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Rumblefish

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Everything posted by Rumblefish

  1. It's an Ambull. 'Random encounter' style 40k alien from Rogue Trader.
  2. I'd assume general durability and bouncing back mortal wounds.
  3. Sounds like I should just cover my ears and assume I'm good with the Jugger Lord, Skulltake + whatever... I only play with friends, and it's not as though it's an incredibly powerful option but I'd rather play it correctly if possible.
  4. Question on the Skullfiend Tribe. Obviously the Skulltake and Jugger Lord are mandatory, but the "may take...3-x of the following battalions" has me confused. So if you take any additional Batallions you have to take three of them? Is Skulltake, Jugger Lord + random other bloodhound units legal for Skullfiend? Played a 2k game yesterday where I assumed it was legal...but still messed up and didn't put in enough battleline. Playing The Better Part of Valour magic heavy Hammers of Sigmar. It didn't go great. First time playing the mission and I didn't have that many units so ended up splitting up and spreading out to much to optimize Skulltake synergies as I was hedging against deepstriking stormcast. Endless spells were effective, probably causing 24 wounds over four rounds. Purple Sun is especially scary when you have three units of Skullreapers and one of Chaos Knights. I took his central objective but didn't realise I had until he had taken it back. Would have burned it down immediately if so. Loss was as much a commentary on the scenario as the army. I think playing it super aggressive with some early objective burning would have worked better for me. Extra CP from the Batallions was a non issue as I was spread out too much to leverage additional command abilities. Skullfiend had zero impact, I either killed any heroes or monsters on the charge or he killed me before my next hero phase. I had three dispels on the board but still felt pretty helpless against four casters with five endless spells, understandably so. Chaos Knights unfairly engaged an Exorcist on a Balewind and unsurprisingly bounced off a 2+ save. No punch, but I still liked them. I wouldn't take them in the Skullfiend list though as they're outside the battalion. Evocators are monsters. Three killed my Jugger Lord in one turn. Not much I can do other than hope I can burn them down fast.
  5. For BoK they just changed the wording so that it's clear the Demonic Gifts ARE artefacts, as that is now a relevant distinction for some scenarios. I read that part in a rush and jumped to the best possible conclusion, apologies for my part in causing any confusion in this thread.
  6. Don't forget that all heroes can pick demonic artefacts now! Aspiring DB change isn't surprising, will make it a little harder to leverage on Bloodreavers now. I think we all knew the Karanak clarification was coming.
  7. Yeah, you can block the sites. But that then becomes another way to stretch us out thinly and another reason that Gore Pilgrims becomes mandatory. It's just such a stupidly vital battalion. Played my first AoS2 game 1250pts. My minimum Skulltake + Slaughterpriest + Hammer Aspiring VS new Stormcast with some Palladors and flying guys in Relocation Orb. We played realms but they weren't really relevant to the game. Having wizards kept him in the game as he was able to claim the objective twice when we wouldn't have been able to without a wizard = 20 models. Buffed Skullreapers murdered most of his army. I don't think that will happen again though as he was still getting used to his spells and the new ballista thing. He could have chewed both units down pretty quick otherwise. Final nail was summoning 10 Bloodletters around the orb in turn 4 preventing his chicken wizard from claiming it. We called it there as I had to head out. Next round he likely would have been nearly wiped out. Probably would have been able to score if he took the first turn but then he wouldn't have been able to stop me claiming the three points in the second half of the round. Ultimately it came down to me winning the turn roll every round and being a bit more familiar with my army. Command Points let me save some crippling Battleshock losses on two occasions, I was only able to get the Aspiring DB in position to leverage his ability in one turn so was CP on him twice. I want to try a Dark Feast list, and I'll probably give a Skull Take (max units) + Gore Pilgrims list a try, but it feels way too bare.
  8. Slaanesh re-imagined as the Hamburglar but with no pants on and a sack over its shoulder that says SOULZ on it. This is the direction we all crave.
  9. Even just a magnetised icon that you can swap out on a single standard bearer would work for me.
  10. Yeah it's a Battle Trait, it references itself and not a keyword, so I think it's intended for every single unit. Pretty significant across a whole game IMO.
  11. That's the trouble with them and IMO expanding Ironjawz. All the good/fun ideas start to drink Beastclaws' milkshake.
  12. I like every part of that except painting 30 Blood Warriors. If you did Chaos Warriors they would just be sword and board?
  13. Just too many units. I want everyone to be sick of the constant LoA releases! Honestly it wouldn't take much to make it a truly fantastic army, a foot character, maybe something fast? Something like a jezzail or warpfire thrower would be awesome.
  14. My buddies set up. This in the base and lid of a latched Rubbermaid.
  15. Yeah, my LoA opponent has based all his artillery so that wasn't an issue. helps make it more sturdy as well. Let's try 'bolt it to the bottom of the tub'.
  16. Magnets are the future! All GWs new sculpts demand magentized bases IMO. Sheet metal from Home Depot, snip to fit in a big solid tub, drill holes and ****** it to the bottom of the tub, done. If you have high magnet confidence you can even do base of tub and lid, with minis sticking to the top and bottom.
  17. Yeah, I'm not sure anyone was expecting any new LoA releases at Open Day so the fact that there's a AOS FW team at all now is only a positive.
  18. Those are some disappointing 'clarifications'. The 8" requirement on the GG just feels like such an 'early AoS' rule that should clearly have been revised by now. I don't think this necessarily means much though in terms of future updates. LoN shows that they are pretty happy changing warscrolls on the fly (and repeatedly). IJ are so close to being a 'full' army with AOS era models no less, it seems absurd that they wouldn't get that bump.
  19. Points drop on everything with a spite shield since the Mystic Shield change and all the warmachines with the change to the shooting phase. Not my army but I'd love for my buddy to get a simple two page allegiance treatment for his army from FW. Anyone have any suggestions for a summoning mechanic? Tying it to warmachines firing/wounding seems like it could be functional.
  20. This is somehow worse! Cruel torture of text descriptions!
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