Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Ciotola

Members
  • Content Count

    22
  • Joined

  • Last visited

Community Reputation

2 Liberator

About Ciotola

  • Rank
    Liberator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. it is obvious that the thing is coherent, if the majority of players tried to get out of their mental limit of "aos is only 2k" they would also be able to reason in a 1k, 1.5k and apocalypse perspective. and they would know how to think about the question: isn't a 1k ironclad win-more? considering that I have to give up 480 pt to have it in the field and be able to exploit it, not only for the damage, but also in its other uses. if aos was a game where whoever kills first wins then I would only play superheavy and the minimum of battleline and heroes, but it is not.
  2. I don't agree with what you write. you claim that a frigate is too expensive for what it does and claim it loses too much firepower compared to an ironclad. the ironclad thing much more than 2 frigate and has as a difference the absence of roll on the damage, which in theorycraft the ironclad is certainly better, but this does not make the frigate unable to do damage considering then the many variables such as roll, vp , mw or save and extra save (without mentioning the blow of the ass or the bad luck) my question is that the ironclad, considering its cost of 480 pt, is in the small game really better than: a frigate + 2 gunhauler, frigate + 10 thunderers + 20 pt, frigate + 6 rigger + 60 point left Are 4 more wounds and losing damage roll worth 260 pts? considering that we are talking about 1k games. on the battalion issue I usually agree with the idea "1000 points is not convenient", but it is not always true: in the specific comp I brought it is necessary for the balance of models, in the past you had kunin rukk that was also played at 500 pt, too strong I could replace battalion, hero, endless spell and gunhauler with a flying endri + 6 riggers to support the gunhauler and frigate, among other things synergizing perfectly with the high flight being able to bring everything to t1 in range and then taking care of the 2 flying. the problem with aos, and the comunity is that it is educated to play ONLY 2k. this community then does not know how to think about 1k games anymore and does not even try, it considers the question as something that is not in the norm of the aos economy, funny how the mental limit of these individuals is translated on the object they cannot understand.
  3. the battalion is necessary to maintain the balance with the size of the troops and the high flight. you propose a 1k point competitive list
  4. thanks for the answer, comparing myself with some friends a doubt arose: the ironclad is not too much for 1k points to be a win-more and therefore an excessive investment of points? , I have therefore compiled a second list that does practically the same thing as this one, but with a few more pieces and therefore more control over objectives. Allegiance: Kharadron Overlords - Sky Port: Barak Urbaz LEADERS Aether-Khemist (90) - General - Command Trait : Khemist Supreme - Artefact : Spell in a Bottle UNITS 1 x Grundstok Gunhauler (130) - Main Gun : Sky Cannon 1 x Grundstok Gunhauler (130) - Main Gun : Sky Cannon - Great Endrinworks : Coalbeard's Collapsible Compartments 10 x Grundstok Thunderers (240) - 1 x Aetheric Fumigators - 2 x Decksweepers - 2 x Aethercannons - 1 x Grundstok Mortars BEHEMOTHS Arkanaut Frigate (220) - Main Gun : Heavy Sky Cannon - Great Endrinworks : Breath of Morgrim (Barak-Urbaz) - Kharadron Overlords Battleline (Sky Port: Barak Zilfin) BATTALIONS Grundstok Escort Wing (120) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Geminids of Uhl-Gysh (60) TOTAL: 990/1000 WOUNDS: 59 the idea is: to embark 10 thunderers in the frigate and the hero in the gunhauler, go in high flight and position yourself 9 "from the enemies, while contesting the terrain and objectives. shoot shoot shoot. go into close combat with a gunhauler so as to limit the opponent's movement. turn 2 to land everything, contest objectives, fly high with empty ships if required to position, shoot shoot shoot. round 3, hope nothing has survived
  5. hi, I wanted to ask if a 1k point list like this is semi competitive and could give satisfaction on the battlefield. I love thunderers and I would like to exploit them as much as possible, maximizing the movement through the ironclad and the volume of fire in the shooting phase, the idea is to be able to decimate the opponent as quickly as possible so as to freely contest the objectives in the remaining rounds after the extermination. ty Allegiance: Kharadron Overlords - Sky Port: Barak Nar Kharadron Code - Artycle: Respect Your Commanders - Amendment: Trust Aethermatics Not Superstition - Footnote: Through Knowledge Power LEADERS Endrinmaster with Endrinharness (100) - General - Command Trait : Champion of Progress - Artefact : Aethercharged Rune UNITS 5 x Grundstok Thunderers (120) or full refile - 1 x Aetheric Fumigators - 1 x Decksweepers - 1 x Aethercannons - 1 x Grundstok Mortars 10 x Grundstok Thunderers (240) or full refile - 1 x Aetheric Fumigators -2 x Decksweepers - 2 x Aethercannons - 1 x Grundstok Mortars BEHEMOTHS Arkanaut Ironclad (480) - Main Gun : Great Sky Cannon grat endrin: shoot face on charge or fliy high when fat Extra Command Point (50) TOTAL: 990/1000 WOUNDS: 54
  6. Ciotola

