Jump to content

Crispen

Members
  • Posts

    85
  • Joined

  • Last visited

Blog Entries posted by Crispen

  1. Crispen
    Hi guys!
    So I've been working on trying to design an army that incorporates spiders and Troggoths and still have an edge. The playstyle I enjoy is having a solid front for an enemy to hit and then to try and pick them off with shooting and monsters. After some play testing the list I came up with was:
    Scuttleboss - General, monstrous mount, the black fang
    Troggoth hag - gryph feather charm
    Arachnarok with spidershrine - gift of da spider god
    madcap shaman - hand of gork
    Gitmob shaman - allies
    3*5 spider rider units
    2*3 fellwater troggoths
    60 gitmob grots with bows and slashas - Allies
    Spider rider skitterswarm battalion
    Comes to 1950
    8 drops
    The army does well in games like take and hold and border war as there is less movement involved and I'm generally able to move up either behind a spider screen or grot screen and shoot and bash things to death as they try to take the objectives off of me. This isn't really the army build to run the scuttleboss with the load out I have, you'd really want to take the totem artifact as well on the arachnarok to make his mortals go off on 5s. The scuttleboss' purpose is to make the spiders battleline and to be a target, as most people want to kill him once you let them know his potential.
    I went to a tournament yesterday, but unfortunately we had a lot of no shows and the event didn't go ahead. I did manage to get a game in though against the new blades of khorne! His list from memory:
    Bloodthirster with flail and the item that allows him to strike first in combat
    2 slaughter priests
    1 blood secrator
    2 x 10 blood reavers
    1x10 blood warriors
    2 x 5 wrath mongers
    2 x 2 skull cannons
    wrath axe judgement and the skulls judgement (not sure their name)
    the new piece of terrain.
    He was also using the tribe that allows him to re-roll 1s to wound against heroes and monsters for daemons... Super good against me cause I have a lot of both haha.
    Mission was relocation orb - Also another tough one for me as my army is a little static, but I do have hand of gork to make up for that.
     
    So I've never faced khorne before and this is a new book on top of it. I roughly knew what dmg and save most things had just because I've heard people talk about them or from a general sense due to playing the game for a while. I underestimated the skull cannons though, with wrath mongers + killing frenzy + bloodthirster buff + tribe buff they're getting 2 shots each, hitting on 2s re-rolling ones, wounding on 3s re-rolling ones against monsters and heroes.
    Here is a pic of our deployment. One mistake you can see here is I place my gitmob in the middle, blocked completely by those little houses from shooting anything haha

    Here is khorne deployment, he places the skull cannons on either flank so they can freely shoot most of my army

    I deployed first and gave him first turn, since the orb was in the middle of the houses and his guys are slow. I felt reasonably confident he'd get less than 10 in range of the objective and we'd agreed that the rooftops weren't impassable, so my spiders can end their movement on them.
    In his turn he deals 9 wounds to the troll hag thanks to me luckily saving one D6 worth of damage. At this point I thought that maybe I was dead in the water haha.
     

    Picture above is my turn 1. I run 2 units of 5 spiders in and around the buildings to grab the objectives, the 5th spider from the unit on the roof is actually on the side of the building to maintain coherency, the bluetac just wouldn't keep him there. I get the double mortals on the scuttleboss and try to make a play by hand of gorking him behind enemy lines. I was originally aiming for the bloodthirster and then Keith reminded me that the blood thirster strikes first... So I change targets to the blood secrator. I fail the 9inch re-rollable charge unfortunately.
    Score Khorne: 1 Gloomspite: 3
     
     
    We roll for the turn and I take it to try and save the failed assassinate by the scuttleboss haha. The orb moves over to the right into no mans land. I decide to hand of gork my arach to grab the objective and then as I'm placing my model decide to go for the stupid play and place him to support the scuttleboss haha. I try for double mortals on the scuttleboss, but its easily shutdown by the blood thirster who has +2 to dispel

    Sorry for the pic, is a bit blurry haha. But this is how the charge ends up.
    I also get sneaky stabbin off on my gitmob, mystic shield on the hag and thanks to the moon  moving onto my quarter I heal 4 on the hag. My spiders on the roof and around the buildings sprint over to no mans land and nab me that objective.
    In combat the scuttleboss only hits twice from himself and the spider with no mortals proc'd, in return he's eaten by the skullcannons who then are able to shoot and kill the arachnarok before it gets to strike (16 dmg caused!)

    We go into Khorne turn 2 and he basically stays put except sending some blood reavers in the the spiders on the left in the picture above, and some more blood reavers into what was left of my 10 spiders after the wrath axe + bloodboil was done with them. We kill a bunch of reavers, but not enough and khorne are able to score.
    Score Khorne: 4 gloomspite: 4
     

    I unfortunately can't quite recall the events that happen from this point. I believe khorne take the turn leading into 3 and you can see above the objective is on the far right.
    He retreats out his blood reavers to grab it and charges his wrath mongers to kill the 3 spiders chilling next to the wrath axe. His cannons on the right take out 28 gitmob this turn with a combination of shooting and battleshock. 

    I've missed turn 3 pic for my turn, but above is the beginning of turn 4. You can see in turn 3 I tried to hand of gork my madcap shaman onto the objective, but I couldn't place him within 6, so I had to burn a command point to auto run my gitmob shaman to capture the objective.
    Score was : Khorne: 5 gloomspite:7
    Going into turn 5 he wins the roll off and goes first. The orb moves into the middle of his army... At that point the dream of winning on points was dead. So khorne have the major victory.

    He wins the roll off and I can't do much except to start shifting the trolls around the outside of the building towards the objective. In his turn he flaps the bloodthirster over and above you can see he's looking at a gap where my troll hag used to be. He did 12 dmg with the flail and took her off. He didn't bother with the charge on the troggoths as he strikes first and had killing frenzy on him, thus ignoring my -1 effectively. My gitmob took 5 mortals from the wrath axe and would have fled due to battleshock.
    In the end I had my moonclan shaman and gitmob shaman left and he had most of his army. Was a fun game though and Keith was great to play against. If you're interested he put a short form battle report here: https://www.youtube.com/watch?v=B1HvHUvuAUA
    I think I might have still had a chance if I kept my arachnarok and scuttleboss back and if in turn 5 the orb moved out of the middle of his army. Its a lot of maybes though and his skull cannons may have just dealt with those two units in any case.
    My take aways from the game were:
     - My army doesn't do enough damage and isn't taking advantage of the tricks gloomspite have, like the overlaying modifiers to hit.
    - The spider riders in the battalion are worth it. 10 inch move ignoring terrain for the purposes of movement is huge in objective play. 5 of them aren't that easy to remove either and with the large base size are perfect for screening.
    - Scuttleboss is not so good without totem or moon support
    - gift of da spider god possibly a waste on the arach, should have gone with something that effected the enemy.
    - Wrath Axe is pretty good! Killed 10 spider riders and about 15 or so gitmob
    Thanks for reading! I'll head back to the drawing board and see what I can come up with... I am mighty tempted to go Slaanesh and try and get some vengeance on these khorne fellows...
     
    Crispy out.
     






  2. Crispen
    So with the release of the gloomspite gitz battletome my beloved troggs got some loving. I managed to run a pure trogg list at a team tournament a few months back. Here are some snips of the action

    My team mate was running a deathrattle list, in the picture above we came up against a fairly nasty nighthaunt legion of sacrement combo. Managed to win a minor on kill points. Trogg boss nearly died from 4 myremourn banshees, he got some revenge by strangling one them (didnt kill anything else before the game ended).

