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azdimy

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Everything posted by azdimy

  1. I only faced 2 units of 2 once and a unit of 4 and a leader yesterday. They are very good but not unkillable. I didn t know about their once per battle ability from the leader for a unit to shoot in the hero phase and didn t properly deployed because of it. In the future I ll stay more than 24" away from the unit of 4 at deployment so I don t lose my screens in the hero phase Dealing with 10 of them sounds like a nightmare though but I ll probably will never face that in my local meta
  2. It s our only summonable unit that can shoot. And you can shoot on the turn it gets summoned whereas charge is far from guaranteed on a 9 with 2D6
  3. Interresting topic. Thanks for bring it up outside of faction specific threadd As some mentionned I d say the following are the most important criteria for me to make a good battletome in this order: 1 External balance 2 Faction identity 3 Internal balance Since we re including warscrolls in the battletome appeal, I like the warscrolls to have a few relevant abilities each that are somewhat unique, clear and short. I m ok with a center piece having more abilities but rules bloat turn me off
  4. 1 viceleader* 1-3 infernal enrapturess* 40 Deamonettes * 1 keeper of secret * 1 exalted bladebringer chariot 3 seeker chariots 5 seekers * most often summoned in my games I am currently assembling my unit of 3 seeker chariots to summon something that can do mortal wounds as we re very lacking in that regard. I m just concerned how much empty space I need to summon those guys in. Summoning a Viceleader won me the game last night as it was the only base size I could summon on an objective with enemies outside of 9 inches
  5. Question for the group as this just hit me. Did our coalition heroes just lost the ability to take our tome artefacts by loosing our sub faction keywords in the winter faq? (Until we get a new tome and our artefacts are no longer sub faction specific they re now limited to universal artefacts while chaos coalition heroes in other tomes are fine) Also can we still summon from a Slannesh coalition hero or did we lose that as well? (I think this one we haven't lost yet)
  6. Currently not worth it. But who knoes what gw will do to them in the future. I have 6 myself all on sprues
  7. Got my first game against the new Nurgle battletome today and who would have guessed Slaanesh liked the Disease point mechanic so much! I summoned 1 enrapturess and 2 keeper of secrets this game. Our speed is also impressive in that match up, I could 100% dictate where I wanted the fights to happen and isolate the targets I could not deal with
  8. I really like your list. Festus fills a gap in the list to deal against high armor. What would be your general command trait. Retreat and charge? I ve run a few times a general with the hurler of obsenities command trait to reduce the ennemy armor with 10 chaos knights w lance on the charge that should flatten a gargant
  9. Did you have 2 units of 10 twinsouls? Congrats on your win against Sons. I have never beaten them after 10+ games against them with various mid tier armies I play
  10. From the average data you are showing, on a per point basis, both the slickblades and the painbringers outperform the twinsouls against 2+ armor. The ineffectiveness of twinsouls against high armor is even worse than what the average shows as their standard deviation is also much higher than the other 2 units making their damage potential unreliable on a unit that will not tank
  11. Twinsouls with many 3+ base saves heroes and even some battlelines like the mandatory SCE vindictors is a big problem. They really need a way to have rend and/or mortal wounds output
  12. The problem is those are battleline if and outside of invader you would never take a lord of pain as your general
  13. It s only points to attract players to buy that battleforce box but it doesn t change the power level of the army. My list dropped 10 points and the marauders I was building for a lurid haze list can go back to the pile of potential as they no longer benefit from the redeploy ability. Lol
  14. Here is hoping we see a new Slaangor warscroll today for the first day of winter!
  15. Some lucky rolls and unlucky ones on your opponent since he also has a 4+ ward against mortal wounds.
  16. Our prophet with its mask really carries the army now. Two games this week and he finished off 1 mega gargant and a man crusher in 1 game and 3 stormdrake guards in my second game. What a champ!
  17. I would love for the no WD update for Hedonites of Slaanesh to signal a new upcoming battletome. Still, a formal apology from GW on page 1 of the book would be nice! 😀
  18. Really? Did they mention the 40k balance update in the sunday preview the week it got released? My guess is the faq is dropping this week
  19. I don t think we ll see any changes in this update unfortunately. The book is just too recent, they also have not been tracking Bonesplitterz individually in gw metas article which bothers me as Ironjaws is in Orruk Warclans the Pretifex Elite of OBRs The one I believe is Kragnos getting some point decrease and/or getting a ward save
  20. Happy to pay retail and support the place where I usually play!
  21. With the incoming wave of Nurgle players I m about to face in my local scene with their new book I think Drakkfoot value just went way up!
  22. After reading some of the Nurgle battletome content, I m starting to think our book was written at the end of 2019 early 2020 but only got released in 2021 due to the new units not available at the time.
  23. For a faction without the summoning focus and not changing the points, it could be a mortal army that starts the game with an additionnal x battleline mortal units not reinforced or something in those lines
  24. Yes, I wouldn t mind a subfaction focused on something else. Our summoning if not nerfed is shaping up nicely against whats coming with Nurgle diseases
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