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sal4m4nd3r

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Everything posted by sal4m4nd3r

  1. Plague vector affects the LoA, as a unit is always in range of AoE abilities they project. Drones attacks would also be included. This (abilities affecting mounts) only comes into play for command traits. Blades of putrefaction mortal wounds would trigger volcanic blood, as a melee weapon was used to wound the Magmadroth. The spell itself is not doing damage. No furthur information on mortal chaos battletome has been released. I dont suspect the marks would go away. If so.. entire sections of Nurgle battletome would be irrelevant because of the options for mortals whom arent rotbringers.
  2. @Zplash Honestly, I think cogs is kind of a waste. The drones have good movement. And will probably be able to run and charge. Are you going for an alpha strike? If you told me cogs was for an extra spell cast on the GUO and to make him more tanky.. then you could have sold it to me. But with a 4+d6+3 movement you will be well in range of objectives to capture them on the first turn without giving your opponent extra movement. although a viable use for cogs and speed up time is casting them, then dropping in gutrot and ten blightkings for a sweet 6” charge Shame you can’t squeeze in a Nurgle demon hero for the locus on the drones.
  3. The way I say it, aside from blightkings, plaguebearers, and the characters on foot (blights, plagues, sorcerer, festus etc) the entire book is overcosted by 10-20%.
  4. @Turragor I placed 3rd in the last NOVA Open GT with a blight cyst list. I beat an eel deepkin list, Nagash+grimghast reapers, Legions of Nagash with grimghasts and Vordrai.. some of the top lists at the time. Nurgle is in a fine state now, as long as you use tactics and not just chase after a meta game. My list for the NOVA Open was: Glottkin, gutrot, harbinger of decay, lord of blights 20 maruaders, 10 blightkings, 5 blightkings, 5 blightkings, chaos warshrine and blight cyst warscroll battalion. Lately I have dropped the LoB and the Blight Cyst, added more blightkings and more marauders and extra command points. Just beat a FEC army the other night and plan on taking this list to several RTT's and atleast 2 GT's BEOFRE NOVA Open.
  5. The troll beauty contest loser army conversation forced me to pull my car over, as I was laughing so hard it wasnt safe for me to drive. Good lord I havent had this much laughter in quite a while. Kudos to @John Roy and andrew for a stellar podcast, and THANK YOU for the joy you have brought me so far. Do you guys have a patreon?
  6. The objectively best artefacts in the Nurgle book are witherstave, rustfang, endless gift ...with an SERIOUS honorable mention to the carrion dirge. I have used this one on a character near the glotkin in conjunction with his to hit debuff based on bravery to great success. Used to put it on a chaos Sorcerer lord, cast demonic power on glotkin to linear-alize his damage output, and put the (essentially) free mystic shield on the chaff in front of him (marauders). Witherstave is an auto include. It should be the first artefact taken in any nurgle list. For a thricefold, cant go wrong with endless gift, or a ghyrestrike on the the fighty GUO to make his damage output a bit more reliable.
  7. For warriors ALWAYS go shield and sword (sometimes called sword and board). I like the chaos sorcerer lord on manticore. Only 200 points, and his unique spell, winds of chaos, is DOPE. Gorebeast chariots are superior to the regular ones, but neither is very competitive ATM. Gotta wait for new StD/Everchosen (darkoath) book!
  8. And for 100 points less you can get this same ability for a simple 3+ roll and no CP, but also a 9" bubble of 6++ and a decent combat profile in a chaos warshrine.
  9. I love list building. And I kind of want to try spamming blightkings. Most Nurgle lists have 5, MAYBE 10. I want 30 and see how that works 😊
  10. If I just swap out the monks for maruaders they NEED a harbinger. So I need the points and GUO was the only thing I could take out.
  11. Blightkings should be 180 for 5. I wouldn't be surprised to see this increase.
  12. If they dont make the blighted weapons rule an unmodified 6 to hit, I'm going to saw both my arms off.
  13. You declare what spell you are casting. Before rolling the dice, you declare you are going to use "Putrid Offering." Take one mortal wound. Then roll the casting dice,with the +1. Repeat (if wanted) for the second spell. It is unclear whether you can use putrid offering more the once PER SPELL. I have always played it as NO you cant..as that seems to be rules as intended. Although you can use it more then once PER HERO phase.. like once per each of your spell casts. Another GUO FAQ question I have is whether plague wind heals the GUO who is casting it? I have been getting beaten up with my new list strategy of ditching harbinger and running with plague monks and more kings. Last night against Gloomspite I got wrecked. One mangler squig charged GUO, killed him (from full health). He got the double turn, then charged my Glottkin (full health) and killed him. I was slightly out of position, but that was crippling. My reaction: I'm going back to the list that I cheated on LOL Maruaders and Harbinger take me back baby!! Going to run this for a few games and see how it works. 192 wounds. With 33% damage mitigation. Gutrot and ten kings strike team. Glottkin buffing his rotting followers. Harbinger of Decay (160)- General- Trait: Grandfather's Blessing - Artefact: The Witherstave The Glottkin (420)- Lore of Malignance: Blades of PutrefactionGutrot Spume (140)10 x Putrid Blightkings (320)10 x Putrid Blightkings (320)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Chaos Marauders (200)- Axes & ShieldsSoulsnare Shackles (20)Total: 1900 / 2000Extra Command Points: 2Wounds: 192
  14. Has to be before. I always play as only once per cast attempt.. but I’m not 100% sure.
  15. Actually I think he isnt as good as he was before. It used to be 8 un-negate-able wounds. Nothing could save it. Now its 8 MW..maybe 16 (on a 6). Which are negate-able. Like If he hit you with 16 MW it may kill one blightlord within harbinger range with Carnage. He is good. Buts still a 400 point model that cant fly with 14 wounds and 4+ save. What scares me more is the tyrant of blood battalion allowing 3 Bloodthirsters to pile in from 6" away and attacking before you get to swing.
