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PJetski

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Everything posted by PJetski

  1. I believe it was confirmed by a former employee that they made Riptides and Wraithknights overpowered in 40k 7th edition on purpose to drive sales. I'm not sure they are still doing this business model today but it's not impossible to believe they push certain models in the rules because they want to push sales for those models. It certainly would explain a lot of their game design decisions.
  2. The only thing that needs to change with drakes is removing the d6 breath because random mortal wound spikes are not fun to play against
  3. GW did nerf them but they remained strong for a long time. I think FECs slide to obscurity had more to do with people learning to play around the specific threat ranges of Terrorgheists (denying the run & charge spell made it much easier to just deploy out of their range) and learning the basic tactics of how to screen & counterattack. There was also a meta shift towards shooting/magic after the Tzeentch, KO, Lumineth, and Seraphon battletomes were released. All those "fight first fight twice" melee armies that plagued the first half of 2nd edition were always weak to ranged damage, but GW decided to backload all the shooting battletomes into the second half of their edition.
  4. Player gets tabled during a double turn? :O
  5. Wards are just effective health. A 5+ Ward is like having +50% wounds. People want Wards on big monsters because the ones without them tend to die quickly and easily, and a Ward is an easy solution. There are many other solutions.
  6. The Stormkeep #15 is live now - updated tier list for AOS 3.1 (the December 2021 battlescroll)
  7. 3rd edition is pretty good, but I think there's room for improvement https://docs.google.com/document/d/18sspa6xR9xnVAX0g5_jvWpzh5ENyUP6MC2QgWdRwXCA/edit?usp=sharing Here's the highlights
  8. High mobility MONSTER keyword (tactics, rampages) 18 wounds on a 3+ save and 4+ spell ignore Helps round out the list which is otherwise all slow infantry
  9. There's nothing in the core rules stopping an ally from casting endless spells or chanting invocations. The warscrolla of those spells/invocations usually have some keyword restriction that limits it to the faction. Stormcast spells and Fyreslayer Invocations do not have these keyword restrictions, so allies can use them.
  10. 2x Stormdrake are a fine addition to many lists - their tremendous speed and MONSTER keyword make them great for scoring extra victory points, supporting charges (both yours and your opponents) with their monstrous rampages, and they deal decent damage to boot.
  11. Who is this Rumors and why wont he stop lying
  12. Can't wait to see which one of the old eldar kits wasn't updated and will stick out like a sore thumb for another 10 years.
  13. In order of importance: 1. The rules match the models; the gameplay is unique and matches the army aesthetic. The subfactions should be thematically appropriate. This is the most important thing to me - I can tolerate playing an imbalanced game with poor mechanics, but as long as the miniatures do what they look like they should be doing then I can at least have some fun with it. 2. Internal balance - Lots of viable unit options; ideally every unit has some niche they can fill. All subfactions should be useful and interesting. You should never look at a model you like and say "I will never find a use for this in any list". In my eyes this is the greatest mistake that can be - and frequently is - committed by Games Worskhop. 3. External balance - Capable of making powerful lists with interesting strengths and exploitable weaknesses. If you hit all 3 of these points you've got a great battletome in my opinion.
  14. I think they would be a viable pick at 130pt instead of 145
  15. Requiring ID that proves you are alive is discrimination against Shyish voters
  16. No shade on Cinderfall Gaming but they frequently make videos on whatever they dredge up from 4chan, so I don't put any stock in these "rumours"
  17. Just my opinion, but I think this is awful and I hope it's not used as concept art for any future Fyreslayer models. I don't mind if we keep getting only males in this faction - I don't think the Fyreslayer aesthetic meshes well with the feminine form. There is something about "ripped muscle berzerkers with huge beards" that seems to be antithetical to the feminine aesthetic. If they do make female Fyreslayer models I hope they take a different route than this. It's not impossible to do by any means, but I think almost any attempt at directly mixing these two aesthetics will be botched and end up looking like this ghoulish hobbit. It is really difficult to do female dwarves properly in any fantasy setting because dwarves are a caricature of the masculine - industrious, stubborn, proud, defenders, etc. I think Warcraft did a good job with it when they moved from WC3 to WoW and introduced female dwarves as a playable option. GW did a good job with femcast (aside from the plethora of gauche modern haircuts that will age poorly) but they are more of a regal and refined faction. There is an interesting contrast between the Fyreslayers, a patriarchal society that survived the Age of Chaos by doubling down on their values, methods, and tradition, and the Kharadron that survived the Age of Chaos by abandoning all ties and literally rising above them through their advanced technology. From a narrative perspective it would be interesting if KO were more egalitarian and meritocratic while the Fyreslayers remain zealous and patriarchal. It creates tension and drama to have a standard fantasy race split into opposites in this way.
  18. We did a pretty thorough breakdown on our podcast The Stormkeep when the book came out. If you've got 4.5 hours you should give it a watch We later updated the tier list with the Errata/FAQ in October - planning on doing another quick update based on the December Battlescroll
  19. As a Fyreslayers player I don't see a reason I would ever want more Hearthguard or Vulkites - I already own too many of each kit. I am interested in starting an Idoneth army, but not one that would use this much infantry. I only care about their sea creatures. This box is gonna be a pass for me, but I'm excited about getting new battletomes in the mix. Unfortunately at the rate they've been going lately we probably won't see new battletomes before April.
  20. Seems more like we rolled a 1 on that prayer chant
  21. Thanks for the testing @Beliman. Obviously just adding S/T will cause all kinds of issues to the current state of the game, notably that MONSTERS become incredibly tough, especially 3+ save MONSTERS - even with capping Save bonuses at +1 they become a lot more difficult to take down against most kinds of attacks. Every army will need some way to get high strength weapons in order to deal with them, and many units will need their points adjusted. This is a massive overhaul to the game that would require "Index" type warscroll books to be printed to update every unit in the game. This is the kind of thing you would see during the launch of a new edition. In the past I have proposed a more elegant solution: 1. Attack rolls against MONSTERS have -1 to wound rolls. MONSTER units ignore this penalty when attacking. 2. Some units will have the HUNTER keyword. Units with HUNTER ignore the the -1 to wound penalty when attacking a MONSTER. This is the easiest way to implement a S/T-type system in AOS. It also creates a lot of design space for future rules and interactions.
  22. Theyre not fyreslayers if they wear pants See: Gotrek
  23. Why did you suggest adding special rules? We are not trying to reduce complexity. We are trying to solve other perceived problems while keeping complexity minimized.
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