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amsoly

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Everything posted by amsoly

  1. I just can’t get into the wildwood rangers. I love me my wood elves but they’ve never done it. I was pretty sad that the only LC battalion was 3 units of them Agreed on the sotw comments. Mine have tore units up quickly but also easy to lose 10 to a decent melee unit.
  2. Ive been running 2 10x sister units in my games and they definitely put out some damage. But they’re fragile! Bravery 7 helps them stick around.
  3. Agreed here. I think we’re getting to the point they should be interchangeable with wild riders (120-130 points) or they need a buff to have a bigger bite. 2 attacks might be too much at the same points but I liked having rend on the mounts!
  4. Agreed. I edited my post above to note the RAW reading on that. Sadly just a limit of larger based models.
  5. Mind sharing some info about your stats? Link to another post maybe? Not that I doubt the numbers (they’re about what I’d imagine for each unit) but interested in seeing the work! i think the alarielle treelord drop and fly away could be pretty fun assuming the treelord lives through the turn to get some healing off and keep him in the game a bit longer. [Note: alarielle has a base larger than 6” so you can’t deploy with hidden pathways with rules as written] Side note I have some Phoenix guard coming so excited to get them put together and painted and I’ll probably paint a treelord up this weekend since 180 feels like a fair price to throw that in someone’s face. Anyone picking up holiday swag for the LC?
  6. But it’s a freakin dragon. No but for real appreciate the math. I think for living cities the flying can make for some more adventurous deployments and subsequent escapes. Speaking for only my local meta monsters tend to draw a lot of fire (sometimes more than they deserve) so depending on the plan the Stardrake can make a fantastic distraction. Now granted I’m sure 4 dracoth riders will likely have the same impact anyway... I think what is exciting for me with the point changes is seeing what new fun builds you can Tetris together. Next 1k I’m planning to try will be: Nomad prince general, Druid trait, spear of the hunt, iron oak spell battlemage, cage of thorns, adjutant 2x10 sisters of the watch 5 wildriders 10 Phoenix guard (retinue) 1 treelord Strategy is so unexpected and new. Nomad Prince and battlemage roll with the Phoenix guard - potentially with one unit of sisters nearby (they may deploy through hidden cities sometimes mission depending) Treelord is there to look sweet and support a unit of sisters deploying from hidden paths. I’ve been running the wild riders deployed on field since they have a 12” move and are handy to grab an early objective. Once our group starts to expand into 2k games options will really open up and I’ll bring Drycha back - freshly painted to appease the paint gods for blessed dice.
  7. True true - I just enjoy the basic treelord model and 180 isn’t so bad. I wouldn’t feel intentionally being bad playing it. Also - the AOS app is showing wild riders as battle line when the nomad prince is your general.. hoping this is true!
  8. Possibly 180 for a treelord too! Very interesting. Feels like a pretty good deal.
  9. Just wanted to share progress on my living city army so far! Still have a few bits that need paint. Not shown is 3 kurnoth hunters ready to roll too. Considering in 2k having Drycha and a dreadlord with repeater crossbow and lance for a nice little dual turn one charge (purchased command point). Overkill? Cheesy?
  10. The one game I brought Drycha she definitely did work - wiped a hero cleared some bonereapers and then cast cage of thorns to hold back a unit on a flank. Definitely a good choice for the points. I want to try Drycha and a dreadlord on dragon charging turn 1 that could be fun.
  11. Good to know! Can’t remember if we played it correctly last time 😂
  12. Do you need to declare all melee weapon attacks or one profile at a time? (For units/models with multiple melee weapons)
  13. So true and great for living cities but I’m in agreement - getting the waywatcher lord would have been amazing! The old “hail of doom arrow” I think it was called... fun random arrow barrage.
  14. Just mentioning here I don’t think Alarielle can use hidden paths due to base size and the 6” from the board edge. (Came up in another thread)
  15. I wish I liked the wildwood rangers but they’ve sadly never appealed to me. I have an old forest dragon I’ve been working on so figure I’ll use Phoenix guard (dragon guard 🐉) as my melee anvil and roll with wild riders over sisters of the thorn. Love Kurnoths and have 3 swords, 3 bows, and 3 unbuilt so have been playing around with lists including them (even some lists with a tree revenant and the wardroth horn to really bring some pain). Leaning toward the other 3 as swords to have the option for 6 in a squad (abuse that 1/4 rule). Has anyone had success with a branchwraith to summon trees and dryads? Seems like it might be too many casts to really be dependable but that’d be handy to have on a flank.