  16. Base coats completed on a commissioned Verminlord Corruptor
  17. How do you use them? They cant be a hammer/damage dealer. And for me, 14 wounds with a 4+/5+ isnt much of an anvil. And thats always been my problem with them. They arent good at either role, and they cost to many points. If they are stronger beefier blightkings.. why not give them some rend?
  18. I didnt realize how disgustingly broken the skaven "warp lightning vortex" endless spell is. It casts on an 8.. so a bit high.. but range is 26" and (similar to soul snare shackles) the other two wholly within 7" of the first. When it is set-up and at the end of each movement phase it does d3 mortals to all units within 6" of ONE of them. If within 6" of two you get +1 to the roll. +2 to the roll if within 6" of all three. And on a unmodified roll of 6... thats d6 mortals. Also models that are within 6" cant fly or run. So you can cast turn one, right into there deployment zone, it procs, then it procs at the end of your movement phase. So before the opponent can even take a hero phase (if you go first) it hits them. thats DEVASTATING. Relevant to Nurgle because the Verminlord Corrupter is a nurgle wizard and skaventide wizard. So he can be in our army (not ally - so can have artefacts, command traits if general, and a nurgle demon spell) and also cast this endless spell. Note his unique spell is 13" range, pick a unit and roll a dice for each model within that unit (NOT within the range of the spell) and each 4+ is a mortal wound. 13" range gaunt summoner spell. Verminlord corrupter+warp lightning vortex is only 20 points more then GUO
  19. Sure can. Blightkings are undercosted atm and can surely fit in 1000 with a 160 point hero with plenty to spare. @Fluxlord thanks for critica synopsis. I’m effectively reading buffs and the 5++ save on the blightkings ..for more kings and better chaff. I love the plague monks models in a big block to. I’m going to keep witherstave as it’s a hard counter to gristlegore and a lot of abilities that proc in a six. Leaning to go with cogs after reading your post. I can use IP to keep them in the fight and follow that up with glotts commabd to make up for not getting the bonus attack in the charge turn two. I’ll report on any games I get in.
  20. Thoughts on this list. Any and all.. be as critical as you can. Removing Glottkin is NOT an option. Should I go cogs instead of the CP? Two command points allows me to use glottkins +1 attack (mainly for monks) AND inspiring presence. Cogs would GREATLY increase my chnaces of turn 1 charge with both the monks and outflanking blightkings, but I could only use inspiring presence OR Glottkin's command (lords of nurgle) The Glottkin (420)- Lore of Malignance: Blades of PutrefactionGutrot Spume (140)Great Unclean One (340)- General- Bile Blade & Doomsday Bell- Trait: Grandfather's Blessing - Artefact: The Witherstave - Lore of Virulence: Favoured Poxes10 x Putrid Blightkings (320)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Plague Monks (240)- Foetid BladesTotal: 1940 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 181
  21. It's not your fault, @Dreadmund. Grimghasts being availabel to Legions of Nagash is the single most broken thing about this game right now. Why is this the ONLY nighthaunt unit thats available to them? Yet its the best one in the book. Reapers being nighthaunt only would fix a lot of balance issues with LoN. Sounds like you were playing two opponents per game, the opposing player and your own dice rolls. Even the best players cant do well in that scenario. Nurgle is a 3-2 army right now. So going 0/5 is 100% an outlier. Dont beat yourself up. What glaring mistakes do you think you made? GUO sounds like he might have been out of position. Demons right now are just not in line with proper points costs. And with no viable battalions for demons it also makes things very difficult because if you want extra cp you have to pay for it with no additional buffs via battalions. and no way to get addition relics. I feel they will do right by us come GHB, with hopefully a new book within a year...a quick update to fix a few things and give us endless spells. My theory is since we were the FIRST 2nd edition book..just before "free summoning" was a worry on everyones mind.. they didnt want this book to be the harbinger of power creep and go overboard with a nrand new summoning mechanic.. so their aired on the side of caution. It was ok for about 6 ~monsths but now the book has not aged well. Take advanatage of blightkings low points cost now.. I have a strong feeling they will increase in points. As they stand they are an insane value. They went up 5 wounds per unit but went down 4 points per model.
  22. I generally dont like re-working someones list into something completely different when they come for advice. I try to work within the basic framework they have, although you give sound advice. More blightkings is never NOT a good idea.
  23. I would never take lesser demons in units of 20. They aren't as good as units of 30 in terms of defense as they lose their 2nd tier of debuff by losing one model, and they aren't as good as filling required battleline anymore then a unit of 10. So they are worse at both jobs a unit of 30 or a unit of 10 at either of their respective roles. I dont like the tallyband AT ALL. You are spending 220 points for one cp (which you can just buy), an artefact, and some miniscule healing. If your going for a summoning list I kind of understand it, but you need horticulous to stack with it (free tree), and you need to have 7 units for the extra contagion point per turn. At the very minimum, I would drop the scivener because he is the warscroll embodiment of *LOLwtf* and get a poxbringer with favoured poxes with the witherstave. Favoured poxes is going to give you so much more utility then RR 1s to hit and RR charges on a defensive unit. @peasant
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