Jump to content

Bradipo322

Members
  • Posts

    125
  • Joined

  • Last visited

Everything posted by Bradipo322

  1. So it's the old "GIT GOOD" argument? The ton of power in the new book is just in the new models. But maybe I'm just incapable of winning, maybe I'm just wining because I don't get where Stormcast got stronger. Please illuminate me, I whant to know what to bring, right now I have: 20 liberators 10 judicators 1 lord-celestant 1 vandus hammerhand / lord-celestant on dracoth 1 gavriel sureheart 1 (3) steelhearts 1 (3) farstriders 1 lord-relictor 5 retributors I have to bring 750 points and I have no idea on what to bring, all my past lists are now somewhat unusable.
  2. I expect that everyone will get this treatment, but when? When will "old" (and by old I mean "past edition warscrolls") get rewritten? The new edition arrived and a lot of thing are changed but no warscroll has been updated. Saturday I'm going to my local GW store to start the new campaign, I will get steamrolled by everyone, I don't whant to win all the games but getting beaten to a pulp just because I will be using the new rules just feels wrong.
  3. Lord-Celestant needs to be close to an enemy and that's a nerf, Sureheart ability is somewhat usable now but the -1 to wound on a 3 attacks character is really bad, he will never kill anything. And to use command abilities you need CPs, you will need a ot of them while other factions won't (just look at the "bad" Wight King that gives +1 attacks to a unit that's 18" from him for a whole turn), to get the effect of the "old" Lord-Celestant you need 2 CPs and to be 3" away from an enemy, that's a nerf in my book. Gryph-Hound now just play very differently, that's neither a buff nor a nerf, but now you have to pick a minimum of 6 to have a unit and that's costly for a unit that have no save and that was used only for his warning cry. Yes, but this also count as a nerf (the classic Lord-Celestant + Retributors combo is now gone) and buffing them was easier than getting them debuffed. But thoose buffs are very minor if you consider the nerfs. Also a buff that you forgot is that non-heroes got a +1 bravery (no more liberators running away from just 1 model lost). A lot of changes where expected in this edition, like: Measures to be "wholly within" Unmodified rolls to get a bonus The change of the activation timing of some command abilities But even if you count all of that old Stormcasts got nerfed hard and will play sub-par until all the warscroll are getting reworked.
  4. I've seen the whole rules-part of the new battletome. Barring a few minor buffs everything has been nerfed: Lord-Celestant (on foot) to use his command ability has to stand near an enemy unit (3") and the +1 to hit last only for 1 combat phase (this is a common theme) Vandus Hammerhand's command ability only lasts 1 turn and works only for units wholly within 12" Gavriel Sureheart's starbound blade is now 3+ 3+ instead of 3+ 2+ and his command ability affects units wholly within 12" Neave Blacktalon no longer generates extra attacks Two Lord-Castellants cant have the same target in a single hero phase for their lantern Lord-Relictor (and other priests) can't pray two times in the same hero phase, and both his preyers (healing storm and lighting storm) now have to target someone wholly within 12" Lord-Ordinator no longer lets you shoot twice and his command ability now is just a battleshock immunity for units wholly within 18" Knight-Heraldor onward to glory now target a unit wholly within 12" and his thunderblast is now targeting a terrain feature wholly within 18" and has his range fixed at 3" Gryph-Hounds has changed a lot, loyal companion now has a range of 6" and works also for Lord-Veritant, warning cry now is activated by the setup of enemy reserve units within 10" of Gryph-Hounds and lets friendly Stormcasts wholly within 9" shoot at the unit that has been setup and this can be done only once per phase Retributors blast to ashes and other similar abilities now triggers only on unmodified rolls All the warscroll battalions have now only one ability and some are just useless (lord of the strom now costs 140 ponts and his ability lets you get 1 CP at the start of your turn on a roll of 4+, but if you ditch the battalion and do not spend the points on other things you are guaranteed 2 CP instead of 1 and an half) I expected some buffs, not this number of nerfs. In this edition Stormcast are CP hungry, battalions are just overpriced traps (do not pick them for the +1 CP) and a lot of the old models/units are just weaker.
  5. They are really good, they're liberators on steroids.
  6. The only heroes that we know the sprues of are the easy to build ones that comes in the starter set. ETB kits are known for the absence of customisation, just look at past ETB heroes like Vandus Hammerhand or Lord-Relictor, they don't have any option to change the stomhost that they come by. In truth a lot of the heroes doesn't have the possibility to change his pauldrons (Lord-Celestant, Lord-Veritant, Lord-castellant) and for others it's not clear if it can be done without modifing the miniature.
  7. In the new magazine (the one with the male knight-incantor) they show the upgrade packs, that makes me think that they will come back.
  8. On the new battletome this sequitor is labeled as "Hallowed Knights Sequitors conversion" and he is in the section that showcases the 'eavy metal team's work. With a fast research I've found that the sword comes with the "Lord-Celestant on Stardrake" kit, it should be a Starbound Blade.
  9. So previously Hammers ofSigmar had 2 abilities and 1 command trait: +1 bravery; When a liberator unit dies on a 6+ it returns on your next turn; All your units within 3" from your general have a 6+ save against wounds and mortal wounds (command trait). What will it keep and what will it lose? +1 bravery is not that great (it's good but not overpowered) and the command trait is somewhat viable but not at a "staunch defender" level. The one that seems most intresting is the resummon save on the liberators but getting that "for free" seems too much.
  10. The "Ironjawz" image contained also Seraphons with a crystal wall in between them. I missed that the models will be sold in a box of 13, this stands as a testament that I can't do three things in the same time ?. Still, that's cool of them selling them together, did they said anything about the price or the size?
  11. In the second episode of the new podcast they said a couple intresting thing: -Spells costs points (around 20 to 40 each) -A new spell "crystal wall" (probably the one in the ironjaws image someone posted previously) that prevents from shooting trought it
  12. So you hate me, even if you don't even know me? I have to say that's really stupid. "Hate" is a strong word, you could hate leaving your umbrella home when it starts raining, you could hate when the dices are against you for a whole game, you could even hate "that player", but hating someone just because he plays a faction that you don't like is childish and stupid. You dislike Stormcast Eternals because they are jacks-of-all-trades? Do they feel overpowered to you? You know what? I like them because they are the " good guys", but I still haven't won a single (normal) game whit them.
  13. https://malignportents.com/story/the-hero-of-glymmsforge/ It seems that tomb kings are coming back... At least in the story. Edit: Maybe I'm wrong...
  14. This correction is unnecessary, as stated before the knight incantor will have 2 versions, one male and one female. Why does the internet have so much people like you? Maybe he used "he" because english is not is first language, or maybe he wrote that hastly, or whater.
  15. They look great! Do you plan to make some custom cards matching your fighters? Or maybe even some custom rules for them (to be used in frindly matches)?
  16. Bradipo322