    In the picture above I moved up aggresively with the trolls and ended up beating the snot out of the opposing spiderfang. Unfortunately we forgot to cap the objective on the far right (near the ruins and lost by 1 point!
    My list was:
    Realm: Ghur
    Troggboss - General, Loonskin - 300pts
    Troggoth hag - Gryph feather charm - 380pts
    2 X 3 fellwater troggoths - 320pts (battleline)
    Total Points: 1000pts.
    The next list I'm working on is
    Realm: Ghur
    Scuttleboss - Blackfang, Monstrous mount, General
    Madcap shaman - hand of gork spell
    Webspinner shaman on Arachnarok - Scuttling terrors spell
    Troggoth hag - Gryph feather charm - 380pts
    Gitmob shaman - Allies
    3 * 5 spider riders - Battleline 
    2 X 3 fellwater troggoths - 320pts (battleline)
    60 gitmob archers - allies
    Battalions - Spider rider skitterswarm
    So far I've faced off against a wanderers list (using their battalion) with a dragon ally and managed to pull off a win in the better part of valor. Was mostly due to my friend rolling badly on his waywatchers in the first turn and not using his teleport shenanigans enough against me. Still a wins a win!
    I'll post some updates as I go on the blog. Here are some pics of my scuttleboss and my trogg boss (both WIP)


    Crispen out
     
  3. Crispen
    The other day I was lucky enough to get a battle in with my mostly gitmob army.
    We were playing 1250pts and my list was:
    Gitmob shaman
    Troggoth hag - general, rock eye
    40 gitmob spearman
    60 gitmob archers
    spear chukka
    rock lobba
    5 wolves
    My friend was using the new death and he went with:
    Vampire - armed with an orb that provides an additional 6++
    necromancer
    wight king - axe
    40 skeleton spearmen
    20 grave guard
    10 black knights
     
    We rolled up scorched earth. I deployed in a large castle with my minions forming a thick wall around the troggoth hag. Off to my left was a multilevel ruined building that I was able to hide my shaman in out of sight and capping my far left objective was my wolves. I placed my artillery back from the frontline as I wasn't sure how fast the new black knights moved. I knew they used to be able to get a turn one charge in that bone legion battalion thing.
    My friend deployed centrally, hiding his wight king and necromancer out of line of sight from the artillery (he didnt realise the rock lobba doesn't need line of sight). His grave guard were placed on the far right to move up the flank.
    He game me first turn and I move my wolves forward, daisy chaining back a bit so I can still cap my objective, my spearman  move up on the right of the unit to get my far right objective and I move a few archers forward to cap my central objective. The spearchukka kills a black knight and the rock lobba's rock bounces off the vamps head. I also get mystick shield off with the troggoth hag on the spearman and inspire them. The gitmob shaman fails sneaky stabbing on the archers.
    In my friends turn he's able to bring the knight back, he also casts mystic shield on the black knights and uses the additional attack command ability on them. Everything moves up, with the wight king just failing to be in range the objective on his right (my left, across from my wolves).
    Turn 1 score 3-2 to the gitmob.
    Turn 2 priority goes to me (thankfully). I manage to get mystic shield off on the spearman and also inspire them and sneaky stabbing on the archers. I can see that the black knights will be in in his next turn, I was worried about the potential casualties since he goblins are pretty flimsy so move the spearman up a bit to ensure he can't get within 3 of my middle objective. I also manage to ramapge my wolves forward with the gitmob shaman. In my movement I run my wolves onto his right objective and hold my left objective with the shaman, I manage to kill 2 black knights with combined artillery and a few stray gitmob bow shots. At the end of the turn I burn his objective for 2
    His turn begins with mystic shield on the black knights and healing the two I killed back. He also gives the black knights an additional attack with the vamp command ability. He also manages van hels on the black knights. Everything moves forward again, except for the wight king who moves over to charge my wolves. Charge wise he manages to get the wight king into the wolves and the black knights into my spearman. He decides to activate the black knights first who after saves kill 26 goblins! I remove the goblins from combat with him meaning he won't technically be in combat, so isn't able to pile in and attack again with van hels, the wolves do 4 wounds to the wight king who in return kills one and they pass their bravery.
    Turn 2 score 8-3 to the gitmob
    We roll for priority and the gitmob manage to win it again!
    Things were looking good from a points view, but bleak on the battle front. I imagine this is going to be every game I play with this army haha. Anyways due to the way I removed casualties I wasn't able to shift my spearman into coherency, so they were stuck where they were. I inspire my archers and hag curse the black knights, I also get sneaky stabbin off on my 60 archers. The troll hag also rock eyes the black knights. Movement wise I move the archers up as far as possible towards the black knights staying out of 3, and then am able to shift the troggoth hag within range for her vomit attack, shooting starts with both artillery pieces going into the black knights and killing 1, troll hag kills another, gitmob archers kill 2 more. Not enough... I charge with the archers killing another 2 and losing about 5 or so in return.
    His turn begins with mystic shield being dispelled by the troll hag (forgot to use her d3 mortal on a 4+ when dispelling a spell), he arcane bolts a wolf off with the necromancer. He's able to heal back 4 black knights with a combination of grave sites, the hero within range and the hand of nagash 5+ thing.
    He moves the grave guard up and the along with the skeleton unit (daisy chaining back to keep his centre objective). Charge wise he gets the graveguard into my spearman holding my right objective and the vamp is able to get into the archers. In cc he picks the black knights to attack and rolls pretty average killing under 10. I next pick the spearman who kill a couple of graveguard, he goes with the wight king who kills another wolf, I do nothing to the wight king with the wolves thanks to the deathless save after he fails his armour saves! He then picks the graveguard who kill all the spearman bar 3 after battleshock. The archers manage to kill 2 black knights and cause a couple of wounds on the vamp who kills about 4-5 in return. He's not within 3 on the right to take my objective and also doesn't yet have the numbers to take my middle objective.
    Turn 3 score 10-4
    We roll for priority and this time the death get their double turn...
    He fails to get van hels off on the black knights, and arcane bolts another wolf off. He provides another attack to his graveguard, he doesn't move to take my far right objective for burning, but instead decides to move everything into the centre to try and table me (which is looking reallllll likely at this point haha). charge wise he manages to get his Necromancer into my gitmob shaman with a bit of a long charge and the graveguard into my goblin archers. we move into the combats and he chooses to activate the vampire lord first as he was surrounded and looking like he might die, he kills a few goblins, nothing too bad though. In return I kill a black knight (who were back to full), the vampire lord and 2 grave guard. He manages to bring me down to 34 goblins with his combined attacks. The wight king attacks and leaves only the wolf champ alive who is finally able to kill him!
    My last turn we discuss the battle and realise I'm going to win no matter what happens in the battle. After speed playing the last few turns the black knights end up taking the objective and burning it on the archers, I kill the necromancer on the left with artillery and arcane bolt and the troggoth hag takes my right objective
    Final score 11 - 8 - gitmob win
    He managed to kill:
    40 spearman, 60 archers
    I killed:
    vamp lord, necromancer, wight king
    We spoke about the game and unfortunately due to his army composition he was always at risk of having his objectives burned by my wolves. Having to hold his middle objective with 40 skeletons meant I was able to hold on and not get tabled in the mid game. He was also more timid then he needed to be with his heroes due to my artillery, in the end with the double deathless save he didn't have to even worry about the artillery with them only managing to kill the heavily injured necromancer. The black knights were a pain for me to deal with, with sneaky stabbin I can cause about 20 wounds with all my shooting after a 4+ sve, but the double deathless sve + regen options + mystic shield I had no chance of ever killing them haha.
    A fun game and I look forward to my next one! Which will be against the same friend, only he'll be using his wanderers. So will be good to see how long my characters last when faced with some decent long ranged shooting and re-deployment tricks.
    Crispen out!
  4. Crispen
    Hey guys!
    So its been a while since my last post due to 40k and real life getting the way. The spell of 40k has finally broken though, after playing some shadespire with a friend the other day. It's gotten me pumped to get going on some unpainted models and finish my swamp themed Troll army and if all goes to plan take it out for a spin in two months.
    The list!
    Alliance: destruction
    Troggoth hag  - 360 - General, Rockeye, Wild fury (will need to test this, might go with the extra wound depends on testing)
    Gitmob shaman  - 80
    Gitmob shaman  - 80
    Gitboss on wolf - 60 (I have three of these dudes and never got to use them haha)
    6 fellwater troggoths  - 360 (may reduce these to 3 and take 3 sourbreath ones for variety)
    60 gitmob with bows - 270
    60 gitmob with bows - 270
    40 gitmob grots with spears - 200
    Basilisk - 280
    The hobby list!
    Troggoth hag - Finish applying swamp extras for base
    Gitmob shamans - Paint and base
    Gitboss on wolf - re-base on circle and paint
    Troggoths - A little more work on eyes and some additional washes
    gitmob - Need to undercoat and paint 60, details and base finishing to be done on the rest
    basilisk - Fix weird lipstick lips (picture below) and complete basing
     
    I'll update the blog with my progress to attempt to keep on track haha.
    here is my basilisk, I painted him a little while ago but he's been hard to fit in and hasn't seen any action

     
  5. Crispen
    Hey guys!
     
    So finally after trying to get to a tournament for the last few months I made it to one. The tournament was a one dayer and had an attendance of 32 players. Which is actually the second largest in Australia I believe. The largest AOS event I know of was 50 or so down in Canberra.
     
