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Fyrenn

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Everything posted by Fyrenn

  1. Ahh... I expected this might be the case. I didn't know if there was any precedent for actual warscroll changes in a FAQ before, and the lack of ever actually discussing the unit after the initial image reveals (when so many others did get reviews) made me wonder if they knew something was wrong and put it in the 'it's too late to deal with this now, so let's handle it later' pile. All conjecture, I guess. I think if they intend the depraved dove to be updated, it would probably be done around the same time - but :shrug:. I assumed with the warscroll, something like brayherd or warherd would be easily added to give it some degree of functionality if they're not able to make major changes. I have heard often that the review process on the books isn't always robust, so it was more a ... hmm, is this really what was intended, or did something legitimately get left out? I don't think they'd change it in a month unless it was a just correcting some sort of error or misprint, etc etc.
  2. Out of curiosity, does anyone know about when we should expect a FAQ / Errata to Hedonites? I know some folks have already been sending in questions/opinions and what have you, and I read somewhere it's often about 2 weeks after release... and while I know it's often not doing much, I still try to hold out hope they'll do something with Slaangors or something like that (we don't really know - there could have been a typo or mistake in the profile, for example if it was rushed and then too late to update. ex would be the fact that the claws are used both in singular and plural form - usually this has an ability descriptor (paired weapons reroll 1s, etc, while singular would not). Wishful thinking, perhaps - but you never know... that is, until the FAQ comes 🙂
  3. Wow, that's great - just saw your painting blog. Question, if you don't mind - where did you get the head? Is that a 3D print you designed yourself?!
  4. they're much higher than that. (let's say about 40% higher).
  5. I mean, i think it's sound. looks like the 'cape' has a front and back. from the front it goes between his legs, so no matter how he stretches, his front bits are covered. He loves excess, but not THAT much excess... apparently.
  6. i mean, as someone with beasts it's just.. bad. There are a lot of comparisons, but it doesn't have much of an attack profile, or any synergies, no defenses... idk, it's almost like it was intended to have two of the claw weapons or something. it was compared to be costed higher than dragon ogres, with far less damage output... and those guys aren't the best. so... for (some points) points you get a few dudes where it's like.. 3 average attacks that do one damage and -1 rend. one boss that gets 2 extra attacks with 2 damage... and an after battle effect to maybe do a MW per slaangor still alive. but with a weak save and few HP, it's just.. i dunno. it seems a waste is all. I really think they could have twice the attacks for the costs, tbh. I mean they don't even get brayherd, warherd, or gor keywords. if they had warherd, for example, they'd at least have bloodgreed in a BoC list. they've got.... weirdly... nothing. Even bullgors get attacks with their horns. a bonus couple horn attacks per guy. SOMETHING. it just.. seems... so disappointing. It's legitimately weaker than BOC warscrolls, and that's not easy 🙂
  7. So, with the upcoming Morathi book that claims you can have both versions of her out on the field at the same time - this sort of aligns with that image shown previous where they were both out. Do we have ANY other info about this I might have missed? One thing i'd want more than anything is to have big scary morathi as more of an 'aspect' and not specifically her. I don't really love the idea of named characters but the model is so awesome. It's sufficiently vague where i'm not sure if it's indicating it's still Morathi or an independent model.
  8. I just did the same... cause it's half price.
  9. Hmm. Does anyone see any practical ways to turn the stoneheart king and modify him into a ghorgon? looks like the mountain bits are largely separate. How large is this thing in comparison?
  10. re: ironclad, i've been trying to figure this out for awhile. I definitely want to do it, but not as a full shooty army - more shooting support. I kept going back between guns and company in the ironclad, but more recently I thought about using hitcher endinriggers or skywardens instead. i really wish i could find a way to get a third unit of KO in there, but 12 units is pretty tough when you consider the ironclad and hurricanum costwise... Originally i was relying on 60pt scourgerunners to fill 2/3 of my battleline, but that's all goofed up now so i'm really trying to figure it out. I was looking at more of an aggressive move idea where the ironclad does fire support but is for positioning charges from the skywardens (or endinriggers, not sure what's better). I use evocators on dracolines as a swift hammer alongside the skywardens (or edinriggers?) so i should have good coverage to hit any units held up by guard, etc...