    Ogor butcher

    butcher conversion, I do not recommend the ogor gluttons, too mono pose and do not give shine to a hero
  7. hi, I have created 2 lists of 1000 points, I don't know which one to choose between the two, I would be looking for something competitive that can therefore play against many armies without being an autolose. Allegiance: Ogor Mawtribes - Mortal Realm: Ulgu - Mawtribe: Bloodgullet LEADERS Butcher (140) - General - Command Trait : Nice Drop of the Red Stuff! - Tenderiser - Artefact : Splatter-cleaver - Lore of Gutmagic : Greasy Deluge/ other spell - Bloodgullet 2nd Spell : Ribcracker Slaughtermaster (140) - Lore of Gutmagic : Blood Feast - Bloodgullet 2nd Spell : Greasy Deluge UNITS 4 x Frost Sabres (80) 4 x Ironguts (220) 12 x Ogor Gluttons (400) - Pairs of Clubs or Blades ENDLESS SPELLS / TERRAIN / COMMAND POINTS Suffocating Gravetide (20) TOTAL: 1000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 86 this first list focuses on having 2 big wizards that support my big unit with big magic to make the big unit even bigger, the kittens act as screens / take objects and the ironguts as an elite unit to deal even more big damage, l I like endless spell because I have so many spell slots, to cover against shooting and does damage, and it's a further nuisance for the opponent -------------------------------------------------------------------------------------------------------------------------------------------------- Allegiance: Ogor Mawtribes - Mortal Realm: Ulgu - Mawtribe: Bloodgullet LEADERS Butcher (140) - General - Command Trait : Nice Drop of the Red Stuff! - Tenderiser - Artefact : Splatter-cleaver - Lore of Gutmagic : Greasy Deluge - Bloodgullet 2nd Spell : Ribcracker Icebrow Hunter (120) UNITS 6 x Frost Sabres (120) 4 x Ironguts (220) 12 x Ogor Gluttons (400) - Pairs of Clubs or Blades TOTAL: 1000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 90 the second list expands the number of kittens, loses a wizard to add a hunter. with the magician you always go to thicken the thick ogor so that they often do thick damage, the ironguts are always units of elite dispenser of thick damage, but this time the cats + hunter compartment start lurking to attack unexpectedly specific targets or take particular objectives.
  8. the command group cannot take weapon options then? i run 1 leader (dual weapon or ironfist ?) bellower (1 weapon) icon (1 weapon ) other guy (2 weapon or ironfist ) it's right ?
  9. ty all . this is my start : 2 unit of 6 gluttons (or 1 unit of 9 and 1 of 3) 480 pt 1 tyrant (possible conversion to butcher) 140/160 pt 4 kitty 80 pt extra cp 50 pt tot 750/770 pt now I will have to read the manual to understand the rules and how to equip the leader, if you have any advice they are welcome on a 750 pt starting list to be expanded to a 1k points edit : how do i dress my gluttons? all with double weapon or ironfist? can i play a mixed unit to have a couple of ironfists and the rest double weapon? i was thinking of converting 4 glutton to ironguts, buying a body on ebay. list with ironguts: leader : butcher 140 pt 9 glutton 360pt 4 ironguts 220 pt 4 kitty 80 pt 800 pt+ another hero on foot-> 940/960 pt
  10. more expensive in terms of money or scores for what they do on the field?
  11. thanks for the advice, currently i don't have the manual at hand and i don't know anything about ogor, i'm undecided between 1000 flesh eaters points and 1000 ogre points. about the ogres I would like to play with magicians heroes who support my melee units (both troops and cavalry), I don't particularly like the hordes (no gnoobars) I prefer to play elite armies
  12. hi, i'm new to aos,I'm undecided whether to start a FEC or Ogor Maw tribes army, I love elite lists with few models. meanwhile, here I put the ideas I have for flesh eaters: i tried to make 2 lists 1000 pt fec, i look for tips and suggestions for a competitive list, possibly that takes advantage of few models, thanks to all. Allegiance: Flesh Eater Courts - Grand Court: Court of Delusion - The Feast Day LEADERS Abhorrant Archregent (240) - Artefact : The Dermal Robe - Lore of Madness : Blood Feast Crypt Haunter Courtier (120) - General - Command Trait : Savage Beyond Reason Crypt Haunter Courtier (120) UNITS 6 x Crypt Horrors (260) 6 x Crypt Horrors (260) TOTAL: 1000/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 67 -------------------------------------------------------- Allegiance: Flesh Eater Courts - Grand Court: Gristlegore LEADERS Abhorrant Archregent (240) - Lore of Madness : Blood Feast Abhorrant Ghoul King on Royal Terrorgheist (420) - General - Command Trait : Savage Strike - Artefact : Ghurish Mawshard - Lore of Madness : Monstrous Vigour - Mount Trait : Gruesome Bite UNITS 10 x Crypt Ghouls (100) 10 x Crypt Ghouls (100) 3 x Crypt Horrors (130) TOTAL: 990/2000 EXTRA COMMAND POINTS: 0 WOUNDS: 53
  13. hi, i would be looking for a 1000 competitive points list to start with the ogor, not being able to afford many useless pieces i wanted to understand what to buy and what not, i was thinking of 12x glutton - a butcher some ironguts, and some other hero on foot, ty all
×
×
  • Create New...