    Herdstone

    That's a great idea! What will you do when it becomes too much cluttered? And what if your opponent haven't painted his army?
  17. How did you achieve the "weapons-made-out-of-ice" look? That's pretty sweet
  18. These are the first miniatures that I've painted, I have just finished them. Now I need to choose how to base them, the silver things on the bases are pieces of the sprue cut in the shape of cristals, I was thinking to use Astrogranite on the base and Soulstone Blue on the cristals but I am somewhat dubious about the result.
  19. These are the first miniatures that I've painted, I have just finished them. Now I need to choose how to base them, the silver things on the bases are pieces of the sprue cut in the shape of cristals, I was thinking to use Astrogranite on the base and Soulstone Blue on the cristals but I am somewhat dubious about the result.
  20. These are the first miniatures that I've painted, I have just finished them. Now I need to choose how to base them, the silver things on the bases are pieces of the sprue cut in the shape of cristals, I was thinking to use Astrogranite on the base and Soulstone Blue on the cristals but I am somewhat dubious about the result.
  21. These are the first miniatures that I've painted, I have just finished them. Now I need to choose how to base them, the silver things on the bases are pieces of the sprue cut in the shape of cristals, I was thinking to use Astrogranite on the base and Soulstone Blue on the cristals but I am somewhat dubious about the result.
×
×
  • Create New...