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vlad3theimpaler

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Everything posted by vlad3theimpaler

  1. I know I'm late to the party here, but I just wanted to mention how funny it is to see roughly a page worth of "skeletons are garbage" followed by "here's my list that took 3rd place with a block of 30 skeletons." 🤣
  2. Exactly that. A couple armies already got those from previous white dwarf issues. I believe that for the battalions, the ones that have come out so far have had the same possible abilities as the core ones, but different combinations of units to get them.
  3. I have everything in the gravelords box except for the vengorian lord ( and my flgs has one on order for me already) but I'm sorely tempted by the OBR box, since it has 1000+ points in it. And since I already have Nagash, it looks like it would be pretty easy to make that into a 2000 point list with one more box of mortek guard.
  4. Has anyone tried running Radukar the Wolf and Korsargi Nightguard since the faq nixed their save after having the wound transferred? I ran them a couple times prior to that faq and found their ability to tank wounds very useful, but I'm curious if losing their 5+ after bodyguarding hurts them enough to make them feel not worth it anymore.
  5. I think Kritza is probably a little better overall, but I bought Annika first because I like her model. My opponent did think that her 4+ aftersave looked pretty scary, but I rolled poorly enough that he was able to bring her from 6 down to 0 in one round. I still think she has potential, but I needed to not make it so easy for a squad of annihilators to pop in and charge her. I'll give her another go soon and see if I can utilize her better.
  6. Vyrkos allegiance ability. Add 1 to wound rolls for attacks made with melee weapons by friendly VYRKOS DYNASTY DEATHRATTLE and VYRKOS DYNASTY DEADWALKERS units while they are wholly within 9" of any friendly VYRKOS DYNASTY VAMPIRE HEROES.
  7. I know Annika isn't popular, but I really like her model and wanted to give her a shot since I just built her. I only have one unit of grave guard and no bats so far, but I'll aim to remedy that if we start playing larger games regularly. I was playing against stormcast (my 4 games of aos so far have all been against stormcast by 2 different opponents) and the mission was the one with set up in opposite corners (first blood?) Sadly, Annika got taken out pretty quickly, without doing much other than giving the grave guard +1 to wound on 1 round of combat. But that was enough for the grave guard to kill the unit they were engaged with, and then they got to pile in and fight again thanks to Vanhel's dance macabre and beat up the unit that killed Annika. They were my mvps as usual, and even at 10 models, they wreck stuff, especially when they get to fight twice and/or get an extra attack. The skeletons as always hit like a wet noodle, but they did what I wanted them to do, which was run to the center objective and refuse to die. My zombies never got into combat this game, but they just sat on an objective most of the game, so I'm okay with that for 115 points. We called the game at rd 4 as we were short on time and I had a significant lead in points. I think that as we get more experienced, we'll be able to play faster, but we're still at the stage where a lot of time is spent checking on how things work. Also, even with my necromancer having the extra cast, I still never cast his chosen spell, since it was usually vanhel's and mystic shield. I think the artefact was still worth it, though.
  8. I know most of the metagame discussion seems to be centered around 2000 point games, but my local group is mostly sticking to smaller games for now, mostly 1000 points. Anyone else playing smaller games? Here's what I'm fielding tonight: Allegiance: Soulblight Gravelords- Lineage: Vyrkos Dynasty- Grand Strategy: Hold the Line- Triumphs: BloodthirstyRadukar the Wolf (150)*- Lore of the Vampires: Amethystine PinionsNecromancer (125)*- General- Command Trait: Master of Magic- Artefact: Arcane Tome (Universal Artefact)- Universal Spell Lore: LevitateLady Annika, the Thirsting Blade (110)*30 x Deathrattle Skeletons (255)*- Reinforced x 220 x Deadwalker Zombies (115)*10 x Grave Guard (140)*- Great Wight Blades2 x Kosargi Nightguard (95)**Battle RegimentTotal: 990 / 1000Reinforced Units: 2 / 2Allies: 0 / 200Wounds: 86Drops: 1
  9. vlad3theimpaler

    FYI

    Seems pretty clear to me, he can't fight, so he sits there and gets pounded on.
  10. vlad3theimpaler

    FYI

    I don't get it. What's the issue with Morbheg's claw? Looks like the errata just cleared it up.
  11. I don't see any insults in the posts preceding this, baseless or otherwise. I'm a bit confused.
  12. Random observation: The Hunger ability for most vampires, and Neferata's Mortarch of Blood ability all take effect "at the end of the combat phase," while Lady Annika's Kiss of the Blade Proboscian is "a the end of a phase." Theoretically, you could use Prince Vhordrai's command ability to let her fight in the hero phase, and she would be able to heal if she killed something. Probably not worth the command point, but I think it's a fun interaction.
  13. I just tried him in a 750 point game last night. On a small board, the 18" bubble for his command ability meant that my entire army got +1 attacks on the turns that he charged. It was pretty ridiculous. My opponent (stormcast) was down to a single model on the table at the end of round 3. Obviously, the Beast version can do the same thing since he has the same command ability, but I found being able to pass wounds off to the Nightguard to keep Radukar alive made a huge difference (especially because I left him a bit too open and my opponent made a long charge on turn 1 try to take him out early.)
  14. I like being able to reference unit stats/abilities within the army builder. Warscroll builder does not have that functionality.
  15. Battlescribe currently is not categorizing zombies as battleline. I assume that it's because they're technically conditional, but the condition is the army being a Soulblight Gravelords army, which is obviously the army I'm selecting to build a list. Is there a way to get battlescribe to recognize them properly? It just bugs me to have the little error icon showing up when building my list.
  16. Where are you seeing that? I'm looking at the battletome right now and the damage table for Neferate only affects her movement and the attacks with abyssal talons.
  17. Okay, that makes sense. I was trying to figure out how Blood Knights could conceivably get more guys in with their big bases and 1" reach, but hadn't done the math to see if the numbers you gave were actually for a 5 man unit.
  18. For the first chart, why are your points of comparison 5 black knights, 6 wolves, and 10 blood knights? Wouldn't 5 blood knights be the more comparable size?
  19. I think it would have made more sense to errata the core rule rather than each individual battletome, but I guess that's something.
  20. I would say they're also for people who really like the theme of a certain unit and are going to try to make it work even if they get hit with a nerf.
  21. I don't know how well double dragon+blood knights will perform, but I plan on doing it either way. Prince Vhordrai, another Lord on dragon, 25 blood knights, and 10 wolves comes to 2000 exactly. Having a block or two of infantry in there would probably be better, but I really like the idea of an all-mounted force, with dire wolves used as their hounds.
  22. Annika also reminds me of Carmilla, particularly because of the mask. Kind of funny that she's in Vyrkos, rather than von Carstein, whose name actually comes from Carmilla.
  23. Some things look fun, but it's going to bug me that they can't use terrorgheists/zombie dragons to make a linebreaker battalion, since it seems like they should be the subfaction that can do that with the most ease.
  24. That's true, but doesn't really alter my point, which was that the post I was replying to made a ridiculous blanket generalization about how "any community" that suggests that the game designers were in error and proposes alternate rules is inherently wrong and "should be nuked into oblivion." Because that's just ridiculous and assumes a level of infallibility on the part of the game designers that we all know doesn't exist. I'm not saying that we should immediately break out the torches and pitchforks, either, but suggesting that game designers always make the right decisions and players can't possibly came up with better ways to balance things is ludicrous.
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