  16. I think most folks are referring to them being a 70 point unit before cities? great insights. I need to read/get the new sylvaneth book I was under the impression the only way to sneak some woods on would be an ancient this could be very interesting (though often unlikely).
  17. Anyone try using a treelord ancient, durthu, and a branchwraith in a list yet? Could be tricky to make full use of the wood but potential +2 attacks for durthu or the dryad battery could be useful. (Thinking 2k) I haven’t played the branchwraith before and a 7 isn’t going to go off every turn but pulling more units onto the board could be super helpful.
  18. On the opposing side of the hidden paths argument - could the 6” also be intended to avoid any absolutely monstrous units from sneaking/flanking? i see both sides and would play either to be honest. I could see playing it and if it really feels too much then just make an agreement with that opponent/gaming group.
  19. Currently running glade guard as sisters of the watch (nomad prince general for battle line). Thinking I’ll just try to paint the bows to “look magical” (how TBD...maybe attempt OSL to make the arrows “shine” blue fire onto a white bow or something I dunno never messed before..and I have 40 of them)
  20. Hey all! Had my second game with my growing living city list. It was a 1k battle of the pass on a 4x4 board against ossiarch bonereapers. my list- drycha nomad prince (General) 2x10 sisters of the watch steelhearts champions wildriders (5) bone reapers (apologies for bad names) von morty (hero from feast box) 3x10 motrek Guard 3x stalkers (1 big falchion) 2x morchai aghast I finishes deploying first and chose to go second. turn 1: OBR took 3 objectives with some really solid run roles and took 5 points to begin. During my turn drycha and 10 sisters came on the field and wiped his General with a ton of shooting. Drycha then engaged the back objective motrek Guard. Wild riders failed their charge roll, and everyone else began to move in to contest objectives. turn 2: OBR got some charges into my wildriders, steelheart champions, and drycha wiping the wildriders out but leaving the stormcast and drycha largely untouched. During my phase shooting wiped out: the aghasts, the stalkers, and the back objective motrek Guard. In the combat phase steelhearts champions swung for the fences and finished off the guard squad they were fighting (nice having the grand hammer and broadsword AND a shield in 3 models. Not super competitive but they look great) aftee turn 3 resolved we called the game with only a unit of 7 motrek Guard still on the field. Couple things: - Drycha is a beast with living city. Popping out and shooting 20 times and command point charging is brutal. - My friends hate sisters of the watch. bonus attack if not moving and the mortal wound in addition really helps justify the 160 point cost. Having them as battle line with a nomad prince is great. Highlight was a unit of 10 with the nomad prince +1 to hit deleting 3 stalkers in one turn of shooting. - Wildriders: I really need to be more careful and play to where they won’t need a 7+ to charge when they don’t have bonuses. They did manage to speed bump a unit of guard and stalkers so 130 points even just to prevent them overwhelming my back objective. other note: I don’t have the wild riders built yet so trying to decide between them and sisters of the thorn is difficult! I don’t own any melee units yet (cities wise) so deciding between PG, EG, or something else? anyone else get any games in this weekend? (WIP shot of some of the army so far)
  21. Ah true but they’re wardancers! They have a 4+ save for feeling the forest music
  22. I hadn’t looked at the flagellant warscroll much. 80 points for a throwaway unit that is meant to melt and throw back some mortal wounds is pretty cool. Post pictures with what you come up with!
  23. Love this. I only play with my friends so I’m sure I could push it. I’ve considered using some creative living city “counts as” that probably isn’t original. glade guard as crossbowmen glade lord with greatsword as freeguild general wardancers or swordmasters as greatswords (I got nothing for handgunners)
  24. Chaos serpents... mini bag of rubber fantasy models at hobby lobby for $6! I’ll take it. The chaos wastes just keep making them bigger...
  25. I really enjoy the shadow warrior models as well. Too confusing if I fielded both as shadow warriors I’m guessing. yeah I miss the waywatchers or a waywatchers hero. I first enjoyed waywatchers in 4th edition (?) army book with ridiculous trap rules and whatnot. Never played but sounded amazing.
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