    I wanted to take a fun list with some of my cooler models and went with:
    Frostlord on stonehorn - Battle brew
    Troll hag - General, bellowing tyrant
    6 fellwater troggoths
    3 sour breath troggoths
    3*3 Ogor bulls with hand weapon and iron fist
    3 gorgers
     
    The idea behind the list is that you apply pressure with the gorgers and stonehorn and hopefully the second wave of troll hag and trolls can finish off the opponent. In practice most lists in the last few months have evolved to dish enough mortal wounds to kill a stonehorn dead turn one or two depending on who goes first, and obviously if they can do that then a troll hag is going to follow quickly behind!
    Here is a pic of my spruced up troll hag (she looks better in person I'm just bad with pictures)

     
    So with my newly finished trollhag backed up by her minions and trusty frostlord bodyguard I marched to my first table, table 1! *I made it! We're the greatest*
    My opponent for the first match was a great guy named Anthony. He was running a mixed order list that from memory comprised:
    Empire general on horse
    Damsel
    lore master
    10 hand gunners
    10 hand gunners
    30 swordsman (might have been 20)
    Luminark
    Hurricanum 
    Carmine dragon
    2 units of 3 prosecutors with hammers
    We were playing the take and hold scenario.
     
    So right away I figured this was going to be a bad match up, there were a decent amount of mortal wound output models, shooting and buffing and healing magic in Anthony's list.
     
    Deployment wise I tried to bait down as many units as possible and then deployed my stonehorn across from the centre of resistance. The game started badly, with a few bad destruction moves from my stonehorn (1 for destruction and run) and then me just completely forgetting to move the stonehorn towards the dragon after clearing the way with troll vomit, a mistake that is deserving of a loss, this followed by a double turn ended in me getting tabled bar my gorgers who took 3 turns to beat down 3 prosecutors.
    Anthony secured my objective turn 3 with his buffed carmine dragon after killing 2 units of 3 ogors in combat and the other with a mix of hurricanum shooting and the dragons breath attack, which by the way is awesome against my army haha.
    I had a great game as Anthony was a great opponent, his army was beautifully painted and I got to spew on some things.
    Game 1: Major loss for the trolls and fatties
     
    Game 2 was on table 15 (Oh how the mighty have fallen :P)
    My opponent was a young guy called Jared again we were up against a mixed order army that comprised of:
    Skarvet on carno
    Sunblood
    Celestant prime
    Starseer
    hurricanum
    5 liberators
    5 liberators
    5 judicators
    5 paladin retributors
    10 saurus with shield and swords
    Our scenario was border war I believe its called (the one with 4 objectives to catch)
    I was able to again bait out Jared's drops and place my stonehorn across from his judicators and skarvet on carno. I've never versed stormcast, but have heard that judicators are bad so had no intention of letting them wreck my frail trolls.
    Turn one the stonehorn does what stonehorns do and took out the judicators and 3 of paladin retributors. In return Jared buffed his Sunblood and got it into my 3 man sourbreath unit and charged the skarvet into my stonehorn (I did say it was risky to him), with re-rolls from that starseer he severely damaged the stonehorn (I think he inflicted about 9 wounds after halving) in return the stonehorn took out the skarvet on carno. The sunblood killed 2 sourbreath (even after some insane too dumb to die rolls) I was close to having 2 sourbreath alive, but Jared was a b@st@rd and made me re-roll the last too dumb to die which resulted in him dead.
    In this game the pivotal model was Jared sunblood which ignores rend 2 and with his re-rolls and general good rolling was able to at one point hold all my trolls for 3 turns, allowing him to drop down the prime (who I forgot about) and secure all 4 objectives for a major victory (the prime with help from his hurricanum  and a double turn cleared off my 9 ogors guarding the objective).
    Jared played well and was also lucky enough to secure two double turns, which my army can't handle. The trolls rely on having a turn in between to heal up, but weren't able to do so at pivotal points resulting in heavy causalities and a dead troll hag.
    Game 2: major loss to the trolls and fatties
     
    Game 2 was on table 13, The trolls still climbing due to this tournament using the magic resistance mechanic to work out where people should be placed. Apparently my first two opponents were going well!
    I versed a fellow named Daniel with a mixed skaven list. Daniels army was pretty cool looking on the table. Had a nice battle line look to it when deployed and was well painted. His list from memory was:
    Pack master
    Skyre character with glaive, some sort of electric gauntlet and a mini flame thrower
    Skaven warlord
    3 * 5 skyre acolytes with poison wind globes
    4*10 clan rats with spears
    2 warp lightning cannons
    2*3 stormfiends with warpfire projectors
    8 jezzails
    Scenario: 3 places of power

    Daniel had a lot of drops, so I wasn't able to manipulate where he placed the lightning cannons, I also had tow large pieces of deadly scenery on either side of my army funneling me up the middle... Was looking more and more like a turkey shoot. I had some tanky characters so could try and catch the places of power, but one of the places was on deadly terrain and I didn't fancy losing my characters to it, the other two were being guarded by 6 storm fiends, 2 warp lightning cannons, 10 acolytes and 8 jezzails... Yikes! My battle plan I figured would have to be to assassinate Daniels flimsy characters with the troll hag's vomit and go for a minor loss/minor victory. Things started off well with a turn one charge, Daniel realised my stonehorn could attack his warplightning cannon and moved it back a few inches... I mentioned this to him and he said it was unintentional and he meant to have them back 2 inches from the line of clanrats shielding them. Since I was not playing on table one I didn't want to spoil an enjoyable game with semantics! Into the killing! Stonehorn killed 20 rats in return daniel got a double turn and killed the stonehorn and troll hag with shooting.... He rolled 3 ones for his warp lightning cannons... It was game over from there, the dream was dead. Daniel Also passed all his mystical rolls and quickly finished up what remained of my army over the course of 4 turns, we played on as there would have been nothing else to do and the game was fun. One sourbreath troggoth managed to kill 2 stormfiends and fight all 6 for 4 rounds of combat! My too dumb to die keeping him standing way longer then he should have, the fellwater troggoths were gunned down by jezzails and warp lightning cannons and the 9 ogors managed to kill the skyre character after 3 rounds of combat before also being shot dead.
     
    So no wins on the battlefield I did however win best painted, which I was super surpised with. There were some very well painted death armies there at least two of them I felt were better then my own, but people loved the trollhag which I suspect carried me over the line.
    I want to thank my opponents (should you read this :)) for 3 great games! I don't think the troggoths will be going out for another spin until they get a massive reduction in points or are made battleline for their faction. 200pts for what is effectively 3 ogors with a low rng shooting attack and rend -1 on their attacks is too steep to justify them. The army certainly would have been better though if I took my night gobbos as support, but I haven't rebased them or finished painting them yet... I also need a mangler squig.. Maybe I should get one with my winnings from best painted, we shall see.
    Anyways thanks for reading!
    Crispy out
     
     
     
     
     
     
     
  6. Crispen
    Hey guys!
    So I've been painting seraphon for a tournament on the 16th, but the whole time I've been thinking about my game the other day with a friend and I think I might wait to bust out the seraphon... Need some more practice, I don't think the list I was going to take is for someone with as little AOS experience as myself.
    So I was back at the drawing board, looking at my collection I saw that I had a large collection of greenskinz sitting in the lunch bags they came in (bought them second hand) and thought maybe they might be alright. I know they're not as good as savage orruks with their shiny battletome, but 5+ re-rollable in CC seems alright (mine are the ones that come with shields, the snap together orruks).
    So the first thing I looked at was what battalions are available to me. Since I knew the army would probably have a load of drops I'd like to try and reduce these if I could. In the AOS app there is only one, the Greenskinz big mob. I noticed that the battalion uses different keywords for the units, but the app still says they're legal choice when selecting the orruk boyz, so that was good enough for me.
    The list:
    Greenskinz big mob battalion
    Orruk warboss - Waagh banner - General, talisman of preservation
    Orruk great shaman
    30 Orruks with shields and choppa - full command
    30 orruks with shields and choppa - full command
    Boar chariot - Would have loved to take boar boyz, but don't own any and I like the older models and can't seem to find them anywhere for cheapish
    20 arrer boyz - Boss
     