  11. I was wondering ... There's a bit of talk about if/when Shadow Elves and Malkeith, but also how DoK needs updating and a second wave. Isn't it possible that they would merge to make Dark Aelves 2.0? I think DoK lacks a bit of diversity with units, and this could just become a new faction where they're combined... I mean, i don't really think we need another faction with only a few kits... and CoS is letting them phase out the older units (serepentis, etc) to make something new. I'd even wonder if the new warband sort of shifts the aesthetic of DoK a little bit with some of those shadow dudes to be more welcoming of that sort of expansion. TLDR; is there any reason why a Shadow Aelf release wouldn't just be an expansion on DoK? Just give it a new name with DoK as a subfaction, etc? Is a lore reason or something?
  12. Where was the skink? I'm with you, I had the site on constant reload, and was scouring twitter and facebook for news 😐 how will I ever know when that darn eratta with CoS changes drops 😉
  13. @WatcherintheWater - thanks for the feedback! I've reorganized a lot, and had to think about the roles of some units.. all you said about the general and the ability to buff is well noted, and I was struggling with it. I do think you hit the nail on the head at the end tho - perhaps for the list i'm building the buff should be OPTIONAL. great if the stars align, but not a focal point. I think my idea is the ironclad would bounce around to do some serious damage to targets of opportunity, a big enough threat that needs to be focused, but not part of an armywide lynchpin. it's strength that has great range... i loved the idea of having a general, but all that requires 12 or more units to get 3 KO units in the list... and it's just not practical (especially if I want to, like you said, had an adjunct). SO! Right now, these are core ideas to my list (it's changed a bit) Ironclad (i was thinking of the volley gun here) 5 thunderers (do you recommend mixed weapons or just the rifles? I need to be in range for the volley, I worry about being too close as well) 3 evocators on dracolines (as a shock/smash unit) 5 pistoleers (battleline) - skirmish/shock/range 3 scourgerunner chariots (ranged attacks potential mw) 1 hurricanum - I've decided i could probably do something cool like use parts from an altar of blood and a hydra to create an interesting hurricanum. my main problem is i sort of hate a lot of the old empire stuff. 1 wizard. (the GENERAL ADJUNCT REGARDLESS) Here's the part i'm thinking about. Option 1) 40 freeguild guard (probably using pirates with lizardman shields attached to be my pirate hunters) 1 freeguild general on foot (probably using a customized blood sister) - GENERAL 10 empire greatswords (again, trying to figure if there's a way I can take blood sisters with alt weapons and heads and put them on the tiny bases without them being ridiculous - i'm thinking about using the swords from either executioners or the wildwood ranger guys. they have cool deadly looking weapons. That ends up putting my list at 1990. no wizard on the hurricanum that way, I found my biggest problem involved battleline, as when i switched to gunstocks i needed something else to fill it, and i didn't want it to be a complete waste... so i thought the greatswords synergized well that I could have a main line of the guard/general/greatswords backed up with the ranged/smashy/movement to help on the flanks, and huge boat to fly overhead. Option 2) later on, i worried i was overthinking it again. So i retooled it as such: 40 pirates 1 fleetmaster (I assume that his command ability and the spell stack, so the pirates could have 6 attacks each?) - GENERAL (this has now saved 200 points, or a total of 210) The main advantage I see is that the fleetmaster general makes the chariots battleline, meaning i am not forced to find a third battleline group as I was in the army above. 210 points can go to a lot of different things when you're not beholden to battleline - I could put a wizard on the hurricanum as well as get more chariots or the gryph-charger guys. I could add 2 of the dracolith riders (potentially do something with guys riding hydra or something at the cost of a chariot or something) - or something else - more guns in the ironclad, for ex). Basically, i'm torn because i know the pirates aren't great, and i think what i might need is the staying power of a big unit (the guard with shields) to hold on while other units flank and hit from the sides. fleetmasters only have the one trick of dumping spells on pirates when i sort of wonder if the same spells might end up being more effective elsewhere anyway... and so on. What do you think? Thanks so much!
