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Moldek

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Posts posted by Moldek

  1. 4 hours ago, Gr3g said:

    Hi Moldek, thanks for the kind words, I didn't know something like sending pictures to white dwarf was possible ^^ is it ? Unfortunately my succes chances are low I think... 

    I disagree, I’ve seen similar stuff to yours featured before. I’m sure there’s an email adress somewhere on the site, they also say you can share it on their facebook pages or use #paintingwarhammer on instagram. I got a gryphound featured on their webstore thanks to that, and I’m not a great painter :)

    personally I don’t mind the head on syllesque, I think it works.

  2. Well buddy I don’t know what to tell you. Congratulations on not being a millenial I guess?

    It’s amazing to me how you don’t realize how you may come across when you write things like that. And the way you describe your store, I wonder why you even want to play there since it’s filled with sweaty, awkward nerds who don’t respect you 😂

    and no I’m not from the UK, I’m from France. Plenty of respectful gamers there, even though they are not raised with Victorian Values...

    • Like 4
    • Thanks 1
    • Haha 1
  3. @Maturin you don’t have to like painting minis, but at the end of the day I think you won’t get the approval you’re looking for here.

    As most people have said in the thread, playing against a painted force is an important point in the hobby. A lot of people don’t mind playing friendly games against grey plastic, but don’t expect  tournaments to change their regulations. If you really don’t care about painting, you can spray your stormcast gold, shade them and color literally any details and you’re done. 20-30 minutes a day will get you far. 

    But from the way you’re talking in this thread, it feels like you’re hurt about you store manager’s reaction to playing unpainted minis, even if he did let you play. You can see in this thread that painting is important to many people; that’s why tournaments have these regulations.

    I really don’t mean to offend you, but it really feels like you started this thread pissed off and looking for validation. IMO it comes down to this : yes, 3 colors + basing is the official GW standard; if you do not like it, you’ll have to keep playing against people who don’t mind.

    • Like 2
  4. 5 hours ago, Acid_Nine said:

    Noooo gw I go back to school this week! I don't need to spend another 40 bucks! I wanted to spend that money on Splintered Fangs!

    😂 well tbh I’m sure the book will stay available for at least a couple month. Get the minis!

  5. Regarding summon undead, while a FAQ would be nice I don’t see why they’d be able to activate if they already did this turn. RAW the ability just says to put them back on the table within 3’’ of the caster, with as much wounds as the value of the ability ( which makes a triple 6 really ideal). 

  6. 26 minutes ago, Overread said:

    Honestly I think for the core rule book and battletomes its best to stick to no conversions and only products you can buy. It makes it the most accessible to the beginner and it keeps the message clear on what is a model. In fact going back through the years I don't think GW has ever shown converted models in their codex/battletomes/rulebooks. If they have then its been rare or is way back in the ancient days. 

    I don't see it as corporate, but more just being sensible with a product that must be designed for pros and beginners. Leave White Dwarf, Instagram, Facebook and the GW community pages and youtube as well as forum and facebook groups for conversions - a huge wealth of resources there! 

    I just think there's a happy middle. It depends on what you consider the ancient days but for instance they used to have a few pages at the end of codices where they'd showcase some cool conversions. Same with the Mordheim rulebook and all those early 00's books.
    It's aspirational and makes you excited to personalize your models, to me it was definitely a big draw as a beginner. That's one of the things that differentiates this hobby from video games or CCGs, just like creating your own paint scheme or lore. I'm not saying they should tell you to sculpt your own greater demon or go buy Perry Miniatures knights, buy why not tell you : once you get the basics, the sky's the limit. Converters buy 3 kits to make one model, that's good for them right?

    Same goes with the art, you can use it to suggest a vast universe. Look at the atmospheric landscapes at the beginning of the warcry book, there is so much to love here! I just wish they had more of that, where the illustration are a window into the universe, and not just a realistic rendering of a specific model. For instance all the weird mutated globs and arcane symbols in the rulebook are cool. I'm not saying it's all bad, just that I wish they'd open it up a bit more.

    And yeah there's facebook and youtube and tga... But a book with cool conversions and illustrations is something you cherish and come back to, it has value beyond the rules themselves. Otherwise it can feel like an overpriced catalog.

    • Like 1
  7. @soak314 I’m not that invested in the lore of AoS, I think mainly because what grabs me first has always been the visual presentation. In the Warcry (and AoS) corebook, everything is very well done but it feels almost... corporate? I feel bad saying it cause I know the artists put a lot of work and passion in, and there is some good stuff, but when there is no converted model, no illustration that isn’t a purchasable model with an official name, it kinda stiffles my imagination.

    That said I have heard a lot of good stuff about some of the battletomes like BoC, FEC and Gloomspite. I might buy one at some point but I’m mostly interested in skirmish games, and warcry seems to be a way better fit. 

    • Like 2
  8. I’m not too worried about the game moving too fast, but I am not sure I’ll buy this book mostly because I wasn’t impressed with the contents of the main one. It’s a fine rule book with a few really good pieces of art and some cool content, but I feel it lacks a bit of soul, something that makes you come back to read it and daydream about the setting. That’s actually one of the only weak points of modern GW to me. The products are more streamlined / professional but they have less atmosphere that for instance the mordheim rulebook or the 3rd ed 40k rulebook. But that’s maybe just nostalgy talking 😅

  9. Yeah it's interesting. Not sure if I'll buy it straight away or not, but it looks like
    and interesting expansion. Might help some warbands to have access to fighters that can shore up their weaknesses!

