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vlad3theimpaler

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Everything posted by vlad3theimpaler

  1. The rules tell you what you can do, not what you can't. That's a completely invalid line of argument and does not appear to be made in good faith. I have odd numbers of both skeletons and grave guard. It sounds like I would not be able to use odd numbers of both under these rules, but I'm not sure what they mean by "type" of unit. I could see that as referring to either each warscroll being a "type" or each role being one. The mtg communtiy has found broken combos in cards before they were even released just from previews alone, and WotC has found that they were correct and had to ban/errata the offending cards to fix it. So were those mtg players wrong for "thinking they know more about the game than the people who wrote it" and therefore should be "nuked into oblivion?"
  2. The Flesh-Eater Court Errata changes the battalion organization for Royal Family, it doesn't say to change the rules in the core book. It seems a lot of people are interpreting it as saying that the core book rules should be read differently for all battalions for all factions, but that's not what the actual errata says at all. This is the text of the errata: That's pretty specific in what it affects. I get why people might hear that the flesh-eater courts battalion has a certain ruling, and try to generalize that to other armies, but looking at the actual text, it seems pretty clear to me that nothing changed in the rules for how to read battalion organizations; what changed was the organization requirements for this specific battalion. If they actually wanted to change the rules for battalions in general, I would think that they would have done so in the faq for the core rules, which was published on the same date. I don't think the problem is ambiguity in the rules; I think it's people making assumptions about the rules rather than looking at what they actually say. Of course, it's entirely possible that these battalions are going away with the new rules, which would render the whole thing moot.
  3. They can refer to titles OR keywords. It's from the core rulebook.
  4. It says that they sometimes raise zombies, but that doesn't mean they only raise zombies. And the line "Kastelai vampires will resurrect slain infantry from local barrows and corpse pits if need be" could include any of the undead infantry types.
  5. They don't have a lineage keyword on their warcroll, so they should.
  6. I think you might have missed an important sentence on that page. From the second column under allegiance abilities: "If a unit already has a lineage keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its dynasty or legion."
  7. Did you quit reading his post mid-paragraph? I'm trying to figure out how you got to the sentence you quoted, but apparently did not get to the one right after it. 🤣
  8. I feel like that strengthens my point instead of countering it. Black Knights remain the anomaly that lost their shield special rule and didn't get an improved save built in. I find it more probable that this is an error rather than a deliberate nerf to a unit that doesn't really need one. It is possible that it is an intended nerf, but I don't think that's the more likely conclusion.
  9. It's not just the skeleton warriors that got the increased save, though. Blood Knights also lost the crypt shield special rules and got the improved save baked in. The Black Knights are the anomalous unit, so it's reasonable to think that it was an error in their warscroll.
  10. I get the complaints about Black Knights, but you lost me with the grave guard. They're one of the few units that got pretty clearly buffed from the previous versions, and they're lower points now, too (aside from the minimum squad size going up, but it's not like a unit of 5 would have done that much anyway.) With great wight blades doing 2 damage and having a chance to do mortal wounds on top of that, they're one of the better damage dealing units in the army. Also giving them a built-in ability to stand back up would be overkill.
  11. Vargheists also benefit from the Might of the Crimson Keep rule from the Kastelai dynasty (vampire units gain bonuses for destroying enemy units), so that might be worth considering if you're not concerned about filling out the battleline slots.
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