    Frostlord on stonehorn - battle brew
    3 gorgers
    Rock lobba
     
    So the list functions similar to my ogor list which incorporates the frostlord. You throw the frostlord and gorgers in the opponents face, causing as much disruption as possible. The other elements of my army move up and capture objectives and kill any survivors. Its a pretty effective strategy with my only losses coming from people who have accidentally cheated to kill the stonehorn (one guy used some plague spell, but dealt a mortal wound every phase instead of when he caused a wound (think its miasma?) and another used van hels in his and my turn as well as dual artifacts when he didn't have a battalion).
    I think that I might place higher this time around then with the ogors as the orruks feel like they might contribute a little more. Will see though!
    Crispen out
  7. Crispen
    Hey guys!
    So I was going to go to a tournament on the 16th, but alas real world stuff got in the way and I couldn't make it. I also wasn't able to get all the painting I wanted done so probably for the best.
    I was looking and it seems like the store might hold another on the 30th with any luck. So if that goes ahead then I was thinking of dusting off my trolls. 
    Thinking this might be a fun list:
    Troll hag - 400pts
    Arachnarok (Spider shrine) - 280pts
    6 fellwater trolls
    3 sour breath trolls
    3x5 spider riders - full command
    3x 3 ogors - full command
    1x gorgers
     
    I've used gitmob grots as batteline for the trolls previously and it didn't work too well. They tended to explode and then shortly after the trolls would also explode leaving the troll hag alone against the enemy. I think the ogors might do better, I plan on using them to screen and primarily do the dying. There is potentially a good combo with the troll hag curse and the ogors, but not too likely to get off. Spider riders are there to look cool and move fast, if they do some killing then thats a bonus :).
    Let me know what you guys think?
     
    Crispen out
     
  8. Crispen
    Hi guys!
     
    So a friend of mine dropped around today and we decided to bust out a 1200pts game. My seraphon vs his undead. I wanted to test the core of my 2k list so I took:
    Sunclaw starhost
    Sunblood - General, obsidian blade, tenacity, phoenix stone
    30 saurus with spears
    10 saurus with swords
    10 saurus with swords
     
    Oldblood with great weapon
    Skink starpriest
    Skar-vet on carno
     
    My friend took
    Vampire lord - book of -1 to hit, general
    Necromancer
    10 skeletons with swords and shields
    30 skeletons with spears and shields
    20 grave guard
    2 morghast archai
    10 zombies sitting in his summoning pool (I didnt know this in the game).
     
    We decided to play take and hold as I think this might be a scenario I'm going to struggle with.
     
    Deployment wise I placed my carno on the right hand side of the battlefield, one 10 man saurus unit screened my 30 man unit and the other 10 man saurus was deployed on the 12inch line on the far left. All my characters were deployed on the back board edge as I wasn't sure how fast my friends army was. He occasionally runs these black knight bombs that get a first turn charge and wasn't sure if he had something similar planned with this army.
    I was able to win the priority and went first, in hindsight I shouldn't have. I couldn't make use of the saurus march ability as that would put me in a bad position if my friend double turned me. So instead I pushed the 10 man sword unit that I deployed on the left up the flank and cast mystic shield on them and moved the carno forward. My middle battle line re-positioned themselves.
    In my friends turn he summoned some zombies to block my carno and moved his entire battle line forward. His skeleton unit he buffed with the vampire's command ability (+1 attack). The archai flew into the centre.
    I won the priority for second turn. I started by casting mystic shield on my 10 man swordman unit shielding the spearman and using inspiring presence on the spearman. I knew that next turn I was going to probably take a beating haha. Everything in my army shuffled forward a little.
    My saurus on the far left flank charged a 10 man skeleton unit and the carno rolled a double 1 for his charge... In combat I rolled badly and only managed to kill 3 skeletons and lost 4 saurus in return.
    In my friends turn he ran his zombies out of the way as much as possible and positioned his spearman unit for a charge into the carno. His wights prepared for a charge on the losing 10 man saurus unit on the left and the archai set themselves up for a charge into my 10 man screening unit. The vamp threw his command ability along with cursing my carno and the necromancer gave van hels to the skeleton spearman. The saurus on the left only just managed to die, the wights only killing 5 and with the skeletons managing to cause the one wound needed to remove the remaining member. The carno surprisingly held up to the double attacks from the spearman only losing 5 wounds from about 100 attaks, in return I only managed to kill 3 skeletons due to the vampires curse and my inability to hit anything. The archai ate through 6 saurus.. Those dudes are brutal when you can't ignore their rend haha.
    We rolled for priority with me knowing if I lost, I'd lose the game. Luckily for me priority was on my side and I was able to secure it again. I was finally able to use the sunblood command ability! And only just! I threw it on the skeleton unit that was currently beating up my carno. I tried to cast mystic shield on the 4 saurus fighting the archai, but it failed. I moved my old blood up to try and get a charge off on the archai, it was desperate, but I needed to try and stop them from getting into the spearman. the sunblood and skink priest moved over together towards the carno and the spearman prepared themselves to charge the skeleton spearman. Charges started badly with the old blood not making it into the archai, it was so bad as this meant his re-rolls of 1 to wound buff would still be in range of the spearman. The spearman made their charge into the skeletons. In CC they managed to delete 18 of them and took 3 causalities in return. With the carno ability and battleshock the skeletons were wiped.
    The 4 man unit of saurus unsurprisingly got slaughtered by the archai.
     
    In my friends turn he positioned his archai and wights for a charge into the oldblood and spearman and the zombies for a charge into the carno. The necro used arcane missile to take 2 wounds off the carno putting him at 7 and the vamp used his curse thing to remove 1 attack from all the saurus spearman weapons... Which is brutal since that basically negates the 80 point battalion.
    Charges went off with only a small amount of wight making contact with the oldblood and spearman. The archai easily made it into the spearman centre and the zombies went into my carno. My friend activated the archai first and proceeded to delete 12 saurus. In retaliation I managed to kill one archai, bing the other to 2 wounds remaining and do nothing to his wights. He then activated the zombies who caused 2 wounds to the carno! My old blood whiffed and missed with all his attacks before being deleted by the wights, I also lost a further 10 spearman from the wights. In battle shock the saurus disappeared.
    We rolled for priority and my friend got the double turn. I conceded, but we played it out to see what would happen. The carno was arcane missiled off a decent 3 mortal wounds caused.
    The wights moved up to charge the sunblood and the archai went after my priest. My friend wanted to see what the sunblood could do and charged him, as soon as the sunblood died I would lose anyway as he was the only thing holding my objective. My friend was able to get van hels off in the hero phase on the wights (forgot to mention that). In combat he caused 7 wounds to me, luckily because I was tenacious I was holding in there and caused 6 back at him, we didn't roll for the second round of attacks from the wights and ended it there.
    Learning curves
    I came away with a few things learned. The additional wound on the Sunblood probably isn't worth it and might be better replaced with reckless.
    I shouldn't have been so timid and should have tried for a double turn, myself. By not doing so meant I just doomed myself to die slowly (which I did great!)
    Saurus old blood is really sad as far as his profile goes, but the re-rolls to 1 for all saurus within 5 inches is good. I will say though the high elf loremaster could probably kill this dude 1 on 1.. Seriously the mage has a better to hit roll haha.
    Sunblood command ability is super hard to use. 15 inch range is surprisingly low and when you do get to use this ability its generally only going to be for your turn as whatever you hit with it is likely to die anyway. I may need to consider making the slann my general, I'll ponder some more.
    All your abilities are single targets, which means you have to anticipate exactly what your opponent is going to do and if you're fighting on multiple fronts like I was, you're probably going to be overwhelmed.
    Saurus are great chaff, but might not work in the way I'm hoping. I planned to use them sorta like a chaff and hammer with the 10 man units slowing the enemy so the 30 man unit can obliterate them. Coming to find this might work once, but that's it...
    Carnosaurs look awesome, but don't seem to be very killy... at least not the skar-vet anyway.
    The 30 man saurus spearman unit is super hard to maneuver, the large bases are just killer for 1 wound 5+ sve models.
     
    The next games I play will be at a tournament on the 16th. After this game I had considered going over to chaos or back to my ole trusty stonehorn haha. But I think I'll just stick to Seraphon to get the army based and painted.
    Here is my WIP old blood:
     

    Thanks for reading.
     
