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Flippy

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Everything posted by Flippy

  1. This happened in the past, but it’s way too early to assume that any of the original AoS armies is already in this vicious circle. Leftovers from WHFB - maybe. Idoneth, Kharadrons, Bonereapers - these are all spectacular and very attractive lines (and yes, I’ve omitted Fyreslayers on purpose). Can’t speak of the sales.
  2. A very reasonable assumption. Once it became obvious that AoS is there to stay they probably decided to push the pedal to the metal with the new factions. But the point still stands - this might have happened years ago, but someone still ordered to prepare the rolling release of 20 Lumineth kits instead of 14 and e.g. expansions sets for KO, DoK and Idoneth.
  3. Sure, but why? They already have a fantasy tabletop game: AoS. Would you take the risk of dividing the market and the player base? Of undermining AOS? I can understand that this might be a sweet dream of WHFB fans - but a nightmare of GW CEO, sure as hell.
  4. Is there any army (except SCE) that can match the LRL number of AoS kits? Nighthaunts, Gravelords? No salt attached (this time) - this is a serious question.
  5. You are not cynical, merely realistic. WHFB died for a reason and is not coming back with a new name. I do not believe in any cross-compatible sets, mass resurrection of old armies, transferring of minis from round to square etc. We will get a limited side-game (which must not divert one's attention from AoS) with a handful of factions - and I bet that the majority of these will require you to buy new, resin models to participate. Maybe, and only maybe, a future will bring the rules for the armies of old, but I wouldn't bet on this.
  6. They have removed a lot of stuff and they will inevitably remove more. The business logic is rather simple – CoS were made to keep the old kits (well, some of them) alive and selling, but it was never a “proper” AoS army (i.e. a one with a strong theme and visual identity, which is true for virtually every other Order army). These things will not happen overnight, but in the long run… why would GW support the High Elves if they can pump the Lumineth? Why keep the generic Dwarves if they can focus on Fyreslayers (less likely) or Kharadron, who have the narrative potential to become the main Dwarf force? Sooner or later the same will be true for the Dark Elves. Wanderers? Who are these guys? Just go buy Sylvaneth, the proper protectors of the forest. I miss some of this stuff as much as every other WFB player, but in time it will simply become obsolete. Now we know that the "human" side will be refreshed, but it would be, well, naive, to expect that the rest of the CoS stuff will get anything new, aside from new rules to keep them in play - for a time being.
  7. Ouch! Sorry for this - this changes a lot 😄
  8. What we know is that Orruk Megaboss is 140 points and last time I checked he did not have wings, 18 attacks (some with -2 rend), MWs dealing sword and a ward save. You really think 150 is the appropriate pricing?
  9. Are we discussing AoS? If you deliberately choose to ignore Destruction, Death, majority of Chaos and about half the Order then yes, you may have a point with the "white dude". Is that a problem in a game representing the clash of close combat military forces? A serious question - and I think it deserves a separate thread.
  10. After some discussions I firmly believe that Sigvald only lost due to the face issue; while the whole model is splendid, the Sigvald's face kind of disappears.
  11. Man can only hope that one day the Bonesplitterz’s range will be rerefreshed - cause this model is awesome.
  12. It seems that it's either lazy design (MWs), power creep (MWs) or trash these days. I like them - the combination of short range / ignore LoS and cover / deep strike and teleport / average damage is fresh and unique for Death.
  13. Just checked the BoC; updated and still free.
  14. Yes, you made a very good point. I can see this tension between flavourful rules (at least the ones that involve more rolling with separate piles) and the GW’s aim to make the game more streamlined. So, in this optic, the prevalence of MWs (MWs on the charge, MWs on 6s; MWs from spells, MWs near the Wyldwood…) is a deliberate choice made to speed up the game. Now, while I understand the choice, I will not fully endorse it. This streamlining has a price, and I guess that’s why we’re having this conversation (sidenote: a great one) and why some people in this thread compared AOS with a computer game. Unfortunately, I have no idea how to solve this – my experience with AoS is very short, nowhere near the time spent with WFB. I can remember well where the excitement was: the War Dancers (choice reflecting fluff), the loooong list of magic items (choice, customization); the Winds of Magic (side game with cards) etc. But I can also remember that the length of the games was one of the reasons for leaving the hobby at that time. I miss the spice, but you are right – too much might change the game.
  15. Is it, though? I’ve never even tried to design such rules, but a number of interactions between mechanics are still barely touched; you have rend / strike first – last / pile-in, so why not: - increase rend on certain hit / wound rolls; - choice: increase rend in return for strike last effect; - choice: increase pile-in distance for the price of rend decrease; - choice: obtain strike first but lose rend… the options are there, and you can easily support them with the fluff (war dances, combat drugs, shapeshifting, various weapons etc.). The main problem I see is the overuse of MW, which are almost always better than any fun and thematic rules you can design. The Volturnos sword rule is really nice – but it’s still essentially “a worse MW” .
  16. So true 😄. While this old book is shorter than the current Lumineth tome, it feels the other way round. The problem is with the stories and how you can represent them in a game; the old stories were more focused on human-level characters with flaws and actual emotions (teen fantasy level, but still) and the game provided much more space to customise your heroes (steeds, equipment, looong list of magic weapons, armours, amulets…). Seems to me now that it was some influence of WH RPG that still lingered in WFB and provided this charm.
  17. https://plasticcraic.blog/2022/03/02/going-4-1-with-bonesplitterz-and-kragnos/ Highly recommended - entertaining and instructive blog. Moreover, an exemplar of good attitude: a perceived "weakness" of a faction should not stop you from having fun. Ironically, when the codex was released, people were amazed by the Brutes (still very good unit). So much about the initial impression. I don't play this, but enjoy the occasional read. It seems that, surprisingly, the Eldar do not fit into this pattern (https://www.goonhammer.com/the-codex-aeldari-competitive-roundtable/).
  18. There is a choice - at the start of the first battle round you apparently get to choose one ritual (or two, if you have a Tidecaster). So you can effectively choose one / two rounds in which the Tides of Death get power-up.
  19. I’ve also grabbed some alternative Brutes (WoW style) from the same source. These guys were finished yesterday.
  20. Etsy: MadMaxMiniature; Rock Idol Golem
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