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Gristlegut

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Everything posted by Gristlegut

  1. I have a question, does chaos sorcerer lord have access to our nurgle mortal spells? He has mark of chaos and mortal on his warscroll?
  2. The way I have played this is the following: My unit has 20+ at the beginning of the combat phase and an enemy unit attacks it, the wounds are counted at the end of the enemy unit's attack. If this brings the PB unit lower than 20, lets say 16, then the -1 to hit is gone. So, if another enemy unit is activated against the same PB unit, with 16 models, in the same combat phase, then the -1 hit is gone. If this is not the case then I am doing it wrong.
  3. I might try this. One thought I had was pairing up a Daemon prince with a soulgrinder. The nurgle command ability for the DP makes your opponent eat d3 MW for every 6 on hit rolls.
  4. Hi Hannibal, No the lists can change, just the allegiance has to stay the same. Friday I played two casual games. First one with a 30 and 10 block of PB, 1 unit of drones, 2x beasts, Bilepiper, and a sorcerer. Here is what I noticed: 1. plague drones have to stick close to the heroes if they are going to be any good. Not having a hero with mobility hurt their potential. I like having a LoA follow them around but on a 1k list that wasn't going to work. 2. Really wanted to see how the Bilepiper performed. I was a little disappointed with the +1 attack, I know the math makes them strong, but with no rend it didn't do much. I was playing SCE. The ****** song is circumstantial and man did it work well. I was in rough spot where I needed to charge to get into the objective area but knew I was going draw in another unit on the pile in. Everyone knows that you should never trust a ******.......but that one was the best I ever had. 3. Beasts were ok. For some reason I didn't get the chance to play the charge/retreat/charge bit. I charged a few times but either killed the unit some other way or they retreated! Opponent avoided them. They were pretty tanky. the extra wound helped. 4. Sorcerer with Plague Squall was effective. He also helped me with the wheel. 2nd game was against KO. And a mean 1k KO. I ran the same list just this time with Spoilpox. 1. Beasts were worthless against KO. 2. the -2 to shoot freaked the opponent out. The -1 'helped too. 3. Again the drones had to stay close in order get any buffs.....they were the preferred target in both games. 4. Just as a heads up. The KO has an ability to bottle up any Endless Spell. My opponent grabbed the Skaven 'bug zapper' WLV. It inflicts MW depending on how close you are to them while preventing you to fly, and run. That changed the game. Otherwise it would have been pretty bad. 9 casting means my sorcerer had to roll a 10 to unbind. Nope. 5. Again, Sorcerer came in handy with the Plague Squall, I had to go first. Unfortunately he spent a 3 rounds trying to get rid of the endless spell on a 9 cast! Overall, I think the beasts are still interesting but I didn't get much value out of them. I prefer the drones with a LoA. they drew a lot of fire since they were the biggest hammer I had. Thoughts? Grist
  5. Howdy Nurglings, Starting an escalation league that will go through the summer. It will start at 1,000 moving to 1,250, 1500, then 2,000. Looking to do Thricefold at 2k but I am a bit stumped on a 1k list. The new warscrolls has me a bit confused. I can support a full mortal or demon list. I don't have any StD units except for Be'lakor. I also have 40 plague monks. I am sure this has been asked a million times but would love to get suggestions for a competitive 1k and how you would build it as the escalation goes by. I can supply battle reports as I go.
  6. Howdy Folks, First posting on the forums. Hopefully you are cool with a list advice critique. I have messed with mixing the VB x10 or HGB x5. Not sure which one is best. I would love to use the Magmadroth more but this allows me to get the 2x 20 HGB with some shooting from the AG...always looking to fine tune it. My local meta has a lot of magic and monsters. Tzeentch and Orruks. Any advice? Thanks, Grist Grist'sFyreslayerlist.pdf
  7. Howdy Folks, New to the forum and new to AOS. I am running a FEC, OBR, and Fyreslayer armies. I started with Fyreslayers and feel pretty comfortable understanding how they play. They are pretty forgiving when it comes to tactical errors, I can usually recover if I make a move error/mistake. FEC are really fun but I am still learning their style. The OBR has me a bit baffled. I have lost a lot games cutting my teeth on this army. Granted my local meta is very magicky, Tzeentch for example. Look forward to the forum. Grist
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