    Crispen out! 
     
     
     
  9. Crispen
    Hi guys,
     
    Just creating this post to place all my pics of my army as I move it to rounds and finish painting it.
     
    First guy finished is my carnosaur and old blood.

     
    More to come soon :).
  10. Crispen
    Hi Guys,
    So I'm working on getting something finished for a tournament next month. I was originally going to take spiderfang grots, but with work and uni I'm not able to find the time to paint them to the standard I want. So I've decided to finish a serphon army I started at the end of 8th edition. 
    In 8th edition I used to like playing with Gor-Rok and sticking him in a unit of Saurus to soak up some of the dmg from enemy heroes. I wanted to continue doing something similar in AOS, so decided to go with the sunclaw starhost. The battallion seems pretty good value for what it offers. You're getting rend -1 on your celestite weapons and an additional attack with your jaws/shields. You also gain dmg 2 when attacking chaos daemons with the celestite weapons. So its a considerable buff to the average saurus warrior.  Not to mention you're getting an additional artefact due to taking a battalion and fulfilling the battleline requirement for 2k points.
     
    With my core chosen I decided to try and work in some buff elements for the saurus. I decided to take a slann for his ability to cast 3 spells a turn, skink starpriest for the +1 to hit buff and an old blood on foot for the re-rolls of a 1 to wound for nearby saurus. 
    I then decided to add a bastilidon with solar engine for some range support and an engine of the gods. I still had 300pts left over and was thinking of taking a carnosaur or something similar, but I've got my carnosaur kitted out as an oldblood so will go with a normal steg instead. The list currently looks like this:
    Slann Starmaster - 260pts
    Old blood on foot - great weapon - 100pts
    Skink starpriest - 100pts
    Sunclaw starhost - 80pts
    Sunblood - 120pts - General
    30 Saurus - 300pts
    10 Saurus - 100pts
    10 Saurus - 100pts
    Bastilidon - Solar Engine - 300pts
    Engine of the gods - 240pts
    Stegadon - sunfire thrower - 260pts
    The idea is you throw all the buffs on the 30 man saurus unit and send them in to try and wreck something. They potentially have 4 attacks ech. 2 hitting on 2s, re-rolling and wounding on 4s re-rolling 1s and another 2 hitting on 3s re-rolling and wounding on 4s re-rolling 1s. Even if for some reason the saurus fail you still have some decent monsters in the list to help carry you to a minor victory.
    I predict the list will lose to a dedicated shooting or combat list as its more of a take all comers list. In those cases I'd be hoping to win on scenario or fighting for a minor victory/loss.
    Let me know what you guys think, I've only ever played one game with seraphon and in that I lasered off my opponents whole army by buffing the bastilidon. So it wasn't really a good gauge on how the army actually performs.
    I'll post some painting progress stuff shortly.
    Thanks!
    Crispen
  11. Crispen
    Hi Guys!
     
    So I recently went to a one day 2k tournament (yesterday actually). The event had 20 players with 2 of those being rank 6 and 15 in Australia and another one, a few wins away from being best Iron Jawz in OZ. So pretty tough competition for my first ever 2k point AOS games.
    Onto my list! I decided to take gutbusters backed up by a frostlord on stonehorn. I was going to run all gutbusters, but real life got in the way of me painting all the gutbusters I needed.
     
    Tyrant - General, bellowing Tyrant
    Butcher 
    Bruiser BSB
    Frostlord on stonehorn - battle brew
    4*3 ogors with full command
    6 iron guts
    3 gorgers 
     
    The idea behind the list is that you buff the frostlord and Ironguts and send them in. Bulls lurk in the back field catching and holding objectives, Tyrant and BSB move into the midfield for banner and bellowing tyrant support. The Tyrant can also help hold enemies trying to get past and kill the squishy ogors.
     
    Onto the matches!
    First match I came up against a nurgle chaos list. Blood and glory was the scenario. From memory he had:
    Daemon prince with wings
    Great unclean one
    Gutrot spume
    A dude riding a circle mouthed beast with scythe
    30 plague bearers
    10 blight kings
    3 plague drones
    Now that I think about it, he may have accidentally cheated as he deployed the plague bearers in one block when they should have been in 2. In our match it didn't make much difference.
    The main winning factor in this match was miasma which he cast with the dude riding the circle mouthed beast. My Opponent played the spell causing D3+1 mortal wounds every phase to my stonehorn, when he was only meant to be doing that if he caused a wound on the stonehorn. As a consequence the stonehorn went down quickly and the ironguts weren't able to carry me to a win. My opponent one a minor victory on VPs. Gorgers in this match were very useful and at one point nearly won me the game by capturing his left hand objective.
    A quick picture of deployment (Sorry about the poor quality, had to hurry due to round timers in use)

    Minor Loss Ogors
     
    My next round I came up against a death player playing the take and hold scenario, he hadn't played match play before and was running Nagash. He stuck Nagash down across from my stonehorn on the 12 inch line and I did warn him that I could potentially be in turn one and might kill him, but he wasn't worried about it. So he gave me the first turn and I charged Nagash causing 14 wounds. In his turn he ran his characters in, did 5 wounds to me, failed most of his spells and in return I killed Nagash. He quit the game and tournament at this point. I got a cool pic though before he did:

    This was a game where I felt the stonehorn killed a lot of potential fun for me and my opponent. Having said that, I'm sure Nagash would have walked all over an all gutbuster list, so I don't feel too bad for the guy :P.
    Major Victory Ogors!
     
    In my third match I versed my friend who is also a death player. He runs a bone rattle formation. His list from memory is:
    bonerattle formation
    Wight king with black axe - cloak, redfury
    40 skeletons with spears
    30 grave guard with great weapons
    2 * 10 skeletons with shield and sword
    10 black knights
     
    Outside of the formation
    necrotect
    screaming skull catapult
    necromancer
    Arkhan the black
     
    We were playing border war. I deployed centrally, stone horn and iron guts on the 12 inch line with my other ogor characters hiding behind. The units of bulls were on either flank hoping to nab a couple of points. He elects to go first and pumps his black knights up for a first turn charge into the iron guts and stonehorn. Killing 3 ironguts and no dmg on the stonehorn, in retaliation I wipe the black knights. He manages 3 points this turn with 1 point for his home objective and captures the right hand side objective.
    In my turn I buff the stone horn and charge into his 40 man skeleton unit, the rest of my units move forward. My gorgers come onto my right flank to try and take the objective he is holding with 10 skeletons with shields. In combat I take both 2 point objectives and wipe the 40 man skeleton unit with the stonehorn. Scoring 5 points.
    His next turn he moves his grave guard to try and kill my gorgers and 3 man ogor unit holding the objective that was previously held by his 10 man skeleton unit.
    He does some shooting, teleports his lord over to my 2 3 man ogor units holding the left hand 2 point objective and also flies Arkhan over there. He fails a charge with Arkhan, and gets his graveguard into my ogors and gorgers and the wight king into one of the 3 man ogor units.
    Due to terrain and the size of the graveguard unit, he can't get as many as he would like into CC and only manages to kill 2 ogors and 1 gorger, losing 2 in return. The lord kills to ogors (one from running) and takes 2 wounds (would have been 4, but he halves the wounds taken due to some special armour). He manages to get 3 points this turn.
    I get the priority in the next turn and run the stonehorn over to kill the graveguard, the ironguts move up to kill the necrotect and the catapult, the butcher gets ready to charge Arkhan and my tyrant also moves to charge into the graveguard. I activate "Down to the ironguts" due to an ogor fleeing.
    I make all my charges. I choose to go the ogor fighting his lord as I knew he would be dead if I didn't, managing to get him down to 1 wound remaining. He activates the graveguard killing my Tyrant and finishing the ogors off and leaving one gorger with 1 wound remaining. The stonehorn wipes the graveguard. His necrotect kills one of my ironguts (he only had 2 wounds remaining). I activate my butcher and do nothing and Arkhan responds by killing me outright. The ironguts kill the catapult and necrotect. This turn I score 5 points again.
    In his turn he moves Arkhan over for a charge on my bulls holding the 2 point objective. He fails both charges with the wight king and Arkhan on double 1s leaving that objective in my control. In CC the ironguts finish up the catapult crew capturing his own objective. He scores no points this turn and he concedes at this point.
     
