units of 30 or 10, never 20. Daemon cohort of Nurgle cannot be used in matched play, and for a good reason -is too strong. For the general OFC choose the guo. I would drop the blightkings for some plague toads, they are far more resilient. Cool list anyway. Even glottkins are dead? I knew about the maggoth lords but not them!
  15. Slaves to Darkness 2000 pt budget list

    This is my suggestion for you: Do a fatesworn warband list. Strong, Kinda easy to play, has rend on everything ecc. What would i change from your list: - gargants (you don't need them and they are pretty weak) -normal chariots for gorebeasts ones If you want to do some very cool chosens you can build them from liberators and retributors. Fatesworn list 2000: Chaos lord on daemon mount (140) Chaos lord on manticore (250) Chaos sorcerer lord (160) Sayl (build from normal sorcerer no worry) (120) 3*10 chaos marauders (180) 9 chaos knights, ENS weapons (320) 3 gorebeast chariots, flail (300) 19 warriors of chaos (360) Chaos spawn (50) Fatesworn warband (100) This is 1980 points of slave to darkness (you could Aldo join tzeentch allegiance without changing anything) What do you think? With 2 start collecting you already fill 20 warriors, 10 knights, 2 chariots , sayl and the sorcerer
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