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azdimy

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Everything posted by azdimy

  1. The way inspiring presence currently work with Synessa is a game changer. I casually passed my battleshock test on a marauder unit using Synessa board wide ability to win my last game against Seraphon
  2. It looks to me that the rules writers do not get enough time and books are often rushed creating these battletomes that disappoints. Imo, the rules would be in a much better state if they were not tied to a physical book that need to go to print to meet a release schedule. The writers could have more time and adjust the rules based on more recent data as well as the ability to update the digital tome more often as needed instead of only addressing the extreme cases only twice a year I think without changing the current model to release rules the balancing problem will not be addressed properly. Having 25+ armies in a game does not help either and gw should stop releasing new armies and focus more on the one they ve already released but I m sure this is not really compatible with the business model. Same issue with my recommendation to stop releasing physical books. In the end, money wins over game balance
  3. Do you lose the extra wound when you sacrifice the lurid haze artefact to the fane? I will be trying the twins in a list later today as well but in a mostly mortal list so we ll see
  4. I actually quite like Synessa Voice of Slaanesh. The ability to issue a command board wide is strong. It can babysit those slickblades from anywhere on the table
  5. You re probably right, still hoping there s something in the warscroll that make them a bit better than what was leaked so far
  6. So their warscroll was from the same guy who wrote the warscroll for the broken realm belakor stormcast dude? Pity
  7. Hoping we would have seen leaks of the twins warscrolls by now
  8. My local game store is only getting 2 boxes of each of the new release. Gw doesn t consider the fact that the box includes 2 different kits. The Slaanesh kits have my name on it but common, the current release allocations are terrible!
  9. They re ok. I run a block of 15 with a chaos sorcerer lord for deamonic power and glutos for the neg 1 to hit with some decent results. Without the sorcerer lord they are way less killy and lose the reroll save when below 10
  10. In usd Kroak $115 Kragnos $160 Slaanesh twin $110 Quite a pricey conversion rate for us Slaanesh players in the US
  11. Variety is fine but there is no way I will build another slickblade seeker kit. Most Malifaux models were actually easier to put together than these riders. Why aren t the fingers not part of the hand bits?
  12. I hope the twins are not sub faction locked. Based on those price leak they probably arent as tall as I though they were. I thought I d be able with one kit to build both variant using my useless forgeworld model but this may not work after all
  13. I did preorder the box as the last box I wanted to purchase from gw was the shadow war armageddon that I was unable to get.At least gw later on released the rules and the terrain in individually so it was still available yet at a much higher price
  14. My experience with the new summoning is that it is well countained and cannot really be abused. Getting depravitiy at the end of the turn while being able to summon in the movement phase, only one unit per turn, you still beed to make a 9 inch charge for the summoned unit to be relevant that turn. In the current meta, games are usually decided within the first 3 turns. Whith no way to summon turn 1. that s give us access to 2 extra units. I played against a tooled up Dok list last night and I was able to summon 10 deamonettes turn two and 20 on turn three to be then tabled and unable to summon from the fane as he had units around it preventing me to do so turn 4. I am already heavily leaning to slaves to darkness units in my lists to have bodies on the table and work around our current price of units . I really don't think pointing most of our units 15-20% less will break the game
  15. Yeah, +1 to hit is a nerf from rerolls to hit. This battletome has been full of nerfs one after another
  16. Grave guards have twice the output of Painbringers point for point. While their offensive stat is similar on a per model basis, the grave guard warscroll gives you 10 models against 5 for the pain bringers I m hearing that they are a lot of synergy in the gravelords book but they are difficult to accomplish while hos is a struggle to find any. Gravelords can play magic dominance with Nagash if they want to play that way, we don t have that option so far (twins may change that) Blood knights have enough allegiance buffs in the battletome (retreat and charge, permanent buffs for killing units) to edge out the slickblade for less points. The army has access to cheap battleline, cheaper support heroes when do not. Overrall,I feel gravelord players are in a much better place than where we are with their new battletome but time will tell
  17. So with the rules and point leaks of new battletomes, this confirms our units in our new battletome were pointed unfairly. The gravelords have access to quite a bit of summoning and have yet been priced aggressively from the look of it. We also suffer from having less rules for our units. Like the stormcasts, our mortal units have neither musicians nor standard bearers which would have brought additional rules to boost to them I certainly hope we don t have to wait for the winter faq to see some relevant point changes. I am not talking about a 5pt reduction here and there
  18. Consider Lumineth Realmlords. It is a strong option for an elite army with mostly ranged attacks if you want to build it that way: sentinels, ballista, kangaroo riders and the wind fox characters. You can shoot all day and don t even need line of sight with the sentinels!
  19. Other than the Hellstriders does anything take advantage of the battalion? Supreme sybarites is the battallion in this list so not even the Hellstriders
  20. It s the list posted above in the thread that finished 5th. This one finished 25th out of 60
  21. Copyright infringement seems to me the only reason that makes sense for no longer producing it. Other speculations would affect its availability but not in a permanent way. It s a shame reallly when we got elves and orcs being renamed aelves and orruks yet they are still ending in a situation like this from what I ve heard is a copyright infringement with the box game titled "cursed city". It s also the best explanation as to why they are not amking any statement regarding the issue at hand. Makes them look bad and the shareholders won t like it
  22. If you don t play in tournaments, I wonder how much exposure you really have to other armies and army builds? Your games may be balanced because of the list you play against within you local group but this does not show the big picture which looking at tournament data does and when warhammer weekly can show that the top armies (lrl,idk,seraphon ,tzeentch,dok) have a 70% win rate against any other armies from the tournament data removing the top 25% finishers of the events, we have a real balance issuep
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