    Major victory Ogors!
     
    I ended the tournament tie 4th with a bunch of other people. The tournament organiser then used a magic system where you were awarded points based on how well your opponents did. Since my opponents hadn't done so well I didn't place. Overall I was happy though with my performance at the tournament.
    The list is fun to play and fairly straight forward. It can be flimsy if you can't lock your opponent into their deployment zone with the stonehorn, ironguts and gorgers. I found that you do pretty much everytime lock them in their deployment zone with those 3 units though. Gorgers are surprisingly hard to remove with 15 wounds and bravery 8 for a 3 man unit. The bruiser BSB only got in range once of both the gorgers and stone horn and my last match and man he was worth it in that case, but most of the time he's too slow to be useful.
    This will be the final outing for the stonehorn for a while now though. He's been fun and is mostly reliable. I'm just looking to move away from the guy who always has him on the board.
    My star unit other then the stonehorn was the gorgers. I've run a 2 man unit and it wasn't very good, but 3 was much better. They're strong enough to roll over most backfield objective holders and the ogor bulls are fast enough to help them capture objectives if you need 5 or more models. People also seem to over commit to take them off, moving a large portion of their armies over to counter the gorgers which is what you want with this army, cause as soon as they realise they just need to get into your backfield to win, you're toast haha.
    Thanks for reading!
    Next tournament should be next month. I'll be busting out a pure spiderfang army (if I can paint it in time :)):
    Spiderfang venom mob battalion - 100pts
    2 * arak with shrine - 560pts
    1 * arak with web flinger - 280pts
    1* big boss - 100pts
    3 * 15 spider riders with full command - 900pts
    60pts left for triumph roll
    Drops: 1
     
     
     
     

  12. Crispen
    Hi Guys!
    So I have a tournament coming up on the 22nd of this month. I did previously purchase a forest goblin spider rider army, but I'm not sold on the scheme and don't really want to take something that doesn't look any good.
     
    So looking at my collection I saw that I had Galrauch and a bunch of random beastmen and thought they would do fine. Here is a shot of my WIP Galrauch (excuse the bathroom shot, was the only light in the house due to bad weather).

     
    I got inspiration for him from this artwork

    So with my Dragon picked I started to look at other stuff and thought rats might be cool and would probably look pretty sick next to beastmen.
    The tournament is using 1750 points with 2k level monsters, heroes and artillery. So I'll be taking advantage of more heroes, here is my list:
    Galrauch
    Beastlord
    Wargor with BSB
    Screaming Bell
     
    20 clanrats with spears
    20 clanrats with swords
    30 Gor with double hand weapons
    poison wind mortar
    warpfire thrower
    6 giant rats (had the points spare :))
     
    2 chaos gargants 
     
    So the idea behind my poorly put together list is Galrauch flies forward and tries to kill synergistic characters with his breath attack and magic. My giants can guard objectives or attempt to weaken enemy strongholds, Skaven try and hold the backfield, Gor come in after galrauch with the beast characters and the skyre gun support to attempt to kill something.
    As you can see a full proof plan! I'll post updates on how terrible it went and also some paint progress pics!
    Stay tuned!
    Crispy out
     
     
     
     
     
     
  13. Crispen
    So I managed to get in a practice game the other day.
    The list I used was:
    Big boss on Gigantic spider - General - Ravager.
    Frostlord on stonehorn
    Gitmob shaman
    araknarok with Spider shrine
    10 spider riders
    5 spider riders
    20 gitmob grots with bows
    20 gitmob grots with bows
     
    His list from memory:
    Wightlord with black axe
    necromancer
    necrotect
    10 skeleton swordsman * 2
    20 graveguard with great weapons
    30 skeletons with spears
    5 black knights
    2 skull catapults
    Death rattle formation
     
    We played the take and hold mission.
     
    So my opponent was able to deploy first due to the formation and chose to go first. He placed his catapults in the middle of the board, forcing me to deploy my spiders on the far flanks to avoid taking dmg in the first turn. He loaded his right flank heavily with 30 skeleton spearman and the 20 grave guard, his other flank composed of the swordsman and the black knights.
     
    I placed my stonelord down facing off against the skeleton spearman and graveguard, supported by my 10 man spider fang unit. my gitmob grots hung around my centre objective with the little gitmob shaman right on the back board edge. On my left I setup my 5 spider riders and big boss just out of range of his catapults with the araknarok setup on the 12inch line and within range of mystic shield for the stonelord. I knew that in order to have a chance of winning my stonehorn would need to wipe either the spearman or the graveguard.
    In my opponents turn everything moves forward using the death rattle formations free move, he then moves normally and had his catapults within range of my 10 man spider unit. Killing 6 of them with a combination of wounds and battle shock... OUCH!
    In my turn I buff the stonelord with mystic shield and one swig of battle brew and get the first turn charge off into my friends skeleton spearman. I didn't realise my friend had cleverly setup a wedge and absently moved the stonelord into the tip of the wedge, when I could have moved into a better position with the charge roll I managed. As a result I could only remove 5 skeletons and took 4 wounds in return. 
    My opponent gets the next turn with 5 skeletons coming back to life thanks to his banner. He positions his black knights and wight king in position to charge my araknarok. His Necromancer casts van hels on his grave guard who also position themselves for a charge into my stonelord. Shooting saw 8 wounds being caused on my araknarok. The black knights manage to make it into the Araknarok, along with the wight king. In combat the graveguard only manage to push through 2 wounds with their first round of attacks on my stonelord who in return wipes the squad. The black knights manage to cause a wound on the araknarok in return the araknarok causes one wound on the wight king who does the same back in return.
    The skeletons manage to get the stonelord down to 5 wounds with their attacks.
    In my turn I shuffle everyone forward, pushing one unit of gitmob grots close enough to fire some support shots into the araknarok combat. I buff this same unit with the gitmob shamans spell giving them +1 to wound and rend -1. the stonelord takes a drink and the goblin big boss activates his command ability and stands behind his 5 meat shields(spider riders on the left flank), the other now 4 man unit of spider riders move up to take some pot shots at the necrotect. In shooting I manage to kill 3 black knights with the gitmob grots and cause a wound on the necrotect.
    In combat the araknarok does nothing and is brought down in return. The stonelord kills the skeletons suffering another wound bringing him down to 4 wounds.
    In the turn roll off I manage to get the double turn. I pop my command ability, fail to cast the git mob shaman spell, drink the battle brew and destruction my spiders forward with the big boss on spider in support. The 4 man unit gets into position to attempt a charge at the necotect.
    In the shooting phase I cause a wound on the wight king, bringing him down to 3 remaining. I charge my 5 man spider unit into his remaining black knights and wight king. The stonelord charges the crewmen for the catapults, the 4 man spider unit fails to charge. In combat the 5 spider riders are wiped after doing nothing in return. The catapult crew are wiped by the stonelord.
    My friend at this point pulls back his forces to try and kill the stonelord. He charges one of his 10 man skeleton units into my remaining 4 spider riders from the 10 man unit. In combat we each cause a few wounds to each other and stick. He also causes 3 mortal wounds with a bolt on the stonelord, bringing him down to 1 wound.
    We roll for the turn and I manage to get it.
    I drink my battle brew and send the stonelord into the wight king and necromancer. I also move one unit of gitmob grots up to pepper the 10 man skeleton unit picking on my remaining spider riders. In CC the stonelord wipes the wight king and the necromancer. The skeletons and spiders do nothing to each other and we call it at that point with neither of us able to get a major.
    Minor Victory to destruction thanks to frostlord on stonehorn haha.
     
    I made an error in this game pushing the Araknarok forward like I did. I just wanted to see what they could do and the dmg they can take. I had a feeling he might be a bit squishy and I was right haha.
    I'm tempted to not take the frostlord on stonehorn to the tournament at the end of this month. He's very good and reliable, but sometimes when he rolls well he takes a little bit of fun out of it for my opponent. So I may instead substitute him for a troll hag! Will see how I feel and whether I want to win or not
     
     
  14. Crispen
    Hey guys!
     
    So there is a tournament coming up the day before Christmas that I am considering going to. I recently managed to purchase a bunch of spider riders and stuff so I'm thinking the list will be:
    Goblin big boss on giant spider - General (Considering Ravager to ensure the stonehorn gets in turn one)
    Frostlord on stonehorn - Battle Brew
    Araknarok with spider shrine
    Git mob Grot shaman
     
    10 Spider riders - full command
    5 spider riders - full command
    20 gitmob grots with champ and banner - Battle line
    20 gitmob grots with champ and banner - Battle line
     
    The rounding out the list I'll throw in either 5 squigs, snotling pump wagon or Ork boar chariot :).
     
