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Eldarain

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Everything posted by Eldarain

  1. Damage output in general is a concern for me. It doesn't feel like we have the rend or mortal ability to overpower the defenses of most factions especially with the new generic buffs. Should we be focusing on high attack reroll based fight again builds to kill em from a thousand cuts?
  2. @Agent of Chaos I love that list. I'd change some things to fit my collection. Warriors swapped out for more Golems and fit some Marauders in but very much looking forward to giving that a whirl.
  3. The old last day classic move again from me. The challenge definitely keeps me consistent even with the maximum amount of procrastination.
  4. As a collector of a very eclectic city the rumors are offputting for sure. I'm just hoping there's a Soulblight type book that works as a pseudo replacement the way it did for LoN.
  5. Another effect of the lead times for printed media? Perhaps the shooting Ascendancy had not become apparent when they were brewing this up? I don't know. Hard to imagine why.
  6. I agree with @Cambyses assessment with the addition that the first books will be powerful in that they will have the advantage of bespoke enhancements, Heroic Actions, Monstrous abilities, Grand Strategies, Battle Tactics etc. That advantage will quickly fade as they inevitably make more egregious missteps in handing those out to their darlings.
  7. @SentinelGuy I don't think it will increase his threat level as it's really high on both (frail caster) I'd give it a go as it will depend on what you're up against (around here mortals are king so the save wouldn't really come up often) I think you might be right about the one drop.
  8. @SentinelGuy It is odd as the Core ones have no such restriction. I like the list maybe this will open up something exciting in the rework.
  9. @SentinelGuy you'll have to rework your battalions in that list a bit. Can only use the GHB Battalions once each.
  10. Quality feedback. Thank you. It's definitely on the slower side. A symptom of my collection as I was playing a bridge build before. So resiliency seemed the only other route until I add faster units. Praetors are 3+ save 3 Wound SE that have a 3A 3+/3+/-1/D2 melee profile. They can pick an SE hero to bodyguard for the match. Any wounds allocated to the hero while within 3" can be shifted to them as follows 1-2: hero takes the wound 3-4: Praetors take the wound 5-6: Nobody takes the wound Arcanum can resurrect one on each player turn and the Lifeswarm can potentially be used to return them as well. Your point about the Guard is sound and more a symptom of my collection than a preference. Something to consider moving forward for sure. My thinking is run the Phoenix units together and the SE units together with screened Irondrakes between them. Between the units chosen/heroic actions/sear wounds/lifeswarm should be able to take a punch and keep going. Aetherwings would be nice for sure but I've maxed my SE already. I went with Hallowheart for the excellent lore and to buff the 2 wizards casts not necessarily go for the CA buff. I also considered LC to play further into the healing theme and be able to ambush with the ID. Thanks for taking the time to have a look 😊
  11. The unit received it so it would be the one use of it that phase. It's strength lies in not taking up someone's ability to issue one/if noone is around to issue it and not costing CP.
  12. Would have been an excellent time to switch to a 40k within/within system to avoid all these base inequities. If you want certain units to have exceptional reach/depth of formation have it as an increase to within/within on their scroll.
  13. Allegiance: Cities of Sigmar - City: Hallowheart Mortal Realm: Ghur Leaders Anointed of Asuryan on Frostheart Phoenix (315) - General - Command Trait: Master of Magic - Artefact: Arcane Tome- Sear Wounds - Hallowheart 2nd Spell: Elemental Cyclone Lord-Arcanum (160) - Lore of Whitefire: Sear Wounds - Hallowheart 2nd Spell: Roaming Wildfire Runelord (100) - Curse Battleline 10 x Freeguild Guard (85) - Swords and Shields 10 x Freeguild Guard (85) - Swords and Shields 30 x Phoenix Guard (525) Units 6 x Praetors (310) 20 x Irondrakes (320) Endless Spells / Terrain / CPs Emerald Lifeswarm (60) Total: 1960 / 2000 Grand Strategy: Hold the Line Battle Regiment Triumph: Bloodthirsty Extra Command Points: 0 Allies: 0 / 400 Wounds: 111 Still trying to get my mind around everything. I really like the Arcanum/Praetor combo and am excited to try it out. Bit worried about their vulnerability to mortals but the ability to return them should help. Definitely testing the claim more Elite builds can succeed 😉
  14. I really like it. Biggest consideration was the added defense it gives the big guy but definitely up for trying it both ways.
  15. Good catch on the Golems. Was making an Idolators list just before this and just moved them over without considering.
  16. Correct. 2000 exactly in 3.0. when you consider that I've had to take 40 Marauders because of their old minimum this list is incredibly close to being exactly the same points from 2.0-3.0 which seems an extreme rarity after the points changes.
  17. Allegiance: Slaves to Darkness- Damned Legion: DespoilersMortal Realm: GhurLeadersBe'Lakor, the Dark Master (360)- General- Mark of Chaos: Undivided- Spell: Whispers of ChaosChaos Sorcerer Lord on Manticore (270)- Mark of Chaos: Slaanesh- Spell: Mask of DarknessSlaves to Darkness Daemon Prince (210)- Axe- Artefact: Doombringer Blade- Mark of Chaos: KhorneChaos Sorcerer Lord (115)- Mark of Chaos: Slaanesh- Spell: Call to GloryBattleline1 x Chaos Chariots (105)- Greatblades- Mark of Chaos: Slaanesh1 x Chaos Chariots (105)- Greatblades- Mark of Chaos: Slaanesh5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: Slaanesh5 x Chaos Knights (170)- Ensorcelled Weapons- Mark of Chaos: Slaanesh30 x Chaos Marauders (270)- Axes & Shields- Mark of Chaos: SlaaneshUnits16 x Iron Golems (150) 8 x Iron Golems (75)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 147 First kick at a 3.0 Despoilers list. Split across a Warlord and Battle Regiment. Putting the 5+ Ward on the Sorc on Manticore.
  18. I thought the Coherency rules said you can't finish any move out of coherency preventing optimal pile in and losing the offending models to return damage.
  19. That could definitely help. Having gone through the 40k equivalent which was just a blanket algorithmic increase across the board not too hopeful they took the time to go through everything carefully with the new rules in mind.
  20. Would have much preferred a "every model must be within X" of the unit leader" *For units without a designated leader choose one at the start of the game. If the leader is killed choose a replacement model for coherency purposes. This just seems like a micromanagement nightmare for basic melee unit functionality.
  21. Sure. That's what I'm asking. What rule would be compatible with weapons having a set range. "If within 1/2 inch of a friendly model that is within 1/2 of the enemy may measure it's melee weapons from that friendly units base" Seems like a bit of a mess. I'm open to hearing possible examples that are more elegant.
  22. We know melee ranges remain as the 3.0 scrolls have them. What supplemental system could work with the existing system to allow >25mm base units to not lose a ton of melee output if they don't have enough reach to fight in ranks?
  23. Next up at least 5 Knights but hopefully more as I've got 20 to do.
  24. @firtahl "from each of the following warscrolls" makes it look like you need all 4 present to me.
  25. The Unquiet Dead seek the treasures of the Age of Myth.
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