    I'll probably wait to see if they release some kind of card packs or not. I don't want to have to buy each mini to get it's rules, although I guess there's always ways around that :)

  10. 17 minutes ago, exliontamer said:

    I think it would be good in competitive/matched play to come up with a slate of victory conditions based on the existing ones, but modified to all generate a certain amount of VP (either per round of doing something like holding an objective or all at once when the objective on the card is "completed").  Then you could deal out 3-4 of them and each player picks two (in secret?). Or perhaps deal out one "major" victory condition and always have 3-4 minor ones available and each player chooses one of the minors in secret and doesn't announce which one until they score it. 

    This is all basically ripped off from Malifaux 2E...I always loved having at least one "secret" objective as it really requires you and your opponent to think tactically...allowing for feints, tricks, etc.

    I've been thinking about this too! Warhammer Underworlds is a good inspiration for that. You could have objectives such as kill 2 fighters with ranged attacks, have 3 fighters within 1'' of a single ennemy fighter etc. There's a lot of room for good ideas...

    • Like 1
  11. 26 minutes ago, FractalRain said:

    Let me state that you make some great points for allowing the climb-attack being intended to fight platform denial strategies!  However I did want to ask how you handle the "falling" bit.  In most cases, when you climb-attack, you are falling less than 3", so you won't take Impact Damage, but it sounds like you still treat it as "falling" and your opponent moves your model?  Thanks!

    Yes, if you end your activation climbing you fall and all of the relevant rules apply, so you have to be careful about your placement regarding opponents and dangerous terrain. Attacking like that might be interesting combined with aptitudes that grant a bonus action, allowing you to climb, attack twice then fall down!

    And if you score some crits you might even knock your opponent off of the platform ( low chance but still, how cool is that? )

    • Like 2
  12. @Sleboda I see the english version is more ambiguous.
    Personally I'll stick with the french version that says that you have to keep climbing until you're on stable ground because that's what's in my rulebook, and because in 99% of situations it makes little sense how someone clinging to a wall would be able to effectively attack someone freely standing.

    But RAW in english you do have a point, it does not explicitly prevent you from doing that. Although the times you'd want to do that are probably pretty rare haha.

  13. 35 minutes ago, Sleboda said:

    Maybe I'm just overlooking it, but I see no rule anywhere saying a fighter cannot climb with its first action and attack with its second (or possibly even more with certain abilities). 

    do see a rule saying that if you finish your activation still climbing you fall. It looks to me like if you are willing to take the fall, you can move up with a climb, take a swing, and fall down. This is why it's important to know where your base actually is positioned.

    In my (french) rulebook it’s on page 42, first paragraph of the « climbing » column :

     « once a fighter has started climbing, he climbs untils the center of it’s base is either on the ground or on a platform »

    To me this indicates that you cannot perform any other action while climbing; you have to reach a place to stand on first, or keep climbing until you fall at the end of your activation.

  14. 2 hours ago, Lior'Lec said:

         Unless they’re intentionally waiting to release these in expansion formats. We could see a “Ruinous Powers” release down the road which brings in either the demon or mortal followers of the four main gods. A “Primal Chaos” expansion which brings in non human forces such as Beasts of Chaos and Skaven. “Mortals of the Realms” which brings in Order based mortals from each realm... ok so the last one is wishlisting but you see my point.

    I like the way you think! I’m picturing expansions like « Blight City » with skaven clans fighting in their underworlds, « Realmswalkers » with trade expeditions from various free cities or « wild reaches » with destruction tribes of humans, orruks, ogors, gits... of course each one with dedicated kits, starter box and campaigns lol

    • Thanks 1
  15. 2 hours ago, Lior'Lec said:

     

         @Moldek, not exactly. The model can spend multiple actions climbing but they must be consecutive. The model cannot end an activation while climbing but can end an action midclimb. Reference pg 43, the bottom photo gives a clear example of this in action.

     

    Sorry that’s what I meant, I should have written activation instead of action at the end. The rules for falling if you end an activation mid climb didn’t make sense to me, but thinking about it it works if you’re climbing down. You might want to use your last inch of movement to climb down a bit and fall from 2’’ instead of jumping from 3’’.

  16. Question: When a model is climbing, it can finish an action mid-climb. How do we resolve the space the model occupies? This is important for the range of its attacks. If the base is considered to be flush against the surface it is climbing, then it will have a very limited reach to its targets.  If its base is considered to the parallel to the ground, that opens up much greater possibilities.

    Our View: The model's base remains parallel to the ground.

    > you may have seen this but p42 the rules on falling say that if a model finishes an activation mid climb, it falls. the rules on climbing (same page) say that you must keep climbing until you reach a platform/ the ground. So it seems it’s not allowed to finish an action mid-climb, but the rules seem to allow you to try haha.

  17. @grimgold that seems like a good way to go about it for competitive play! Pretty smart and has a tactical feel. Your rewording is efficient, you could shave off some more words from step 5 by saying « the player with priority discards one card so there’s only 1 twist and 1 objective left.»

    For more casual play I think the good recipe is just to embrace the lopsided games and take it as a challenge, or agree to redraw if the setup feels really unfair. But your solution is great and I think I’ll try it out :)

  18. I’ve only played a couple of games (1 hunter prime, 2 hunters, 3 gryphs) but my main worry with SCE is that they might be too tanky. 30 wounds (and 20 on the gryphs) feels like a lot and I’m worried that most warbands will struggle to put fighters down... now of course they’re disavantaged on objective play but it doesn’t make for a fun game if your opponent can’t kill your dudes (it’s a fighting game for sigmar’s sake :p). But I still need to play more games to make up my mind.

    I’m thinking of trying some more unorthodox lists ( like max gryphs or max aetherwings ) ; does anyone know good stand-in minis for the aetherwings? 

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