    The list will function a lot like my Ogre army. Where I will pump one unit up and throw it at the enemy. The bombs in this list are the stonehorn, 10 spider riders and if I'm desperate the Araknarok. In my experience once the enemy has dealt with the stonehorn they tend to be pretty maimed, especially at the 1500pts level. So if things are going well for me, the spiders will be enough to take out whatever key units the other army has.
     
    The other units in the army are there for morale support and grabbing objectives. The little grot shaman obviously makes one unit of gitmob grots 'OK' if he get his spell off, otherwise they tend to be rubbish at 20. Most of the time you can expect them to kill like one guy a turn haha.
    I'll get some painting progress pics up soon! I was cleaning my airbrush the other day and misplaced the tip... So just waiting on getting another.
     
    Crispy out!
     
  15. Crispen
    Hi Guys,
    So I went to a little one day event today and took my ogres, I was constrained with time so the painting on them is about table top standard. That being said I'm pretty happy with how they look, especially my butcher who I gave a little more love to then the rest of the army:



    So the one day tournament was going to have 3 rounds, but the organiser was a no show at the store so one of the guys was a sporting chap and ran it for the store. Unfortunately due to lost time we could only fit in two rounds haha.
     
    First round I drew a death army, his army from memory:
    Vampire with wings - sword of summoning
    necromancer
    mortis engine
    terrorgheist (that he summoned)
    10 ghouls
    40 skeletons with spears, full command
    10 skeletons with shields and sword
    2 batswarms
    5 hexwraiths
     
    My list was
    Frostlord on stonehorn - battlebrew
    Tyrant - bellowing Tyrant
    Butcher
    Bruiser BSB
    4*3 ogors with ironfists and full command
    2 gorgers
     
    We played the take and hold mission. Since He deployed first he started his first turn by shuffling forward and cast van hels on the big block of 40 skeles.
    There was a little confusion around summoning the terrorgheist as in the AOS app there are two entries, he swapped his sword to the book that gives him -1 to hit, but then later found that he could summon the terrorgheist. Unfortunately due to the confusion around it and me not knowing much about death he then proceeded to run the vamp lord with both artifacts. Was an honest mistake on his part, but ended up being pretty game changing.
     
    In my turn I buff the stone horn and send him into the skeletons, Due to a bad rampaging destroyer roll he's just out of range on my bruiser BSB. In combat I only kill 15 skeletons, which is super low for this model when its buffed the way I had buffed him. I realise at that moment that I just totally forgot to roll with the modifiers, so in retaliation he takes 144 skeleton attacks and after all is said and done has 5 wounds left.
     
    We roll off and luckily I get the double turn, I drink the battle brew and sling a unit of ogors into his ghouls that he had been advancing with on my left flank supported by his hexwraiths, I also remember my gorgers and place them on his right flank in the corner with the idea of trying to beat his little 10 man skele unit on his home objective later in the game.
    I also cast the maw on his big unit of skeletons and manage to kill one, the tyrant also launches himself at the mortis engine that he had garrisoned in a building for a 2+ save... in combat I remember the buffs on the stonehorn and almost wipe the skeletons, he has like 6 left that do 24 attacks or something and manages to get a wound through on me.
    The tyrant manages to cause a few wounds to the mortis engine, but then takes 3 from being donked on the head by the wizard...
    in his turn the mortis does the big bubble mortal wound thing and along with bolt kills the stonehorn, the vampire lord charges into my tyrant and his hex wraiths charge into a unit of 3 bulls. In combat the hexwraiths kill my bulls with battleshock (lost the last guy) and we do 2 in return. The tyrant misses the vamp cause I am at -2 to hit (thanks to the book he doesn't have haha) and the little bats.
    From here its all down hill for me, the gorgers manage to kill his skeletons at his home objective, but I needed 5 models to capture and by the time I realised I could have won he had summoned a terrorgheist into my lines (shouldn't have happened if he had the book) and locked down all my ogors/blocked them from making their way across the field.
    I did manage to kill the terrorgheist but he then killed me down to just my butcher who wasn't within 6 of my objective and the two gorgers sitting on his, but unable to capture haha. His Vamp had also been doing a number on my bulls and my bruiser BSB since I was hitting on 6s (due to the book he shouldn't have had haha)
    Major victory vamps!
     
    My second game was blood and glory and I was facing a khorne army.
    His army from memory:
    Wrath of khorne Bloodthirster - armed with the chaos runeblade
    Mighty khorne lord - Crown of command
    Blood secrator
    blood stoker
    30 bloodreavers with full command
    20 blood letters
    khorne cannon
    3 bloodcrushers
    5 khorne warriors
    khorgarath
    he had the starter battalion as well
     
    I deployed first so got the first turn. I had setup my 3 ogre characters along with one unit of 3 ogres to my left on one of my objectives with the stonehorn right on the 12 inch line. my right flank was made up of my 3 units of ogres and I planned to bring my gorgers on as close to his objective as possible. 
    His right flank facing off against my stonehorn and friends was composed of the blood crushers, khorne warriors, bloodstoker, mightylord of khorne and the blood thirster. In the middle he had his blood secrator and his bloodreavers and on his left flank he had his khorne cannon and bloodletters.
     I announced I wanted to reenact that artwork in the  beastclaw book where the frost lord is taking on a bloodthirster. My opponent had obligingly stuck him on the 12 inch line across from the stonehorn. My hero phase I bellowed at the stonehorn, he drank his brew, I also tried for mystic shield on him, but failed to cast it.
    everyone did the destruction shuffle with the stonehorn getting a 5, then in the movement phase he rolled a 6 on the run and moved within 3 inches of the bloodthirster. My gorgers popped up on my right hand blank 9 away from his cannon. My opponent was pretty surprised with the speed of the stonehorn, I did warn him before the game begun that the dude was quick and very killy, but he felt confident his thirster would live... I knew otherwise :D.
    I promptly charged in and killed the thirster, didn't even need to roll for my hooves or kicks haha. 
    My opponent was thrown off by this, but figured I needed to be sent back into the warp and brought his mighty lord of khorne and khorgarath over to say hello. he stoked his bloodcrushers and sped towards my characters holding the objective on my left. His bloodreavers moved towards my 3 units of ogres holding my right hand objective supported by the bloodsecrator. The blood letters ran over to kill my gorgers.
    In the charge phase the mightylord of khorne made it in, but the khorgarath failed and his bloodletters made it in to the now lone gorger cause one had died to his cannon.
    In combat his lord of khorne got one hit through on the stonehorn... I suddenly felt worried haha. I attacked his blood letters killing 4 with some decent rolling from the gorger, he does 2 mortal wounds to me and nothing else. He wasn't able to get too many on me due to a bad charge range roll even with the pile in.
    The stonehorn smacks the mighty lord of khorne off the table, he then picks up his dice and like a ****** holds it for ages telling me how I die on a 5+ haha. luckily for me he rolls a one! Sucka.
    He wins the priority roll for a double turn and promptly moves the khorgarath within 3 of the stone horn, the bloodreavers move towards one of the three ogre units on my right hand flank and the bloodcrushers move into position to charge my tyrant on the left flank. Its at this point I realise he can win the game if these combats go well for him. He just needs to kill the Tyrant and get his warriors within range of my objective on the left and kill the unit of three bulls on the right.
    In the fights he decides to use the khorgarath first. So far the stonehorn has taken 4 wounds, 3 from this dudes little bone shooting attack and 1 from the mighty lord of khorne. He whiffs all his attacks and nothing happens. I then pick my bulls to go who are fighting the blood reavers and kill 12... No save is pretty brutal haha. He then goes with his bloodcrushers and takes 4 wounds from my tyrant. The gorger goes next killing 6! blood letters who in return bring him down to his last wound. The tyrant kills a bloodcrusher and I was able to pile in with the butcher who takes 2 wounds from another. The stonehorn pulverizes the khorgarath.
    In my turn I plant my bsb banner, drink my battle brew, bellow at myself(the tyrant) and move the stonehorn towards his warriors holding the objective on his right flank. I also move 3 bulls on my right hand flank to support the gorger against the bloodletters.
    Charges go off and I make it into the warriors of khorne and the bloodletters. In combat I decide to go with the ogres against the blood reavers and kill them off. He then picks the warriors of khorne to go against the stonehorn and does a few wounds to me. I then go with the gorger who smacks down a few blood letters who in turn finish him off and do a few wounds to my ogres. I then select my tyrant to go and he wipes the bloodcrushers. the ogres then go and wipe the bloodletters and the stonehorn does the same with the warriors of khorne (only just) who then go again and take me down to 5 wounds remaining.
    We roll for priority and I manage to win it and move all my stuff onto his objectives and claim them for the major victory.
    Major victory: Ogors
    I had two good games, pity we couldn't get the third one in haha. I ended up coming tie 2nd which was nice and I think I may have even had a chance of winning the tournament if the first game had played out right with me remembering my buffs, but oh well I'll get that guy next time!
    The army itself is fun to play. It feels pretty flimsy though and really relies on the stonehorn doing well. You also rely on killing the opponent off a lot in number based objective scenarios like blood and glory. I feel that my opponent might have done better if he aimed to wipe my flimsy right hand flank composed of 9 ogors and 2 gorgers, might have been a different game completely.
    I'll be going to another tournament at the end of January, but will be posting painting updates. Next on the painting table is a direwolf and bat heavy undead army. I bought it ages ago with the idea of a strigoi ghoul king living in a crypt in a forest surrounded by bats and wolves, I hadn't read the small print on direwolves and bats at the time that said they didn't count as core so the army was never played haha. I've since purchased some mantic zombies to fix that.
    Anyways thanks for reading!
     
