Jump to content

mcbrain

Members
  • Posts

    90
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

403 profile views

mcbrain's Achievements

Retributor

Retributor (4/10)

66

Reputation

  1. Mostly a distraction, but if left unchecked can do some real damage with the proper buffs. I took cogs in that list to give them an extra +2 to their charge, so the 9" deepstrike became 5" (still failed a couple over the 6 games, but hey, its a dice game).
  2. I've taken 2 in a list with the skitterstrand swarm battalion to good effect (4-2 at cancon)
  3. I'll be all over this like stink on a gorilla. Can't wait for a reason to field all 40 of my spider riders alongside 2 webspinners on arachnarok and a boatload of troggoths.
  4. Would hand of gork not effect the hero phase move for the arrowboyz?
  5. Your name carries more weight here than his does, mate. At least to me it does.
  6. Yeah man I have already, lol. But I'm trying to phase them out with real netters because I like the aesthetic better.
  7. They're crazy expensive to get down here to NZ...about $12 each plus shipping which can be insane. And the likelihood that you'll find all that you need in one lot is basically nil. I've been scrapping for good netter deals for almost a year now and I have a total of 9. This is the bad side of buying cheap Battle for Skull Pass boxes that no one seems to find out about until they have 200 stabbas and 0 netters.
  8. Just mucking about at work... Allegiance: BonesplitterzMortal Realm: HyshLeadersOrruk Warboss (140)- Great Waaagh Banner- AlliesFungoid Cave-Shaman (90)- AlliesSavage Big Boss (120)- Artefact: Glowin Tattooz Maniak Weirdnob (120)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Hand of Gork or MorkWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Artefact: Aetherquartz Brooch - Lore of the Savage Waaagh: Brutal Beast SpiritsBattleline30 x Savage Orruk Arrowboys (420)10 x Savage Orruks (120)- Chompas10 x Savage Orruks (120)- ChompasUnits4 x Savage Big Stabbas (200)4 x Savage Big Stabbas (200)BattalionsTeef Rukk (100)Kunnin' Rukk (200)Endless SpellsSoulsnare Shackles (20)Total: 1990 / 2000Extra Command Points: 2Allies: 230 / 400Wounds: 160 GIMME ALL DA CPs!!!!!
  9. I ran a unit of 6 big stabbas in a 1250 point list last night. They were a great deterrent and killed 10 ripperdactyls themselves. Seven in one combat. (6 from their attacks and the 7th from da final fling of the lone stabba I lost in return)
  10. Once a player learns the value of a tactical retreat, the game opens up so much.
  11. Nah one my my arachnaroks was a loaner so I’ll be back to a grot-centric list for a while, at least until I can find another arachnarok or two for a good price. I refuse to pay GW prices in NZ if I can help it.
  12. Yeah I used stabbas in my CanCon list and I think they were awesome. You might not have the points for 60, depending on your endless spells and the kit of your arachnaroks. But stabbas are great for holding home objectives or hand of gorking across the board to steal your opponent’s.
  13. Yep, I'd say 3 arachnaroks and 45+ spider riders is a decent place to start.
  14. I ran scuttling terrors on the shaman and hand of gork on the Fungoid. Both were absolutely crucial in every game. I did cast itchy nuisance in one game with the Webspinner Shaman on Arachnarok after he cast the arachnacauldron in a prior turn. The scuttleboss’ best achievement of the weekend was killing a unit of 10 shadow warriors. HE IS THE MAIN REASON THIS LIST IS FINESSE. He’s REALLY squishy and if he’s not benefitting from every buff available his damage output is not reliable. I’d say 4 out of 6 games he died before I could even attack with him. That’s 100% on me, but he takes some learning. Can’t just point him in a general direction and let him loose. He’ll get merked every single time. The skitterstrand absolutely earned their points. Just the threat of them coming out of ambush was enough in most games. However, a couple of opponents seemed to have forgotten about them, and they made them pay. They’re not bloodthirsters or even mangler squigs, but two of them popping out with cogs up and needing a 5” charge to get into a soft target is really handy. If I were smarter, I would have hand of gorked my scuttleboss over where they were popping out prior to casting hand to at least allow them to reroll their charges (I missed two 5” charges over the weekend). Star of the list was no doubt the Fungoid shaman. He’s so resilient and his once per game double cast came in clutch. After that I’d say the webspinner on arachnarok and the skitterstrands were equally as important. Spider riders are good, but at the end of the day, they’re light cavalry. Any sort of real oomph they provide you is a bonus. I really think I can turn this list into a 4 game winner at a 5 game tournament, and if I get a lucky draw potentially win 5 games. There are just a lot of variables that go into it and a lot of things you need to do properly to be successful.
  15. Just want to let everyone know I finished 4-2, 45th overall (fourth best Destruction/second best Gloomspite), and won second best sports trophy at CanCon this past weekend with a mostly spiderfang list. Scuttleboss on Gigantic Spider (G) - Monstrous Mount + The Black Fang Webspinner on Arachnarok - Totem of the Spider God + Scuttling Terrors Fungoid Cave Shaman - Hand of Gork 15x Spider Riders 10x Spider riders 20x Stabbas 20x Stabbas 2x Skitterstrand Arachnaroks Skitterstrand Nest Chronomantic Cogs Arachnacauldron Lost to Daughters of Khaine in round 1 (3PP) and the only other Spiderfang player at the tournament in round 5 on the turn 3 priority roll (Knife to the Heart). Was a great weekend, and I learned a lot about the list and about spiders in general. I'm not certain on whether I'll play them for the rest of the year or not, since tweaking the list will have to include massive changes since there isn't too much fat to trim. Spiders are a lot more finesse and nuance than I thought when building this list. And I didn't learn that until I'd consecutively lost my 3 practice games and my first round game. Once I started to play the list a little better, things started to improve, and I went 4-1 to finish out...which could have just as easily been 5-0 if I had won that priority. Overall, there is still a lot of room for improvement as I could play my shaman and my scuttleboss much better. Anywho, if you guys want to know anything in particular, don't be afraid to give me a shout.
×
×
  • Create New...