  14. Hi, I've been reading and re-reading this thread and definitely have a bit of decision paralysis... so i'm looking for some general feedback / thoughts. I have not played AOS - I played Fantasy and fell out of it when Sigmar first came out. I'm not going to be playing in tournaments, just likely with a bunch of friends when we finishing painting. I'm in it for models and creativity, but I also don't want something to be.. well, awful I guess. When I decided on CoS it was due to the varied models and potential to kitbash and proxy things I really liked. Originally I was leaning towards anvilgard because I liked the idea of pirates and monsters - but i liked the idea of skypirates - monster hunters led by melusai who gained a single airship and use it to travel the jungles and deserts looking for game. Which to me, means a modified ironclad. Since I want the ironclad, it's all been making it work in TI. I think the fast moving elements are good and might work well as opposed to a gunline sort of build, but ultimately I was hoping to be a little more flexible and not rely solely on one thing. This is where i'm at currently, with some questions / comments below: Leaders Lord-Arcanum on Celestial Dracoline Lore of Eagles: Aura of Glory M 12" / S 3+ / W 7 / B 9Lord-Arcanum Human Dracoline Mounted Wizard Sorceress General Hawk-Eyed, Lore of Eagles - Celestial Visions M 6" / S 6+ / W 5 / B 7Darkling Coven Wizard Black Ark Fleetmaster Generals Adjuctant M 6" / S 4+ / W 5 / B 7Scourge Privateers Units Dreadspears (10) City Role: Honoured Retinue (Must be 5-20 models)Allies M 6" / S 4+ / W 1 / B 6Darkling Coven - Battleline Scourgerunner Chariots (3) M 12" / S 5+ / W 6 / B 6Scourge Privateers - Cities of Sigmar Battleline (Scourge Privateers General) Khinerai Lifetakers (5) Allies M 14" / S 6+ / W 1 / B 7Daughters of Khaine Arkanaut Company (10) M 4" / S 5+ / W 1 / B 6Battleline Evocators on Dracolines (3) M 12" / S 4+ / W 5 / B 7 Black Guard (20) M 6" / S 4+ / W 1 / B 8Darkling Coven - Cities of Sigmar Battleline (Darkling Coven General) Behemoths Arkanaut Ironclad Main Gun: Great Sky Cannon M 8" / S 4+ / W 18 / B 7Behemoth Kharibdyss M 7"* / S 4+ / W 12 / B 6Scourge Privateers Behemoth - Cities of Sigmar Battleline (City: Anvilgard) So - right now i'm exactly at 2000 points. Despite a general 'what do you think', these are some things I was struggling with: Having a general / general adjuctant. is it worth it to get the CP? My scourge privateer serves little purpose other than the theoretical situation where he buffs the kary - which maybe can also get buffed by the aura of glory? otherwise - it's just a hold over from earlier builds. I understand two sorceresses might be better... but do they have the speed needed to keep up with anything? If that's the case, do i need to give up on the adjuctant and just find a way to fit in a mounted leader like a sorceress on dragon? (in that case, i'd probably convert the karybydsis). If I do that, do the black guard lose their place because they don't have her to guard? How much value does the Ironclad lose if it is solo? It's very hard to get to 12 units to have 3 Khadarons... so hero + shooters + ship seem hard to meet. I have no real love for the company, beside an inexpensive battleline. How important is it to have an anvil of some sort here? the best I have, I think, are the black guard under the circumstances. I'm looking for what I could should remove, and what are alternate possibilities. In theory I wanted a fast moving army with the ironclad and chariots covering ranged fire, the dracoline the line breaking hammers, and the black guard a serviceable line while waiting for those dracoline or monsters to drop in. The Khimerai can deep strike to help whatever place is weakest or take advantage. It seems not worth having the sorceress if I don't have some cheap darklings to sacrifice hence the spears. (one idea would be more spears, less black guards, and adding some pistolers to make up for the lost battleline. surprisingly i've had a lot more trouble meeting battleline then I thought i would. As you can see - i'm really kinda scattered here.
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