  16. Crispen
    Hey guys,
     
    So there is a tournament coming up this month (mentioned it in my previous post). They changed the points from 1000pts to 1500pts so I've decided not to take a tamurkhan led monster army as previously planned. apart from Tamurkhan not being the best I just didn't feel very enthused about the army. So instead I decided to dust off my ogors and started putting some paint on them (pictures to come).
     
    The list I decided to go with is:
    Frostlord on stonehorn
    Tyrant
    Butcher
    Bruiser BSB
    4*3 ogor units with iron fists and hand weapons - full command
    2 gorgers
     
    So the idea behind the list is to "throw one unit at the enemy at a time, the idea being to keep that unit within range of the bruiser BSB. My units can't really weather any punishment so I'm not aiming on having more than one combat going at a time.
    The two gorgers are basically on there so I can threaten someones backfield. I've found that they're garbage so don't expect too much from them, but people do tend to over commit to killing them.
     
    Frostlord whilst under the influence of the bruiser BSB is pretty damn brutal. I plan on sticking the battle brew on him so his and the stonehorns attacks will be causing mortal wounds on a 5+ in addition to any other dmg they cause. In testing he reliably dishes out about 26 wounds worth of dmg when not too injured.
    I'll post up some pics shortly and also do some battle reports as well after the tournament which is on the 20th :).
    ***Edit***
    Here are some WIP shots of my stonehorn


     
  17. Crispen
    Hi guys!
    So looks like there might be a tournament coming up in November. So I started blocking in some colours for my next 1000pt list:

    I was originally going to take moonclan, but not sure I'm good enough with the flow of the turns yet to move 140+ models fast enough for a tournament. So instead I'm thinking:
    Tamurkhan
    Shaggoth (the general) Thinking chaos rune blade and lord of war (to stick on Tamurkhan, make that monstrous bulk pretty scary)
    2*10 plague bearers for battleline
    3 plague toads
    The army is probably rubbish, but on the plus side I get to move a large toad dragon around the place
    Crispen out.
     
  18. Crispen
    Hey there dear reader!
    Grab a seat and get ready to be blown away by tactical genius. Beginning of this month I managed to get myself to a small one day event in Sydney.
    Going into the event I knew the points would be 1k and that we'd be playing:
    Take and hold
    blood and glory
    escalation
    Originally I was going to come to the tournament with a Galrauch led beastmen list. unfortunately 2 days before the tournament my galrauch still hadn't arrived so I had to switch to a troll army and decided to take:
    Troll hag
    3 river troggoths
    3 sourbreath troggoths
    20 gitmob grots - banner, boss, bows
    20 gitmob grots - banner, boss, bows
    So in two days I was able to get most of the models painted to a very basic tabletop standard::
    I went for a swamp style and to compliment that look I decided to use the Hobbit goblins as my gitmob. They require more work with modelling on bows etc, but I think they look pretty cool.
    The trek to the place took me 3 hours and when I arrived I was told there were 7 players and that one would need to have a bye to begin with. I volunteered cause I was wrecked after travelling that far haha. I was promptly told it would be random and instead I was matched up against a woodelf themed undead army:

    So his list from memory was:
    vamp lord - he took the power that increases the deathless save to 5+, he also had wings
    2 units of 5 blood knights
    1 unit of 5 hex wraiths
    10 zombies
    10 zombies
    The scenario was take and hold. I mobbed 20 goblins around my objective with my trolls setup behind them. The other 20 goblins I sent forward to see what blood knights do. I've never versed them before and it turns out they make goblins explode haha. All 20 are charged in his turn one and are wiped out.
    I win priority and send my troll hag off to beat up his hex wraiths, figuring that she could kill them in one go with her vomit attack and close combat attacks.
    I then send my river trolls and sourbreath trolls over to try and hold off the 2 units of blood knights and vamp threatening my objective. It turns out that hex wraiths ignore rend and my troll hag ends up tied in combat with them. My trolls roll fairly badly and only manage to kill 2 blood knights from one unit after shooting and sending in the sourbreaths.
    in his turn he kills my sourbreaths with a counter charge from a second blood knight unit and one of the two knights I killed comes back to life. The troll hag finishes up the hex wraiths.
    I win priority again and decide that the vamp lord just makes blood knights too strong and spit on him and kill him with the troll hag. I shift the river trolls in an attempt to stop these blood knights from taking my objective.
    In his turn they charge and kill both the river trolls and the 20 man goblin unit, at this point the blood knights are back at full strength. I think the game is over, but it turns out the troll hag has been masterfully placed (on purpose of course...) to contest my objective. So over the next few turns she beats up blood knights finishing one unit off. The game ends and we go to victory points which he wins on by 20pts. game one Loss for the trolls!
    Game two I didn't get a chance to get a picture of his army, but it was a poor showing for the trolls. He had from memory:
    Verminlord deceiver
    Sayl
    3 warpfire stormfiends
    20 clanrats
    10 clan rats
    this one was the 4 objectives need to be captured to win. I knew going in that I needed to kill sayl. He wins first deployment and places Sayl. I mindlessly setup my troll hag opposite, even though there was a rock formation completely hiding sayl from me and a choke point that my base size coupled with my other trolls wouldn't be able to get through. He wins first turn and places 10 clan rats forward using Sayl's fly move. I shift forward a bit and blow them up. Turns out the verminlord deceiver has this spell where he can just appear anywhere he likes, he pops up behind my troll hag, sayl flies the stormfiends forward and they toast the troll hag. From then on out the army falls apart and he wins a major victory, the game finishing with a heroic charge from 20 gobbos into his clanrats hoping to either tie them up or wipe them (neither happens, they just die haha).
    For the third round I'm given that bye I asked for at the start of the day haha. Turns out it counted as a minor win, so I end the day on 2 losses and a minor win . I also win best painted, I think mainly cause my army was themed and everyone likes the old sloppy ******.
    1st place was a bone splitters force, from memory it had:
    1 warboss
    2-3 shamans
    30 Archers
    2* 10 spearman (one unit may have been 20, not sure)
    2nd place was a deathrattle formation, from memory:
    wight king - cloak of shadows
    5 black knights
    10 grave guard
    20 skeletons
    10 skeletons
    outside of the formation
    skull catapult
    necrotect
    all in all was a fun day and I enjoyed the troll army. Even though I didn't win, when my bellow at one unit of trolls and battlebrew combo went off it was glorious to see the dmg the vomit dishes out.
    I'm thinking for the next one I might bring:
    Troll Hag
    3 river trolls
    20 gitmob grots
    30 choppa and shield orruks with full command
    One last shot of the glorious losers:

    Thanks for reading, hopefully the troll sagas will return shortly :).
    Crispen out
     
     
     
×
×
  • Create New...